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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Why HOTA competitive scene is widely different than what the usual HOMM3 player plays
Thread: Why HOTA competitive scene is widely different than what the usual HOMM3 player plays This thread is 3 pages long: 1 2 3 · «PREV
Lth3
Lth3


Known Hero
posted April 16, 2019 08:36 AM
Edited by Lth3 at 08:36, 16 Apr 2019.

so what prevents you from enjoying this kind of template?

looks like a simple easy template without any major fights and all zones are pretty much equal in value - straightforward and slightly monotonic builder/explorer type game

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Pollo2002
Pollo2002


Known Hero
posted April 16, 2019 08:44 AM
Edited by Pollo2002 at 08:48, 16 Apr 2019.

I think i may start playing it online until the magic rework happens, now i need to hope people join games with this template.
But yeah, this template has the general idea of the kind of template that would require quite different gameplay than what's currently online.

Still it would be better of guards in zones were 1 or 2 swords instead of 3, if all towns were castle and there were maybe a few extra castles/towns. But the general idea of the template is there.
Mostly i wanted to point it out because i was asked how "my templates" look or would look like, and this is a very good example, this looks in a way pretty much like my templates.
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Lth3
Lth3


Known Hero
posted April 16, 2019 10:26 AM

well i disagree. i wouldn't even dare stepping in that desert without Pathfinding. and even then probably with only a scout or secondary

still i would like to play with you some time. what is your name in lobby and what timer you use ?

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Pollo2002
Pollo2002


Known Hero
posted April 16, 2019 10:01 PM
Edited by Pollo2002 at 22:09, 16 Apr 2019.

You are right that the fact the land is a desert is negative for the map.

I'm waterd.
However I play super sporadically like 1 game a week, if i get more active I will inform you. (i seriously doubt it will happen before a magic rework)
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