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Thread: ERM help and discussion [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 (66) 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 ] |
Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 02, 2010 11:06 PM |
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quote: I want to use the Santa Gremlins and I don't want them to be casting ice bolt all the time...
ZVSE
!?BG0;
!!BG:N?v5;
!!BMv5:T?v6;
!!FU&v6<>173:E;
!!BMv5:T29;
!?BG1;
!!BMv5:T173;
I tried to add shooting but they do not have projectile linked, so it comes "missing file". This script will make them only melee fight, without casting spells. However they will not move until you kill the gremlin guards blocking them.
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WOG MAPS
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Hero_Of_Light

  
    
Promising
Supreme Hero
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posted August 04, 2010 10:57 AM |
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quote:
ZVSE
!?BG0;
!!BG:N?v5;
!!BMv5:T?v6;
!!FU&v6<>173:E;
!!BMv5:T29;
!?BG1;
!!BMv5:T173;
quote:
I copied it on script 67 (which I use for modding) and the system went kaboom! I don't know why, but it crashed.
quote:
I tried to add shooting but they do not have projectile linked, so it comes "missing file". This script will make them only melee fight, without casting spells. However they will not move until you kill the gremlin guards blocking them.
I actually had a solution about that: I was going to make them flier units and make them attack and return. So he would fly off, attack and then return back to his guards where it is safe... It would be kewl but since its not working for me, you could try it If you like.
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Not idly do the leaves of Lorien fall.
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Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 04, 2010 11:55 AM |
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Anyway, the script is not complete, you have to add same checks from BG0 in BG1 too (BG+BM+FU), so v5 is only for santas. In case you paste it in a huge script.
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WOG MAPS
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Darkrider

 
Tavern Dweller
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posted August 07, 2010 07:21 PM |
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Freeze bug
Hi.
Recently I have installed WoG, and everything was perfect, until the game crashed. It was at the end of turn. Just freeze. I tried to load game and change my turns and actually it helped. But I had to load about 9 turns back and it really made me mad. And about month later in game it happened again.
I have version 3.58f, windows XP and I installed it on Heroes 3 complete. If you have any idea, what could help this freeze bug, I will appretiate it.
Thanks
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LizardWarrior

  
    
Promising
Supreme Hero
HC's avatar uploader
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posted August 08, 2010 02:38 PM |
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What ID have werewolf and dracolich?My erm scripter is ancient or there isn't a scripter for wog 3.58?Hell steed,dracolich and werewolf's ID isn't typed.
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Romanian_town-my heroes III town,ready for download
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OxFEA

  
   
Promising
Famous Hero
feanor on DF2.ru
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posted August 09, 2010 12:50 AM |
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194 - werewolf
195 - hell steed
196 - dracolich
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LizardWarrior

  
    
Promising
Supreme Hero
HC's avatar uploader
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posted August 09, 2010 02:01 AM |
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I resolved the problem with ID,but thanks anyway,just simple math.The last commander is 191 and in map editor dracolich is the last(and I have Black Phantom's buildings patch),so it is 196.
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Romanian_town-my heroes III town,ready for download
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ShinRA

 
Tavern Dweller
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posted August 13, 2010 03:59 AM |
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Is there anyway to change a hero's specialization through ERM? I want to Astral and Rissa's specialization. I checked erm_help document but there isn't any data about hero specialization's ID. Any help is appreciated
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LizardWarrior

  
    
Promising
Supreme Hero
HC's avatar uploader
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posted August 15, 2010 03:59 AM |
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How I can change town line-uup without replace defs,I want like fortress lvl 2 to be lvl 3,lvl 1 to be lvl 2 and lvl 3 to be lvl 1.I seen this can be at Acid Cave's Grove Town.In maps I can use this script:
ZVSE
!?PI; [Start of game, post-instruction trigger]
[Set NecropolisTown 4 Troops]
!!UN:T4/0/0/56 T4/0/1/57;
!!UN:T4/1/0/59 T4/1/1/141;
!!UN:T4/2/0/61 T4/2/1/159;
!!UN:T4/3/0/178 T4/3/1/178;
!!UN:T4/4/0/62 T4/4/1/63;
!!UN:T4/5/0/172;
!!UN:T4/6/0/154 T4/6/1/196;
And I'm don't sure if it can be used for town's line-up changing in all maps.
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Romanian_town-my heroes III town,ready for download
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harkon

 
Tavern Dweller
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posted August 24, 2010 05:01 PM |
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Greetings,
could anyone show me a script of how to add an Orc commander to a hero that is at 121,90,1.
Thank you in advance.
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Vlaad

     
     
