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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: H4 Renaissance: Greatest Mod V18 [DOWNLOAD]
Thread: H4 Renaissance: Greatest Mod V18 [DOWNLOAD] This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted November 29, 2017 11:54 PM bonus applied by kiryu133 on 30 Nov 2017.
Edited by NimoStar at 07:19, 04 Dec 2017.

H4 Renaissance: Greatest Mod V18 [DOWNLOAD]

By popular demand...

DOWNLOAD from ModDB:
GREATEST MOD V18 FIXED



IT IS RECOMMENDED STRONGLY THAT THIS BE INSTALLED OVER A CLEAN H4 WITH NOTHING ON THE FOLDER (delete manually all files before reinstall - be careful to save your savegames and maps to other folder, you can put them back after)
Delete previous versions of Greatest Mod before this anyways.
NO FILE should be overwritten if you install properly. All the files of the mod are unique and named differently from other mods and the original game.

Preview:


See more images:
https://postimg.org/gallery/1db8i2dv0/30ecd071/

H4 AGE OF RENAISSANCE - GREATEST MOD 018 changelog

Gameplay:
ARTIFACTS
v- Changed some staffs so they are one-handed (Change names too), or many are underpowered
v- But Staff of Disruption must be two-handed, or overpowered ( I don't know if it came that way or I edited it to be usable with books :V... anyways, Wards are sufficiently useless right now and always to contend wih another thing annulling them)

v- Mirror of Revenge is now Misc (allows to stack with other necklaces)

v- Ice Scales is now on Neck

TOWNS
v- Many building images replaced and reshuffled
v- Names in table changed accordingly

v?- Fix preserve Summoning
v- Edit creature portal
v- Choosen final arrangement
v- Now Mantis and Megadragon are max level creatures normally. Thunderbird AND Gargantuan are on Summoning Portal.

v- Edit exe and building table accordingly
v- Possibly replace some building images (Berserker besides)

OBJECTS
v- Gave Shipwreck treasure some weak artifacts (it is the most common, yet only gave boring gold)

CREATURES
v- Changed Thunder Eagle to Nature background/alignement (if kept in portal)
v-- Revised it and gargantuan's EXP, since it determines portal ocurrence-cost
v-- Revised costs
v- Genie is now Light to fit normal surroundings
vv- Genie back to Order

v- Efreet attack increased and cost decreased (To better compete with terror-inducing Nightmare), gives more XP (Nightmare too)
v- Ice Daemon gives less XP, growth increased, attack decreased by 1

vñ- Create ordered map+text scheme for creatures with spellcasting given/enchanced as per list
ñ-- Continue putting spells in table, compare with .exe

v- Somewhat increased stats of dwarves, makes them more similar to H3 level
v- Made fire elemental attack damage less random. More damage, less attack (Fire elemental is "bulk killer" against low tier units)
v- Made air elemental damage more random. Less HP (40 too much), more defense, more attack (air elemental is "elite killer" against high tier)

Creature Abilities:
v-- Magi have Random Curse (Magic Mirror would make them too close to witches, but this makes them close to Ogre Magi anyways [that have curse attack, and Mummies have Aging Attack]... maybe spell point steal? But somewhat similar to Dark Knights and Imps then...)
v-- Mythical Dragons have... who knows. Let's go with Blinding.
v- tAKE OFF "magic vulnerability" (does nothing with damage spells confirmed) from Dark Knight, uses Life Ward

v untested- Fix Guardian Angel, counts as Healing spell, costs more mana.
... Or maybe not, after all, it would be OP for the Angels (even as they are already OP...)
... Whatever, just lower base power
... damnit, base power is 1 life...
v untested- Fix Divine Intervention, make it creature-number dependent (this is done by checking "damage", "summon", or "heal" on table...now it's heal)

v- Make Armageddon a fire spell (and try to affect own heroes?)
v- Armaggeddon is now a fire spell (may still not affect own heroes)

Text:
STRINGS
v- See if edited one works (it does)

Sound:
v- Changed some musics
v- Metal inferno music
v- Sea music changed
v- Other minor changes

Graphics:

TERRAIN GRAPH:
semiV- Replace volcanic terrain with Evil terrain (Skeletons + Field of Glory)

V- Now many terrains are upgraded with noticeable mix of fractal patterns, giving more life to the maps.
(cosmetic change only)

TOWN GRAPH:
v- Replace berserker dwelling. Uses Berserk spell
v- Switched internal and external fort-citadel-castle graphics and animations of Order and Light town.

