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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 3 Hacking Reference Guide
Thread: Heroes 3 Hacking Reference Guide This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 27, 2020 11:52 PM
Edited by FirePaladin at 23:55, 27 Mar 2020.

phoenix4ever said:
Yeah the Armageddon immunity probably comes with Lightning Bolt and Chain Lightning Immunity as well sadly.


Wow. Probably that's why just a few Earth Elementals survived my 1000+ dmg Chain Lightning. By not getting hit, while everyone around just died.

Edit: However, to be honest, how can you really "zap" some earth creatures? But, since you want to use this immunity for the dragons, I guess it isn't such a happy thing. Maybe we can actually ask HotA to fix it, if they can.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 27, 2020 11:55 PM
Edited by phoenix4ever at 00:00, 28 Mar 2020.

You did'nt know they were immune to Chain Lightning?

It would be cool if HotA would do something about it, (I don't think they will) so I guess I'll just stick to my own solution.
I really hate how a lot of heroes have creatures immune to their specialty. I honestly think that is really bad design.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 28, 2020 12:06 AM
Edited by FirePaladin at 00:08, 28 Mar 2020.

phoenix4ever said:
You did'nt know they were immune to Chain Lightning?

It would be cool if HotA would do something about it, (I don't think they will) so I guess I'll just stick to my own solution.
I really hate how a lot of heroes have creatures immune to their specialty. I honestly think that is really bad design.


I know (not about the CL immunity, because I barely pay attention to Magma/Earth Elementals, since they're so crappy). As I said somewhere else, the guys were "broken" after the Forge tragedy and just didn't care that much and/or something else. A creature to be immune is ok, but not more. Just imagine if a Conflux hero was a Resurrection specialist lol.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 28, 2020 12:11 AM
Edited by phoenix4ever at 00:13, 28 Mar 2020.

But Rampart, Dungeon and Inferno were designed before Conflux, so that is not really an excuse.
That is also why Fire Magic feels subpar compared to the other schools, because both Conflux, Inferno, Dungeon and Rampart have creatures that are unable to benefit from Fire spells.
Maybe I should just remove Armageddon and Fire Immunity completely...

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 28, 2020 12:17 AM
Edited by FirePaladin at 00:18, 28 Mar 2020.

phoenix4ever said:
But Rampart, Dungeon and Inferno were designed before Conflux, so that is not really an excuse.
That is also why Fire Magic feelds subpar compared to the other schools, because both Conflux, Inferno, Dungeon and Rampart have creatures that are unable to benefit from Fire spells.
Maybe I should just remove Armageddon and Fire Immunity completely...


They do have excuses. The dragons and the Efreet. Dragons being immune to almost every magic is a classic, and Efreeti to be immune to fire won't just unbalance everything, since they are one out of 7 units and they're already OP. Compromises need to be made, so you can mourn your BlackCrest's death after (and during) the battle.

Conflux is something else. It's just a mess of immune creatures that cannot be resurrected, except for 1st and 7th tier.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 28, 2020 12:32 AM
Edited by phoenix4ever at 00:34, 28 Mar 2020.

Yeah I guess it makes sense, but it's still annoying.
Conflux is probably the worst though, almost all of their heroes are very stupidly designed.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 28, 2020 12:59 AM

phoenix4ever said:
Yeah I guess it makes sense, but it's still annoying.
Conflux is probably the worst though, almost all of their heroes are very stupidly designed.


Not Luna. Not Luna, though.

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BTB
BTB


Known Hero
posted March 28, 2020 02:38 AM

Earth elemental are immune to lightning for the same reason that ground Pokemon are >.>

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 28, 2020 07:05 AM

FirePaladin said:
Not Luna. Not Luna, though.

Yes also Luna.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2020 01:39 PM
Edited by phoenix4ever at 20:16, 29 Mar 2020.

