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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Typhon Edition] for ERA
Thread: New Upgrades Mod [Typhon Edition] for ERA This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted June 11, 2020 06:09 PM

xL0ve said:
Have you guys not noticed the specilization boost causes too much OP units or is it me? Third level creatures with the specialization boost can have x3 - x4 their initial health.


If it has not been changed these numbers should not be possible.
Not even in the original "hero specialisation boost" option (which is disabled).
Post a Screenshot when rightclicking your specialisation in hero screen.

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 12, 2020 03:43 AM
Edited by Undeadgamer62 at 04:15, 12 Jun 2020.

VMaiko said:
v1.12.1

[-] Fixed crashes caused by emerald 3.
[-] The decorative object that was missing in the mod has been added again.
[-] Fixed bug of Utopias that disappeared in random map.

That was fast!

I take it the dragon utopia problem is intermittent. The last map I played had dragon utopias all over the place. But ironically, this one, which I was using to test for the possible dragon utopia issue we talked about, doesn't seem to have a single one so far! Just my luck...

Update: I just captured an enemy town called dragonclaw--one of the names used when a utopia is converted to a town. So there are some dragon utopias on the map after all.

Is there a download link for the new version? The one on The Wake of the Gods Portal still points to 1.12.0. (I just tried downloading again, and it's the same file.)  

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VMaiko
VMaiko


Known Hero
posted June 12, 2020 03:53 AM

Undeadgamer62 it's in the main thread post

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 12, 2020 04:14 AM

VMaiko said:
Undeadgamer62 it's in the main thread post

Thanks!

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xL0ve
xL0ve

Tavern Dweller
posted June 12, 2020 02:53 PM

Hey, It's me again about the creature health boost thing. As I've mentioned earlier, I'm providing proof:

Here's the level 3 evil eye with Ajit, the evil eye specialization boost hero:  https://imgur.com/tvWfSDx

As you can see, the health stats are abnormal. The total hero config can be seen here: https://imgur.com/xu1oTaJ

I've tried to remove the health artifacts and +2 health from the warlord banner and got this: https://imgur.com/a/0Kh6Gnh . Which is still way too much.

I've then tried to give the creature to a random hero, and got this: https://imgur.com/ENc87Ak Which is imo closest to reality it should be.

Maybe the full experience stack which gives +50% health and hero specialization that gives +40% health stack and make this creature a monster? The same can be said about every other specialication creature probably. How can I balance this out it so it doesn't become a problem? OR maybe it's a bug? I am also providing a list of all my era scripts here so it could help out: https://imgur.com/a/WNjJj1e

Thanks a lot again for this mod man! Loving it <3

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fanofheroes
fanofheroes


Known Hero
posted June 12, 2020 06:11 PM

xL0ve said:
Hey, It's me again about the creature health boost thing. As I've mentioned earlier, I'm providing proof:

Here's the level 3 evil eye with Ajit, the evil eye specialization boost hero:  https://imgur.com/tvWfSDx

As you can see, the health stats are abnormal. The total hero config can be seen here: https://imgur.com/xu1oTaJ

I've tried to remove the health artifacts and +2 health from the warlord banner and got this: https://imgur.com/a/0Kh6Gnh . Which is still way too much.

I've then tried to give the creature to a random hero, and got this: https://imgur.com/ENc87Ak Which is imo closest to reality it should be.

Maybe the full experience stack which gives +50% health and hero specialization that gives +40% health stack and make this creature a monster? The same can be said about every other specialication creature probably. How can I balance this out it so it doesn't become a problem? OR maybe it's a bug? I am also providing a list of all my era scripts here so it could help out: https://imgur.com/a/WNjJj1e

Thanks a lot again for this mod man! Loving it <3


I know not all the artifacts were completed yet, so maybe that wand in Ajit's hand is causing something.  If you remove all artifacts will these boostings still occur?


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xL0ve
xL0ve

Tavern Dweller
posted June 13, 2020 06:16 PM

fanofheroes said:
xL0ve said:
Hey, It's me again about the creature health boost thing. As I've mentioned earlier, I'm providing proof:

Here's the level 3 evil eye with Ajit, the evil eye specialization boost hero:  https://imgur.com/tvWfSDx

As you can see, the health stats are abnormal. The total hero config can be seen here: https://imgur.com/xu1oTaJ

I've tried to remove the health artifacts and +2 health from the warlord banner and got this: https://imgur.com/a/0Kh6Gnh . Which is still way too much.

I've then tried to give the creature to a random hero, and got this: https://imgur.com/ENc87Ak Which is imo closest to reality it should be.

Maybe the full experience stack which gives +50% health and hero specialization that gives +40% health stack and make this creature a monster? The same can be said about every other specialication creature probably. How can I balance this out it so it doesn't become a problem? OR maybe it's a bug? I am also providing a list of all my era scripts here so it could help out: https://imgur.com/a/WNjJj1e

Thanks a lot again for this mod man! Loving it <3


I know not all the artifacts were completed yet, so maybe that wand in Ajit's hand is causing something.  If you remove all artifacts will these boostings still occur?




Hey, just tried removing it. Still the same problem, it did not affect the boosting.

