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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Panda's Heroes-based Game System
Thread: Panda's Heroes-based Game System This thread is 4 pages long: 1 2 3 4 · NEXT»
PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 14, 2016 11:36 PM bonus applied by kiryu133 on 20 Nov 2016.
Edited by PandaTar at 20:58, 10 Mar 2017.

Panda's Heroes-based Game System

DISCLAIMER – THIS IS A WORK IN PROGRESS and it’ll be updated accordingly to my availability and time, and I do hope that it remains clean from flaming, abuse or any destructive force. I'm also wary of the length, which I'll be doing my best to condense, use other file formats, and leave this thread lighter. It has been done in a single thread instead of splitting into many threads and cluttering Altar of Wishes.

DISCLAIMER 2 – all images credits go for their respective artists. Some were altered to fit a bit better the description or to become a bit more impacting. There are many which will be composition of many images from many authors (townscreens mostly), which I appreciate having left these images so we could illustrate our humbly ideas.





Good day to you all.

This is mainly a proposal thread. The proposition here is to go over all aspects of a Heroes-based game which I would enjoy playing. It's not, however, something that is going to be working on any installment. Differently from other proposals, it's about every aspect I can remember in-game, not only line-ups, factions or single features.

So, to prevent you from reading and the getting surprised with some choices made, there's something you must know about me: I’m a fan of H2 and H4. Many things suggested here gravitates around making heroes much more active and related in mechanics, whilst keeping some relative classic approach around others. Ergo, always keep that in mind; carry on at your own risk.

You can call it another game, if you want too, no problem. It doesn't need to match any taste. H7 didn't match mine, but it's still what it is. It's not mandatory attaching names as if our lives depended on it.

For now, I’ll avoid pointedly lore, but I might add description and conception for some features. Lore might be added only after a while, or when something is really fitting, if there’s any need of embellishment without further mess, and whenever I feel like doing that or creative enough not to create spidery stuff.

The first posts will be reserved to describe overall gameplay features in addition to the Glossary (which will always be updated as new things appear). I’ll ask plaintively that you, reader, give me time to fill the blanks. I’ll be adding Factions (14 as for now), but the order of updates will be random, given it'll all come down to my mood and creativity intake, as I see fit and as I have time. I’ll illustrate whenever possible too to keep it breathable and visually easier to grasp. However, you can collect some of the concepts and ideas which will be modelling these features in these threads (ONE, TWO, THREE, FOUR, FIVE), with some fixes, tweaks, improvements, because those ideas were never perfect and our understanding of mechanics and even personal taste can also change overtime, as can our priorities at gaming. Of course, it’s also a work of collective discussions, in which it would be hard giving credits around them given we’re in a community of multi-minds, and the only one who earned money with crappy ideas was Ubi. My ideas, crappy or otherwise good, are for free and not forced nor disguised. Some initial thanks goes for those who listened to some of my ramblings, like Maurice, Elvin, Stevie, Oakwarrior.

Hope you enjoy it. If you don't, you have been warned.




I'll keep here a small changelog which will show always the three last group of changes (from the last 3 different days).


Changelog 24|2|17

- Small line up updates. Line-up teaser images not updated yet


Changelog 25|2|17

- Updated this post, describing the thread itself. It was confusing, rather than informative. I guess it's clear now


Changelog 10|3|17

- Some revision on NPC list, still making it in a pdf format

____________

Heroes-based proposal thread – On hold, while I'm writing my book. =)

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 14, 2016 11:38 PM
Edited by PandaTar at 21:16, 14 Feb 2017.



MECHANICS GUIDE



Some topics that resume the game are:

• 14 factions with unique line-ups.
• 20 heroes per faction with multiple races.
• Races generally have innate traits, making another layer of differentiation between heroes of same class and faction.
• Given heroes races are very different, heroes also have unique settings for equipment and mount. Some heroes may not have mount, or just a limited set of equipment, usually heroes of some exotic races, such as phoenix. This follows a bit of the idea from Might & Magic VIII, when you had heroes of some races that had limitations on whether they could or not equip. Although in that case, races felt like classes too.
• Many classes have evolution, although heroes evolve class depending on their skill settings (or due any quest).
• Heroes have 3 different roles: EXPLORER, COMMANDER and RULER.
• All actions regarding those roles are converted to experience to a hero; so a hero will gain experience by revealing shrouded areas, when picking resources, flagging buildings, using market, fighting, building structures on map, building town.
• All levels require the same amount of experience to complete, however repetitive tasks will decrease the amount of experience earned, until basically nulled values. Making different tasks boosts a hero experience, although tasks from their innate role earns more experience by default.
• Unit have a proficiency for slaying repeated enemies. If, by the end of the combat, allied stack loses less than 49% of total numbers, that stack will add proficiency, or battle experience, regarding the defeated foes and it'll carry on to the next
• Each hero has a unique set and combination of skills, which evolves accordingly to their proficiency throughout all 3 roles.
• Heroes may wander by themselves, although they are quite vulnerable on their own, given the system of direct engagement of a lone hero.
• Battles have heroes on the battlefield, although heroes cannot engage direct fight while protected by nearby troops.
• Heroes enact orders to troops while not directly performing tasks, which makes troops act in a default mode.
• Heroes may evolve unique skills when hired by different factions or by doing different tasks from roles they are not familiar with.
• NPCs provide certain bonuses, sometimes global, local, temporarily, can be hired, or may accompany only certain heroes, similar to followers in Might & Magic RPG games, requesting Quests to be accomplished.
• There's limit of units produced in a town, similar to a population cap, called UP (Unit Point). Units cost UP to be hired. If the limit is reached, no more units can be hired.
• Following that line, heroes also have limits of numbers of units under command. Of course, Commanders are likely to be able to deal and command bigger troops.
• Stacks of units also are limited by hexes. If that number is reached, the stack starts occupying a second hex on the battlefield, starting to spread out. The combination of layout of hexes differs as a hero is skilled with battle tactics and formations.
• Battles have terrain effects and weather and irregularities, such as different heights, which play with range, cover, vision and other elements, making battles more strategic.
• Each faction has its own set of war and siege machines, and also different and unique sets of town buildings, economy, defenses, adventure structures.
• Some dwellings may depend on terrain disposition. While others are choices between units. All towns have a number of units, but not all of them can be hired at the same time.
• Some units have upgrades, others have equipment. Some have improvements through buildings, dwellings, spells, terrains, weather. There are units which are not basically present at battle, but work differently, which are usually referred as avatars. Some equipment is reoccurring among some troops, even from different factions.
• Spells are spells. There are no magic schools. However, factions have guilds which direct studies to some branches of occultism, making spells change slightly from their basis. Difference from single-hex targeting and mass targeting is most likely tied to Spell Power. For example: the basic spell Firebolt is augmented at Gate faction Mage Guild, opening other effects, improving Firebolt to Fireball, Napalm etc.