HEROES GRAPH
* Used new campaign editor as face reference too, new faces and updates heroes names are looked there
- Keep re-making portraits
- Put appropiate

CREATURES Graphics
- Creature portraits nearly all fixed
- Small creature portraits display zoom-in of faces, higher resolution
- Abolished ring backgrounds, now text descriptions and ambient backgrounds show alignement
- Ambient backgrounds changed to fit the new towns

Maps:
- Added some version indicators to each map on desc

*- Made "Feast of the Living" map harder
-- Not so many artifacts, make him figt for them with enemy heroes
-- Make AI stronger for both Evil and Good (free creatures, artifacts, etc.)
-- Give free XP both starting and trickle to AI heroes
-- Griffins are weak now, add other creatures or increase to massive
-- Create "lose the Tomb King, lose the game" trigger
--- Anyways, I lost dumb-attacking the main green castle to creatures only, so it's not so mind-numbingly easy at the end

*- Gave "Summoners" map an entering description and all towns Creature Portal (+AI auto-summoning of elementals at towns and Grandmaster Summoning on druid heroes)

____________________________________

Next small version: Some fixes, more polished outlook, improve some graphics and heroes looks and classes, descriptions update
Next BIG version: equilibris 355 artifacts and treasures will be included and improved. More map editor capabilities and community-made objects
Undefined future: Completely revamped UI
____________________________________

That is not all but yes most for now.

ENJOY!
____________
Never changing = never improving

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avatar
avatar


Promising
Supreme Hero
posted November 30, 2017 08:56 AM

I'm not H4 player, but I observe your work for some time. Great work indeed! Hope you'll make your addon bigger and bigger in the future!!
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2017 09:34 AM

Nice work

You basically revived a dead forum by yourself.

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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Famous Hero
The quickest H4 player
posted November 30, 2017 12:08 PM

Great job!

Is mod fully playable and balanced online? I am interested only in multiplayer game.

Its all ok I can offer you promotion on our league website.

THE KINGS

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 30, 2017 12:31 PM

I would definitely try it if all my gaming time wasn't eaten by Creature Quest.

Anyway huge thumbs up, +QP please.
____________

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted November 30, 2017 04:57 PM
Edited by Galaad at 23:08, 14 Jun 2022.

Quote:

Is mod fully playable and balanced online? I am interested only in multiplayer game.

Its all ok I can offer you promotion on our league website.


Yes, at least my attempt was that it is even better balanced than Equilibris. I took obsessive care with balancing stats; for example, all expansion creatures (Like Sorceress and Dark Knight) gave insane amounts of XP before, now the XP of each creature is carefully attunned to their ingame power.

You may need some time to get used to the new factions, though, as all creature lineups and many abilities are changed.

Thanks people for your comments!

Please give feedback on your play experience with the mod, if anything can be corrected or new features included, it will.

Also, please see here to support request about being able to edit the original thread.

PS: Download has a mistake, "extr.h4r" is not included. Until the download is fixed (possibly this night, as upload takes several hours over my connection, if it's finished at all), that means you won't be able to play maps that use Equilibris (of any version) objects. Unless you put the equilibris 355 data file and copy it with that name on your Data folder (or use the same extr.h4r of previous Greatest Mod releases)

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Baronus
Baronus


Legendary Hero
posted November 30, 2017 10:13 PM
Edited by Baronus at 22:13, 30 Nov 2017.

Baronus

Great! If Nimo wrote new post it means always very good news :-) Go ahead! Realase your plans and dreams:-)

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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Famous Hero
The quickest H4 player
posted November 30, 2017 10:18 PM

There is 8 factions right?
And mod is not playable on old equilibris maps?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted November 30, 2017 10:27 PM

Actually real factions is hardcap at 6 - but all have been changed. Soon I will release another thread with faction spotlights, so people that come from regular H4 can transition smoothly.

There is an "additional" faction (besides the creature portal, that AI can't use normally; yet there is a script for this) but it is not a town. If we count both Portal and the "detowned" Haven this way, there is eight factions; but otherwise only 6 are normal, playable multiplayer factions.

Mod is compatible with both normal and equilibris maps.
However, wait until tonight for the hotfix to play on the equilibris ones, since I forgot to include the file with the equilibris objects in the test release.

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted December 02, 2017 12:18 PM

@Nimostar: Bad news buddy.

Two(2) very important files have been recognized as being dangerous to my PC by my Norton Anti-virus software.

Both of them are .dll files that are needed to launch the game.

Side note: The Age of Heroes Headlines' articles' that were conceived to scroll right to left on this web-site just went hay-wire.

Besides all those unfortunate happenings, have a very nice day to you.


____________
Now, all 7 titles can be played on Windows 10 Home/Pro Editions. Thanks to the good ole' Gog.com people, all the series can be played on any decent multi-core PC.


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 02, 2017 01:34 PM

LucPatenaude said:
Two(2) very important files have been recognized as being dangerous to my PC by my Norton Anti-virus software.

