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Thread: Hadess MoD (inferno) | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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dogtown1
Hired Hero
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posted March 07, 2021 10:12 PM |
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Edited by dogtown1 at 22:13, 07 Mar 2021.
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sorry for the flood of posts,
is the jinn ranged attack a wip?
also is the MASSIVE dragon summons you get at top tier inferno skill a done deal? please dont take offense to my comment here... but that mesh and tex are .... better than anything I can do, but not very eye friendly (notice how I tiptoed through that one)
if not something new, could it be down sized a bit its very big
and on the size topic, hellhounds on the adventure map are microscopic
I hope I'm not being rude, I'm totally addicted to this mod
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Slyen
Adventuring Hero
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posted March 07, 2021 10:33 PM |
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Edited by Slyen at 22:37, 07 Mar 2021.
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ha, yes that seems logical to me because my original file contains the ucp, maybe for that, I do not see which dragon you are talking about? The invocation of lillith? Otherwise yes, they are finished, I have already reworked several times. But, corrections are always possible ....
For the hellhounds, I will correct this, the units appear on the map recently and I have not yet tested everything, I had already made a correction because I realized the problem is size, I had to forget the one there, also I had spotted the problem with xel cocoons, I am to see with Lordgraa, how he wishes to correct this.
For the efreets, they have no ranged attacks, they place a shield on the ground in the form of a rune which protects the units in contact with it depending on the hero's level.
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dogtown1
Hired Hero
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posted March 07, 2021 10:36 PM |
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Edited by dogtown1 at 22:38, 07 Mar 2021.
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when you max out the inferno skills, the last one is the 40mp one time summon of a giant dragon, its a badass dragon, just to big and not the best looking
.. and the jinn once upgraded says it has a ranged attack but I'm only getting melee
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Slyen
Adventuring Hero
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posted March 07, 2021 10:39 PM |
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Edited by Slyen at 22:41, 07 Mar 2021.
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it depends, each hero has his own final skill, not all invoke the screams of hell which protects and boosts the succumbs ^^
oh yeah sorry this is due to the shield skill i had to put them as a shooter but they are not but without it it was impossible for me to make the new spell work.
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dogtown1
Hired Hero
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posted March 08, 2021 01:10 AM |
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I think there is some confusion here
I'm talking about the demonology skill branch, when you max it out you can for 40 mp summon a massive dragon
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dogtown1
Hired Hero
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posted March 08, 2021 04:09 AM |
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Edited by dogtown1 at 04:28, 08 Mar 2021.
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I decided to clear out everything and do a fresh install
looking at the install directions it says to put the .int files here
"Migth and Magic heroes VII / MMH7 Game / location / INT"
I dont have this path so I put the 2 .int files here:
"Crogram Files/ (x86)Steam/steamapps/common/Might & Magic Heroes/ VIIMMH7Game/Localization/Content/INT"
is that ok?
I figure its gotta be content or general
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Joker222
Tavern Dweller
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posted March 08, 2021 08:14 AM |
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dogtown1 said: I decided to clear out everything and do a fresh install
looking at the install directions it says to put the .int files here
"Migth and Magic heroes VII / MMH7 Game / location / INT"
I dont have this path so I put the 2 .int files here:
"Crogram Files/ (x86)Steam/steamapps/common/Might & Magic Heroes/ VIIMMH7Game/Localization/Content/INT"
is that ok?
I figure its gotta be content or general
Just install them where Slyen say in the description of the Mod.
If You don't have the Folder create them.
All the Folder need to be placed in C/documents/Mmh7.not where the game is instaled.!!
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Slyen
Adventuring Hero
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posted March 08, 2021 08:27 AM |
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yes i'm talking about demology too, each hero has a different fate as a grandmaster ability in demonology. You must have played with the hero Lillith who summons some sort of dragon-like creature ^^. But others summon a giant worm or have a powerful attack etc. If you follow the mod install instructions you should be fine, no one told me it didn't work so I think it's ok.
