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AlexSpl
Responsible
Supreme Hero
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posted November 28, 2021 09:44 PM |
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Edited by AlexSpl at 21:46, 28 Nov 2021.
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All creature flags, including dynamic ones:
enum FCreatureFlags
{
CF_DOUBLE_WIDE = 0x1,
CF_FLYING_ARMY = 0x2,
CF_SHOOTING_ARMY = 0x4,
CF_HAS_EXTENDED_ATTACK = 0x8,
CF_ALIVE = 0x10,
CF_CATAPULT = 0x20,
CF_SIEGE_WEAPON = 0x40,
CF_KING_1 = 0x80,
CF_KING_2 = 0x100,
CF_KING_3 = 0x200,
CF_IMMUNE_TO_MIND_SPELLS = 0x400,
CF_SHOOTS_RAY = 0x800,
CF_NO_MELEE_PENALTY = 0x1000,
CF_UNUSED = 0x2000,
CF_IMMUNE_TO_FIRE_SPELLS = 0x4000,
CF_TWO_ATTACKS = 0x8000,
CF_FREE_ATTACK = 0x10000,
CF_NO_MORALE = 0x20000,
CF_IS_UNDEAD = 0x40000,
CF_MULTI_HEADED = 0x80000,
CF_FIREBALL_ATTACK = 0x100000,
CF_IMMOBILE = 0x200000,
CF_SUMMONED = 0x400000,
CF_CLONE = 0x800000,
CF_MORALE = 0x1000000,
CF_WAITING = 0x2000000,
CF_DONE = 0x4000000,
CF_DEFENDING = 0x8000000,
CF_SACRIFICED = 0x10000000,
CF_TURNED_TO_STONE = 0x20000000,
CF_DRAGON = 0x80000000,
};
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deathstare
Adventuring Hero
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posted December 04, 2021 12:01 AM |
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By any chance, is it possible to edit the commands so that the movement increases by 20 each time the hero levels up?
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BTB
Famous Hero
Moist & Creamy
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posted December 04, 2021 12:30 AM |
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deathstare said: By any chance, is it possible to edit the commands so that the movement increases by 20 each time the hero levels up?
Yeah, that one's pretty easy, especially if you use the Logistics hack I made that frees up enough space to do it inline.
I'll try and remember to show you later... the guide needs a lot of updating to fix all of the bugs and issues that have been discovered in testing my mod.
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Saruman5000
Tavern Dweller
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posted December 04, 2021 04:38 AM |
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What are "Slayer lv. 1", "Slayer lv. 2" and "Slayer lv. 3" in creature abilities?
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deathstare
Adventuring Hero
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posted December 04, 2021 06:01 AM |
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BTB said:
deathstare said: By any chance, is it possible to edit the commands so that the movement increases by 20 each time the hero levels up?
Yeah, that one's pretty easy, especially if you use the Logistics hack I made that frees up enough space to do it inline.
I'll try and remember to show you later... the guide needs a lot of updating to fix all of the bugs and issues that have been discovered in testing my mod.
Thank you. I'll look forward to it. I hope it can be applied to all heroes without any conditions. If you can edit it while leaving Logistics as it is, that would be even better.
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deathstare
Adventuring Hero
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posted December 04, 2021 06:08 AM |
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Saruman5000 said: What are "Slayer lv. 1", "Slayer lv. 2" and "Slayer lv. 3" in creature abilities?
It means proficiency for be influenced by the slayer.
lv.1 - basic
lv.2 - advanced
lv.3 - expert
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Saruman5000
Tavern Dweller
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posted December 04, 2021 10:00 AM |
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deathstare said:
Saruman5000 said: What are "Slayer lv. 1", "Slayer lv. 2" and "Slayer lv. 3" in creature abilities?
It means proficiency for be influenced by the slayer.
lv.1 - basic
lv.2 - advanced
lv.3 - expert
Nice, thank you)
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Saruman5000
Tavern Dweller
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posted December 04, 2021 03:58 PM |
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Is there any way to change Heroes upgrading creatures abilities?
Dracon can upgrade Archmages into Enchanters.
