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Heroes Community > Tournament of Honor > Thread: JVC about H5
Thread: JVC about H5 This thread is 4 pages long: 1 2 3 4 · NEXT»
maximus
maximus


Famous Hero
Bronzed God
posted May 19, 2003 08:54 PM

JVC about H5

hi, what does every1 think of the info the came out of E3 and is posted at celestial heavens site ?

Makes interesting reading.

But what does the H4 community make of it ?
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted May 20, 2003 04:20 AM

Well its interesting to see Jan Van Caneghem talk about homm4, it looks like he really did not like it.  And in reality, he was farthest from that project compared to homm1-3.  Its also cool to see that his wife had so much to do with the game.

Looks like homm5 will be a lot more tactical, and I have a feeling, if there is no 3DoH's involved in making the final decisions/pressures, this game may bind homm4 and homm3 players together.

Homm5 ToH will be there, and it would be cool to see all the homm3 and homm4 vet icons carry over.

JVC: 'I feel like I owe it to the fans, to bring back Heroes the way it was, as opposed to what it kind of evolved into'  -This is good to hear.

Looks like 6 town types have been confirmed, so similar to homm3. Mention of 'Titans & Giants' also can mean that the 'creature upgrade' method of homm3 is there too.

And of course, for homm5 there will be no heroes active on the battlefield like in homm4.
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AzureDragonTM
AzureDragonTM


Known Hero
posted May 20, 2003 05:11 AM

Yeah, they will be lazy again . They will be there like just casting and the little guys will do all the work for them. I don't like this ideea at all. Of course they can improve many things from H4 (especially with the transfer thing) but I think it's crap to take out the heroes out of the battlefield.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted May 20, 2003 08:38 AM

heroes off battlefield

hmm..i dunno.
its like inventing the 'round wheel', when all used 'square wheels'..and then, changing back to 'square wheel'..
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PaperHero
PaperHero

Tavern Dweller
posted May 20, 2003 05:26 PM
Edited By: PaperHero on 20 May 2003

I think H4 is a big improvement over H3, at least for playing another human. For playing against only the computer H4 is a piece of junk, and the reason for this is the poor AI. I think the reason for going back to the H1-H3 format is that there is a much bigger market for them. I believe the number of players that play other humans is very small compared to the ones that play only the computer.
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mike11
mike11


Adventuring Hero
posted May 20, 2003 06:38 PM
Edited By: mike11 on 20 May 2003

Quote:
I think H4 is a big improvement over H3, at least for playing another human. For playing against only the computer H4 is a piece of junk, and the reason for this is the poor AI. I think the reason for going back to the H1-H3 format is that there is a much bigger market for them. I believe the number of players that play other humans is very small compared to the ones that play only the computer.


I wonder if that is true?  I get the feeling that multiplayer is the way of the future so any steps back would be bad.  H4 has vast improvements over H3 but some problems too.  I like heroes on battlefield, but some tweaks would be nice.

I just lost a game against camoes that I thought was an example of needed improvements.  I lost fair and square because I didn't have dispell/cancel (got unlucky with spell and magic items), but unlimited immo on a stong barb is something that needs to be fixed.  I was left with just my combat hero, 6 blackies and some efreets, to camoes just one barb, at end of battle.  I may have played stupid, but seems like I should have won that fight.  I didn't because he had enough immo to survive the fight, way more than I did.  Again, this is not a knock against camoes.  I could have had more immo on me too, but $1k is just to cheap for a strong hero.

I get the feeling that there is balance problems with the different alignmenst as well.  Death/Necro/Vamps is an obvious problem, but the fact that ppl tend to not want life, order or barbs on certain maps is lame too.
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Wez - WoW Darkspear 60 UD Priest - Herb/Alch
Timezone = PST ( EST -3, GMT -8 )
Wez - WoW Archimonde 60 Human Priest
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Mike11 - HOMMIV TOH Legionaire

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted May 20, 2003 07:14 PM

As JVC/Gus Smedstadt said in the interviews, the rush to finish the game in time they made some quick decisions, like the immortality potions, which they regret doing now.  So it tells you something about imo potions.  

The way you guys set up all these rules for clan wars etc... If there was only one rule I would implement, it would be a no immo potion rule.


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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted May 20, 2003 07:16 PM

Quote:
I think the reason for going back to the H1-H3 format is that there is a much bigger market for them. I believe the number of players that play other humans is very small compared to the ones that play only the computer.


Very true, in fact the multiplayer community is approximately 5% of all those that purchase the game.  In essence, for every person that buys homm, only one person actually makes the effort to play it online.

Reason? Many, but one that could be helped on is 3D0 promoting its multiplayer aspects, in way of servers, eg. Battle.net and advertising it as a multi-net based game.  But that wont be happening.....
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted May 20, 2003 07:42 PM

no immo potion?

then NO dispel,cancel,steal enchant on heroes too!

see how it goes?cant remove a tile so easy, without building falling
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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted May 21, 2003 12:23 AM

Quote:
then NO dispel,cancel,steal enchant on heroes too!

see how it goes?cant remove a tile so easy, without building falling


you obviously dont know what u talking about...every real h3 veteran knows h4 is unbalanced.
You did play H3? the only thing unbalancing the game was necro, but them you can easy take out if you want.
(and still got enuf towns left, if you take out all unbalancing h4 stuff you got no game anymore lol...)

