Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HOMM3: Legacy of the Silence
Thread: HOMM3: Legacy of the Silence This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Ace1
Ace1

Tavern Dweller
posted January 13, 2024 10:44 PM

PanzerWDS said:
Hi.
First of all, I would like to thank you for a great mod. My friends and I have played Legacy of Silence many times and we really like the new castles and the multitude of options.
I have a question: is it possible to edit unit statistics? Recently, I have been testing level 7 units in 100 vs. 100 battles. Among all available units, Beelzebub is the strongest (it only loses in the battle with Infernal Clown). Due to his skills, in practice he attacks twice without a counter (including blizzard) and heals himself at the same time, which means he wins most fights to zero. This unit also only costs 2000, which seems like a mistake to me.
I wish you all the best and look forward to further updates.


If "neutral town" enabled, level 7 Gorynich will crush Beelzeb. Goryn has 500 HP, no enemy retaliation and attacks all adjacent units.

I did not realize Beelzeb is so strong but will check it out!

At level 8, Naga Tanks which heal and resurrect when any spell is cast, and Death Lords might be the strongest units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 13, 2024 10:45 PM
Edited by Ace1 at 00:36, 25 Jan 2024.

Sasquatch, with 100 attack and 500 HP might be another contender.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PanzerWDS
PanzerWDS

Tavern Dweller
posted January 16, 2024 08:01 PM

Ace1 said:
Ace1 said:
PanzerWDS said:
Hi.
First of all, I would like to thank you for a great mod. My friends and I have played Legacy of Silence many times and we really like the new castles and the multitude of options.
I have a question: is it possible to edit unit statistics? Recently, I have been testing level 7 units in 100 vs. 100 battles. Among all available units, Beelzebub is the strongest (it only loses in the battle with Infernal Clown). Due to his skills, in practice he attacks twice without a counter (including blizzard) and heals himself at the same time, which means he wins most fights to zero. This unit also only costs 2000, which seems like a mistake to me.
I wish you all the best and look forward to further updates.


If "neutral town" enabled, level 7 Gorynich will crush Beelzeb. Goryn has 500 HP, no enemy retaliation and attacks all adjacent units.

I did not realize Beelzeb is so strong but will check it out!

At level 8, Naga Tanks which heal and resurrect when any spell is cast, and Death Lords might be the strongest units.


Sasquatch, with 100 attack and 500 HP might be another contender.


