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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 412 pages long: 1 50 100 150 200 250 300 ... 318 319 320 321 322 ... 350 400 412 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2016 10:32 PM

Well, this is part of the game complexity and it makes it better. You get water expert, you have mass dispel. Without, single target. But there is also the sphere of permanence which will limit the dispel to only enemy units, so they obviously wanted it this way. Then there are lucid pools, where dispel will be mass too. Then in wog there are also mushroom which add to your water level, and so on.

We can't add new spells but it would be possible to use a key to switch dispel between mass and single target while in battle.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 25, 2016 11:11 PM
Edited by malax83 at 23:16, 25 Dec 2016.

Salamandre said:
Well, this is part of the game complexity and it makes it better. You get water expert, you have mass dispel. Without, single target. But there is also the sphere of permanence which will limit the dispel to only enemy units, so they obviously wanted it this way. Then there are lucid pools, where dispel will be mass too. Then in wog there are also mushroom which add to your water level, and so on.

We can't add new spells but it would be possible to use a key to switch dispel between mass and single target while in battle.


I think i understand the sphere of permanence and his limits but i think it requires a lot of time (it looks so better  . I appreciate your fast answer and i would like to add this key to switch between mass and single target. I m already enjoying fun with MMA, nerfing some spells nerfing some titans,.... and i hope i could add this script (hope it works with MMA) if you help me.

For now i m just trying to open a script. I have all this week to make it happens and all this nigth to find how read erm, We are playing heroes 3 like a board game with figurines and a total army point.

I forgot to ask you if this work in multiplayer ?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2016 11:39 PM

I am not sure wog is compatible with MMA

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szaman
szaman


Known Hero
posted December 26, 2016 01:01 AM

THANKS Salamandre

You are Great!

Everything works like a charm!
I have only one question.
I have prepared my own custom icon for the Hero Specialization what line of code i have to change to install it

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 26, 2016 01:17 AM
Edited by malax83 at 02:30, 26 Dec 2016.

Salamandre said:
I am not sure wog is compatible with MMA


Yes it works thanks to grayface (i checked spells and creature modifications NB: the file is called .pac).

For now i have installed ERA and i ve tried two mods : bad luck and new interface. It works pretty well with json files.

I know where are the erm files in wog, Mods/WoG/data/s,

Can you help me please, Salamandre, to add this new key for switch between mass and single spell ? How will the mana cost change ?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 26, 2016 08:43 AM
Edited by Salamandre at 11:06, 26 Dec 2016.

szaman said:

I have prepared my own custom icon for the Hero Specialization what line of code i have to change to install it


You can't. Or you need to search for that graphic I used (which is standard specialty used in wog), extract the def, extract all frames, replace only that frame, repack all back. I don't know which def is so you have to search.

Also I had a second look at gundula script I gave you and it is possible I made an error, as script was borrowed from one of my maps where hero does same thing, and condition is tied to purple player ONLY. I will look into it this evening and post it back, ok?

malax I have no idea what MMA is, it would be great if people stopped using abbreviations from thin air and think everyone knows them

I will make your dispel but I don't guarantee it will work multiplayer, I have no idea how to code multiplayer.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 26, 2016 09:58 AM
Edited by malax83 at 10:00, 26 Dec 2016.

Salamandre said:

malax I have no idea what MMA is, it would be great if people stopped using abbreviations from thin air and think everyone knows them



I have no idea too...  MMA link


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avatar
avatar


Promising
Supreme Hero
posted December 26, 2016 10:10 AM
Edited by avatar at 10:11, 26 Dec 2016.

malax83 said:
I m already enjoying fun with MMA, nerfing some spells nerfing some...

malax83 said:
Salamandre said:

malax I have no idea what MMA is, it would be great if people stopped using abbreviations from thin air and think everyone knows them



I have no idea too...  MMA link




____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 26, 2016 10:12 AM

MM archive is a tool used to open graphics in might and magic games. It has nothing to do with mods or scripts. Every heroes III mod, expansion or add on graphics can be viewed with MM archive, including Hota.

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szaman
szaman


Known Hero
posted December 26, 2016 02:24 PM

Salamandre said:

...Also I had a second look at gundula script I gave you and it is possible I made an error, as script was borrowed from one of my maps where hero does same thing, and condition is tied to purple player ONLY. I will look into it this evening and post it back, ok?


Ok... but on my side everything is good. No Errors i have created a custom  test map to test your script and everything works.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 26, 2016 03:27 PM
Edited by Salamandre at 18:17, 26 Dec 2016.

It will not work if you attack enemy hero, only neutrals. Script was set for purple player only, will fix it this evening.

Here it is, fixed:

ZVSE


!?PI;
!!HE109:X0/0;
!!UN:G2/109/3/291; [Set Gundula specialty picture]

!?BF&1000;
!!IF:V667/0;
!!VRv8003:C0/0/0;
!!BA:H0/?v8001 H1/?v8002;
!!FU&v8001<>109/v8002<>109:E; exit if not gundula
!!IF:V666/1; set flag 666 to true
!!BA:P?v8003/?v8004/?v8005;
!!OB8003:T?y6;
!!CA8003&y6=98:O?v8006;
!!IF&y6=98/v8006>-1:V667/1; set town if not neutral
!!VRv701:S0;  initialize v701, counter stacks health
!!if&v8002<0:; if no defender
!!DO2315264/0/6/1:P; count monsters
!!en:;
!!if&v8002>-1:; if a defender
!!HEv8001:O?y1;
!!HEv8002:O?y2; get owner
!!OW:Iy1/?y3;
!!OW:Iy2/?y4;
!!DO2315265/21/41/1&y3=0:P;  count health
!!DO2315265/0/20/1&y4=0:P;
!!en:;