ADD MORE LATER


HERO GUIDE

To help understanding how a hero works in this Universe, we’ll have to group status at some point, and the setting would be somewhat like this:

    1. Actions and stats on Adventure Map/Town
    2. Actions and stats on Adventure Map and Battle
    3. Actions and stats on Battle
    4. Action and stats on Battle/Town

The original setting already follows this thread, given that heroes can act on adventure map (having commands such as move, dig), can act at town (buying units, activating buildings; if governor, the influence upon those actions is greater), have actions which both work on adventure map and battle (casting spells, moving), have actions only for battle, and some other situations only during siege.

NAMES, NICK NAMES
Bio

Faction affiliation – which innate faction hero belongs to
Starting class – classes may vary, even being the same as some units
Race – if definible, a race in which some characteristics are persistent during gameplay
Age – number of candles
Role – if one is innate commander, ruler or explorer
Relic – generally a hero have a particular item which has boosted effects when wielded by themselves

Level –  informs current level for that hero. Gaining experience advances levels, allowing improvements upon primary stats, secondary stats, increment of skills and perks, unlocking of proficiency-based agents
Primary Stats – incremented randomly (although more inclined to certain aspects depending on the class and actual proficiency)
• ATT – stands for Attack, increasing physical offensive capabilities of the hero, also boosting learned offensive skills and perks. Influences raw damage
• DEF – stands for Defense, increasing physical defensive capabilities of the hero, also boosting learned defensive skills and perks. Influences raw amount of HP
• SP – stands for Spell Power, increasing magical effectiveness of the hero, also boosting learned offensive skills and perks.
• KN – stands for Knowledge, increasing magical defensive capabilities of the hero, also boosts effectiveness of some skills and perks related to exploration and government, slight raises amount of experience earned after actions and proficiency of them is slightly improved. Influences raw amount of MP

Secondary Stats
• HP – stands for Hit Points, which when reaches 0, makes one die
• MP – stands for Mana Points, which when reaches 0, makes one unable to cast spells or abilities or perform any mana-consuming actions. In some cases, it degredates general performance
• DAMAGE – raw damage variation for a physical attack
• RESISTANCE – raw resistance to upcoming magical attacks and spells
• ACCURACY – addition upon base chance of success to hit. Overwhelming accuracy improves odds of critical strikes
• EVASION – addition upon base chance of evading physical damage. Overwhelming evasion improves odds of greater and greater damage being evaded, but lower other reactive triggering odds
• MORALE – state of mind of the hero in which it defines Initiative in battle, AoI, commanding effects, troops being obedient, some synergy with battle status and events etc. It's nonexistent or neutral to some. High morale also adds to critical odds, whilst the opposite is also possible
• REACTION – aside evasion, reactions are default actions  chosen previously set to be used in battle, like Retaliation (1), Move 1 Tile Away (2), Counter Magic (3) etc. Battle proficiency improves the odds of performing these abilities (a bit of inspiration from Final Fantasy Tactics)
• SPEED – defines the turn of action alone, but with Morale, can influence the initiative to act even quicker than other faster units, due fast and strong resolution
• MOVEMENT – defines how far a hero can move, either on Adventure Map or Battle map
• VISION (day / night) – defines vision radius on Adventure Map or Battle map during the day or night, which influences many course of actions
• BATTLE AREAS (engagement / protection / influence) – are in which a hero can be engaged by the enemy, if no allied units are present in the protection area. Influence are is how far a Hero can order units around and how strong are the effects of skills, spells and perks, also applied upon enemy troops
• PERSONAL TRAITS – specialties, innate abilities, what defines each hero uniqueness
• FACTIONS TRAITS – things that hero may evolve when serving each faction. They best match the innate faction, but other factions may provide some bonuses or penalties personally



FACTION GUIDE

Here’s a description of points which will be given to each faction, to help keeping information clear and easy to access.


Faction Resume
• Basic vibe: the base conception of the faction, before writing lore
• Magic level: magic affinity and support as a whole (levels: null < minimal < low < regular < good < high < excellent)
• Fighting level: overall raw strength of units and heroes
• Exploration level: overall capabilities for exploration and expansion
• Governing level: overall capabilities for governing, diplomacy and economy development
• Primary tendency: enumerates if this faction is offensive, defensive or balanced
• Magic tendency: to which uses magic bends
• Magic guild: name of the building in town which represents the magic guild, if present
• Ruling race(s): describes if there’s one or more races ruling over the faction, and other races appointed as heroes, building hosts etc.
• Native terrain: describe which terrain this faction has best aptitude at acting
• Native weather: describe which weather this faction is most used at acting
• Adaptive: says if this faction is greatly affected by different terrains or weather
• Population: describes the faction in number of units (levels: scarce < fair < numerous < massive)
• Faction bonuses: describes some of the innate faction traits which are always and ever active, being or not susceptible to skill influence
• Max UP (Unit Points) per town without supportive variables: describe the number of units a town can host and upkeep. Different tiers for units mean different UP representation. The higher the tier, the more they require UPs. Larger units usually require even higher quantity of UPs




____________

Heroes-based proposal thread – On hold, while I'm writing my book. =)

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 14, 2016 11:39 PM
Edited by PandaTar at 14:53, 22 Feb 2017.