Of course, in my post I meant that Beelzebub is the strongest 7 level unit from the cities available in default game. 8 levels of creatures can defeat him (though not always, more on that later).
I tested all the new tier 7 units in 100-unit fights against each other. I will share my conclusions and list the units from best to worst. In battles, heroes had 0 attack, 0 defense and skills that did not support units.
1. Beelzebub. Definitely the best tier 7 unit. Wins with all level 7 units except Infernal Clown. He almost always wins his fights to zero. His ability to teleport an enemy unit is amazing, in practice he attacks twice in his turn (including blizzard) without a counterattack and at the same time heals. Madness. His blizzard attack has an area of effect, which further highlights the power of this unit. Beelzebub is so powerful that in fight 100 units versus 100 units it defeats Colossus 8 levels without any losses. Personally, I suggest a huge nerf. The price should increase from 2000 (this price is an obvious mistake for me) to 5000. I would also remove healing with Blizzard.
2. Infernal Clown. The strongest level 7 unit in melee combat. He defeats almost everything (even Beelzebub). At its level, it only loses to Silver Dragon (its aura causes that Clown deal only 1 dmg). Despite its power, it is not as powerful as Beelzebub, as it has no area attack and does not heal. His ability is very powerful, I personally suggest a nerf.
3. Dreadnought. A very powerful unit, it loses only to Beelzebub and Infernal Clown. It is cheap, it only costs 3500. The area attack is a very strong ability, and it also counters the skills of Ghost Golem with summoning undead units and Voidwalker with summoning a clone. Units that occupy 2 hexes are hit twice by Dreadnought. The only drawback is not the greatest speed. Personally, I suggest raising the price to 4000 or 4500.
4. Imperial Leviathan. A strong unit. He loses in a clash with the above-mentioned, he wins with others. Interestingly, there is one draw, he has a 50% chance of winning against Silver Dragon, the result depends on the given fight. Good unit, I recommend it.
5. Silver Dragon. Also a very good unit. Dragon aura does a lot. I also recommend it.
6. Aurora. Solid unit. No enemy counterattack. Mass resurrection. She won 6 out of 12 fights. In practice, her abilities (+ luck bonus for adjacent units) make her value on the battlefield higher than this list suggests.
7. Chastener. Good unit. He has little health (200), but due to his abilities he wins a lot of fights. 6 out of 12 fights won.
8. Voidwalker. A very powerful ability that leaves a clone, but can be countered. (for example, an area attack from Dreadnought or Thunder Thanes). It only costs 4,000 gold. 5 fights won out of 12.
9. Ghost Golem. Good unit, unfortunately very slow. His ability to summon the undead has allowed him to win battles more than once. This unit has two interesting interactions with the others. When Thunder Thanes attacks the Ghost Golem, it first summons the undead, who are then immediately attacked by Thunder Thanes' lightning. It's even more interesting in the fight against Voidwalker. If a Voidwalker is standing next to a Ghost Golem and attacks it from the other side, the Ghost Golem's ability to summon the undead will first be activated. If the undead are summoned to the place where the Voidwalker should leave his clone, a clone of the undead unit will be created there. Such a curiosity.
10.Thunder Thanes. In fact, it's not a weak unit. His lightning strike ability does not work in 100v100 fights (except against Voidwalker and Ghost Golem). Unfortunately, only 3 fights won out of 12.
11. Haspids. Compared to other units, it is quite weak. He has only won 3 fights out of 12. He is also quite slow.
12. Divine Anubis. Again, in a battle with large numbers of units, he is better than in this matchup. His ability to summon mummies does not work in this format. However, he only won 1 fight out of 12.
13. Ancient Treant. Without a doubt the worst unit. All fights lost. Although he has the most health (400), he is still very slow. It shoots and has an interesting ability, but unfortunately in practice the enemy will immediately approach and attack melee, which means that Ancient Treant will deal little damage. I do not recommend.

Of course, what I wrote about are only my subjective conclusions. You can play any of these units and win. However, I think that the first three units, especially Beelzebub, should be weakened.

I'm planning a similar test with level 6 units soon.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 18, 2024 12:07 AM
Edited by Ace1 at 23:39, 24 Jan 2024.

Great post, looking forward to more data from you!

I'm going to try out the stronger units you mentioned. Ancient Treant in actual gameplay is strong imo, since I protect and surround it with fast units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted January 19, 2024 10:19 AM
Edited by NimoStar at 10:19, 19 Jan 2024.

You should contact Kongsuni in korean with these observations, as I don't believe he reads this thread any more. Seems like your diagnosis  may be solid.
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PanzerWDS
PanzerWDS

Tavern Dweller
posted January 19, 2024 07:22 PM

NimoStar said:
You should contact Kongsuni in korean with these observations, as I don't believe he reads this thread any more. Seems like your diagnosis  may be solid.

Hi, I plan to send him a message, but first I want to do more testing on different units. First results of the battles of level 6 units are very interesting. Next I plan to do the same with 8 level units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PanzerWDS
PanzerWDS

Tavern Dweller
posted January 20, 2024 04:29 PM

I finally tested the new level 6 units. Some fights were very close, I also had a few draws. Rules as before. Both heroes have 0 attack, 0 defense and skills, which do not support units.

