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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM3: The Succession Wars Mod
Thread: [Official Thread] HoMM3: The Succession Wars Mod This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Xallen
Xallen

Tavern Dweller
posted June 07, 2020 05:57 PM

wow this lizardman looking so cool
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Lord_Immortal
Lord_Immortal


Famous Hero
posted August 01, 2020 09:42 PM
Edited by Lord_Immortal at 21:44, 01 Aug 2020.

After some time I resumed playing H3SW and I also saw a bit the discussions on the Russian forums (using google translate) and the previous replies about the possible lineup of Heretic town.

I like the idea of the 7 tiers = 7 deadly sins yet it is a bit hard to find demons from folklore which are also well-known (orzie already said that the name "lilim" is "too less known and too complex for a Heroes 2 game")...

In any case I will try to give some suggestions hoping that they would be of some help.

For the sin of Gluttony, I'd propose the Hell Hound as a representative, and I'd like to propose taking inspiration from this unique artwork I found yesterday.

Succubi(going by this name) will probably represent the sin of Lust, so I'd suggest at least a design similar to Might & Magic 9 for lore coherence.

Imps also are a very common folk-figure which I doubt could be kept outside the Heretic town. Since they're mana-stealers in Might&Magic universe they can be associated to the sin of avarice/greed.

Now here the difficult options start.

Now there is this interesting artwork which, given the primitive look, I'd call a demon of sloth. While the link suggests a Rakshasa, I'd go for a Div (persian mythology) which is sometimes seen as a large-sized humanoid.

The many-armed and bloodthirsty rakshasa (without wings) I'd propose as the demon of Anger/Wrath. In hindu mythology they are fierce and warlike demons anyway.

Finally the hardest emotions to connect with specific demons are Pride/Hubris and Envy.

Myths related to Pride are those of Arachne and Lucifer so we can have drider-like spider women (we might call Arachnes) or Fallen Angels as the Heretic's creatures of pride.

Finally envy is the hardest to frame. Creatures somehow related to envy (or jealousy) are Lamia and Argus from Greek Mythology. However, Lamia might come off as too similar to the Medusa while Argus as difficult to design. It is also worth noting that, given that Arabs believe sins to be as result of temptation of man from evil genies, the Efreet can be a good candidate for the sin of Envy. In order for them to be envious of other people and most importantly of the Dervish's Genies they have to be of a lesser level (5 or 6).

The lineups (Lv1 to Lv7) could be the following:

Imp | Hell Hound | Succubus | Div | Efreet  | Rakshasa | Fallen Angel

OR

Imp | Hell Hound | Succubus | Div | Arachne | Efreet | Rakshasa


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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted October 24, 2020 05:31 PM

How about pit lord from Heroes 5/6 or venom spawn from Heroes 4?
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Lord_Immortal
Lord_Immortal


Famous Hero
posted October 24, 2020 06:30 PM

No bcos a while ago I made another suggestion and orzie said that they want something more simple and fairytale-like (check previous page).

It's hard for me to imagine fairytale creatures for Inferno/Heretic so I'm very curious to know about Orzie's concepts for that town.

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pumma
pumma


Hired Hero
posted November 01, 2020 04:21 PM

Just some ideas for creatures for the Heretic factions. I suppose that everyone is skeptical about any ideas thrown left and right but it's up to Orzie what to use and what not.

Kallikantzaros or Karakondzhul - a sort of demon from the folklore.

Cultist or Demonologist or Mystic - a presentation of the Temple of Baa. Just a human instead of Gog throwing fire balls. I think that something like that quite fits the lore, the faction and and is somehow fairytalish if I can use such an non existing word.

Chimera - living abomination which I think fits the faction.

So I line up could be something like this:

Imp
Cultist
Kallikantzaros
Succubus
Hell Hound
Chimera
Devil

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blueskirt
blueskirt


Adventuring Hero
posted November 09, 2020 07:24 AM
Edited by blueskirt at 23:28, 19 Nov 2020.

I know that character portraits is an insignificant detail for many but I've got to say it: The best compliment I can make to your artists is that in several cases, you've got me doubting myself whether the character is original or not. Let me explain.