LIST OF RACES AND INNATE TRAITS


This is a list of races in which are related Heroes only. At least 1 hero exists for each of these races.

ADARO – Fish-like humanoids.
ADLET – Highly intelligent wolves, sometimes humanoids.
A.I. and CONSTRUCT – heroes who are androids and other who are animated or souls tied to materials.
BABA YAGA – old hags from the swamps.
CENTAUR – humanoids with the body of a horse.
CYCLOPS – cave dwellers, half-giant one-eyed humanoids.
DEMI-DEITY – generally beings of certain unique stats. Can be anything.
DEMON – dark and night beings, averse to holy powers and light.
DRYAD – humanoid-plant figures, usually smaller and more human-looking than treeants.
DWARF – humanoids, smaller than humans, but tougher and broad chested.
EFREET – demon-like beings, born from fire.
ELF – oldest race of humanoids, similar to humans but with pointy ears and always young-looking.
GOBLIN – small humanoid, green and tough skin, ugly.
GANESHA – giant humanoids with elephant heads.
GARUDA – humanoids with eagle heads, sometimes four arms, also very old.
DJINN / GENIE – djinns are magic powers manifested in awareness, taking shape. Genies are those magic powers manifested upon objects, usually held by lamps.
GNOLL – hyena-looking humanoids.
HALFLING – smaller human-looking beings.
HUMAN
HYBRID – generally prefix half-<race>. Heroes may have traits of both races.
JOTUNN – frost giant and half-giants.
LIZARDMAN – lizard-like humanoids, with draconian/reptilian appearance.
LOCUST – part humanoid and crabs, locusts.
MEDUSA – naga-looking with snakes for hair.
MELUSINE (OTHER MARINE RACES) – a legged water folk, more like amphibian.
SAHUAGIN – more akin to amphibians for looks, they are the counterpart of the Melusine folk.
MERFOLK (MERMAID, TRITON, NEREID, SIREN) – tailed or tentacled water folk, more like fish, dwellers of the deep waters.
MINDFLAYER – squid-headed humanoid with advanced magical powers.
MINOTAUR – large humanoid with head and feet of a bull.
NAGA – humanoids with snake-like bodies and many arms.
ORC – fell elves, deformed by corruption, waste and age.
OGRE – a race of elite orcs, larger and stronger.
PANDA – the cuteness overload king of fluffy awesomeness.
PHOENIX – birds with cyclical lives, born and dead in fire.
PIXIE – fairy-like folk, small humanoids.
RAKSHASA – large lion-headed humanoids.
FAUN / SATYR – goat looking humanoids, faun is more related to earth, forest and magic, with centaur body, whilst satyr is related to waste land, drying rivers and strength, usually biped.
SALAMANDER – fire-made lizards.
SARUBOBO – man-sized fighting and intelligent monkeys.
SHENLONG – highly intelligent spirit dragons.
SPHINX / LAMASSU – Lion body, wings of eagle and head of man.
TIMELESS – immortal shape-shifting beings from a twisted dimension.
TREEANT – tree-like folk, large and intelligent, much older than most of the other races.
TROLL – a treeant under petrifying process, brute and corrupted.
UNDEAD – a non-living being, animated by necromaturgy.
VAMPIRE – an intelligent undead, sucks life from victims to prolong own lifespan.
YAKSHA – monstrous humanoids, usually hermits with great physical and magical powers.
YUKI-ONNA – snow spirits resembling black-haired women.



HEROES


A list of heroes of each faction. (2 of each faction will appear with a small status screen, and the rest will have only portraits)



NECROPOLIS (two already shown above)



ASYLUM
• MICHELANGELO
• VIDOMINA




ATLANTIS
• DAS
• MEONI




CITADEL
• AURON
• SIR AMBROSE




CLANS
• JABARKAS
• LOD’DRUL




CLIFFS
• SAHADRAS
• ZETLA




DUNGEON
• DACE
• SEPHINROTH




FORGE
• GHU
• RACHEL




GAIA
• GELU
• MEPHALA




GATE
• EDMURE
• YONDU




LIBRARY
• OOG
• SOLMYR




MIASMA
• AGMA
• APOKATIL




OASIS
• ISSALION
• KRUJ-SUPARNA




SANCTUARY
• AKASHA
• KUKKYU




SUMMIT
• DRAKUR
• HERCULES



RESERVED
____________

Heroes-based proposal thread – On hold, while I'm writing my book. =)

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 15, 2016 10:18 AM
Edited by PandaTar at 22:33, 23 Feb 2017.



FACTION 'CITADEL'




Town screen



Theme song – Townscreen
Theme song – Native terrain and Areas of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme


Faction Resume
• Basic vibe: civilization based on society, on what’s palpable and on search of body, mind and spiritual balance. It has very few magical archetypes  
• Magic level: low
• Fighting level: regular
• Exploration level: good
• Governing level: high
• Primary tendency: defensive, but expansionist
• Magic tendency: towards mind, body and spirit
• Magic guild: Guild of Sanctum
• Ruling race(s): humans with appointed humanoid races
• Native terrain: grasslands, rough, pampas, green valleys
• Native weather: clear, cloudy, rain, light cold season to light hot season, daylight
• Adaptiveness: high
• Population: numerous
• Faction bonuses: construction and maintenance of domains costs 33% less; bonuses over recruitment cost, merchant transaction, caravan management, flagged building vision radius are 20% greater. Depreciation/appreciation of domain maintenance goes down/up 30% faster when unchecked/reestablished
• Max UP (Unit Points) per town without supportive variables: 6.000 UP


Town buildings


Faction Traits
1. Adaptiveness (GLOBAL; PASSIVE)
Overall economy and performance improves slightly as days pass by when settling or exploring non native lands.
2. Human Empathy (GLOBAL; PASSIVE
Human units usually work better when tagging and marching with other human and humanoid units, as they serve more willingly when under the command of human/humanoid heroes. It also stretches to interactive buildings on the adventure map run by humanoid beings.
3. Socialization (GLOBAL; PASSIVE)
Bonuses are applied over keeping all domain and areas healthy and maintained, free of battles, flagging faction-related buildings and improving infrastructure.