Admirable
Legendary Hero
ghost of the past
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posted August 24, 2010 06:16 PM |
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Edited by Vlaad at 00:30, 25 Aug 2010.
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Anyone managed to actually write something on the papyrus? I know I have to get a quest first to be able to open the log, but other than that I haven't made much progress. The post visit didn't help either.
It can be mimicked easily, but I have a feeling I'm missing something obvious. Perhaps the text must not be too long?
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Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 24, 2010 07:16 PM |
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I managed it 95 times in 300 Spartans, no text limit apparently:
!#VRz502:S^This is my first quest^;
!?LE0/0/0; **event at
!!QW:A#1/#2/#3/502; **give quest
For example:
A1/29/-1/502; **
Quest number 1 for Gem (29), current color (-1), text stored in z502.
To remove:
!?LE1/1/1;
!!QW:A1/29/-1/-1;
Quest number 1, bla bla bla, is removed (-1)
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Vlaad

     
     
Admirable
Legendary Hero
ghost of the past
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posted August 24, 2010 11:27 PM |
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Edited by Vlaad at 12:56, 25 Aug 2010.
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Thank you. My bad, I haven't read the help file carefully - it says this works as the additional log in the hero window, not in the papyrus on the adventure map.
In order to brush off bad karma I must answer the previous 3 questions.
quote: Is there anyway to change a hero's specialization through ERM? I want to Astral and Rissa's specialization. I checked erm_help document but there isn't any data about hero specialization's ID. Any help is appreciated
Hypnotize - 60
Mercury - 1
ZVSE
!#HEyour hero:X3/60;
!#HEyour hero:X2/1;
quote: How I can change town line-uup without replace defs,I want like fortress lvl 2 to be lvl 3,lvl 1 to be lvl 2 and lvl 3 to be lvl 1.I seen this can be at Acid Cave's Grove Town.In maps I can use this script:
ZVSE
!?PI; [Start of game, post-instruction trigger]
[Set NecropolisTown 4 Troops]
!!UN:T4/0/0/56 T4/0/1/57;
!!UN:T4/1/0/59 T4/1/1/141;
!!UN:T4/2/0/61 T4/2/1/159;
!!UN:T4/3/0/178 T4/3/1/178;
!!UN:T4/4/0/62 T4/4/1/63;
!!UN:T4/5/0/172;
!!UN:T4/6/0/154 T4/6/1/196;
And I'm don't sure if it can be used for town's line-up changing in all maps.
It should work, just check the format list to get the right numbers for Fortress creatures. For starters, Fortress is T7, not T4.
In order to apply such a script to any map you want to wogify, you'd have to create a separate custom script. See the Grove files you downloaded or check my Halflings and New Witches scripts.quote: Greetings,
could anyone show me a script of how to add an Orc commander to a hero that is at 121,90,1.
Thank you in advance.
!#UN:P3/0; commanders are enabled
!#UN:P6/0; start with commanders
!!HE121/90/1:N?v100; check the ID of the hero at 121/90/1
!!COv100:T6; set his commander to Ogre Leader
(you'll need a trigger there though)
EDIT: Wait, are you the guy who wanted to edit the Empire map? Tsk, tsk.
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harkon

 
Tavern Dweller
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posted August 25, 2010 12:07 PM |
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Thank you, Vlaad. How did you know about my intentions to edit the Empire map?
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Vlaad

     
     
Admirable
Legendary Hero
ghost of the past
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posted August 25, 2010 12:42 PM |
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quote: Thank you, Vlaad. How did you know about my intentions to edit the Empire map? 
I have too much free time.
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Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 25, 2010 12:50 PM |
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Why is everyone so obsessed about commanders in Empire? The chinese ever slaughtered it to death by introducing Commanders and level 8 creatures. It is no more a good map, but an heresy
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OxFEA

  
   
Promising
Famous Hero
feanor on DF2.ru
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posted August 26, 2010 11:31 AM |
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!!UN:C6918840/4/?y1;
!!VRy1:+60;
!!UN:Cy1/1/1;
Enable showing FPS instead of chat text.
!!UN:C6918840/4/?y1;
!!VRy1:+60;
!!UN:Cy1/1/0;
Disable it (:
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Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 26, 2010 12:57 PM |
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OxFea, you may know if UN:C could be useful for breaking castle gate and walls on script?
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OxFEA

  
   
Promising
Famous Hero
feanor on DF2.ru
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posted August 26, 2010 02:35 PM |
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Maybe. But I don't know how (:
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Salamandre 

    
      
Honorable
Undefeatable Hero
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posted August 26, 2010 02:36 PM |
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So what's for removing the catapult if you can't break then walls??
(kidding)
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