Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > New Heroes - Olden Era > Thread: JVC is back!!! (started by Galaad in January 2026)
JVC is back!!! This thread is 2 pages long: 1 2 · «PREV
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 03, 2026 06:14 PM

Remember that JVC has old contacts, so he can always ask them for help or to share their vision on the new installment in the series.

 View Profile
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 03, 2026 06:22 PM
Edited by AlexSpl at 19:48, 03 Feb 2026.

My humble advices.

Don't use colors brighter than those of creatures on the battlefield for the battlefield itself. The battlefield must be x% dimmer than creatures.

Scale up creatures a bit, they must take as much horizontal hex cell space as possible.

Make that blinking yellow contour as in Heroes 3 (optional).

The upper picture (representing the landscape the battle is fought on) should make an illusion of perspective.

Probably it's worth trying to implement second light on the battlefield, so that units could have two shadows from different sources (one clearly visible and one soft; at least in caverns with artificial lighting).

[?] Probably blur the battlefield with radius 1. Units should be sharper than all other things.

Remember that yellow and black used together are your best friends when you need attention of a player.

Let heroes play Doh and Yeah

Provide all necessary statistics after a battle under a spoiler. Which unit was more effective, how many units were killed by magic/might, etc.

Make Morale and Luck at least predictable. Let a player know that his unit's strike will be lucky or that it gets Morale to save players from reloading a save. Probably as an optional mode, as there are always players with still steel nerves

And - this is the most important part - make Heroes great again

 View Profile
Jump To: Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0089 seconds