TEASER LINE-UP



Town line-up
    The Citadel provides 12 different units for hiring at town, ranging from tier 1 to 6. Although not all of them can be hired at the same time. Some buildings can overlap others, which make for combinations of requirements which don’t allow all dwellings being present. Some conditions are associated with terrain around town. The line-up is composed by (6) melee walkers, (2) melee flyers, (3) ranged and (1) spiritual unit. 5 units are human-based. 2 are dwarf-based. 2 are beast-based. 2 are human+beast-based. 1 is spirit-based.

• TIER 1 – VANGUARD: small, walker
The base of protection, these are melee human fighters who wield a small variety of weapons provided by local blacksmiths, so they are known to be very flexible.
• TIER 2 – DWARVEN MINER: small, walker, support
Dwarves offer service as miners when they associate themselves with humans. Although they may battle as well, they are indeed better suited to lead workforce at mines, and boost considerably the economy, with little talk and a lot of work.
• TIER 2 – ALICANTO: small, flyer, support
These birds were originally brought by dwarves to help digging for treasures, but they also were trained by humans to assist upon chores and support in battles. These are high trained birds, very coordinated and have many uses on the field.
• TIER 3 – BOWMAN: small, walker, ranged
Bowmen are skilled at using long bows and crossbows during battle, and can use an assortment of tools provided by ammo carts in battle, especially during sieges. They have a great range for attack and are very good at shooting over obstacles, although they might use crossbows if they are to deal against flying foes on open grounds.
• TIER 3 – LYNXHOUND: small, walker
These big and fast felines have been used for hunting, retrieving games and also at battles, for swifts strike and run strategies, also can identify many traps and they can smell enemies from far, being a very good scouting unit.
• TIER 4 – SWORDSMAN (SWORDSMASTER): small, walker
Well trained soldiers in the arts of battle, the juice of human ranks during times of war. Fighting relentlessly and with fervor, they are difficult to bring down due their sense of defending their home with their lives; an unbreakable bond.
• TIER 4 – PRIESTESS (ZEALOT): small, walker, ranged, caster, support
These women are responsible for keeping the spiritual peace around the realm, having duties everywhere. At battle, they assist with supportive techniques; although some more trained may master arts of using bare fists, body power and spiritual fierceness.
• TIER 4 – HAND CANNONER: small, walker, ranged
Dwarves are good at meddling with runes and sulfur, creating exotic weapons with excellent blasting and explosive power. Still, not really safe when allies are nearby, they usually are a force to use very sporadically and strategically.
• TIER 5 – CHEVALIER: large, walker
Riding battle horses, these knights are the heavy mounted force that’s capable of breaking enemy ranks charging unstoppable. As the wave of destruction follows their wave, they open space for the rest of the army do their business.
• TIER 6 – ANZU JUDEX: large, flyer
This is an elite force in human ranks, the nobility of men and animal tagged together to lead armies and pass down judgement upon the enemy forces, boosting confidence of all allies whilst hammering hard anyone who stands in their way.
• TIER 6 – VALKYRIE: avatar, teleporter, support
More like entities, these units don’t wander around, but remain watchful at town. Valkyries are summoned in battles, and act along with other units, guiding, helping, nurturing. They are more akin to humans, but may extend their hands to any living being if deemed worth. They don’t have a physical manifestation as they exist with troops. They can be targeted by special abilities, and be even destroyed if they fail to keep their ranks alive.
• TIER 6 – HYPERION: small, walker, caster
Few humans have mastered magic at the point of shaping it with their hands and using it to pierce enemy ranks. It’s not known who they are given they are trained from birth, a life devoted for wisdom, discovery of their strength and search for enlightenment; they wear full armor covering the whole body and face. Bestowing will and spirit upon their body, the power of this elite fighter never withers no matter how dire things turn about.

I’ll make picture charts with image, stats and abilities of these units, so it won’t become a block of text (more than it’s already present). Just need to make a template, then the rest come faster.


War and Siege Machines



• SIEGE – SIEGE TOWER
• SIEGE – BATTERING RAM
• UNIQUE SIEGE – DEATH BLOSSOM
• UNIQUE SIEGE – HOSPITAL CLERIC
• UNIQUE SIEGE – TREBUCHET
• UNIQUE FIELD – RUNIC BOMBARDIER
• FIELD – FIRST AID TENT
• FIELD – AMMO CART
• FIELD – BALLISTA



FACTION 'DUNGEON'


The beasts from the underground.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme

• TIER 1 – WIDOWMAKER: small, walker, caster
• TIER 1 – TROGLODITE: small, walker
• TIER 3 – FUNGAL SENTINEL: large, walker, support
• TIER 3 – BEHOLDER: small, floater, ranged
• TIER 3 – SACI: small, teleporter, caster
• TIER 4 – MEDUSA: large, ranged, walker
• TIER 5 – MINDFLAYER: small, caster
• TIER 5 – MINOTAUR (MINOTAUR SCYON): large, walker, tanker (undead)
• TIER 5 – AHOOL: large, flyer
• TIER 6 – CYCLOPS: large, walker, tanker, support
• TIER 6 – WEAVER (WEAVER MONARCH): large, walker (flyer)
• TIER 8 – RED DRAGON (BLACK DRAGON): giant, flyer,
tanker


____________

Heroes-based proposal thread – On hold, while I'm writing my book. =)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 15, 2016 10:48 AM
Edited by PandaTar at 04:28, 27 Feb 2017.