1. Grim Reaper. An absolute destroyer. He won all 12 fights. It is expensive (it costs 1,500), but it is worth every penny. It is also very fast. However, I have a problem with this unit. Grim Reaper has the ability: no enemy retaliation, but it is not mentioned in its description. I don't know if this is a mistake. Nevertheless, a very, very good unit. Plus, he has a cool ability.
2. Sleipnir. 9 fights won out of 12. A skill that doubles damage against the unit that attacked it recently is very powerful. It doesn't cost much and has good statistics. Interestingly, he lost clash with Dark Templar, who is quite average.
3. Sky Knight. Another very good unit. Fast, cheap and has good statistics. In practice, his ability is only slightly better than regular: no enemy retaliation. 8 fights won and 2 draws (against Sprite Queen and Ashen Sphinx).
4. Sprite Queen. A very useful unit. Super fast (15). No counterattack, attack and return and steal buffs. It's also very cheap (950). 8 fights won and 1 draw (with Ashen Sphinx). In my opinion, this unit has more potential than Ashen Sphinx. Interesting fact, in the fight against Crystal Arachnid and Patriarch, it is better not to return to the place after the attack, so that those units cannot shoot.
5. Ashen Sphinx. A very cool skill that allows to avoid counterattacks for himself and other allies. Solid unit. 8 fights won and 1 draw (with Sprite Queen).
6. Dragon Turtle. Great tank, but not invincible. It costs the most 1600. It is quite slow. But what statistics! 130 health and stable 30 dmg. Additionally, he counterattacks twice. This unit is so powerful in melee combat that even when Crystal Arachnid hits it twice and summons 2000 Frosts (level 1), it can still defeat them and win. However, this unit has a big problem when the enemy has the no enemy retaliation skill. It's best not to attack the turtle with melee attacks. 8 fights won. Interestingly, when Ashen Sphinx attacks a turtle, his ability will only stop 1 counterattack from the turtle, the second one will deal damage as normal.
7. Sphinx Oracle. A decent unit, its ability makes it not worth attacking from a distance. However, an undead Sphinx is better. 5 fights won.
8. Dark Templar. This unit has a strong ability that adds fire damage when attacking. Unfortunately, he is quite slow, which means he loses many fights, including those with shooters. However, you have to be careful with him in direct combat. 5 fights won.
9. Crystal Arachnid. This unit is much better than this list shows. 100 Arachnid summons 1000 (!!!) Frosts (level 1) when shot. In a regular battle, he can definitely make his opponent's blood boil. However, this unit has the disadvantage that if the enemy is faster and attacks melee in one move, the fight is basically lost. However, I see the potential of this unit. 4 fight wins and 1 draw (with Patriarch). The unit is extremely cheap (800).
10. Patriarch. In a regular battle, it is a better unit than this comparison suggests. Leaves Rune of lighting on the enemy, causing other units to deal more damage to it. However, there are simply better units in direct combat. 4 fights won and 1 draw (with Crystal Arachnid). Interestingly, if both units shoot during the fight with Crystal Arachnid, the Patriarch will easily lose (Crystal Arachnid will summon Frosts). But if Patriarch charges Crystal Arachnid in the first move, he will win in direct combat without any problems.
11. Mystical Furbolg. Interesting unit. He loses most of the fights decisively, but interestingly he defeats Dragon Turtle. How is this possible? When fighting him, Mystical Furbolg must only defend, never attack. With each turn, his defence increases by 10. The turtle's skill double counterattack also does not work. Over time, the Mystical Furbolg has over 100 defense and the turtle barely deals any damage to it and finally the Furbolg wins. Still, Mystical Furbolg is quite weak.
12. Stone Dragon Turtle. Unfortunately, this unit is clearly weaker than the rest. He doesn't seem to have bad stats, but he only wins the fight against Nix Warrior. His skills don't really help him either. Nothing special.
13. Nix warrior. Definitely the worst unit. All fights lost. He is slow and has relatively little life. His ability against other units of this level does not provide much. The only advantage is that it is relatively cheap.

Next week I will try to prepare a post with a similar list of level 8 units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 22, 2024 01:20 AM
Edited by Ace1 at 23:38, 24 Jan 2024.

Grim Reaper - not surprised, he's a beast!