My first foray into the MM universe was with MM4 as a wee lad. And 5 years later, I discover HoMM2, and at first I don't see the connection, until I see Kastore's gray-ish, blue-ish elf portrait, and he looks eerily familiar and it jogs my memory: "That guy... What was the name of that RPG again? It was "Might & Magic"? Wasn't it? Wait a minute... "Heroes of..." ooooooh I get it! Yeah, that was my wizard in MM4, and here's Crodo, the guy I was supposed to save!" And I played the crap out of Heroes 1 and 2 but when I finally got around to give MM3-4-5 a proper playthrough, I couldn't help but notice all the little things that Heroes 1 and 2 borrowed from MM1 to 5: Most of the town names, some quest items, most of the character names and portraits, even the tiny details, like the griffin on the yellow player logo in Heroes 1, that griffin was lifted off a castle tapestry in MM4 (there's also a unicorn tapestry in MM4 that could fit a logo should you ever decide to do something with the heraldic Heroes 1 players' color logos)

At some point I started to take screencaps and write down those details, there was just so many. And as someone who know these portraits on the back of my hand because I screencapped them all, your artists have me fooled and doubting myself, because I look at them, and I can also imagine what they would look like in MM3-4-5 style, pixelated and all, which reinforce my belief that your original character portraits could have been drawn by NWC's artists back in 1996 and definitively fit along side the original heroes portrait.

I wish you'd just cram every single character portrait your artists ever drawn into the map editor, even if some of them would end up being portraits for custom heroes, but I understand that may be wishful thinking. Should that be the case, once the Succession Wars mod is 100% finished, I would love for your artists to release a gallery of heroes portrait that didn't make it into the final game, if only to study the similarities with the MM3-4-5 art and secong guess myself some more.

Keep up the good work, once every year or so I get nostalgic for Heroes 2 and I drop by to see the progress that has been made, it's a pleasure to see this project move forward, to re-read the whole thread and see the graphical progression over the past several years. I'd offer you my screencapped gallery of the character portrait from MM3-4-5 but it is clear to me your artists already have them and regularly use them for reference.

I think I'll install the mod this year, I want to see if you've done anything to improve the peasants, like a woodcutter or squire upgrade. Cheers!

-Big edit to avoid double post-

I replayed Heroes 2 yesterday, the good old Broken Alliance, and one thing hit me: Even if the game has only six types of heroes, and even if the individual heroes have no specialities, sometimes the faces that show up in your tavern could make or break a strategy because thanks to their starting skills, all classes tend to fill a specific role in your army:

Barbarians are strong in battle but thanks to their pathfinding skill, they makes good scouts in rough terrain and are useful for hero chaining.

Warlocks are great spellcasters, their high spell power and starting gargoyles stack make them good for hit and run shenanigans, and their scouting skill make them useful as recon.

On any map with water, Sorceresses and their navigation skill are a must. Additionally, in Heroes 1, due to the different spell point system, I tended to favor Sorceresses over Warlocks because, while casting really powerful damage spells was useful, when I got to late game, I prefered that my main hero was able to cast Dimension Door and Town Portal for days, even if it meant my damage spells were less powerful.

And Necromancers have necromancy... 'nuff said.

Heck, when I was playing Heroes 1, due to the limited number of heroes of each classes, I recall that I would often try to criple my opponent by hiring all the Barbarians (on maps with rough terrain) or all the Sorceresses (on maps with lot of water) to hinder my opponent's movement while maximizing mine.

Which brings me to my question: Have you considered adding more classes to the Succession Wars mod? But not like Heroes 3, which had a generic Might option or a generic Magic option. What if Heroes 2 had:

Classes that do not fit into the typical Might vs Magic categories:
A Ranger class, with Pathfinding and Scouting as a starter skills
An Explorer class, with Navigation and Logistics as a starter skills
A Brigand class, with Estates and Archery as a starter skills

Knight? Give them armorer and artillery for the arrow tower and you've got the perfect dude to defend a siege in a hurry
Warlock? No more scouting, give them Sorcery for more damage on the hit and run shenanigans
Barbarian? Offence, Tactics, the guy you want to bring the conflict on enemy turf
Sorceress? No more navigation, give them Intelligence for more spell points

Heck, depending on how you sort the spells, and how much you are willing to deviate from Heroes 3's secondary skills, by adding new ones, you could create all sort of classes that fit specific need or niche.

Suppose you divide spells not by elements (Air, Earth, Fire and Water) but by role (Damage, healing/resurrect, summon, buff/debuff, utility, map spells...) and change the secondary skills accordingly:

You could create a Cleric class who can heal, resurrect and destroy undead better than other classes
You could make the Sorceress a specialist in summoning creatures and elementals, coupled with her intelligence skill, useful early because she can cast spell for days, and also a pain to deal with in late game
Witches could be the specialist in buff and debuff, able to unlock the mass buff and debuff sooner than other spellcasters
Warlock could be your cookie cutter damage dealer, with less spell points than sorceress early on, but packing more damage
Wizard early game could be a jack of all trade with a little bit of each schools, and late game be that reality altering utility spell specialist (teleport, forcefield, hypnotise, berserk, quick sand, Fly, DD, TP), the guy you phonecall when the world is facing a Wayfarer scenario

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
posted December 03, 2020 05:26 PM

I got back into playing H3SW and I gotta say it's a pretty amazing feeling to have a game that brings together H2 and H3 with the style and heart of the former and gameplay improvements from the latter. I played XL map and only got an error message once which was solved immediately by loading the autosave. So as far as I'm concerned it's almost like having a brand new NWC Heroes game, which is awesome.