Hello BTB
I don't know if you are familiar with HotA, but in HotA Firebirds Fire Immunity, was replaced with 50% Fire Resistance. (Which means they can also be affected by Fire spells.)
I would like to make them Fire Immune like in SoD, but in the exe it seems like nothing was changed, 40 for Fire Immunity and 08 for zero Spell Immunity, so they must have applied it some other way?
The same is true for building requirements of Tower, Inferno and Conflux and Arch Devils -2 Luck...

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BTB
BTB


Known Hero
posted March 29, 2020 09:26 PM

No clue on that one, Phoenix. If I had to guess, I'd say they rewrote fire immunity itself.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 29, 2020 11:01 PM
Edited by phoenix4ever at 23:03, 29 Mar 2020.

Yeah that is probably it, at least in Firebirds case. It was worth a try though.
Thank you.

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luciusfd
luciusfd

Tavern Dweller
posted April 08, 2020 06:46 AM

Thank you so much, this has been very helpful!

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Baronus
Baronus


Promising
Supreme Hero
posted April 08, 2020 05:22 PM

If somene knows why h3ab_ahd.snd dont work and how make it usefull tell me!

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted April 12, 2020 10:45 AM

I think this thread should become sticky. It contains totally vital information.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 12, 2020 08:36 PM

FirePaladin said:
I think this thread should become sticky. It contains totally vital information.


I feel agreement with you and would grab the How to edit HotA thread along with it ... but the number of stickies in this section is already huge. Adding two more would make it even longer. And all stickied threads are active, too, or are used for moderation. I donít I cannot really unsticky any of those .
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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BTB
BTB


Known Hero
posted April 12, 2020 09:08 PM
Edited by BTB at 21:12, 12 Apr 2020.

Hey, Maurice... you don't happen to still be active in digging through the .exe, do you? I've got some questions that have been piling up and I'm hitting a dead-end in finding any answers.

I also need to update the guide again and intend to do so sometime in the next week.

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merri
merri

Tavern Dweller
posted April 13, 2020 07:48 PM

If permission is granted and people like the idea, I could turn this guide to HTML form and maintain it on my site for long term (merri.net - I recently upgraded the layout to mixed HoMM3 + FF9 style).

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Baronus
Baronus


Promising
Supreme Hero
posted April 13, 2020 08:47 PM

We need two threads one for asking second for answers because finding something in How to edit Hota is very hard. A lot of posts there give nothing for modding questions. But you must search all content.

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Winston
Winston


Adventuring Hero
posted April 15, 2020 06:01 AM

I made the following post in the how to edit hota thread which was ignored. However I believe the questions and ideas I brought up pose serious fundamental problems with HotA if you want to ever have a serious ability to edit it, and need to be addressed. The guide in this thread is really good but is for all intents and purposes is exclusive to non-HotA versions of the game until someone can figure out how to reverse engineer the DRM they put in to try to prevent modding.

Winston said:
1) For making modifications without HD mod, is the only option hex editing?
2) I assume that would mean that the modification would break if you tried to use it with a different version of HotA?
3) Would the HD mod usage and plugins be able to cause modifications that would remain functional with different versions of HotA? Are there other ways of being able to avoid remaking a modification for every version of HotA besides this if so? It looks like plugins are the best method of doing this from my investigation.
4) I installed 4.208 rc4 of HD mod which still supports plugins for HotA, however it looks like HotA team has done their best to enforce DRM on it to prevent mods of HotA, because I get "Your HoMM3 HD version is obsolete and not compatible with HotA. You should update it or play HotA without HD." Essentially forcing us to install the version of HD that DOESN'T allow plugins, or we can't use the HD launcher that has plugins to run HotA. This is nothing short of malicious and trying to create a locked environment, which is hypocritical considering the original HoMM3 game was never meant to be modded so in return HotA would not exist if they respected the original developer software.

I'd like to fix HotA to restore all of the features it removed from the game like heroes, artifacts, and skills. Eventually also undo all of their multiplayer balance changes so that the only things left are purely new original content. Where would be a good place to start?

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