Both of them are .dll files that are needed to launch the game.


Your anti-virus says danger because it doesn't recognize its source. You can allow these dlls and you're computer won't collapse, this is a mod from a trusted member of this community, not a malware from suspicious website.
____________

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Baronus
Baronus


Legendary Hero
posted December 02, 2017 03:27 PM

Write to Bill Gates. Newest windows recognised H4 as a virus :-):-):-) Its a lot of times.
Try compatibility with winxp mode.

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Ericoz
Ericoz


Adventuring Hero
posted December 03, 2017 03:29 AM

I got bored really fast of HOMM4 for several reasons, first it was the growth of neutral creatures on big maps was completely unbalanced, specially on harder difficulties, that annoyed me the most.

The dumb AI that at some points would sit on their town doing nothing, not exploring or even picking up items around their town.

Then we have spells, each town seemed to lack something except for maybe order. Death spells sucked because they had to rely on debuffs almost exclusively and the summoning depended on killing enemy army to be usable. Chaos spells were the only decent damage dealing spells. Illusions were kind of overpowered if you could stall the fight. Nature was underwhelming with all the summoning. Life was fine i guess, don't really remember.

If you manage to address those problems you'll make this game what it was meant to be in the first place.


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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Famous Hero
The quickest H4 player
posted December 03, 2017 11:09 AM

Ericoz said:
I got bored really fast of HOMM4 for several reasons, first it was the growth of neutral creatures on big maps was completely unbalanced, specially on harder difficulties, that annoyed me the most.

The dumb AI that at some points would sit on their town doing nothing, not exploring or even picking up items around their town.

Then we have spells, each town seemed to lack something except for maybe order. Death spells sucked because they had to rely on debuffs almost exclusively and the summoning depended on killing enemy army to be usable. Chaos spells were the only decent damage dealing spells. Illusions were kind of overpowered if you could stall the fight. Nature was underwhelming with all the summoning. Life was fine i guess, don't really remember.

If you manage to address those problems you'll make this game what it was meant to be in the first place.




Just try multiplayer game, this solve all of your problems Cheers

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thGryphn
thGryphn


Promising
Famous Hero
posted December 03, 2017 02:32 PM

This is really interesting to me now. I've always been a fan of the Equilibris mod, and I have to try this one too. I'm going to install H4 just for this

I have one question/request though: Is there a single, summary changelog from vanilla H4 to V18 of your mod? That would be very beneficial to understand what you achieved overall, and to gauge our experience playing it.

Thanks and a big kudos!!

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted December 03, 2017 07:35 PM

Too many fatal errors of execution and, I ran out of patience at...

...trying to troubleshoot this newest mod v.18 of yours.

Now, it says that there is a non-compatibility error through the C++ runtime library.

I would like to be able to bring back the version 16 of this mod of yours. The previous one was working perfectly.

I have version 1709 of Windows 10 x64 with 2 or 3 more cumulative updates onto this latest version. Would that be a major problem?


____________
Now, all 7 titles can be played on Windows 10 Home/Pro Editions. Thanks to the good ole' Gog.com people, all the series can be played on any decent multi-core PC.


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thGryphn
thGryphn


Promising
Famous Hero
posted December 04, 2017 12:02 AM

Running the latest release of Win 10, I had no trouble installing HIV nor this mod. At first run, I didn't get any picture, just sound, but returning to windows with the Win key and coming back to the game resolved it.

Started a game with the Dungeon faction. Slimes are very interesting, seemingly overpowered for their tier and they cost nothing but a mercury to recruit Interesting... Can't play the whole game now but will report back when I finish it


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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 04, 2017 07:18 AM
Edited by NimoStar at 13:53, 04 Dec 2017.

The release of the mod is now fixed with included Equilibris .355 objects and map compatibility, this should fix some issues including with the editor.

See same updated download link:
http://www.moddb.com/mods/greatest-mod/downloads/greatest-mod-v18-full-release-test/edit/#downloadsform

PS: You can overwrite the fixed .18 version to the test .18 version with no problems.


responses to people one by one below
_______________________________________________

First for the people with installation problems:

Quote:
I have version 1709 of Windows 10 x64 with 2 or 3 more cumulative updates onto this latest version. Would that be a major problem?


I told specifically to not install this game over the previous versions and use a clean install. I can't be made responsible for people not following the instructions...

I run it in window mode on win7 64 bits without compatibility options even. Never had problems of windows sort.

In my personal opinion win10 is bad for legacy software, but people here say they play h4 equilibris on win 10 and this is the same.

So my recommendation is the same as install instructions: Use a CLEAN install of the game (needs both expansions of the original game BTW, won't work on regular H4).

