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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 ... 29 30 31 32 33 ... 50 100 150 200 250 300 350 400 407 · «PREV / NEXT»
Hell_Wizard
Hell_Wizard


Famous Hero
posted November 29, 2008 08:46 PM
Edited by Hell_Wizard at 20:49, 29 Nov 2008.

Example:

!?OB63/61;
!!IF:Q1^Would you like to teleport around the wall?^;
!!VRz2&1:S^Choose where^;
!!VRz3&1:S^(Type only the horizontal position in numbers)^;
!!IF&1:D1/2/3/0/0/0/0/0/0/0/0/0/0/0/0/0;
!!IF&1:E1/1;
!!VRz1&1:H2;
!![In this line, I must set zVar 1 to vVar 1, ex. zVar 1 is ^16^;, so I want vVar 1 to become 16. NOT THE OPPOSITE]
!!HE-1:Pv1/d0/d0;

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2008 12:14 AM
Edited by Salamandre at 00:15, 30 Nov 2008.

Isn't it easier this way?

From ERM

Storing  Variables
There are several ways of storing a value in a variable. The VR receiver can be used to set the value of any variable and can also be used to do arithmetic operations with variables such as adding, subtracting, multiplying or dividing. The exception is the z variables which is used to store strings of characters rather than numerical values.
Example of storing the value 18 in the v5 variable: !!VRv5:S17;

The second way of storing a value in a variable is to read the value from an object or setting in the game, such as number of a hero, the value of a pile of gold, the number of gems that player number 4 currently possesses, or the type or subtype of any object. To store a value in this way, immediately after a command, use the question mark symbol (?) followed by the variable name in place of a value parameter.
Example of storing the type of an object located at x=10, y=15, level=1 (underground) in the variable j: !!OB10/15/1:T?j;

Example of storing the number of crystals (resource type 4) that the green player (player number 3) currently possesses, in the variable v12:
!!OW:R3/4/?v12;

The third method of storing a variable is by an indirect reference. A few ERM commands require a number that is the index number of a v or z variable. In this case, instead of using the question mark, you simply enter a number for that parameter and the value retrieved by the command will be stored in the corresponding variable (e.g., if the command asks for a index number for a v variable, putting in 17 would store a value in v17).

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Era II mods and utilities

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Hell_Wizard
Hell_Wizard


Famous Hero
posted November 30, 2008 05:07 PM

OK, I have downloaded WoG_Tools, installed them and checked ERM Help. Since I hadn't found what I was looking for, I ask you again (Last post on page 31)
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Hell_Wizard
Hell_Wizard


Famous Hero
posted November 30, 2008 08:20 PM
Edited by Hell_Wizard at 17:26, 01 Dec 2008.

Okay, DarK_WisH, this is a temporarely script, which gives only the maximum amounth Hierophants

ZVSE
!#VRz11:S^Hierophant's Cave^; [Set zVar 11]
!#HT63/61:Tz11; [Use zVar 11 as name for object 63, sybtype 61]
!#TM1:S1/999/7/1; [Set up weekly timer]
!#VRv9:S1; [ Set vVar 10 to 1 ]
!#VRo:S-1; [ Set the oVar to -1]
!?TM1; [ When timer 1 (weekly timer) triggers ... ]
!!VRv8:+2; [ ... add 2 to vVar 8]
!!VRv9:+2; [ ... add 2 to vVar 9]
!?OB63/61; [ When object 63, sybtype 61 is visited ... ]
!!HE-1:O?v10 E?v11/d0; [ ... get owner to vVar 10 and hero experience to vVar 11 ]
!!IF&v10<>o:Q1^Much to your dismay, the Hierophant's Cave is guarded by a few Hierophants.