It isnt the first time that i see the programmers admitting h4 is the worst part of the homm series, at least they dont hide it lol.
Got big hope now H5 will be playable again.

BTW that women rocks, i want her  

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted May 21, 2003 12:30 PM

Quote:


I just lost a game against camoes that I thought was an example of needed improvements. I lost fair and square because I didn't have dispell/cancel (got unlucky with spell and magic items), but unlimited immo on a stong barb is something that needs to be fixed. I was left with just my combat hero, 6 blackies and some efreets, to camoes just one barb, at end of battle
 


In my very begining of H4, i had the cult of barbs heroes, which seemed to me to an unstoppable war machine , especially because of immo potions. But time passed , and I realised that , in case you played a map where barb became quite strong, and you could gather 6 blackies , tha means not a very short map, the barb single handed has no chance, because, meantime, you had time to develop some other strong heroes (even they where not combat ones), comparable to opponent's barb level which could help those creatures (BD) to take him out easily, with or without dispel (just think about barb morale after first fall) . So no single barb could stand an entire army, maybe  this opinion is not shared , but it's mine and it's coming from playing exp.


Quote:

you obviously dont know what u talking about...every real h3 veteran knows h4 is unbalanced.
You did play H3? the only thing unbalancing the game was necro, but them you can easy take out if you want.
(and still got enuf towns left, if you take out all unbalancing h4 stuff you got no game anymore lol...)
 


andi , you are a h3 veteran , i played heroes from h1 release and i might say  it's possible that we both to have a comparable number of games played. I loved h3, as well as i did with h2, but h4 it 's a step forward, a great one.

Maybe the manner it has been released (bad presentation, no manual, lack of multiplayer), and internal fights from 3do, put the game into the shadow and gave it a grey aura,  but it has great resources and the amount of luck which could decide the winner of the game is reduced  . It's not a perfect game, I must admit, nothing it's perfect when human imagination interferes and new ideas, better ones, are coming all the time, but it's a major impovement concerning gameplay and strategy, more colorful.

That's why I personally hope that H5 will be better than H4, i'm not stuck with it , but open to any news could bring
benefits to the current version. I think that 3do must listen to all veterans opinions, and takes the best things from each version and gather them into a new release along with a lot of really NEW things.

I don't want to sound like a lesson, more like an advice
Do not jump to a radical conclusion unless you tasted .
The smell might drive you in a wrong direction.


have a nice day




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Thunder
Thunder


Responsible
Famous Hero
posted May 21, 2003 12:40 PM

Andi is talking like he had even played H4! Which in fact he hasn't, whereas his opinion doesn't mean squit.

I have no doubt that Heroes 4 has more strategic depth than H3 ever had.

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haile73
haile73


Promising
Famous Hero
posted May 21, 2003 12:53 PM

which explains why the library is full of h4 strategy threads

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted May 21, 2003 01:07 PM

Quote:
which explains why the library is full of h4 strategy threads


oohhh, no no , not again, not again !!!
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haile73
haile73


Promising
Famous Hero
posted May 21, 2003 01:12 PM

esp. for the teacher :D



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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted May 21, 2003 01:14 PM

omg , i didn't imagine that something could be worse....
but i was totally WRONG

Worse and bigger
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AzureDragontm
AzureDragontm


Known Hero
posted May 21, 2003 01:16 PM

hey ...the Teacher and Haile...I would never thought something like this
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haile73
haile73


Promising
Famous Hero
posted May 21, 2003 01:43 PM

Quote:
I would never thought something like this

and I have very proud of you

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Tc_Fear
Tc_Fear


Famous Hero
posted May 21, 2003 02:44 PM

Quote:
you obviously dont know what u talking about...every real h3 veteran knows h4 is unbalanced.
You did play H3? the only thing unbalancing the game was necro, but them you can easy take out if you want.
(and still got enuf towns left, if you take out all unbalancing h4 stuff you got no game anymore lol...)


necro in h3 ,same in H4  
all unbalance thing is in maps.
anyway I miss H3.creatures in battle.
hope H5 ll be a cosmic one

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mike11
mike11


Adventuring Hero
posted May 21, 2003 03:33 PM
Edited By: mike11 on 21 May 2003

Teacher
"In my very begining of H4, i had the cult of barbs heroes, which seemed to me to an unstoppable war machine , especially because of immo potions. But time passed , and I realised that , in case you played a map where barb became quite strong, and you could gather 6 blackies , tha means not a very short map, the barb single handed has no chance, because, meantime, you had time to develop some other strong heroes (even they where not combat ones), comparable to opponent's barb level which could help those creatures (BD) to take him out easily, with or without dispel (just think about barb morale after first fall) . So no single barb could stand an entire army, maybe  this opinion is not shared , but it's mine and it's coming from playing exp."


In fact, Camoes single barb did withstand my gm combat hero, a couple efreets and 6 blackies.  We had already eliminated the rest of each others army.  Don't know if it was luck, good magic items on his barb, or my bad play, or combination of all, but with many, many immo potions he did withstand my army and won.  I may not be the best player in the game, but I do know that even a bad player should have won that battle, if not for countless immo potions.  Good job Camoes, bad job Mike.

____________
Wez - WoW Darkspear 60 UD Priest - Herb/Alch
Timezone = PST ( EST -3, GMT -8 )
Wez - WoW Archimonde 60 Human Priest
Wez - SWG Bria TKM/Doc/Fencer
Mike11 - HOMMIV TOH Legionaire

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