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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 ... 64 65 66 67 68 ... 100 150 200 250 300 350 400 407 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2010 05:06 AM
Edited by Salamandre at 05:07, 03 Aug 2010.

Quote:
I want to use the Santa Gremlins and I don't want them to be casting ice bolt all the time...


ZVSE

!?BG0;
!!BG:N?v5;
!!BMv5:T?v6;
!!FU&v6<>173:E;
!!BMv5:T29;
!?BG1;
!!BMv5:T173;

I tried to add shooting but they do not have projectile linked, so it comes "missing file". This script will make them only melee fight, without casting spells. However they will not move until you kill the gremlin guards blocking them.

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Era II mods and utilities

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted August 04, 2010 04:57 PM

Quote:


ZVSE

!?BG0;
!!BG:N?v5;
!!BMv5:T?v6;
!!FU&v6<>173:E;
!!BMv5:T29;
!?BG1;
!!BMv5:T173;
Quote:


I copied it on script 67 (which I use for modding) and the system went kaboom! I don't know why, but it crashed.

Quote:

I tried to add shooting but they do not have projectile linked, so it comes "missing file". This script will make them only melee fight, without casting spells. However they will not move until you kill the gremlin guards blocking them.



I actually had a solution about that: I was going to make them flier units and make them attack and return. So he would fly off, attack and then return back to his guards where it is safe... It would be kewl but since its not working for me, you could try it If you like.
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Not idly do the leaves of Lorien fall.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 04, 2010 05:55 PM
Edited by Salamandre at 17:56, 04 Aug 2010.

Anyway, the script is not complete, you have to add same checks from BG0 in BG1 too (BG+BM+FU), so v5 is only for santas. In case you paste it in a huge script.
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Era II mods and utilities

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Darkrider
Darkrider

Tavern Dweller
posted August 08, 2010 01:21 AM

Freeze bug

Hi.
Recently I have installed WoG, and everything was perfect, until the game crashed. It was at the end of turn. Just freeze. I tried to load game and change my turns and actually it helped. But I had to load about 9 turns back and it really made me mad. And about month later in game it happened again.

I have version 3.58f, windows XP and I installed it on Heroes 3 complete. If you have any idea, what could help this freeze bug, I will appretiate it.

Thanks
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 08, 2010 08:38 PM

What ID have werewolf and dracolich?My erm scripter is ancient or there isn't a scripter for  wog 3.58?Hell steed,dracolich and werewolf's ID isn't typed.
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted August 09, 2010 06:50 AM

194 - werewolf
195 - hell steed
196 - dracolich


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 09, 2010 08:01 AM

I resolved the problem with ID,but thanks anyway,just simple math.The last commander is 191 and in map editor dracolich is the last(and I have Black Phantom's buildings patch),so it is 196.
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ShinRA
ShinRA

Tavern Dweller
posted August 13, 2010 09:59 AM

Is there anyway to change a hero's specialization through ERM? I want to Astral and Rissa's specialization. I checked erm_help document but there isn't any data about hero specialization's ID. Any help is appreciated

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 15, 2010 09:59 AM

How I can change town line-uup without replace defs,I want like fortress lvl 2 to be lvl 3,lvl 1 to be lvl 2 and lvl 3 to be lvl 1.I seen this can be at Acid Cave's Grove Town.In maps I can use this script:
ZVSE

!?PI; [Start of game, post-instruction trigger]
[Set NecropolisTown 4 Troops]
!!UN:T4/0/0/56 T4/0/1/57;
!!UN:T4/1/0/59 T4/1/1/141;
!!UN:T4/2/0/61 T4/2/1/159;
!!UN:T4/3/0/178 T4/3/1/178;
!!UN:T4/4/0/62 T4/4/1/63;
!!UN:T4/5/0/172;
!!UN:T4/6/0/154 T4/6/1/196;

And I'm don't sure if it can be used for town's line-up changing in all maps.

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harkon
harkon

Tavern Dweller
posted August 24, 2010 11:01 PM

Greetings,

could anyone show me a script of how to add an Orc commander to a hero that is at 121,90,1.

Thank you in advance.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 25, 2010 12:16 AM
Edited by Vlaad at 06:30, 25 Aug 2010.