Do you wish to fight the guards?^; [ ... ask question (flag 1) if vVar 10 is different from the oVar ]
!!HE-1&1:T0/0/0/184/v9; [ ... and flag 1 is true, simulate battle with vVar 9 hierophants (184) ]
!!HE-1:P?v12/?v13/?v14 E?v15/d0; [ ... get position of hero is vVar 12, vVar 13 & vVar 14 and experience - vVar 15]
!!VRz13&v10=0:S^red^; [ ... set zVar 13 if player is red (0) ]
!!VRz13&v10=1:S^blue^; [ ... set zVar 13 if player is blue (1) ]
!!VRz13&v10=2:S^tan^; [ ... set zVar 13 if player is tan (2) ]
!!VRz13&v10=3:S^green^; [ ... set zVar 13 if player is green (3) ]
!!VRz13&v10=4:S^orange^; [ ... set zVar 13 if player is orange (4) ]
!!VRz13&v10=5:S^purple^; [ ...set zVar 13 if player is purple (5) ]
!!VRz13&v10=6:S^teal^; [ ... set zVar 13 if player is teal (6) ]
!!VRz13&v10=7:S^pink^; [ ... set zVar 13 if player is pink (7) ]
!!VRz12:S^Hierophant's Cave - Owned by %Z13 player^; [ ... set zVar 12]
!!OBv12/v13/v14&v11<v15|v10=o:Hz12; [ ... and vVar 11 is equal to vVar 15, use zVar 12 for object at vVar 12/vVar 13/vVar 14]
!!VRo&v11<v15|v10=o:Sv10; [ ... and vVar 11 is equal to vVar 15 or vVar 10 is equal to the oVar, set the oVar as vVar 15 ]
!!IF&v11<v15|v10=o:Q2^Would you like to rectuit Hierophants?^;[ ... vVar 11 is equal to vVar15 or vVar 10 is equal to the oVar, ask question (flag 2) ]
!!IF&v17<v8:M^There are no Hierophants to recruit^; [ ... and vVar 17 is less thab vVar 8, display message ]
!!OW&2:Rv10/6/?v16; [ ... and flag 2 is true, get player's gold into vVar 16 ]
!!VRv17&v16<>0:Sv16; [ ... and v16 is not 0, set vVar 17 as vVar 16]
!!VRv17&v16<>0::1500; [ ... and v16 is not 0, divide vVar 17 by 1500 ]
!!HE-1&v17=>v8/2:C2/184/v17/0; [ ... ,vVar 8 is equal or less than vVar 17 and flag 2 is true, give vVar 17 Hierophants]
!!VRv18:S0-v16; [ ... set vVar 18 as 0 - vVar 16]
!!OW&v17=>v8/2:Rv10/6/18; [ ... ,vVar 8 is equal or less than vVar 17 and flag 2 is true, remove vVar 18 gold from player ]
!!VRv17&v17=>v8/2:S0; [ ... ,vVar 8 is equal or less than vVar 17 and flag 2 is true, set vVar 17 to 0]
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sagamosa
sagamosa


Hired Hero
posted December 01, 2008 05:58 PM

Quote:
OK, I have downloaded WoG_Tools, installed them and checked ERM Help. Since I hadn't found what I was looking for, I ask you again (Last post on page 31)


I think what you're looking for is this command:

Convert a string to an integer or floating point value
  @ is any integer (f...t,v#,w#,x#,y#) or floating point (e) variable.
  z$ - a var that is a source; may be standard, local or extended z
Comments:
You may use a ...e... syntax (engineering fl.p. format).
If value may not be converted it is set to 0.
Leading or trailing space characters are ignored.
Example:
!!VRz1:S^123^;
!!VRv1:Vz1; - v1 = 123


It worked for me many times, only not sure if this is available in ERM 3.58f version or only in 3.59 beta version of Wog.
sagamosa

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Sagamosa
[url=http://www.wog.euweb.cz]Advanced Levels[/url]

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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 01, 2008 07:35 PM
Edited by Hell_Wizard at 19:21, 03 Dec 2008.

Thank you, Sagamosa!
But unfortunately, there is a bug with the money

ZVSE
!#VRz11:S^Hierophant's Cave^; [Set zVar 11]
!#HT63/61:Tz11; [Use zVar 11 as name for object 63, sybtype 61]
!#TM1:S1/999/7/1; [Set up weekly timer]
!#VRv9:S1; [ Set vVar 10 to 1 ]
!#VRo:S-1; [ Set the oVar to -1]
!?TM1; [ When timer 1 (weekly timer) triggers ... ]
!!VRv8:+2; [ ... add 2 to vVar 8]
!!VRv9:+2; [ ... add 2 to vVar 9]
!?OB63/61; [ When object 63, sybtype 61 is visited ... ]
!!HE-1:O?v10 E?v11/d0; [ ... get hero experience to vVar 10 and owner to vVar 11 ]
!!IF&v10<>o:Q1^Much to your dismay, the Hierophant's Cave is guarded by a few Hierophants.