Crystal Arachnid - as mentioned above, this ranged unit is much better than the list shows. The special ability is awesome as frosts are summoned at whatever unit is targeted, effectively nullifying other ranged units.

Patriach - 11 speed ranged and after marking with Rune of lighting, other 1 stacks of ranged units can be used to gang up on the target. Each time it takes even 1 damage, the Rune of lightning does a lot more damage.

Nix warrior  - wow, this used to be one of the best!

Sprite Queen - probably my favorite. It's like a super-powered harpy hag!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 22, 2024 08:25 PM
Edited by Ace1 at 23:38, 24 Jan 2024.

What about Demonic Fafnir?

Also, what are "Thunder Thanes??" No such unit.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PanzerWDS
PanzerWDS

Tavern Dweller
posted January 23, 2024 06:12 PM

Ace1 said:
PanzerWDS said:
Ace1 said:
Ace1 said:
PanzerWDS said:
Hi.
First of all, I would like to thank you for a great mod. My friends and I have played Legacy of Silence many times and we really like the new castles and the multitude of options.
I have a question: is it possible to edit unit statistics? Recently, I have been testing level 7 units in 100 vs. 100 battles. Among all available units, Beelzebub is the strongest (it only loses in the battle with Infernal Clown). Due to his skills, in practice he attacks twice without a counter (including blizzard) and heals himself at the same time, which means he wins most fights to zero. This unit also only costs 2000, which seems like a mistake to me.
I wish you all the best and look forward to further updates.


If "neutral town" enabled, level 7 Gorynich will crush Beelzeb. Goryn has 500 HP, no enemy retaliation and attacks all adjacent units.

I did not realize Beelzeb is so strong but will check it out!

At level 8, Naga Tanks which heal and resurrect when any spell is cast, and Death Lords might be the strongest units.


Sasquatch, with 100 attack and 500 HP might be another contender.


Of course, in my post I meant that Beelzebub is the strongest 7 level unit from the cities available in default game. 8 levels of creatures can defeat him (though not always, more on that later).
I tested all the new tier 7 units in 100-unit fights against each other. I will share my conclusions and list the units from best to worst. In battles, heroes had 0 attack, 0 defense and skills that did not support units.
1. Beelzebub. Definitely the best tier 7 unit. Wins with all level 7 units except Infernal Clown. He almost always wins his fights to zero. His ability to teleport an enemy unit is amazing, in practice he attacks twice in his turn (including blizzard) without a counterattack and at the same time heals. Madness. His blizzard attack has an area of effect, which further highlights the power of this unit. Beelzebub is so powerful that in fight 100 units versus 100 units it defeats Colossus 8 levels without any losses. Personally, I suggest a huge nerf. The price should increase from 2000 (this price is an obvious mistake for me) to 5000. I would also remove healing with Blizzard.
2. Infernal Clown. The strongest level 7 unit in melee combat. He defeats almost everything (even Beelzebub). At its level, it only loses to Silver Dragon (its aura causes that Clown deal only 1 dmg). Despite its power, it is not as powerful as Beelzebub, as it has no area attack and does not heal. His ability is very powerful, I personally suggest a nerf.
3. Dreadnought. A very powerful unit, it loses only to Beelzebub and Infernal Clown. It is cheap, it only costs 3500. The area attack is a very strong ability, and it also counters the skills of Ghost Golem with summoning undead units and Voidwalker with summoning a clone. Units that occupy 2 hexes are hit twice by Dreadnought. The only drawback is not the greatest speed. Personally, I suggest raising the price to 4000 or 4500.
4. Imperial Leviathan. A strong unit. He loses in a clash with the above-mentioned, he wins with others. Interestingly, there is one draw, he has a 50% chance of winning against Silver Dragon, the result depends on the given fight. Good unit, I recommend it.
5. Silver Dragon. Also a very good unit. Dragon aura does a lot. I also recommend it.
6. Aurora. Solid unit. No enemy counterattack. Mass resurrection. She won 6 out of 12 fights. In practice, her abilities (+ luck bonus for adjacent units) make her value on the battlefield higher than this list suggests.
7. Chastener. Good unit. He has little health (200), but due to his abilities he wins a lot of fights. 6 out of 12 fights won.
8. Voidwalker. A very powerful ability that leaves a clone, but can be countered. (for example, an area attack from Dreadnought or Thunder Thanes). It only costs 4,000 gold. 5 fights won out of 12.
9. Ghost Golem. Good unit, unfortunately very slow. His ability to summon the undead has allowed him to win battles more than once. This unit has two interesting interactions with the others. When Thunder Thanes attacks the Ghost Golem, it first summons the undead, who are then immediately attacked by Thunder Thanes' lightning. It's even more interesting in the fight against Voidwalker. If a Voidwalker is standing next to a Ghost Golem and attacks it from the other side, the Ghost Golem's ability to summon the undead will first be activated. If the undead are summoned to the place where the Voidwalker should leave his clone, a clone of the undead unit will be created there. Such a curiosity.
10.Thunder Thanes. In fact, it's not a weak unit. His lightning strike ability does not work in 100v100 fights (except against Voidwalker and Ghost Golem). Unfortunately, only 3 fights won out of 12.
11. Haspids. Compared to other units, it is quite weak. He has only won 3 fights out of 12. He is also quite slow.
12. Divine Anubis. Again, in a battle with large numbers of units, he is better than in this matchup. His ability to summon mummies does not work in this format. However, he only won 1 fight out of 12.
13. Ancient Treant. Without a doubt the worst unit. All fights lost. Although he has the most health (400), he is still very slow. It shoots and has an interesting ability, but unfortunately in practice the enemy will immediately approach and attack melee, which means that Ancient Treant will deal little damage. I do not recommend.

