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Heroes Community > New Heroes - Olden Era > Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer
Thread: Heroes of Might and Magic: Olden Era – Official Reveal Trailer This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Eugene_Xaar
Eugene_Xaar


Hired Hero
posted August 24, 2024 08:51 PM
Edited by Eugene_Xaar at 01:28, 25 Aug 2024.


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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 24, 2024 09:03 PM

Beautiful, gorgeous, and magnificent!
____________
Fight MWMs - stand teach

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Eugene_Xaar
Eugene_Xaar


Hired Hero
posted August 24, 2024 11:00 PM
Edited by Eugene_Xaar at 01:34, 25 Aug 2024.

Arcane Ice????

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted August 24, 2024 11:08 PM

Big news Time to create a new forum.

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Antikouras23
Antikouras23


Hired Hero
posted August 24, 2024 11:47 PM

 6 factions are few indeed but i think they will add more, they said there will be free expansions during early access.. Stonghold and Academy/Tower are a must!

i liked the interview, devs at least seem to know about heroes and what the community wants. Sim turns, editor, random map generator, chess clock,various templates(jebus cross included),creature banks are nice to be included from the early access

now about the aesthetics i like the map a lot it is clear and it looks nice, the models of the units not so much so far but overall i am optimistic

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LordInsane
LordInsane


Known Hero
posted August 25, 2024 12:45 AM

Antikouras23 said:
 6 factions are few indeed but i think they will add more, they said there will be free expansions during early access.. Stonghold and Academy/Tower are a must!

I'd put "Stronghold" as the main must; we have somewhat-analogues for Knight (in Temple), Warlock (in Dungeon, much as the seemingly associated elves seen in screenshots should at minimum not look as they do) and Sorceress (in Sylvan), so the only H1 missing is Barbarian, and unlike Tower, Stronghold has strong potential hooking into known Jadame and doesn't seem to have a faction designed to fill in some of its archetype already, if in a radically different way (the as-yet unnamed sixth faction with its seeming arcana and frost themes).

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whiterider
whiterider


Known Hero
death walks with me
posted August 25, 2024 01:15 AM

I really hope that developers / Ubisoft don't listen, don't read and don't take anything into account from the fan community. Every single advise from vocal groups has led to lower interest after that. Including fans doing the heroes Lore. The "new" direction looks very promising and it seems they finally will create something good. If something is liked and works don't change it. Don't ask programmers, designers and nerds because only other programmers/designers/nerds will like it, not the masses.

All games after Heroes 3 ( H4, H5..H7) did one and the same product mistake - they were completely different first from H3 and from the previous game. Which alienates customers faster that everything else. If you change the graphics, don't change 80% from the other dynamics. If you completely change the Lore introduce the new (Ashan) world in a last H3 version not in H4. If you change the skill system / battles etc don't make significant changes in the graphics. Doing the opposite will shock the core customers.

Developers should instead look what gamers like. Gameplay from heroes 3 and the way the map/battles/town game dynamics work. Stories, spell system and diverse units per tier from Heroes 4. Advanced / combined skills / faction skills from Heroes 5 (actually skills in H5 were just further variation of the way Primary/secondary skills were working in H4 but made more easy to obtain), town areas from Heroes 6. Heroes 7 was heavily influenced by fan groups and was an abomination in every aspect (even more than Heroes 6). Other mistake in H6 and H7 that was done was that they hired developers that have had ZERO understanding from marketing and were just nerds.

When former developers were doing H3, H4, H5 they did not seek direct advice from fans, but summarized what fans did like. Heroes 3 was born solely from the original ideas of 3do and 90% of all aspects were right; no one asked the fans about the beautiful heroes 4 fantasy stories and plots and how they should be written, no one from the developers were consulting with fans about the advanced skill system in H5 and when they did, the sales started to go lower. There is a great difference in understanding what consumers like and in seeking direct advices from them (since they alone are not inventors).

The same goes for other games. In the moment fans start to directly influence a new sequel that new version has lower success and diminishing interest in it.
Developers should understand product marketing not pleasing specific groups.

So I really hope no one from them is taking into account fan sites. They should instead do dozens of focused group researches of all kind of people. If they want to create the same success they should ask the new 15-20 y.old not their parents.

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Antikouras23
Antikouras23


Hired Hero
posted August 25, 2024 02:43 AM
Edited by Antikouras23 at 02:45, 25 Aug 2024.

true but also in h5 it was not included in main game although it came later with TotE expansion

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zydar
zydar


Adventuring Hero
posted August 25, 2024 04:40 AM

At least whats make me happy is Ashan Dead, Long live Old Universe

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Danny
Danny


Famous Hero
posted August 25, 2024 07:36 AM

Stevie said:
Danny said:
Necropolis units look fine except the bone dragon, what's with the triceratops head...


That's because it's not a bone dragon. Eugene Xaar has misleading line-up posts like this with no official source. It's basically his own idea of the faction put together from what material is out there.


Doesn't really fit anywhere else though, does it? Maybe a neutral dragon?

The Dungeon lineup is so bad, literally the same thing as H7 with one difference and it was already H3 rehash with dark elves...

