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Heroes Community > New Heroes - Olden Era > Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer
Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
vitirr
vitirr


Known Hero
posted September 23, 2024 02:37 PM

Nothing is set Stevie. As they said, they are considering the best way to present/visualize the city.

To me this means they will have some option to show the town in 3D, be it a fly-over as in H5, let you zoom and move around or something alike.

But in the end, town screen is an interface and you will spend most of your time in the usual fixed camera angle so is normal that we will have that visualization option as default/easy to fall back to.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 03:08 PM

vitirr said:
But in the end, town screen is an interface and you will spend most of your time in the usual fixed camera angle so is normal that we will have that visualization option as default/easy to fall back to.


Come on, didn't you spend time just admiring fully built townscreen?
I used to do that a lot already in H2/3, H5 took that immersion even further with the rotation and all.
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vitirr
vitirr


Known Hero
posted September 23, 2024 03:26 PM

And yet I still bet that you spent most of your time using it as an interface

But fear not you will still be able to do that, and most likely with a more immersive option than in the 2D versions.
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MurlocAggroB
MurlocAggroB


Adventuring Hero
posted September 23, 2024 06:15 PM

It's definitely more cost-efficient to only have to model and render a building in profile view instead of the whole thing. That also lets you do things like cheat angles and generally makes framing things easier. For example, that angel dwelling that's way in the background is probably actually a lot closer than it looks, just really small.

I always think about vanilla WoW and how many places it cheated -- the Cathedral of Light that you can see from anywhere in Stormwind was just three PNGs in the skybox, giving the illusion of this huge 3D building. They had to rebuild it for real when they did Cataclysm, and IMO the effect is less convincing now.

Fully explorable 3D towns would be cool, but I personally already think the town screens look incredible. There's better places to put a lot of effort.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 07:43 PM
Edited by Galaad at 19:43, 23 Sep 2024.

vitirr said:
And yet I still bet that you spent most of your time using it as an interface


I wouldn't be so sure.
Remember the uproar when H6 completely overlooked town screens? They shouldn't be underestimated; after all, they're an integral part of the HoMM experience.

MurlocAggroB said:
Fully explorable 3D towns would be cool, but I personally already think the town screens look incredible. There's better places to put a lot of effort.


While I do like them, I wouldn’t say they look incredible. At this stage, it's better to focus on other priorities, and I agree with that. Besides, with good mod support, the community can always improve them further.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted September 23, 2024 07:53 PM

Eagerly awaiting confirmation of King/Romero's involvement.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 23, 2024 07:58 PM

The_Polyglot said:
Eagerly awaiting confirmation of King/Romero's involvement.


Finger crossed my friend, fingers crossed.
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EvilP
EvilP


Promising
Known Hero
posted September 23, 2024 08:39 PM

The_Polyglot said:
Eagerly awaiting confirmation of King/Romero's involvement.


https://www.youtube.com/watch?v=8PPrfNMv4lk&t=1497s

Quote:
so we were approached about the game in spring, May or June

okay a couple of months ago

they needed the music in a pretty short period of time

my producer Rob was about to tear down his house and rebuild it

so we know we couldn't do the project

It was several factors, one of them was just time

It was gonna be too much music and the only way that you could you can really do that to give up your whole life

that means Robert have to really put all of his other work on home

He's really busy as a video director.

He works in some of the roles biggest game as a video director

You you can't shut down those jobs just to do a soundtrack

You know they just they couldn't match our budget

Because basically it was gonna cost us to do the music

We would we would have ended up like losing money to do it.

So we kind of had to make that decision. So okay, we can't

They don't have a really big budget for this particular project

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted September 23, 2024 11:00 PM

Well this sucks balls
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hahakocka
hahakocka


Known Hero
posted September 24, 2024 12:57 AM

But in that interview there is a part that it seems Ubisoft write back again after the interview to Paul. If i know well its in israeli language

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vitirr
vitirr


Known Hero
posted September 24, 2024 08:42 AM

MurlocAggroB said:
It's definitely more cost-efficient to only have to model and render a building in profile view instead of the whole thing. That also lets you do things like cheat angles and generally makes framing things easier. For example, that angel dwelling that's way in the background is probably actually a lot closer than it looks, just really small.