Of course, what I wrote about are only my subjective conclusions. You can play any of these units and win. However, I think that the first three units, especially Beelzebub, should be weakened.

I'm planning a similar test with level 6 units soon.



What about Demonic Fafnir?

Also, what are "Thunder Thanes??" No such unit.


In new version of the Legacy of Silence mod, the city of Highlands will be improved. The dragons were replaced by Thunder Thanes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 23, 2024 10:44 PM
Edited by Ace1 at 23:37, 24 Jan 2024.

Ok thanks for the heads up!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
avatar
avatar


Promising
Supreme Hero
posted January 24, 2024 06:36 AM

More quoting, forum will endure :;
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 24, 2024 12:53 PM

"Quote reply" is the only way I see of posting, but I guess I can delete it like I did here.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FdgK
FdgK


Known Hero
posted January 25, 2024 12:46 AM

Ace1 said:
"Quote reply" is the only way I see of posting, but I guess I can delete it like I did here.


You can click on ‘Post Reply’ at the very bottom of the page.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 26, 2024 12:23 AM
Edited by Ace1 at 00:27, 26 Jan 2024.

Did not notice that or know it was clickable. To me, it looks more like a picture that's part of the page.
I'm used to the classic underlines to indicate what can be clicked.

In fact, it was invisible to me until I highlighted all text at the bottom, copied and pasted into my response and saw it at the end here:
"Jump To: Next Thread » This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV Post New Poll    Post New Topic Post New Reply"

Thanks!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FdgK
FdgK


Known Hero
posted January 26, 2024 02:00 AM

You're welcome!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ace1
Ace1

Tavern Dweller
posted January 26, 2024 01:51 PM
Edited by Ace1 at 13:52, 26 Jan 2024.