FACTION 'ASYLUM'


Experiments around all elements, life and death and the unknown dimensions, where chaos finds balance.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


[url=https://youtu.be/imtPF2b2Q4M?t=2553[/url]
Theme song – Battle
Theme song – Sea travel and battle
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Siege theme

• TIER 2 – OOZE (MIDNIGHT OOZE): small, incorporeal, walker (ranged)
• TIER 2 – MAESTRO: small, floater, caster
• TIER 3 – NAGUAL: small, walker, shapeshifter
• TIER 3 – KHALKOTAUR: large, walker, tanker
• TIER 4 – RYNYX: small, walker
• TIER 5 – VERTIGO: large, flyer
• TIER 5 – PLANESWALKER: large, walker
• TIER 5 – CHIMERA: giant, walker
• TIER 6 – TIMELESS (TIMELESS SENTRY): small, floater, caster (minion)
• TIER 6 – DAEDALUS: small, floater, tanker
• TIER 7 – HUMBABA: large, flyer
• TIER 7 – FACELESS: small, teleporter, caster




FACTION 'CLANS'


The many free clans gather.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Wastelands and Areas of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme

• TIER 1 – GOBLIN (HOBGOBLIN): small, walker
• TIER 2 – YALE: large, walker, tanker
• TIER 2 – GNOLL SLAVER (GNOLL HUNTER) | GNOLL CHARGER: small, walker
• TIER 2 – SHAMAN: small, caster
• TIER 3 – COCKATRICE: small, flyer
• TIER 4 – CENTAUR: large, walker
• TIER 5 – OGRE: large, walker, tanker
• TIER 5 – SABRETOOTH: large, walker
• TIER 5 – SCITALIS: small, walker
• TIER 6 – TROLL: large, walker, ranged, tanker
• TIER 7 – JUGGERNAUT WAR WAGON: giant, walker, ranged, support
• TIER 7 – ROC (THUNDERBIRD): giant, flyer, caster


War and Siege Machines



• SIEGE (TOWER) – BURNING LADY
• UNIQUE SIEGE – GATECRASHER
• UNIQUE SIEGE – ONAGER
• UNIQUE FIELD – WAR DRUMS
• UNIQUE FIELD – IMPALER
• UNIQUE FIELD – RAMPAGING OX
• FIELD – CATAPULT

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posted November 15, 2016 09:41 PM
Edited by PandaTar at 16:56, 22 Feb 2017.



FACTION 'CLIFFS'


The dwellers between highland and turmoil of waves crashing down.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Battle theme
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Siege theme
Theme song – Sea travel and battle theme

• TIER 1 – VIBORA: small, flyer
• TIER 2 – ALCIONE: small, walker
• TIER 2 – CORSAIR (CORSAIR ASSASSIN | CORSAIR DEFENDER): small, walker, support
• TIER 3 – MELUSINE | SAHUAGIN: small, aquatic, walker | small, walker, ranged
• TIER 4 – DAGON: large, aquatic, walker
• TIER 4 – HARPY: small, flyer
• TIER 4 – LYCANTHROPE (DAY, NIGHT): (small, large), walker
• TIER 5 – GRIFFIN: large, flyer
• TIER 5 – DAKUWAQA: large, aquatic, tanker, walker
• TIER 7 – WYVERN: giant, flyer
• TIER 7 – SHEN: large, aquatic, walker, support
• TIER 7 – GARUDA: large, flyer



FACTION 'FORGE'


The machines and contraptions from the steaming islands, miming the world left behind.

The current base setting for the Townscreen construction. It can change.


TEASER LINE-UP


Theme song – Townscreen
Theme song – Siege Battle
Theme song – Sea travel and battle theme
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme

• TIER 1 – SCAVENGER: small, walker, support
• TIER 2 – MECHANIC: small, walker, support
• TIER 3 – APE-ALPHA: small, mechanical, walker, tanker
• TIER 4 – SNIPER: small, mechanical, flyer, ranged
• TIER 4 – AMPHIBIAN TANK: large, mechanical, walker, tanker
• TIER 4 – MAYURA PHANTOM | PSYCHA PHANTOM: small,
walker, caster | large, mechanical, walker

• TIER 4 – INFILTRATOR: avatar, mechanical, support
• TIER 5 – VIRUS: large, mechanical, walker, support
• TIER 6 – U-VULTUS | U-PTEROS: large, mechanical, flyer | large, mechanical, flyer, ranged
• TIER 6 – DWARVEN STEAMPUNKBOT: large, mechanical, walker, ranged, tanker
• TIER 6 – MECHATONCHERA: small, construct, walker,  caster
• TIER 8 – FRANKENSTEIN: giant, construct, floater,
support



War and Siege Machines



• UNIQUE ADVENTURE – NOXIOUS MINER
• UNIQUE SIEGE – CANNON TANK
• UNIQUE SIEGE – LAVA CAULDRON
• UNIQUE SIEGE – TETRAGUN TOWER
• UNIQUE SIEGE – BOMBA AUTOMATA
• UNIQUE FIELD – TAMANDUGUN
• UNIQUE FIELD – THUNDERING DUSTCLOUD
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Promising
Supreme Hero
Celestial Heavens Mascot
posted November 15, 2016 09:56 PM
Edited by PandaTar at 23:06, 24 Feb 2017.



FACTION 'SUMMIT'


The beings from the frigid lands and mountains.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Snow lands, mountains and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege
Theme song – Sea terrain and battle

• TIER 2 – YUKI-ONNA (YUKI-KEN): small, teleporter,
caster (uncorporeal)

• TIER 2 – BAKU: avatar, support, caster
• TIER 3 – CALADRIUS: small, flyer
• TIER 3 – ENKIDU | ENKIDU ADLET: small, walker
• TIER 4 – JOTUNN: giant, walker, tanker
• TIER 4 – VARUNA (VARUNA KOHARA): large, floater,
caster (summoner)

• TIER 5 – GORGON SMOK: large, flyer, caster
• TIER 5 – KURMA: large, aquatic, walker, tanker
• TIER 2 – YAKSHA: small, walker, tanker
• TIER 1 – YETI: large, walker, support
• TIER 1 – HABROK: large, shapeshifter, flyer, support
• TIER 1 – BEHEMOTH: giant, walker



FACTION 'MIASMA'


The many eyes and legs from the deep marshes.