So, many thanks again to all those who worked hard and put their hearts into giving this wonderful mod to the community.




____________
Horses don't die on a dog's wish.

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Tordah
Tordah


Adventuring Hero
posted December 03, 2020 08:16 PM

Hi. Has there been some updates on this mod? I'd like to know if the font issue is resolved.

Please let me know

Thank you!

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gk1981
gk1981


Hired Hero
posted January 02, 2021 01:35 AM
Edited by gk1981 at 15:49, 02 Jan 2021.

Hello all!  I have been working on a mod for 8-ish years that incorporates content from all of the MM and HOMM games and is, in a sense, a tribute to the series, though the art is all done in the Heroes 2 style. Using the Typhon and Mixed Neutrals mods (along with others), the goal is to have every creature from every game, with neutral stacks now comprised of several random monster types as opposed to one monster spread across 7 stacks.  Variety in battles and maps is a big part of the funfactor in the old heroes games, in my opinion. Overland maps, castles, and interface graphics have all been completed.

Anyhow, just wanted to share a handful of creatures I made and animated. I did borrow a few from various forums and edit them (like the manticore) and I also touched up a few of the source creatures.  Each is tied to a specific creature from one of the games, spanning MM1 to MM10 (check facebugger). With the exception of the gator and colossus/robot creature, all are fully animated. If anyone would like to contribute or help with this project, please PM me.

I'll post some gameplay vids too in a bit, but for now, here are some creatures:

https://app.photobucket.com/u/gdk1981/p/d27ba017-9c37-44fc-ac01-dda3105dd78f

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FirePaladin
FirePaladin


Legendary Hero
Undorcover modder
posted January 02, 2021 01:44 AM

I gotta admit, this does look impressive indeed.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted January 02, 2021 09:43 AM
Edited by RerryR at 09:44, 02 Jan 2021.

hi gk1981

can you provide a link, or are there already some screenshots to show?

Thanks

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Macron1
Macron1


Supreme Hero
posted January 02, 2021 11:30 AM

gk1981 said:

I'll post some gameplay vids too in a bit, but for now, here are some creatures:

<blockquote class="imgur-embed-pub" lang="en" data-id="a/Gf34Ovh" data-context="false" ><a href="//imgur.com/a/Gf34Ovh"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>




Wow, cool!

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gk1981
gk1981


Hired Hero
posted January 02, 2021 04:20 PM

RerryR said:
hi gk1981

can you provide a link, or are there already some screenshots to show?

Thanks


The photobucket link should direct you to the image--I didn't pay for the additional embedded link account, but if there's a better image hosting site others use to post here, let me know.

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gk1981
gk1981


Hired Hero
posted January 05, 2021 04:00 AM

Some animation footage

Here's a quick Camtasia video (my apologies for the video quality) showing some of the above creatures in battle.  =)

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VampMarcie
VampMarcie


Hired Hero
posted January 05, 2021 03:12 PM

gk1981 said:
Some animation footage

Here's a quick Camtasia video (my apologies for the video quality) showing some of the above creatures in battle.  =)


It just says "Publishing in progress..." but has 5 views somehow &#128546;

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gk1981
gk1981


Hired Hero
posted January 05, 2021 05:51 PM

It works now when I click on it . . . ?

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LordInsane
LordInsane


Adventuring Hero
posted January 06, 2021 12:48 AM

Doesn't work here either, just "Publishing in progress", and going to what seems to be your account page indicates you've uploaded 0 videos. Perhaps there's something more that needs to be done for it to become published and not just uploaded?

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gk1981
gk1981


Hired Hero
posted January 06, 2021 02:22 AM
Edited by gk1981 at 02:25, 06 Jan 2021.

https://www.dailymotion.com/video/x7yhcdx

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luk3Z
luk3Z


Hired Hero
posted January 08, 2021 11:44 AM

I really like the climate of this mod.
I have one suggestion: when you play as yellow player and you enter the castle screen - the number of resources on the botton are diplayed with white font and resources bar is white-yellow, so it's a little unreadable. I rather prefer old H3 like resources bar. Anyway this happened only on town screen. Good mod I'd like to recommend it for everyone.

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lea
lea


Adventuring Hero
posted January 08, 2021 12:10 PM

any plans to release preview version of this mod like it was released for h3 succession wars?

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