Now using only reply, and posts have been edited accordingly.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PanzerWDS
PanzerWDS

Tavern Dweller
posted January 30, 2024 11:25 PM

This will be quite a long post.
I finished my big test of all level 8 units. I think the results I presented are very interesting. I discovered many interesting interactions and bugs (some of them serious). I hope my comments help improve this mod
First, some introductory remarks.
This list will not include the level 8 unit from Inferno (Diabolos). The Mark of hell skill does not work properly, it often triggers indefinitely and the enemy unit affected by it constantly receives damage, cannot perform any action and therefore dies. The unit clearly needs repair.
There is a serious bug with the berserk spell in the game. I've noticed this before while testing level 7 units. Sometimes an enemy unit with berserk applied does not perform any action and as a result loses turn after turn. This error affects units that have the ability to cast the berserk spell on the enemy: Imperial Leviathan (level 7) and Gynosphinx (level 8). For example, when Gynosphinx was fighting Elden Dragon and cast Berserk on himself to increase the damage, the game was quite stupid. Both units with Berserk on did not attack and the turns ended immediately. Over 200 turns have passed in 10 seconds in the game.
A fight between Gynosphinx and Queen of the Forest causes the game to crash immediately.
Some of the fights were very even, in a situation where both units had the same speed, the one that attacked first won.
Rules. 10 vs 10 units fights. Heroes have 0 attack, 0 defense and abilities that do not support units.
Here is the ranking of the units from best to worst.
1. Sea Dragon. The absolute best unit. Out of 20 fights, he won 19, usually with minimal losses. This unit has a huge impact on the game. He is super fast (23) and has a gigantic area attack. I use it a lot when playing on maps and it really does the job. Sea Dragon only lost the fight against Elden Dragon (whirpool does not work on Elden Dragon). Perhaps this unit should be weakened a bit.
2. Evil Sorceress. A unit with enormous potential. If she is not killed immediately at the beginning of the battle, the fight is basically lost. The ability to summon a clone is very, very good. Sometimes even absurd situations arise. Evil Sorceress had 12 clones of herself on the battlefield at one point in her fight against Spectral Dragon. If the enemy unit wants to have a chance to win, it must have an area attack and destroy the clones immediately. If the attack is single, there is no chance against Evil Sorceress. Out of 20 fights, she won 18 (lost to Sea Dragon and Sasquatch). By the way, many of her fights are super fun. For example, in a fight with Chaos Blader or Queen of the Forest, several Evil Sroceress clones are summoned to the battlefield at once, which are immediately destroyed by the above units and so on throughout the fight.
3. Chaos Blader. Another super powerful unit. In practice, it attacks 3 times without a counterattack and additionally attacks ranged units that shoot at it. 16 fights won, 2 losses (with the above units) and, interestingly, 2 draws, one with Death Lord (whoever attacks first wins) and one with Crypted (if Crypted defends all the time, then the fight lasts forever, if Crypted attacks normally, then he loses this fight easily).
4. Sasquatch. An extremely dangerous unit in melee combat. 100 attack. 50-100 dmg. Ignores the target's defense. Nice skills too. In practice, if Sasquatch fights hand-to-hand, he wins. However, only 17 fights were won. He lost in the fight against Sea Dragon (the dragon is simply too fast, he runs away from Sasquatch and uses Whirlpool on him, thus winning the fight against him to zero), Queen of the Forest (he is literally shot before he gets close) and Chaos Blader. Very good choice.
5. Majesties. Another very strong melee unit. Believe me, you don't want to attack him directly. He has very good skills and an area attack. He won 15 fights, lost in the above units and Queen of the Forest. Interestingly, in the fight against Evil Sorceress, the first attack hits the real enemy, and the second attack hits the clone.
6. Queen of Forest or in other words, machine gun. An extremely fun unit to play. She is very strong and can destroy an enemy before it even gets close. However, I have a problem with this unit. Contrary to the description, when she randomly selects targets, she fires sometimes 4 and sometimes even 6 shots. This is a very big difference, I don't know if it's a mistake. The unit also has some cool skills, you don't want to shoot it from a distance. 13 fights won and 6 losses. The fight with Gynosphinx was inconclusive due to an error.