Can i edit this to upgrade Gremlins into Unicorns for example?
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BTB
Famous Hero
Moist & Creamy
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posted December 05, 2021 01:12 AM |
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Saruman5000 said: Is there any way to change Heroes upgrading creatures abilities?
Dracon can upgrade Archmages into Enchanters.
Can i edit this to upgrade Gremlins into Unicorns for example?
Yeah, that's a simple change that's shown in the guide
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Saruman5000
Tavern Dweller
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posted December 05, 2021 10:17 AM |
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BTB said:
Saruman5000 said: Is there any way to change Heroes upgrading creatures abilities?
Dracon can upgrade Archmages into Enchanters.
Can i edit this to upgrade Gremlins into Unicorns for example?
Yeah, that's a simple change that's shown in the guide
Thanks, gonna look.
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Saruman5000
Tavern Dweller
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posted December 08, 2021 02:10 PM |
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Is it possible to change creature growth from "per week" to "pwe two weeks" or "per month"?
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purerogue
Known Hero
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posted December 09, 2021 04:30 AM |
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BTB
I see you updated your guide with lots of new stuff (mainly the redwood+pillar viewing range was what I was looking for)
I like the new ideas of dwarf extra retaliation and pikeman 2x defense.. it would be cool if nearly every unit had a 'special' little ability that is not OP but makes each one unique.
I haven't played for a while but now that my own personal 'bug' has been relieved I'm going to be back at it.
add: also town income a biggie
I'm looking to make all buildings modular (no/basic dependencies) so you can choose which specific creatures to pursue, like in Alpha Centauri.
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deathstare
Adventuring Hero
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posted December 10, 2021 03:19 PM |
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I asked the question below before. It's okay without the complicated conditions below, so can we edit it so that hero can learn all the magic without learning Wisdom?
deathstare said:
3. Remove Wisdom and edit the conditions for learning magic by level as follows.
Magic power = x, knowledge = y
Level 1 --> x+y>=2
Level 2 --> x+y>=5
Level 3 --> x+y>=9
Level 4 --> x+y>=14
Level 5 --> x+y>=20
(* I hope x and y are values excluding the effects of artifacts)
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deathstare
Adventuring Hero
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posted December 10, 2021 03:28 PM |
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deathstare said:
BTB said:
deathstare said: By any chance, is it possible to edit the commands so that the movement increases by 20 each time the hero levels up?
Yeah, that one's pretty easy, especially if you use the Logistics hack I made that frees up enough space to do it inline.
I'll try and remember to show you later... the guide needs a lot of updating to fix all of the bugs and issues that have been discovered in testing my mod.
Thank you. I'll look forward to it. I hope it can be applied to all heroes without any conditions. If you can edit it while leaving Logistics as it is, that would be even better.
Also, in the case of this edit, I hope that the movement in the not only land but also sea can increase with the level-up.
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imswear
Tavern Dweller
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posted January 21, 2022 10:09 AM |
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Looking for a programmer to cooperate with H3 modification
I will pay you
If interested please private message me
Modifying the content is not too complicated.
I don't know if this post is in compliance with forum rules
Please let me know if it doesn't fit. I will delete this post.
grateful!
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AlexSpl
Responsible
Supreme Hero
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posted January 21, 2022 10:27 AM |
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Edited by AlexSpl at 13:48, 21 Jan 2022.
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You should have pajd me Sokolov (c)
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BTB
Famous Hero
Moist & Creamy
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posted January 21, 2022 02:47 PM |
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https://i.ytimg.com/vi/684NkDeSJis/maxresdefault.jpg
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted February 01, 2022 09:40 AM |
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Hello BTB
It is not possible to make Gold and Black Dragons immune to level 1-3 spells + mind spells + Armageddon is it? (I don't want them to be immune to fire spells, only Armageddon and possibly lightning spells.)
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted February 01, 2022 11:23 PM |
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I believe what you look for will be doable easier with 100% magic resistance to damage, as in Golems.
____________
Never changing = never improving
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted February 01, 2022 11:43 PM |
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Hmm 95% is the highest spell damage resistance, but that seems pretty OP...
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