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dogtown1
Hired Hero
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posted March 08, 2021 08:59 PM |
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dogtown1
Hired Hero
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posted March 09, 2021 04:28 AM |
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guys I dont know whats wrong, the first time I installed this I installed, ucp, h7 mb, the shadow over ashan, and last inferno in that order, I installed everything in the main game directory and it worked fine, I even uploaded screenshots on steam
uninstalled everything and ONLY installed ucp and inferno and now my game crashes without mercy, tried to create folders in documents/my games and install there but its the same result
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Slyen
Adventuring Hero
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posted March 09, 2021 08:36 AM |
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crash at launch? best and installed in the / document / my game / h7 game / cooked pc folder. And did you install the wpu files from the xel army? because with the change which allows the armed units to appear on the map, the game is probably trying to load them and if they are not there,. this can cause the crash.
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Joker222
Tavern Dweller
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posted March 09, 2021 08:44 AM |
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Slyen said: crash at launch? best and installed in the / document / my game / h7 game / cooked pc folder. And did you install the wpu files from the xel army? because with the change which allows the armed units to appear on the map, the game is probably trying to load them and if they are not there,. this can cause the crash.
Make a new game install and You must install the mods in C/Documents/MMH7 Game. Install first Ucp mod then Shadow over Ashan and the Hadess without Moritz bradke mod.the crash is coming because Ucp and Moritz bradke mod are diferent.just don't install where the original game install is.
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dogtown1
Hired Hero
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posted March 09, 2021 03:42 PM |
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I should have stated its not a launch crash its when loading the map
I'll try with ucp, shadow over ashan and inferno
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dogtown1
Hired Hero
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posted March 09, 2021 05:31 PM |
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that was it, all good
very happy, thanks to everyone
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Slyen
Adventuring Hero
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posted March 09, 2021 06:39 PM |
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Update 1.11 :
Modification of files and installation method!
Added new hero:
Nox: Specialization:
Gives movement and defense bonus to the hellhound and cerberus creature
New Nemesis Neutral Creator Added
Hit a single target with a 30% chance to re-roll each time
Summon Pack Leader (Larger Hellhound)
It takes 75% of the damage inflicted on your units
When he dies, gives a +5 bonus to the damage of the Cerberus and Hellhound
Big change in game value:
In order to correct the problem of limiting the AI ​​to recruit which made the games uninteresting, I reviewed all the power values ​​of the game, in this way, the AI ​​will be able to recruit 10 times more units than before . It will therefore be much tougher.
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dogtown1
Hired Hero
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posted March 10, 2021 05:29 AM |
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quick question,
there is a hades folder in the stack of folders to install (data/localization/editor/etc.)
in this folder are duplicate hades and hades2 upk files
there are also a number of soa combat maps:
"CM_FrozenWastelands.upk" these are the same as the soa combat maps placed in the main game directory maps folder that end with .umap
........... is this correct? and do we leave that hades folder in there?
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dogtown1
Hired Hero
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posted March 10, 2021 06:33 AM |
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also what are dark, acmod, and the shader pc stuff do?
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Slyen
Adventuring Hero
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posted March 10, 2021 07:08 AM |
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Edited by Slyen at 07:20, 10 Mar 2021.
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hello, the dark file and some content that I created a long time ago, you can delete it, or take a look but it is not that ordinary. For the AC mod file, and shader, leave them, because I made modifications and its file was in my data, it turns out that with the last update, I changed more things than usual, and suddenly if you do not have this file the game will crash .... Leave the other files as is to be sure everything works well ^^
On the other hand if you follow the new installation parameters, you should not have duplicate Hades and Hades2 files, if you have its files outside the cooked pc, you can remove them, they are not in the right place and cannot be are useless ^^. Now you just have to install UCP, then shadow of Ashan and 3rd Hades mod. On the other hand, I will put back the localization files that I did not put in the new format. in the meantime you can keep the old mod localization files, anyway they are beyond the coocked pc file so that shouldn't be a problem.
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dogtown1
Hired Hero
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posted March 10, 2021 09:15 AM |
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dogtown1
Hired Hero
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posted March 10, 2021 08:27 PM |
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not sure if this is a known problem, but the demon centaur will run through an enemy to get behind it, but then the enemy cannot be targeted until after it attacks one of my units
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