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Heroes Community > Library of Enlightenment > Thread: Easiest Fix to Magic
Thread: Easiest Fix to Magic
LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 27, 2025 05:02 PM

Easiest Fix to Magic

Remove the Schools of Magic.


Seriously, these are the reason everything is broken. Dimension door, town portal, slow, haste, all reasonable spells without the schools of magic making them ridiculous.

It isn't a perfect fix, but it is a huge start.


If you really want to keep the schools of magic, make each tier (Basic, Advanced, Expert) take up their own skill slot. Could do the same for Wisdom.

Specialists in the field could get one Tier free. That way you really have to lean into magic if you want magic, instead of having might heroes teleporting around everywhere.


This idea is slightly tongue in cheek, but it is growing on me. Thoughts?
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 27, 2025 05:18 PM

I want to Stronghold gets an Earth and Water by 0 value, but Air and Fire by 6 in chances of secondary skills..

Castle: AIR + WATER
RAMPART: AIR + EARTH

INFERNO: FIRE + WATER
NECROPOLIS: EARTH + WATER

..etc

I feel that HotA crew still makes a new value system.. Remember HotA crew said new spells are coming..
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purerogue3
purerogue3


Known Hero
posted January 27, 2025 06:06 PM

LordCameron said:
If you really want to keep the schools of magic, make each tier (Basic, Advanced, Expert) take up their own skill slot. Could do the same for Wisdom.

Specialists in the field could get one Tier free. That way you really have to lean into magic if you want magic, instead of having might heroes teleporting around everywhere.


Not understanding what you mean by this.

but damn you, Cameron, why are you trying to fixing fundamentally broken things? nichts Verboten?

What a coincidence I have a fun time reforming a lot of the spells.
While I haven't come to the conclusion of forgoing magic schools, I have made some pretty fundamental changes that reduce the essentialness of schools, whilst still offering a sufficient bonus so that they are still desirable.
One change is there are no mass spells.
Everything is low-powered.. not your logon and blast around for a few hours type of fun.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 28, 2025 03:37 PM

purerogue3 said:
LordCameron said:
If you really want to keep the schools of magic, make each tier (Basic, Advanced, Expert) take up their own skill slot. Could do the same for Wisdom.

Specialists in the field could get one Tier free. That way you really have to lean into magic if you want magic, instead of having might heroes teleporting around everywhere.


Not understanding what you mean by this.




So instead of taking Learning, Logistics, and Armourer, you could take Basic Earth Magic as one entire skill, then Advanced as a second, and Expert for a third, leaving you with only 5 skill slots left.
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purerogue3
purerogue3


Known Hero
posted January 28, 2025 05:20 PM

LordCameron said:
So instead of taking Learning, Logistics, and Armourer, you could take Basic Earth Magic as one entire skill, then Advanced as a second, and Expert for a third, leaving you with only 5 skill slots left.


I C..
That certainly is a new way to think about it.
And it would not be overpowered, which shows how the original is OP

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Floribert
Floribert


Hired Hero
posted January 29, 2025 08:39 AM

But nobody would consider using three slots for Fire Magic. Earth Magic is OP, Water and Fire and (even usually Air) isn't.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 29, 2025 04:27 PM

Floribert said:
But nobody would consider using three slots for Fire Magic. Earth Magic is OP, Water and Fire and (even usually Air) isn't.


Make dimension door water magic and Town Portal fire. There, all better
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purerogue3
purerogue3


Known Hero
posted January 29, 2025 05:01 PM

Town portal is just too OP, maybe a 6th level spell, if you have it at all.
Even the nerfed version from H2 which goes to the closest town can be manipulated to cross vast distances once you know the map.
Dimension door is like half TP and half Fly - distance multiplier and barrier crosser.
Surely someone can think of some better non-OP adventure spells.

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heymlich
heymlich


Famous Hero
posted January 31, 2025 12:23 PM
Edited by heymlich at 12:25, 31 Jan 2025.

LordCameron said:
Remove the Schools of Magic.



I like this idea. It is not perfect, but better than any solution I have come up with so far

Some issues remain, though. The map breaking spells (DD, Fly) will still work. It doen't really matter, if you can cast them once or four times, you will still get all the artifacts for free.

I also think, high tier mage guilds should be far more expensive to buid. If you get DD by the time most objectives have been collected, it will not be a problem any more.

With the abscence of mass spells, direct damage spells will see a bit more use. The most valuable buffs would probably be bless/curse, since these don't depend on mastery level. The most useful control spells will be blind and berserk.

So how do I adjust the cost of the mage guilds, does anyone know?

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purerogue3
purerogue3


Known Hero
posted January 31, 2025 05:43 PM

heymlich said:
Some issues remain, though. The map breaking spells (DD, Fly) will still work. It doen't really matter, if you can cast them once or four times, you will still get all the artifacts for free.


So you have being playing 2 all the time, never played 3 before?
Hota fixed it already.
Even then, fly is borderlime ban-able, though much less than TP, or DD.

heymlich said:
So how do I adjust the cost of the mage guilds, does anyone know?


your serious

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 31, 2025 06:00 PM

heymlich said:

So how do I adjust the cost of the mage guilds, does anyone know?

You must edit the txt file Building.txt located in HotA.lod

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 31, 2025 11:18 PM

purerogue3 said:

Surely someone can think of some better non-OP adventure spells.


I think it might be neat if remove obstacle could work on world map terrain if you were able to access all exposed sides of the obstacle.
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purerogue3
purerogue3


Known Hero
posted February 02, 2025 08:53 PM

LordCameron said:
I think it might be neat if remove obstacle could work on world map terrain if you were able to access all exposed sides of the obstacle.


Why would you need to remove it if you could access all sides? the tree/log bothers you?

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 02, 2025 09:12 PM

Much better create obstacle.. So enemy needs Fly and DD..

Lvl 5

Create Obstacle

Mana 50 at expert

Great hero protected his town using create lake at town wall, but it pays several mana for art
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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted February 02, 2025 10:02 PM

Ghost said:
Much better create obstacle.. So enemy needs Fly and DD..

Lvl 5

Create Obstacle

Mana 50 at expert

Great hero protected his town using create lake at town wall, but it pays several mana for art


I like that idea.


And you'd remove it if it was say, a mountain chain which took you 5 turns to get around but you wanted to go straight through.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 02, 2025 10:18 PM



I'm inexperienced then..

Ok we have new adventure spells: create and remove obstacle.. Yes possible In the WoG you can create new landscape.. But you need a new spell icon for MOD..
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purerogue3
purerogue3


Known Hero
posted February 02, 2025 10:26 PM

create obstacle.. nice
we can't attack the castle until we clear the pile of logs

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