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weilan
weilan


Known Hero
posted August 25, 2024 07:53 AM
Edited by weilan at 08:38, 25 Aug 2024.

When I first heard about it, I was initially interested to see what's up, because HoMM3 was my first game from this series and I still love it and played it, I tried others too.

Like HoMM2, which lacks QoL and I recently found enjoyment in learning about it through The Succession Wars mod, which is actually a better way to experience the game compared to fheroes2.

HoMM4 has nice graphics (the music is kinda sad for my taste), but the gameplay was awful. I wish that game had HoMM3's gameplay and the same graphics, it would have been amazing.

HoMM5, 6 and 7 just look awful to me with their 3D cartoony graphics, I don't like anything about them at all.




So when I saw this game, I was initially surprised by the graphics that look like 2.5D, and I must admit, many years ago I did wish there was a HoMM3 game but with better graphics (not anymore, its graphics are perfectly fine as they are) and this kind of makes me feel like my wish was granted, but the art style looks really bad.

The art style looks like "generic fantasy for mobile with P2W gacha mechanics", every creature or building architecture looks over-the-top, like it was designed to impress 6 year old kids, but seeing this as an adult who's been playing games since around 1999, this looks so cheap and uninspired, very little effort put into the art style.

The Necromancer faction looks like every other stupid mobile game depiction of necromancers - they have black/dark gray and neon green glowing.

The Demon faction is the same - black/dark gray and neon red glowing.

The Warlock/Dungeon faction - black/dark gray and neon purple glowing.

The Knight/Castle/Human faction looks like every generic fantasy human faction in the last 10 years - their buildings are super fancy and nice, their armors are super fancy and nice, they almost look like elves without the pointed ears. Humans in fantasy were supposed to look dull and simple, in comparison elves were the ones that looked nice and fancy and inspired awe into regular people. Which is also how the Hobbits in The Shire in The Lord of the Rings were talking "did you see the elves?" - like it was something very special and amazing.

The graphics look pretty generic and boring, it's like looking at a game I've seen at least a hundred times before. There are literally hundreds of fantasy games that look exactly the same, and I'm putting emphasis on the "exactly the same" part. It's like they are all using some kind of a "generic fantasy graphics" template. No effort put whatsoever.

In comparison, the graphics of HoMM1-4 literally look like the people who made them REALLY wanted to do it just right and they loved their job. The graphics look awe-inspiring and magical. The graphics of HoMM5-7 and this game just look uninspired and depressing.

From what I hear from other people, the setting is in Jadame, which is the continent of HoMM2, which I'm still getting into so I know very little, but if they are taking liberties and ignoring the lore, only picking and choosing what they like, like that woke POS series The Rings of Power, which is not canonical to The Lord of the Rings/Middle Earth, so is this game not canonical to the Might & Magic series either. Which is even less reason for me to be excited about it. I already disliked HoMM5, 6 and 7 for ignoring the existing lore and making their own, now this feels like an even greater insult - they use some of the lore, but only what they like.

Overall, it feels like Ubisoft realized that people hated their 3D games, because they were too detached from the origins of HoMM and now they want to attract the audience that still plays HoMM2/3 into this game, but I'm not impressed. I've learned through the years that you should be thankful for what you have. And we have so many old games that are great:

- Diablo 1,2
- Age of Empries 1,2
- Baldur's Gate 1,2
- Dungeon Siege 1,2
- HoMM 1-4 (to an extent)
- Nevetwinter Nights
- Vanilla WoW
- etc.

There is actually zero reason to be excited and then disappointed with new games. I've been through this cycle for over 10 years, now I've just settled for a handful of old games and I don't care about new ones at all. I still try some of them if I'm really interested, but I usually stick to the tried and tested classics. Let whoever likes this game enjoy it, I may try it when it releases, I won't pay money for it, and I will continue to play HoMM3 HoTA and TSW instead.

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LordInsane
LordInsane


Known Hero
posted August 25, 2024 08:56 AM
Edited by LordInsane at 08:56, 25 Aug 2024.

weilan said:
From what I hear from other people, the setting is in Jadame, which is the continent of HoMM2, which I'm still getting into so I know very little, but if they are taking liberties and ignoring the lore, only picking and choosing what they like, like that woke POS series The Rings of Power, which is not canonical to The Lord of the Rings/Middle Earth, so is this game not canonical to the Might & Magic series either. Which is even less reason for me to be excited about it. I already disliked HoMM5, 6 and 7 for ignoring the existing lore and making their own, now this feels like an even greater insult - they use some of the lore, but only what they like.

Jadame is not the continent of HOMM2 (HOMM2 took place on the same continent as HOMM1 and MM6, Enroth) - the Steam description is correct in saying Heroes of Might and Magic never showed Jadame - but it was the setting of Might and Magic VIII, and there's no sign they're taking that game into account.

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weilan
weilan


Known Hero
posted August 25, 2024 09:46 AM
Edited by weilan at 09:56, 25 Aug 2024.

LordInsane said:

Jadame is not the continent of HOMM2 (HOMM2 took place on the same continent as HOMM1 and MM6, Enroth) - the Steam description is correct in saying Heroes of Might and Magic never showed Jadame - but it was the setting of Might and Magic VIII, and there's no sign they're taking that game into account.