; Get total health of defender or neutrals
!?FU2315265;  x1 defender ID
!!BMx16:T?y1 B?y2;
!!FU&y1<0:E;
!!MA:Py1/?y3; get HP per unit
!!VRy2:*y3; get total health
!!VRv701:+y2; add stack's health to total health: v701;

!?FU2315264;
!!BA:M1/x16/?y3/?y4; [If neutrals]
!!FU|y3<0/y4=0:E; [Exit if nothing in slot]
!!MA:Py3/?y5; base HP of the creature
!!VRy6:Sy5*y4; total health for the stack
!!VRv701:+y6; add stack's health to total health: v701;

!?BA1&1000/666;
!!HE109:O?y1;
!!FU&y1<0:E;
!!IF&y1<0:V666/0; reset flag
!!VRv702:Sv701;
!!VRy1:S0 T5;
!!VRv701::1000; for resources
!!VRv702&v702<1:S10;
!!VRv701&v701<1:S1;
!!IF:Q1/6/v702/y1/v701/1^From the fleeing enemy, Gundula manages to get some spoils of war^;
!!OW:R-1/y1/dv701;
!!OW:R-1/6/dv702; give resources and gold
!!IF:V666/0; reset flag
!!if&667:;
!!OW:Rv8006/0/?y1;
!!OW:Rv8006/1/?y2;
!!OW:Rv8006/2/?y3;
!!OW:Rv8006/3/?y4;
!!OW:Rv8006/4/?y5;
!!OW:Rv8006/5/?y6;
!!OW:Rv8006/6/?y7;
!!VRy1::10;  !!VRy2::10;  !!VRy3::10;   !!VRy4::10;    !!VRy5::10;   !!VRy6::10;  !!VRy7::10;
!!VRy1&y1=<0:S1;  !!VRy2&y2=<0:S1;    !!VRy3&y3=<0:S1;   !!VRy4&y4=<0:S1;   !!VRy5&y5=<0:S1;  !!VRy6&y6=<0:S1;   !!VRy7&y7=<0:S1;
!!OW:R-1/0/dy1;  !!OW:R-1/1/dy2;   !!OW:R-1/2/dy3;  !!OW:R-1/3/dy4;   !!OW:R-1/4/dy5;  !!OW:R-1/5/dy6; !!OW:R-1/6/dy7; !!OW:R-1/6/d5000;
!!VRy7:+5000;
!!IF:L^After defeating the town, Gundula gets %Y1 wood, %Y2 mercury, %Y3 ore, %Y4 sulphur, %Y5 crystal, %Y6 gems, %Y7 gold^;
!!IF:V667/0;
!!en:;
!!UN:R2;

!?CM2;
!!HE-1:N?y11; check hero ID
!!FU&y11<>109:E;  Gundula
!!CM:I?y1;
!!FU&y1<>118:E; specialty icon

!!IF:Q1/-1/-1/4^{~Yellow}Specialty: PILLAGE{~}:

Gets resources after victorious battles.

After defeating a town (not neutral), gets {~Cyan}5000 gold and 10%{~} of that player resources.^;
!!CM:R0;

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szaman
szaman


Known Hero
posted December 28, 2016 01:36 AM

Thanks again Salamandre i very appreciated your work.




Salamandre Is there a way to make a new spell via ERM? or at least replace a existing one?

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted December 28, 2016 09:57 AM

Can someone explain me where to find the secondary skill pictures and how to edit them? Or point me to a tutorial.
For explaination, if i use !!IF:Q2/20/53/1^{water} if gives me the expert water magic picure and the skill name below the picture. I want to get rid of the name so that i just get the picture.
So my idea was to open the H3bitmap.lod with MM Archive extract the picture and delete the text below and use only the picture. Or are the already seperated somewhere? Is this the right way to do this? Because i cant find the pictures in the .lod file

Thanks

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2016 10:07 AM

This is possible only when the definition is editable by erm or in text files. In your case, if you open the txt file which holds magic schools names, then leave empty where water magic is, there will be no text when IF:Q. But I don't advice it.

By erm you can edit artifacts so there is no text. First you rename that artifact and leave empty, then show it, will be text empty. This is much easier.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 28, 2016 12:02 PM

hello salamandre

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XEricSin
XEricSin


Famous Hero
posted December 28, 2016 02:14 PM

WOG options

I know there is a wog setup txt storing the descriptions of options.
And ers can be made to add custom options.

But can I delete some of the WOG options?

For example, I want to keep only the hardcoded section and the ban spell section. The other options should be hidden, both the checkbox and the description.

Thank you.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2016 03:24 PM

Look at wog revised content. There is a txt files where we replaced some of the wog options. Do same, but instead of replace, delete the ones you don't want.

malax83 said:
hello salamandre


Hi, I didn't forget you, just have no time today. I will try tomorrow, don't stress.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 28, 2016 05:09 PM

Salamandre said:
Look at wog revised content. There is a txt files where we replaced some of the wog options. Do same, but instead of replace, delete the ones you don't want.

malax83 said:
hello salamandre


Hi, I didn't forget you, just have no time today. I will try tomorrow, don't stress.


Thanks. My party starts tomorrow, i  hoped for this so much.


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hi2moony
hi2moony

Tavern Dweller
posted December 29, 2016 03:02 AM

hi2moony said:
I know this out of blue but anyone can show me where I can find peole to play H3 with me, and how to do. I've played it almost 10 years but just AI, when I started playing it, no one around me bother to play it any more.


I think I should try one more time before give up. I feel like I'm talking with my knee

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2016 05:33 PM

szaman said:

Salamandre Is there a way to make a new spell via ERM? or at least replace a existing one?



New  spell, no. Replace yes, check this mod where I created new universal summon spell and replaced fire elemental with.

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