Anyone managed to actually write something on the papyrus? I know I have to get a quest first to be able to open the log, but other than that I haven't made much progress. The post visit didn't help either.

It can be mimicked easily, but I have a feeling I'm missing something obvious. Perhaps the text must not be too long?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 25, 2010 01:16 AM
Edited by Salamandre at 01:34, 25 Aug 2010.

I managed it 95 times in 300 Spartans, no text limit apparently:

!#VRz502:S^This is my first quest^;
!?LE0/0/0; **event at
!!QW:A#1/#2/#3/502; **give quest


For example:

A1/29/-1/502; **

Quest number 1 for Gem (29), current color (-1), text stored in z502.

To remove:
!?LE1/1/1;
!!QW:A1/29/-1/-1;

Quest number 1, bla bla bla, is removed (-1)


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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 25, 2010 05:27 AM
Edited by Vlaad at 18:56, 25 Aug 2010.

Thank you. My bad, I haven't read the help file carefully - it says this works as the additional log in the hero window, not in the papyrus on the adventure map.

In order to brush off bad karma I must answer the previous 3 questions.

Quote:
Is there anyway to change a hero's specialization through ERM? I want to Astral and Rissa's specialization. I checked erm_help document but there isn't any data about hero specialization's ID. Any help is appreciated
Hypnotize - 60
Mercury - 1

ZVSE
!#HEyour hero:X3/60;
!#HEyour hero:X2/1;

Quote:
How I can change town line-uup without replace defs,I want like fortress lvl 2 to be lvl 3,lvl 1 to be lvl 2 and lvl 3 to be lvl 1.I seen this can be at Acid Cave's Grove Town.In maps I can use this script:
ZVSE

!?PI; [Start of game, post-instruction trigger]
[Set NecropolisTown 4 Troops]
!!UN:T4/0/0/56 T4/0/1/57;
!!UN:T4/1/0/59 T4/1/1/141;
!!UN:T4/2/0/61 T4/2/1/159;
!!UN:T4/3/0/178 T4/3/1/178;
!!UN:T4/4/0/62 T4/4/1/63;
!!UN:T4/5/0/172;
!!UN:T4/6/0/154 T4/6/1/196;

And I'm don't sure if it can be used for town's line-up changing in all maps.

It should work, just check the format list to get the right numbers for Fortress creatures. For starters, Fortress is T7, not T4.

In order to apply such a script to any map you want to wogify, you'd have to create a separate custom script. See the Grove files you downloaded or check my Halflings and New Witches scripts.
Quote:
Greetings,

could anyone show me a script of how to add an Orc commander to a hero that is at 121,90,1.

Thank you in advance.

!#UN:P3/0; commanders are enabled
!#UN:P6/0; start with commanders
!!HE121/90/1:N?v100; check the ID of the hero at 121/90/1
!!COv100:T6; set his commander to Ogre Leader
(you'll need a trigger there though)

EDIT: Wait, are you the guy who wanted to edit the Empire map? Tsk, tsk.


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harkon
harkon

Tavern Dweller
posted August 25, 2010 06:07 PM

Thank you, Vlaad. How did you know about my intentions to edit the Empire map?
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 25, 2010 06:42 PM

Quote:
Thank you, Vlaad. How did you know about my intentions to edit the Empire map?
I have too much free time.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 25, 2010 06:50 PM

Why is everyone so obsessed about commanders in Empire? The chinese ever slaughtered it to death by introducing Commanders and level 8 creatures. It is no more a good map, but an heresy

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted August 26, 2010 05:31 PM

!!UN:C6918840/4/?y1;
!!VRy1:+60;
!!UN:Cy1/1/1;

Enable showing FPS instead of chat text.

!!UN:C6918840/4/?y1;
!!VRy1:+60;
!!UN:Cy1/1/0;

Disable it (:

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2010 06:57 PM

OxFea, you may know if UN:C could be useful for breaking castle gate and walls on script?

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted August 26, 2010 08:35 PM

Maybe. But I don't know how (:

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2010 08:36 PM

So what's for removing the catapult if you can't break then walls??
(kidding)

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