I don't think they've "cut corners" with this 3D design. I really think is a fully 3D scene, othewise they would have gone for the 2D screens and everyone would be also happy.

hahakocka said:
But in that interview there is a part that it seems Ubisoft write back again after the interview to Paul. If i know well its in israeli language

Exactly this. The interviewer makes what it looks like a post edit cut around 29:15 https://youtu.be/8PPrfNMv4lk?t=1759 where he shows a picture of a message from Paul (supossedly) with the following text:
Quote:
Sounds great. Honestly I'm glad that they are back to speaking with us because I have always wanted to continue to be the Composer for Heroes franchise.


I have no idea what he says because it is Hebrew though.
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Hahakocka
Hahakocka


Known Hero
posted September 24, 2024 12:44 PM

Só great there is still hope! Also so there is a possibility that the towns Will be like the 3D Heroes V towns?

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cdiMaster
cdiMaster


Hired Hero
posted September 24, 2024 01:00 PM
Edited by cdiMaster at 13:20, 24 Sep 2024.

Not sure if this was posted already, if so i apologize.
Here it is: https://www.youtube.com/watch?v=Srl2T9ZJYpQ

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vitirr
vitirr


Known Hero
posted September 24, 2024 01:43 PM
Edited by vitirr at 13:43, 24 Sep 2024.

About the Paul and Rob participation, I posted a comment in the Youtube video and the creator replied.


There is no source mentioned but this gives us a bit more hope than Paul and Rob might participate in Olden Era.
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MurlocAggroB
MurlocAggroB


Adventuring Hero
posted September 25, 2024 06:48 AM

vitirr said:
I don't think they've "cut corners" with this 3D design. I really think is a fully 3D scene, othewise they would have gone for the 2D screens and everyone would be also happy.


I don't think it's a corner-cutting thing, I'm just saying that it's much cheaper to do 2.5D over full 3D. It's also not like they can just switch to full 3D now that everything's done, since there's no backs to anything and nothing behind where the camera is pointing.

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vitirr
vitirr


Known Hero
posted September 25, 2024 08:16 AM

Dude haven't you read my comment that the CEO of Unfrozen has confirmed himself in Discord that town screens are 3D?

There is no need to change anything, it is already done.
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Charrclaw
Charrclaw


Known Hero
posted September 25, 2024 09:01 AM



new hero reveal

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vitirr
vitirr


Known Hero
posted September 25, 2024 10:03 AM

Reveal is the right word.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 25, 2024 05:39 PM

To be fair, Rob and King is basically a nostalgia checkbox now. Their most recent work in H7 wasn't doing it for me, it lacked inspiration, felt rushed and cheap. There might have been technical reasons for that, but nevertheless, best avoid a repeat scenario (which somewhat sounds like). I'd much rather have an in-house composer do the music, someone who can be more hands-on with the project, if that's more feasible. At the end of the day the only thing that matters more is for the OST to be good and fitting, rather than whose signature is on the record. And besides, Jason Graves and Roc Chen did well in Heroes 6.
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MurlocAggroB
MurlocAggroB


Adventuring Hero
posted September 25, 2024 06:33 PM

I guess those Priest creatures are called Lightweavers, then.

vitirr said:
Dude haven't you read my comment that the CEO of Unfrozen has confirmed himself in Discord that town screens are 3D?

There is no need to change anything, it is already done.


They're rendered in 3D, but they're 3D from a fixed perspective. It's 3D presented as if it were 2D. In 5, all of the towns are designed around being 3D environments first, with everything strewn in a circle around a central focal point. As the Olden Era towns are now, there's no anchor point, nothing on the other side of the camera to spin and look at. They'd have to redesign every town screen from the ground up if they wanted to make it fully explorable.

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