7. Spectral Dragon. The unit is fast and also has a very good skill that also helps allies on the battlefield. He wins much more often than he loses. 12 wins and 7 losses.
8. Crypted. A very interesting unit. Very often he wins his fights to zero. If the enemy attacks only once, crypted defends itself from time to time, restores its immunity to 3 enemy attacks and deals damage to it during this time. A strong choice, although several other units are better. Interesting fact, Mega Dragon's attack cuts through Crypted's ability and deals damage to him. 12 wins and 7 losses.
9. Elder Dragon. Although this unit does not have any super skills except for complete resistance to magic, it has very good statistics and that is why it wins most fights. This is also a good counter to Sea Dragon. Interestingly, despite his resistance to magic, Druid Lord spells deal damage to him. 12 wins and 7 losses.
10. Mega Dragon. Solid unit. Good stats and a strong skill that can hit many enemy units hard. What more could you want? 11 wins and 8 losses.
11. Omniblade. Interesting unit. In practice, it is best not to fight directly, it is better to summon swords all the time. If he doesn't die quickly, he can summon many swords and win the fight. 11 wins and 8 losses.
12. Death Lord. On paper, a very strong unit. Reduces enemies' health by half, attacks twice. However, he is missing something and doesn't win very often. Nevertheless, I still recommend it. Due to a glitch with the berserk spell, his fight with Gynosphinx lasted forever, with neither unit able to attack. 8 fights won, 9 losses, 2 draws.
13. Dark Lord. Theoretically, he's a better Vampire lord. However, it deals relatively little damage and therefore loses more often than it wins. However, thanks to life drain, some fights are won to zero. 8 fights won, 10 losses and 1 draw.
14. Gynosphinx. A difficult unit to evaluate due to the berserk bug. Nevertheless, it is not tragic. His ability prevents an enemy unit with Berserk from attacking a target of its choice. In combat, it is better to try to cast Berserk on himself to increase the damage. Unfortunately, 2 fights were inconclusive due to errors. 7 wins. 11 losses.
15. Naga tank. In practice, this unit is better than this list shows, because magic heals it. It is a non-living creature, which makes it better at fighting against undead units. However, there are still simply better units. 7 wins, 1 draw, 12 losses.
16. Jedgement. Apparently this unit's ability is not bad, but in practice it usually dies before it can use it. The above units are definitely better.
17. Oracle. Theoretically, this unit is better than this list shows because it has an area attack. However, the amount of life is quite low, the skill is also relatively weak. I don't really recommend it.
18. Druid Lord. A unit for people who like risk. When fighting with this unit, you must count on luck that the spells it casts will be strong. If you're unlucky, druid spells may even hit allied units instead of the enemy! I do not recommend.
19. Coloss. Weak unit. It supposedly has an area attack, but in practice it doesn't deal much damage. In a 10 vs 10 fight it loses to all units except Escaton's crystal. I definitely don't recommend it.
20. Guardian. Definitely the worst tier 8 unit. Her skill is very poor. In a 10 vs 10 fight she wins over Coloss and Escaton's crystal, but in practice its impact on the fight in a normal battle is much smaller. The shield transfer ability does almost nothing in my opinion. Additionally, as a gunner, he has very little ammunition, and this unit had to engage in hand-to-hand combat several times. She usually loses his fights without inflicting any losses on his opponent. Drama.
21. Escaton's crystal. This unit is much, much better than this list shows. Unfortunately, it needs other units, which it strongly supports. In a normal battle it's quite ok, but still a weaker rather than better unit.

I'm taking a break from testing for now, but I'll come back to it soon with units from other levels. If you have your own thoughts, feel free to share them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kongsuni
kongsuni


Promising
Adventuring Hero
posted April 27, 2024 06:28 AM

New version updated.

Link


- Four new towns (Total 26 towns)
- Added battle logs for all abilities
- Adapt ACM 1.09
- Town ban function
- Tons of bug fixes
- Several comfort fixes

Still, far way to go.  A lot of random crashes still occur. If you find any clues about the crash or freeze, please let me know.
Bug report form : https://forms.gle/J449tRU9kyVNmQ4W7




















 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1064 seconds