Do you wish to fight the guards?^; [ ... ask question (flag 1) if vVar 10 is different from the oVar ]
!!HE-1&1:T0/0/0/184/v9; [ ... and flag 1 is true, simulate battle with vVar 9 hierophants (184) ]
!!HE-1:P?v12/?v13/?v14 E?v15/d0; [ ... get position of hero is vVar 12, vVar 13 & vVar 14 and experience - vVar 15]
!!VRz13&v10=0:S^red^; [ ... set zVar 13 if player is red (0) ]
!!VRz13&v10=1:S^blue^; [ ... set zVar 13 if player is blue (1) ]
!!VRz13&v10=2:S^tan^; [ ... set zVar 13 if player is tan (2) ]
!!VRz13&v10=3:S^green^; [ ... set zVar 13 if player is green (3) ]
!!VRz13&v10=4:S^orange^; [ ... set zVar 13 if player is orange (4) ]
!!VRz13&v10=5:S^purple^; [ ...set zVar 13 if player is purple (5) ]
!!VRz13&v10=6:S^teal^; [ ... set zVar 13 if player is teal (6) ]
!!VRz13&v10=7:S^pink^; [ ... set zVar 13 if player is pink (7) ]
!!VRz12:S^Hierophant's Cave - Owned by %Z13 player^; [ ... set zVar 12]
!!OBv12/v13/v14&v11<v15|v10=o:Hz12; [ ... and vVar 11 is equal to vVar 15, use zVar 12 for object at vVar 12/vVar 13/vVar 14]
!!VRo&v11<v15|v10=o:Sv10; [ ... and vVar 11 is equal to vVar 15 or vVar 10 is equal to the oVar, set the oVar as vVar 15 ]
!!IF&v11<v15|v10=o:Q2^Would you like to rectuit Hierophants?^;[ ... vVar 11 is equal to vVar15 or vVar 10 is equal to the oVar, ask question (flag 2) ]
!!VRz14:S^Type the amount of Hierophants you wish to recruit^; [ ... set vVar 14]
!!VRz15:S^(Numbers ONLY)^; [ ... set vVar 15]
!!IF&2:D1/14/15/0/0/0/0/0/0/0/0/0/0/0/0/0; [ ... and flag 1 is true, set dialogue box 1]
!!IF&2:E1/1; [ ... and flag 2 is true get dialogue box 1]
!!VRz1&2:H3; [ ... and flag 2 is true set zVar 1 to flag 3 ]
!!VRv18&3:Vz1; [ ... and flag 3 is true, set v18 as zVar 1]
!!OW&3:Rv10/6/?v16; [ ... get player's gold into v16 ]
!!VRv17&v16<>0:Sv16; [ ... and v16 is not 0, set vVar 17 as vVar 16]
!!VRv17&v16<>0::1500; [ ... and v16 is not 0, divide vVar 17 by 1500 ]
!!HE-1&v17=>v18/v8=>v18/3:C2/184/v18/0;  [ ... ,v17 is equal or less than v18, v8 is equal or less than v18 and flag 3 is true, give hero v18 Hierophants ]
!!VRv19&v17=>v18/v8=>v18/3:Sv16;  [ ... ,v17 is equal or less than v18, v8 is equal or less than v18 and flag 3 is true, remove v20 gold from player ]
!!VRv19&v17=>v18/v8=>v18/3:*v18; [ ... ,v17 is equal or less than v18, v8 is equal or less than v18 and flag 3 is true, remove v20 gold from player ]
!!VRv20&v17=>v18/v8=>v18/3:-v19; [ ... ,v17 is equal or less than v18, v8 is equal or less than v18 and flag 3 is true, remove v20 gold from player ]
!!OW&v17=>v18/v8=>v18/3:Rv10/6/v20; [ ... ,v17 is equal or less than v18, v8 is equal or less than v18 and flag 3 is true, remove v20 gold from player ]
!!IF&v18=>v8/v17<v18/3:M^You can't afford to hire Hierophants.^; [ ... v18 is equal or more than v8, v17 is less than v18 and flag 3 is true, display the message ]
!!IF&v8=0/3:M^There are no Hierophants here to recruit.^; [ ... vVar 8 is 0 and flag 3 is true, display the message ]
!!IF&v17=>v18/v8<v18/v8<>0/3:M^Sorry, but your request is impossible. There are too little Hierophants here.^; [ ... ,v17 is equal or more than v18, v8 is less than v18, v8 isn't 0 and flag 3 is true, display the message]
!!VRv8&v17=>v18/v8=>v18/3:-v18; [ ... ,v17 is equal or more than v18, v8 is equal or more than v18 and flag 3 is true, remove v18 from v8]
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 02, 2008 02:13 PM

If using ERM, you must remove the bonus if the creature attacked is the one with the skill.