__________________________________

Now with the balance...

Quote:
Started a game with the Dungeon faction. Slimes are very interesting, seemingly overpowered for their tier and they cost nothing but a mercury to recruit


Slimes are powerful at game start because Hp and damage, but they lack att and def stats.
Against tier 1 monsters they will rule, but they will lose even to other tier 2 monsters at equal week recruitment equivalency.

Also, remember you will lose necessary mercury to upgrade buildings of your town in the later game, so it's a tradeoff really.

I admit using rare resources for creatures less than max tier is one of my more "unorthodox" ideas.

__________________________________

Quote:

I have one question/request though: Is there a single, summary changelog from vanilla H4 to V18 of your mod? That would be very beneficial to understand what you achieved overall, and to gauge our experience playing it.


Try seeing the original thread of the mod (http://heroescommunity.com/viewthread.php3?TID=42758), but a new thread of mod features and faction spotlight is upcoming.

Anyways, the moddb page gives a summary of the changes in main.

__________________________________

Now for the "problems adress of original game":

Quote:
I got bored really fast of HOMM4 for several reasons, first it was the growth of neutral creatures on big maps was completely unbalanced, specially on harder difficulties, that annoyed me the most.


Matbe don't play on garder difficulties if you can't take it :V

Creature growth of neutral stacks is exponential, growth of creatures in town is linear. This is normal Heroes mechanics.

You need to use powerful spells, boosting artifacts for your army, and heroes with Tactics tree if you want your armies be able to compete (also don't let the tactics heroes die in combat, or the creatures lose the bonuses)

In my mod this is somewhat easier because more and more powerful spells and artifacts are available, but you still have to rely on skill on "the harder difficulties".

Also to not fight neutral stacks that way try custom campaigns and maps, multiplayer like Brennus says, or fighting ai.

Which leads us to our next point...

Quote:
The dumb AI that at some points would sit on their town doing nothing, not exploring or even picking up items around their town.


AI has chronic lack of resource management and it is very cautious to pick fights. In my custom maps AI gets free resources every day so it is much more proactive; it will build up and make armies bigger than yours, THEN it will attack.

AI in combat is not so bad, the bad one is map AI.

Also you have to make sure to fight in less than equal terms.

Quote:
Then we have spells, each town seemed to lack something except for maybe order. Death spells sucked because they had to rely on debuffs almost exclusively and the summoning depended on killing enemy army to be usable. Chaos spells were the only decent damage dealing spells. Illusions were kind of overpowered if you could stall the fight. Nature was underwhelming with all the summoning. Life was fine i guess, don't really remember.


AH, my mod is then perfect for you!

I, too, thought the default magic schools were underwhelming.

Like 10 spells have been added, and many changed schools, so each schools is not as "Monotematic" as before.

Death has damage dealing spells, all schools have at least 1 summon and all have been changed (you can summon Genie or Efreeti for example)...

In versions future if I continue the mod it is possible I will replace the five magic schools for completely reshuffled ones with new icons, descriptions and changed spells.

Dungeon town -> Underhanded magic (poisons, acids & tricks)
Savage town -> Wild magic  (Attack and healing)
Desert town -> Sand magic (Damage, Sacred & Mirages)
Necropolis town -> Black magic (Necromancy, life drain & Daemons)
Shipwreck town -> Ocean Magic (Controls the other magics)

THis is theory for now but I have developed the capabilities to do it already, it si only about working on it (a very nontrivial thing).


Quote:
If you manage to address those problems you'll make this game what it was meant to be in the first place.


As you can see, I adressed them to the best of my ability, though it is still a work in progress, with lack of tools and against odds.

Both graphics and code are very closed, if not the update would have been much more massive with extra creatures and renewed UI.

But anyways, try the mod, specially the finished custom maps, and then tell us what you think. I assure you the gameplay experience is very different from vainilla h4.



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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted December 04, 2017 09:03 PM

Well I simply have to congratulate you on your progress NimoStar.
As always, keep up the good work
____________

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted December 04, 2017 09:47 PM

Please, try not to laugh too much out of shame

Because, I concluded that I had to mod this Heroes of Might and Magic 4 Complete with the 13 years old mod of Equilibris v.3.5.1(2004) and, it worked like a charm.

Except having to put its native original resolution to 1024 x 768 in order to have that game's full spectrum of my monitor/Television set(fully stretched up to the extreme 4 corners of its widescreen size).

Played its tutorial thoroughly without any crash what-so-ever. Even got the 7th place in the Hall of Fame as for single map completion like score.

Wish you way better luck in your future endeavours at attempting to improve the game play experience of this aging title of Heroes 4: Equilibris v. 3.5.x.


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