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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 17, 2023 11:58 AM |
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@Sal
I succeeded:
?OB164/64/1; [legion Crystal Dragons]
!!UN 17/169/1; [To delete rock for AI gets hero]
I don't get it why? I copied Remote Mountain II's script worked well, but I tried to test a map, if 3.9.5 version doesn't work.. AI crashed again.. Then I asked script, now I succeeded.. Later on I test Remote Mountain II again, if it works yet, so I can't get it why.. Where from script? Vlaad's map every I played.. Later on I find in ERM help.. If I remember right..
No important! Thanks..
EDIT
I think resurrection needed ERA.. You say animation needed.. Ok when Antichrist can cast a Implosion, Armageddon, etc Not resurrection?! Ok no worries.. B plan is done! Map becomes very well.. When opening game is Middletown (RoE) by 3DO.. Winner becomes walkthrough and game moves to another variation of the map.. I think players like it now or they don't know anything.. Played only one map, you know Phoenix4ever team..
Thanks again!
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Fight MWMs - stand teach
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bloodsucker

 
     
Legendary Hero
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posted October 17, 2023 12:43 PM |
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The Antichirst doesn't cast Implosion INSTEAD of attacking, he casts it before or after attack, the animation you use is the one used in the attack itself.
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 17, 2023 12:55 PM |
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I know, buddy.. Sal's script, even if you find in ERM help.. But resurrection isn't listed, so I think ERA.. I've B plan.. I don't miss a resurrection 
But thanks
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Fight MWMs - stand teach
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 17, 2023 12:57 PM |
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True you said.. Now I realized!
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Fight MWMs - stand teach
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bloodsucker

 
     
Legendary Hero
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posted October 17, 2023 03:02 PM |
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How about giving resurrection to the Pit Fiends, instead of summon demons? Then you would have an animation.
Or make the AC summon cloned AAs (like 40% at level 10) and the clones cast the resurrection?
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 17, 2023 03:55 PM |
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Interesting! The Immortal Battle has 40 att/def, 75dmg, 500hp, 18speed also AI fight and value Antichrist.. You are Castle.. I know stats are strong rather I wanted to see what the game is running.. Summon? I think this thing with.. Ok thanks
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Fight MWMs - stand teach
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 24, 2023 02:43 PM |
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Ok I wrote !#UN:P3/0; [commanders are disabled due to zero value], but I got a message "you have no commander. Do you want to hire one?" I tried to disabled I#UN:P6/0; but it doesn't help.. If you don't know how.. So only unselect all scripts, and my script works well.. Ok is wrong !#UN:P3/0; ?? or what I must to add on script?! Thanks
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Fight MWMs - stand teach
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 24, 2023 03:01 PM |
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Zero value doesn't mean they are disabled. Its what ERM help says to do that disables them.
!#UN:P6/1; [Heroes don't start with Commanders]
!#UN:P3/1; [Disable Commanders]
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted October 24, 2023 03:26 PM |
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I always have problem with ghosts and commanders.. And I checked on script again, when it copied from another my map.. I found and removed two extra old scripts.. Thus I forgot to test 1 value.. It caused I'm confusing with scripts.. Ok thanks Sal! Today I send to maps4heroes.. Only I add on rocks to sand and some to water, and soon map is done..
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Fight MWMs - stand teach
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bloodsucker

 
     
Legendary Hero
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posted October 26, 2023 02:55 PM |
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Is there a way to use !!HE: D; to call for a Skeleton Transformer?
I don't really get what it is for...
P.S. My idea was to make a specialty out of it.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 26, 2023 03:21 PM |
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So far, HE:D only calls for upgrade box, works like a hillfort.
What you ask could be done in hero screen, by right clicking on specialty (or a new button) then call for skeleton transformer screen. As that is not in my league, you should ask in russian forums. But frankly, a specialty which loses interest once you got town portal is meh, unless the map is role playing driven, no necro town etc.
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bloodsucker

 
     
Legendary Hero
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posted October 26, 2023 04:11 PM |
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I don't wanted to be very powerful. It's just that I miss the external Skeleton Transformer from HotA...
Didn't you wrote something like that for a mod? The mod isn't yours but there was a thankful note saying you wrote it... But I don't recall the name of the mod. It's from Artu.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 26, 2023 04:32 PM |
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If I remember well, it was a simple upgrade of all horses into nightmares or something like that.
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bloodsucker

 
     
Legendary Hero
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posted October 27, 2023 08:41 AM |
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@Salamandre I wanted to turn the Rockfeller from Adventure Pillars option to make a specialty out of it (doubling the effects of the Brute) but I don't even begin to understand what you're doing.
All I read about it is display messages and play sounds, when I thought it would be about a dozen lines, getting the value of the creature, multiplying for their number and then dividing by two. But I guess it's not what you did...
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 27, 2023 09:42 AM |
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Pillars was a mod for random maps, so the total HP was divided only by two, as on randoms you will not find 7x600 mobs, for a custom map you may have to divide it by much more, to avoid overflow.
From what I see, the script is this:
!?BA0&1000; Rockfeller bonus
!!BA:H0/?y1;
!!BA:H1/?y2;
!!IF:Wy1;
!!SN&w126>0:W^R99Health^/0;
!!DO45696538/0/6/1&w126>0/y2<0:P;
; Get total health of neutrals
!?FU45696538;
!!SN:W^R99Health^/?y10;
!!BA:M1/x16/?y3/?y4; [If neutrals]
!!FU|y3<0/y4=0:E; [Exit if nothing in slot]
!!MA:Py3/?y5; base HP of the creature
!!VRy6:Sy5*y4; total health for the stack
!!VRy10:+y6; add stack's health to total health: y10;
!!SN:W^R99Health^/y10;
!?BA1&1000;
;Rockfeller
!!HE-1:O?v1;
!!FU&v1<0:E;
!!IF:W-1;
!!FU&w126<1:E;
!!SN:W^R99Health^/?y1;
!!FU&y1<1:E; exit if AI hero
!!VRy1::2; adjust spoils
!!HE-1:B0/?z1;
!!IF:Q1/6/y1/1^Rockfeller bonus: %Z1 managed to pick up %Y1 gold before the monsters could flee^;
!!OW:R-1/6/dy1;
!!UN:R2;
I think is better to redo the script from scratch, by using this pattern, as there are pillars references in. Just put as condition your hero ID and give it a try.
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bloodsucker

 
     
Legendary Hero
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posted October 27, 2023 12:50 PM |
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I guess you wrote the example without looking in the mod. What you used there was not the HP of the creature but his cost... Can I use MA:C just like that or do I need to specify the resource?
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 27, 2023 05:21 PM |
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I pasted the script from Pillars, my memory is not that exceptional. It uses the HP of creatures then divides it by two to get gold from.
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bloodsucker

 
     
Legendary Hero
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posted October 28, 2023 12:12 AM |
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Salamandre said: I pasted the script from Pillars, my memory is not that exceptional. It uses the HP of creatures then divides it by two to get gold from.
I know what is different from Brute. It doesn't count the HP of the creatures from the Karmic Battles. I knew it was less then half the total experience but was guessing completely wrong. If it was the cost it would be way, way more. My bad.
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bloodsucker

 
     
Legendary Hero
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posted November 01, 2023 07:47 AM |
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I'm sorry, it has been a while since I try to code and I'm rusty...
Is it too much too ask for a routine for an object that asks for money in exchange for one primary skill bonus a day, for a week?
When I had the idea I thought there was a blessing for it but its not the case. Indications of a working mod where that is done would be ok too.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted November 01, 2023 11:07 AM |
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What that means "a day, for a week". Unclear request
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