LINE-UP TEASER


Theme song – Townscreen
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme

• TIER 2 – WILL'O WISP: small, floater, unsubstantial, support
• TIER 2 – BABA YAGA: small, caster, walker
• TIER 2 – LEECHER: small, walker, support
• TIER 3 – BUNYIP: small, walker, tanker
• TIER 3 – LIZARD WARRIOR: small, walker
• TIER 4 – WENDIGO: large, walker
• TIER 4 – AGYN (ESHU): large, construct, walker, caster (avatar)
• TIER 5 – BASILISK: large, walker, tanker
• TIER 5 – HYDRA: giant, walker, tanker
• TIER 5 – DENDROID: large, walker, tanker
• TIER 6 – BOITATA: large, teleporter, support
• TIER 8 – QUETZALCOATL: large, flyer, caster
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posted November 15, 2016 09:57 PM
Edited by PandaTar at 19:21, 25 Feb 2017.



FACTION 'ATLANTIS'


The civilization from the deep blue.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Water-based terrain and Areas of Control
Theme song – Going on lands
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme

• TIER 1 – CALAMARI: small, aquatic, floater, support
• TIER 2 – MAKARA: small, aquatic, walker, caster
• TIER 3 – SIREN | TRITON: small, aquatic, walker, caster | small, aquatic, walker, tanker
• TIER 3 – AQUILARAY: large, aquatic, flyer
• TIER 3 – HIPPOCAMPUS: large, aquatic, walker
• TIER 4 – NEREID: large, aquatic, floater, ranged
• TIER 4 – TUPA: avatar, aquatic, support
• TIER 6 – CHARYBDIS: giant, aquatic, support, walker,
tanker

• TIER 6 – ABAIA: large, aquatic, flyer, caster, support
• TIER 6 – KAMOHOALII: large, aquatic, walker
• TIER 6 – SIMURGH: small, construct, flyer, support
• TIER 8 – KIRIN: giant, aquatic, floater, tanker


War and Siege Machines



• UNIQUE SIEGE – NAIADS
• SIEGE (TOWER) – UNDINE
• UNIQUE SIEGE – ZARATAN
• UNIQUE FIELD – AQUARIUS
• UNIQUE FIELD – JELLY FOREST



FACTION 'LIBRARY'


The magicians of lore from the towers and magical lands.

The current base setting for the Townscreen construction. It can change.


Theme song – Townscreen
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme

LINE-UP TEASER


• TIER 1 – ALCHEMIST: small, walker, support
• TIER 1 – HALFLING: small, walker, ranged
• TIER 3 – CALYGREYHOUND (5 VARIANTS): small, walker, support
• TIER 4 – PEGASUS: large, flyer, support
• TIER 4 – MAGE (ARCHMAGE | BATTLEMAGE): small, ranged, caster, walker
• TIER 5 – GENIE: small, teleporter, caster, unsubstantial
• TIER 5 – GOLEM: large, construct, walker, tanker
• TIER 6 – RAKSHASA: large, walker, tanker
• TIER 6 – MAGIC ARCHON: small, construct, caster
• TIER 6 – SPELLBINDER: avatar, construct, support
• TIER 7 – COLOSSUS: large, construct, floater, ranged
• TIER 8 – TITAN: giant, construct, caster, walker
____________

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Promising
Supreme Hero
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posted November 15, 2016 09:59 PM
Edited by PandaTar at 19:26, 25 Feb 2017.



FACTION 'OASIS'


The enigmatic creatures from the vast sands.



LINE-UP TEASER


Theme song – Townscreen
Theme song – Deserts, sands and Areas of Control
Theme song – Unknown lands
Theme song – Battle
Theme song – Siege
Theme song – Hostile lands
Theme song – Sea travel and battle theme

• TIER 2 – SCORPION: large, walker, tanker
• TIER 2 – ANUBIS: small, undead, walker
• TIER 3 – MUMMY (REGAL MUMMY, OSIRIS): small, undead, floater, support (caster)
• TIER 4 – SAND WORM: giant, teleport, tanker
• TIER 4 – CULSU: small, flyer, ranged
• TIER 4 – DUST DEVIL: avatar, incorporeal, support
• TIER 5 – DJINN (2 FORMS): small, floater, caster
• TIER 5 – AMPHISBAENA: large, walker, tanker
• TIER 5 – SPHINX | LAMASSU: large, flyer, support
• TIER 6 – RA: small, walker, ranged, caster
• TIER 7 – GANESHA: giant, walker, tanker
• TIER 8 – SUZAKU (PHOENIX): small, flyer, caster



FACTION 'NECROPOLIS'


The ever-present undead from everywhere.


Town screen



Theme song – Townscreen
Theme song – deadlands and Areas of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme


Faction Resume
• Basic vibe: civilization based on everlasting upon the inevitability of death, cycling and breaking the boundaries of known soul
• Magic level: high
• Fighting level: high
• Exploration level: regular
• Governing level: low
• Primary tendency: offensive, build numbers
• Magic tendency: towards body and cold or dark elements
• Magic guild: Sandro’s Crypt Halls
• Ruling race(s): no defined races, given the undead corrupted their own bodies, but many of those were humans (due the nature of humans being afraid of death or feel their lives are too short compared to other beings), also having vampires
• Common mounts: any undead or corrupted sort of beast, again mostly similar to those used when living.
• Native terrain: dead lands, rough, cursed grounds, bleak, any post-battle grounds
• Native weather: any weather without too much light and heat or too cold
• Adaptiveness: high
• Population: massive
• Faction bonuses: all units killed on the premises of the town ca be stocked to boost necromancy and be added as raised undead, fast-pace growth of numbers; globally, number of deaths boosts slightly Necromancy power for the day, a fraction based on max UPs presently at town. There are no depreciation/appreciation penalties regarding economy, but it still reflects upon moving and effectiveness of some structures
• Max UP (Unit Points) per town without supportive variables: 10.000 UP