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DarK_WisH
DarK_WisH


Hired Hero
posted December 05, 2008 01:02 PM

Thank you Hell Wizard

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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 05, 2008 01:17 PM

I am glad I can be of use
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 07, 2008 04:48 PM
Edited by Hell_Wizard at 13:17, 24 Dec 2008.

Are you just quoting Vlaad?

From "..\Data\s\Script46.erm"

Quote:
ZVSE
ERMS_ScriptDate=26.7(July).2006

_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.10.5.945
** Berserker Fly script by Timothy Pulver
** Version 2.2 for WoG 3.58
** Variables used: v295-v296, z940-z941
** Last Updated: July 26, 2006
** Previously Updated: May 1, 2004

--------------------------------------------------------------------------------

!#UN:P46/?v295; [Check if Berserker Fly script is active: v295]
!#VRz940&v295=1:Sz146000;
!#VRz941&v295=1:Sz146001;
!#UN&v295=1:G1/105/0/940; [Set Dragon Fly name (singular) to "Berserker Fly"]
!#UN&v295=1:G1/105/1/941; [Set Dragon Fly name (plural) to "Berserker Flies"]

!#UN&v295=1:P900/?v296; [Check if Stack Experience is enabled: v296]
!#UN&v295=1:P900/1; [Enable Stack Experience]
!#EA105&v295=1:F102/82/?v2; [Check for No Retaliation/next available bonus line: v2]
!#EA105&v295=1/v2>=0:Bv2/1/102/82/1/1/1/1/1/1/1/1/1/1/1; [Give Dragon Flies No Retaliation]
!#EA105&v295=1:F102/98/?v2; [Check for Strike & Return/next available bonus line: v2]
!#EA105&v295=1/v2>=0:Bv2/1/102/98/1/1/1/1/1/1/1/1/1/1/1; [Give Dragon Flies Strike & Return]
!#EA105&v295=1:F99/59/?v2; [Check for Berserk casting/next available bonus line: v2]
!#EA105&v295=1/v2>=0:Bv2/1/99/59/25/25/25/25/25/25/25/25/25/25/25; [Give Dragon Flies Berserk Casting: 25% chance]
!#UN&v295=1:P900/v296; [Restore Stack Experience status: v296]
!#UN&v295=1/v296=0:P906/1; [Disable gaining of Stack Experience from battles if Stack Experience is disabled]

--------------------------------------------------------------------------------

[Start of Battle]
!?BA0&v295=1;
!!UN:P900/1; [Enable Stack Experience]

!?BA50&v295=1;
!!UN:P900/1; [Enable Stack Experience]

--------------------------------------------------------------------------------

[End of Battle]
!?BA1&v295=1;
!!UN:P900/v296; [Restore Stack Experience status]

!?BA51&v295=1;
!!UN:P900/v296; [Restore Stack Experience status]

--------------------------------------------------------------------------------

** End of Script **

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Dragontail
Dragontail

Tavern Dweller
posted December 23, 2008 02:09 PM

How can I program that a hero may not visit an object twice?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 23, 2008 02:47 PM
Edited by Salamandre at 14:53, 23 Dec 2008.

Use a flag. Check flags in ERM help.

Example:

ZVSE

!?OBx/y/l; (coordinates)
!!IF&-106:M^your text when visiting the object^;
!!IF&106:M^You have visited here^;(Text when object was already visited)
!!IF:V106/1;(reset flag)
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 23, 2008 06:25 PM

Here is the full variation of the !?OB trigger. I'm not arguing, I just love making one or another script.

ZVSE
!?OBParameter 1/Parameter 2/Parameter 3; [ Well, Parameter 1 can be used as an object type OR horizontal position of object. Parameter 2 - Sybtype of object (Not-necesarry, depending on the type) OR vertical position of object, if the first parameter is the horizontal position. Parameter 3 is used for level (0 = Surface, 1 = Underground), but ONLY if the first two parameters are the x and y position of the object. ]

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Dragontail
Dragontail

Tavern Dweller
posted December 23, 2008 08:23 PM

Quote:
Use a flag. Check flags in ERM help.