Yes, you are right. I always forget their names. I always thought HoMM3 was in Erathia, but that was just a country, the continent was Antagarich. I still know very little about HoMM2 and the previous games, much less about the M&M RPGs.

But it doesn't change the fact that they are still picking and choosing which parts of the lore they want, so no reason to be looking forward to this game.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 25, 2024 10:22 AM

I... I don't know to be honest

The art style of the map is starting to grow on me, but the rest.. Units look like a wierd mix of H7 and Clash of heroes.

I'm going to be really cautius on this one andd hope for a public Beta or Demo.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Charrclaw
Charrclaw


Known Hero
posted August 25, 2024 11:10 AM

I don't know if people hated 3D graphics, H5 was a great success, H6 would also be if they didn't screwed with it too much.

Personally I don't mind either 3D or 2D as long as gameplay, aesthetics and lore are in order.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 25, 2024 11:38 AM

@Dave_Jame

I'll take the expansion if the game is really great..

@Charrclaw

3D is sucking.. I like H3 and H4 landscape version.. Thus I don't play 3D chess.. Do you think chess players play in 3D? 3D chess failed! 3D for DOOM, etc No game board.. But inexperienced Z generation playmakers can't know about failed 3D game board.. Sorry I'm writing unnecessarily long.. Ok
____________
Fight MWMs - stand teach

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MattII
MattII


Legendary Hero
posted August 25, 2024 01:37 PM

I have my own opinion about the 2D/3D debate. I don't think it was a disagreement over the format as much as it was over the scale. In Heroes 1-4 people understood that the hero on the adventure map was merely a representation of the army, whereas in Heroes 5-7, the map was scaled such that the hero appeared to be the army.

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MurlocAggroB
MurlocAggroB


Adventuring Hero
posted August 25, 2024 06:01 PM

I'm just glad they fixed the title. Why were the last two games and the Steam release of III called "Might and Magic: Heroes"?

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Hourglass
Hourglass


Supreme Hero
posted August 25, 2024 06:58 PM

I'm personally really glad for the swith back to 2D. I can personally understand the developers will to go towards 3D, but for the map screen it just doesn't really work, everything just takes more time to navigate and the gameplay suffers. One of the reasons why after several revisits to Homm5 and trying out the 5.5, I haven't truly played the game for almost a decade. The smoother combat and gameplay which you initially will want to have after playing for years just works in this style of game when the game is mostly in 2D.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted August 25, 2024 06:59 PM
Edited by Rimgrabber at 19:11, 25 Aug 2024.

My general thoughts based on the Ubisoft Blog post announcing it:

I am actually pretty optimistic about this, so I'll get the thing I'm not crazy about out of the way first.

I don't like the art style much at all. It honestly kind of seems like the worst of both worlds to me. I'm in the minority that likes 3D heroes so to have it look basically identical to Songs of Conquest isn't great in my opinion. It has the cartoonish overdesigned models of H6 combined with 2D and that doesn't really look good as a combination. With that said, the fact that they're going back to a 2D art style and hex-based combat shows that they are actually going back to the roots of the series which is a pretty good sign.

The fact that they're calling it "Heroes of Might and Magic Olden Era" instead of Might and Magic Heroes 8 or Heroes of Might and Magic 8, along with the fact that it's a prequel to even Heroes 1 pretty clearly shows that this is a soft reset of the series. That's probably for the best given how much the setting changed throughout the series previously and how the fan favorite setting literally exploded.

Regarding the factions, we obviously have pretty limited information right now, but there are things I like and things I don't. I'll probably make a thread to talk about them if there isn't already.

From what the blog post said, I think the skill system sounds promising. It sounds like it is going to be based on Heroes 5's system with random skills and perk trees with each skill. It's not super clear but it sounds like you might be able to pick the perks separately from the random level ups which I'm not crazy about, but I can live with it. It's possible I'm misunderstanding or maybe it will be implemented in a really cool way, who knows? The only specific example that was given in the blog post is something called "Daylight Magic" which has a perk that gives increased mana regen and another than gives extra movement points.

It also sounds like there's going to be a new mechanic involving making laws which could be cool depending on how it is implemented, I don't really care about it either way though. Sounds like Mage Guilds are taking a page out of Heroes 7's book where they're still random but have some degree of player input which I think is a good system. It lets you use any kind of magic build with any faction but doesn't guarantee you'll get the exact spells you want.

The "choices matter" mechanic in the campaign also sounds cool. That's something I really enjoy in RPGs, but I'm not sure if I care about it in Heroes or not. The blog post mentions some maps will be locked or unlocked based on your choices which is similar to the H2 campaigns.

I would like to see the return of alternate upgrades too. That's my favorite H5 mechanic and its lame that none of the games since have used it.

Not much else to talk about as of yet besides the factions. I'm cautiously optimistic. It definitely looks like they say Songs of Conquest's success and wanted to get in on it based on the art style and creature design. The faction law mechanic also sounds a lot like the research mechanic in SoC. Time will tell, I guess.
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