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted June 13, 2020 06:22 PM

XLove
send Debug folder plus savegame via dropmefiles.
Debug folder is inside h3 main folder. Make sure to press F11 once while playing your save.
Tomorrow i can take a look

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xL0ve
xL0ve

Tavern Dweller
posted June 13, 2020 07:11 PM

RerryR said:
XLove
send Debug folder plus savegame via dropmefiles.
Debug folder is inside h3 main folder. Make sure to press F11 once while playing your save.
Tomorrow i can take a look


Hey, dropmefiles doesn't work. I've added it all to google drive plus I've also added the map.

https://drive.google.com/drive/folders/1zjGSyMoLxm4Z2r6iHvtL00c21tTFbw9B?usp=sharing

Good luck. We also experienced an insane amount of crashes and we had to manually take control of the bots for the game to be playable. Maybe you will find out why?

Thanks!

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VordeX
VordeX


Hired Hero
posted June 13, 2020 07:51 PM

bug. In your newest version u can't upgrade 7 lvl unit form 3 stage to 4. In unit options/stats its not selected u can upgrade them to the 4 grade/stage. If u do it manually, u can upgrade, but i can't recruit them from castle. You can only recruit 7 lvl, 1-3 grade, but not 4

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VMaiko
VMaiko


Known Hero
posted June 13, 2020 08:22 PM

VordeX from 1.12.0 can only be obtained at level 8 dwellings.

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fanofheroes
fanofheroes


Known Hero
posted June 14, 2020 04:47 AM
Edited by fanofheroes at 04:53, 14 Jun 2020.

VordeX said:
bug. In your newest version u can't upgrade 7 lvl unit form 3 stage to 4. In unit options/stats its not selected u can upgrade them to the 4 grade/stage. If u do it manually, u can upgrade, but i can't recruit them from castle. You can only recruit 7 lvl, 1-3 grade, but not 4


I find if you go to the Hill Fort, it goes in the right order for tier level 7-7+ units:

1-2-3-4.  

Only in the towns it skips the level (8), 1-2-4.  Those tier 4 units are super stacked, they must be level 10

The only 'bug' I noticed was for angels, was if you were to upgrade from archangel to supreme aa to master aa in one turn at the hill fort, the preview image to master aa looks a lot like the supreme aa. the other lvl 7 units i haven't seen yet.

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted June 14, 2020 06:43 PM
Edited by RerryR at 18:45, 14 Jun 2020.

xL0ve said:
RerryR said:
XLove
send Debug folder plus savegame via dropmefiles.
Debug folder is inside h3 main folder. Make sure to press F11 once while playing your save.
Tomorrow i can take a look


Hey, dropmefiles doesn't work. I've added it all to google drive plus I've also added the map.

https://drive.google.com/drive/folders/1zjGSyMoLxm4Z2r6iHvtL00c21tTFbw9B?usp=sharing

Good luck. We also experienced an insane amount of crashes and we had to manually take control of the bots for the game to be playable. Maybe you will find out why?

Thanks!


Looks like you installed the new TU version on top of the old version and didnt delete old files before. So you have several outdated files that cause trouble.
My suggestion would be to delete mod folder and install new. After that you will have less trouble

@Everybody
If you are updating mods, the safest way is to always delete the old folder before installing new ones.

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xL0ve
xL0ve

Tavern Dweller
posted June 15, 2020 06:45 AM

RerryR said:
xL0ve said:
RerryR said:
XLove
send Debug folder plus savegame via dropmefiles.
Debug folder is inside h3 main folder. Make sure to press F11 once while playing your save.
Tomorrow i can take a look


Hey, dropmefiles doesn't work. I've added it all to google drive plus I've also added the map.

https://drive.google.com/drive/folders/1zjGSyMoLxm4Z2r6iHvtL00c21tTFbw9B?usp=sharing

Good luck. We also experienced an insane amount of crashes and we had to manually take control of the bots for the game to be playable. Maybe you will find out why?

Thanks!


Looks like you installed the new TU version on top of the old version and didnt delete old files before. So you have several outdated files that cause trouble.
My suggestion would be to delete mod folder and install new. After that you will have less trouble

@Everybody
If you are updating mods, the safest way is to always delete the old folder before installing new ones.



Wow, that's a bummer. Thanks for the advice man! Gonna install the new version and play today. Will report back with any bugs I find!

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EmperorObama
EmperorObama

Tavern Dweller
posted June 16, 2020 09:47 PM

Hey,

The Sharp-horned Demons don't attack twice despite the description. Can anyone confirm that?

Konrad

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VMaiko
VMaiko


Known Hero
posted June 16, 2020 11:35 PM

EmperorObama said:
Hey,

The Sharp-horned Demons don't attack twice despite the description. Can anyone confirm that?

Konrad


Yes, it's true, the next update I'll fix it

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VordeX
VordeX


Hired Hero
posted June 17, 2020 07:58 AM

Sharpshotters have in description to attack twice, but they dont
Ghost behemots reduce defence by 80%, but in editor they don't reduce any

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VMaiko
VMaiko


Known Hero
posted June 17, 2020 05:58 PM

VordeX said:
Sharpshotters have in description to attack twice, but they dont
Ghost behemots reduce defence by 80%, but in editor they don't reduce any


My mistake. Fixed too, thank you!

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 19, 2020 04:39 PM

Very minor issue: the description of the rampart upgrade structure says that silver pegasi can be upgraded to sacred elves. In fact, they upgrade to golden pegasi.

I love the mod. It does a very good job of implementing the additional upgrades.

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VMaiko
VMaiko


Known Hero
posted June 20, 2020 04:31 PM

Undeadgamer62 That error also have other creatures to which I have made changes to the name and replaced by new ones, in the next update they will be fixed

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