Example:

ZVSE

!?OBx/y/l; (coordinates)
!!IF&-106:M^your text when visiting the object^;
!!IF&106:M^You have visited here^;(Text when object was already visited)
!!IF:V106/1;(reset flag)



Hi,

Ok thanx, but I don not understand it. I'm not so experienced with ERM.
I have the following test code and when the hero visit the object again it should say something like ""You have visited here".
Here is my code:

ZVSE
!?OB42/11/0;

!#VRz1:S^Pikeman's upgrade^; [name in variable z1]
!#OB42/11/0:H1; [name to object via H1]
!!HE-1:N?v100;

!!IF&1000:M^Hello! Welkom to the Pikeman's upgrade workshop^;
!!IF&1000:Q3^Do you really wish the upgrade?^; [Ask if Hero wishes the upgrade]

!!FU1100&3:P;  [If hero wishes to upgrade, call function 1100]

!?FU1100;  [Start upgrade Function]
!!HEv100:C1/0/1/d;

Where and what should I program so that the hero will get a 'no' when he visits again?









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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 23, 2008 09:09 PM
Edited by Salamandre at 21:14, 23 Dec 2008.

ZVSE

!#VRz1:S^Pikeman's upgrade^; [name in variable z1]
!#OB42/11/0:H1; [name to object via H1]

!?OB42/11/0;
!!IF&-100:M^Hello! Welkom to the Pikeman's upgrade workshop^;
!!IF&-100:Q3^Do you really wish the upgrade?^; [Ask if Hero wishes the upgrade]
!!HE-1&-100:N?v100;
!!FU1100&3:P;  [If hero wishes to upgrade, call function 1100]
!?FU1100;  [Start upgrade Function]
!!HEv100&-100:C1/0/1/d;
!!IF&100:M^Go away^;
!!IF:V100/1;


You used flag 1000 and its use is a bit complicated as it has to specify if a human or a computer visit the object. Therefore setting it to false is a bit different in this case. I used instead flag 100.
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Dragontail
Dragontail

Tavern Dweller
posted December 23, 2008 11:42 PM

Quote:
ZVSE

!#VRz1:S^Pikeman's upgrade^; [name in variable z1]
!#OB42/11/0:H1; [name to object via H1]

!?OB42/11/0;
!!IF&-100:M^Hello! Welkom to the Pikeman's upgrade workshop^;
!!IF&-100:Q3^Do you really wish the upgrade?^; [Ask if Hero wishes the upgrade]
!!HE-1&-100:N?v100;
!!FU1100&3:P;  [If hero wishes to upgrade, call function 1100]
!?FU1100;  [Start upgrade Function]
!!HEv100&-100:C1/0/1/d;
!!IF&100:M^Go away^;
!!IF:V100/1;


You used flag 1000 and its use is a bit complicated as it has to specify if a human or a computer visit the object. Therefore setting it to false is a bit different in this case. I used instead flag 100.



Thanx for the code. This really does the job!

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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 24, 2008 01:12 PM

Can someone post a new original idea? I wanna make a WoGify script.
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 27, 2008 11:29 AM

If the map is user - made send it to ianis_vasilev at mail.bg. If it's random, try loading autosave, but I don't think it will help. The problem is not in the ERM scripts, but in what they attempt to make - divide by zero.

PS: This is NOT ERM.
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 29, 2008 07:29 PM
Edited by Hell_Wizard at 20:52, 02 Jan 2009.

Awfull...I had the same bug....just reinstall WoG...
Please Help Me!

I have a problem with a looping function. I need an event (!!IF:D), which offers both box for entering text and two radio boxes (No pictuers). So, I set flag 11 to check if there is text or no. Function 48 is supposed to loop untill the string will be filled at least with one letter. The script is perfect, but when I enter text, the game window freezes. What's wrong?

!#VRv39:S1;
!?FU48;
!!IF&-11:M^[DOES_NOT_MATTER]^;
!!IF&-11:E38/2;
!!VRz1&-11:H11;
!!VRv39&-11:+1;
!#DO48/0/v39/0:P;


Please, I need this code!
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Hell_Wizard
Hell_Wizard


Famous Hero
posted January 07, 2009 08:14 PM

Help! I'm dying! Only the script can help me! Please! Help!
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