LINE-UP TEASER


• TIER 1 – SKELETON (ZOMBIE): small, undead, walker,
ranged (tanker)

• TIER 2 – BISHOP: large, undead, walker, caster
• TIER 3 – GHOST: small, undead, floater, unsubstantial
• TIER 3 – KELPIE: large, aquatic, walker, support
• TIER 3 – SHOGGOTH: avatar, floater, support
• TIER 4 – BANSHEE (BANSHEE CORONA): small, undead,
floater, caster (teleporter)

• TIER 5 – LICH (ARCHLICH | DEMILICH): small, undead, walker, ranged (caster | summoner)
• TIER 5 – PUPPETEER: large, undead, floater, support
• TIER 6 – VAMPIRE (VAMPIRE LORD): small, walker, tanker (large, flyer)
• TIER 6 – DRACOZOMBIE: giant, undead, flyer
• TIER 6 – UMBRA KNIGHT (UMBRA CHARIOT): large, undead, walker, tanker
• TIER 7 – GRIM REAPER: large, undead, unsubstantial,
teleporter



____________

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 12:40 AM
Edited by PandaTar at 23:29, 24 Feb 2017.



FACTION 'GAIA'


The ancient forest dwellers and their many realms and valleys.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Native terrain and Area of Control
Theme song – Unknown lands
Theme song – Sea travel and battle theme
Theme song – Hostile lands
Theme song – Battle theme
Theme song – Siege theme

• TIER 2 – SPRITE: small, flyer
• TIER 2 – DRYAD: small, walker, caster
• TIER 3 – AHUIZOTL: small, walker, support
• TIER 3 – FAUN PARAGON: large, walker, support
• TIER 3 – ELVEN ARCHER (SHARPSHOOTER) | ELVEN LANCER: small, ranged, walker | large, walker
• TIER 4 – DRUID: small, ranged, caster, walker
• TIER 4 – ENFIELD (CHAMROSH): large, walker, support (floater, flyer)
• TIER 5 – FAIRYDRAKE: small, flyer, caster
• TIER 5 – UNICORN: large, walker, tanker
• TIER 6 – TREEANT (WILD TREEANT): large, walker,
tanker, support (summoner)

• TIER 7 – SIRRUSH: giant, flyer, support
• TIER 7 – YUM KAAX: large, walker, tanker


War and Siege Machines



• UNIQUE SIEGE – FIRE OF ELENOR
• SIEGE – VALAR RAM
• UNIQUE FIELD – BARD
• UNIQUE FIELD – ELVEN BOLT THROWER
• UNIQUE FIELD – SENTINEL IVY
• FIELD – AMMO CART
• FIELD – FIRST AID TENT



FACTION 'SANCTUARY'


Those from the highlands, waterfalls and forest of trees and stones.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Highlands, springy and Areas of Control
Theme song – Unknown lands
Theme song – Hostile lands
Theme song – Battle
Theme song – Siege battle
Theme song – Sea travel and battle theme

• TIER 1 – OJUTAI: small, flyer
• TIER 1 – TERRACOTTA WARRIOR: small, walker, construct, tanker
• TIER 2 – NAMAZU: small, aquatic, floater, support
• TIER 3 – OKAMI (OKAMI SENSHI): small, walker, support (caster)
• TIER 3 – ZHEN: small, flyer
• TIER 5 – SALAMANDER: large, walker, support
• TIER 5 – ASURA: small, walker
• TIER 5 – ENEINRA: large, flyer, ranged, caster
• TIER 6 – NAGA MARILITH | NAGA SAMURAI: large, walker | large, walker, tanker
• TIER 6 – NIMENSEKI: large, construct, caster, floater
• TIER 7 – BYAKKO TAIYO: large, flyer, support
• TIER 8 – GENBU: giant, walker, tanker, support
____________

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 12:42 AM
Edited by PandaTar at 23:30, 24 Feb 2017.



FACTION 'GATE'


Demons from the burning and toxic lands.

The current base setting for the Townscreen construction. It can change.


LINE-UP TEASER


Theme song – Townscreen
Theme song – Hellish, volcanic, toxic lands and Areas of Control
Theme song – Hostile lands
Theme song – Unknown lands
Theme song – Battle theme
Theme song – Siege theme
Theme song – Sea travel and battle theme

• TIER 1 – IMP (MAGOG | BUCAVAK): small, demon, walker (ranged | caster)
• TIER 3 – FURCAS: large, construct, floater, support
• TIER 3 – PAZUZU: large, demon, unsubstantial, floater, caster
• TIER 4 – CERBERUS: large, demon, walker
• TIER 4 – BUER: small, demon, floater
• TIER 4 – NIGHTMARE: large, demon, walker, support
• TIER 5 – SUCCUBUS (SUCCUBUS EMPOUSA): small, demon, flyer, ranged (caster)
• TIER 5 – CHEMOSH: large, construct, support
• TIER 5 – SANTELMO: avatar, demon, incorporeal, support
• TIER 6 – HANTU RAYA: large, demon, flyer
• TIER 6 – EFREET SULTAN: small, demon, floater, teleporter, caster
• TIER 8 – HARBINGER: giant, demon, walker, tanker


War and Siege Machines



• UNIQUE SIEGE – CORRUPTOR
• UNIQUE SIEGE – GATE CENTURION
• UNIQUE FIELD – TROJAN HORSE
• UNIQUE FIELD – BULBOUS MAGMA
• UNIQUE FIELD – DANTALION
• UNIQUE FIELD – EYES OF BAAL
• FIELD (AMMO CART) – TONGUES OF FLAME
• FIELD – CATAPULT



NEUTRAL UNITS





As for now, these are neutral units:

• TIER 1 – ASPIS ALGAE
• TIER 1 – BASAN
• TIER 1 – GAMBLER: bound to Cliffs
• TIER 1 – SENTINEL
• TIER 2 – BLOOD VIPER
• TIER 2 – CASKE: bound to Sanctuary
• TIER 2 – GHOUL: bound to Necropolis
• TIER 2 – IMPERIAL WASP
• TIER 2 – LABORER: bound to Forge
• TIER 2 – PERYTON: bound to Gaia
• TIER 2 – PHEROMANCER
• TIER 3 – GARGOYLE
• TIER 3 – KITSUNE: from Okami, bound to Sanctuary
• TIER 3 – MANDRAKE
• TIER 3 – ORC MAGI: bound to Clans
• TIER 3 – VOODOO CENTURION
• TIER 4 – ORC NOMAD: bound to Clans
• TIER 4 – RAKSHASA PILGRIM: bound to Library
• TIER 5 – AKHLUT
• TIER 5 – ALRAUNE: bound to Gaia
• TIER 5 – NIGHTBLADE: bound to Necropolis
• TIER 5 – HELL IVY
• TIER 6 – ARMADILLO
• TIER 6 – ZYZ
• TIER 7 – LEGION: bound to Asylum
• TIER 7 – XIUHCOATL
• TIER 8 – BALAUR: bound to Citadel
• TIER 8 – BIXI: bound to Sanctuary
• TIER 8 – CATOBLEPAS
• TIER 8 – RUST DRAGON



FACTION MOUNTS


Here will be listed the various mounts.

RESERVED
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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 12:44 AM
Edited by PandaTar at 00:22, 28 Nov 2016.



HOW A BATTLE WORKS



I'll place these four images bellow so as to help start grasping the overall mechanics of battle suggested here, involving some conceptions partially explained in the Glossary, such as terrain irregularities, obstacles, water terrain exploring, units/stacks sizes, hero's Area of Influence, battle map sizes and layouts etc.



STARTING A BATTLE

When you engage battle, there'll be some points to observe:

- Battlefield view: you'll start by having a view of your side of battlefield and you'll have notion of where the enemy troops are. Good scouting heroes or units can see farther in. Depending on the side of the map, you can cleary view the whole of enemies amassed against you since start. It also can happen that you'll have to advance to start finding your foes. Take notice that when you are having battles within your Area of Control or when you are nearby a watchtower (Adventure building) or similar structures which provide vision, you'll see the whole battlefield since start. So it's an advantage battling on known lands and domains, aside terrain-related traits.

- Battlefield positioning: after you settle your hero, which will show all terrain around, you'll have the option of placing units around his AoI. It's not mandatory placing all units to battle. Units which are not used in battle are positioned on the back lines, and can be used as direct reinforcement.

- Starting the battle: after all units are set, battle commences, taking into consideration the highest Initiative and/or speed. Battles on new maps will unravel the shroud as they move and explore the battlegrounds visually. Units and heroes have different vision range and other abilities which grant them perception of their whereabouts, so they can scout and reveal information faster than others, spoting danger where others cannot notice.

RESERVED
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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 01:45 PM
Edited by PandaTar at 14:33, 17 Nov 2016.



SKILL TREES SCHEMES



The universal skill list shows the skills that are available for all factions. Each faction will have their own list of exclusive skills.

RESERVED
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PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 01:48 PM
Edited by PandaTar at 14:35, 17 Nov 2016.



SPELLS



A list of spells and their primordial effects, and possible evolution depending on the guilds involved.

RESERVED


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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 01:51 PM
Edited by PandaTar at 18:57, 20 Feb 2017.

DISCLAIMER – the Glossary will be constantly revised as I add content and tweak others. Some of them are only with names so I don’t forget adding them later.




GLOSSARY



This is a list of terms that might need addressing and some explanation to make it easier to understand the whole conception, also it allows keeping tabs of every new thing created or feature adjusted, as well as helping updating everything as if Dumbledore himself started fixing them from the Netherland by muttering: Fixium Messium!




The link below is for my Dropbox PDF file for that Glossary.

Glossary

If you happen to try and download it, let me know if there's anything amiss.


____________

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Stevie
Stevie


Responsible
Undefeatable Hero
HC SUPPORTER
posted November 16, 2016 01:54 PM
Edited by Stevie at 13:55, 16 Nov 2016.

As I said someplace else, if this thread plans to be a kilometric display of words, I won't be inclined to read it that much. Consider a TLDR or something, or make the format easy to read and appealing.
____________
Guide to a Great Heroes Game

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted November 16, 2016 02:05 PM

Panda, this seem to be the most impresive project I've seen on this site. Ever.
Keep up the good work, I'll wait with great anticipation for more. Also, I'll galdly help if you need ideas for the factions.

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PandaTar
PandaTar


Promising
Supreme Hero
Celestial Heavens Mascot
posted November 16, 2016 03:19 PM
Edited by PandaTar at 15:20, 16 Nov 2016.

Thank you both for the considerations. I'm keeping in mind avoiding the kilometric crescendo of text flux. Texts are more likely to be present on the Glossary, which is informative, just like glossaries are, however, I'll revise it to be more literal, probably illustrate it. I'll try making it much more visual when I get refined on the matter. The idea is improving.

@MZ
Thanks. I know it's somewhat like the biggest waste of time too (lol), but I just need to vent all this, and sharing means to discuss some ideas with those willing to. Right now, I'm assembling Citadel's line up, so I'll be a bit busy with adjusting arts and also separating some scenery for the townscreen and a couple of Heroes.
____________

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kiryu133
kiryu133

Hero of Order
Highly illogical
posted November 16, 2016 04:20 PM

Stevie said:
RESERVED


Stevie, why?

Elvin said:
RESERVED


Really?

Maurice said:
DESERVED


Not you too!

Maurice said:
REVERSED


Oh FFS

also deleted on request and for not adding a damn thing to the discussion.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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kiryu133
kiryu133

Hero of Order
Highly illogical
posted November 16, 2016 06:08 PM

cmon, let me RP angry mod




that there glossary is a pretty great idea! Already feeling I'll enjoy reading these when they are finished and I'll have time. already seeing a lot of thought has gone into bloody everything to the point that you appear to have a very clear view over exactly what you want to accomplish, beside maybe specifics in lineups and abilities(?). plus, the sheer size of the project is kinda mind boggling.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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