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Heroes Community > Tournament of Honor > Thread: Rmg HELP Needed
Thread: Rmg HELP Needed This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
splexx
splexx


Known Hero
posted June 08, 2003 05:10 AM
Edited By: splexx on 7 Jun 2003

yep same happened to me...
thats why i prefer to choose towns on the new temps..
I know ill get flamed as nob..but
if we gonna play a 6-10 hr game i dun wanna start with tower on a poor map, while opp has ramp with kyree and meph to start ..suxx major


if its a cutthroat game for touny play then cool..
but.im loaded so who gives a sh!t what i say hehe...lool
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grendal
grendal


Adventuring Hero
posted June 08, 2003 06:36 AM

Midnight is right.  I didnt have to, but i chose to fight 79 aa's as blockers last week.  I had expet earth.  First slow then i blinded a few stacks.  Then ressurrect the massive damage they did in the first couple rounds.  I had like 500 mana points.  Only trick was to keep them away from my golds.  I guess they werent interested in them cause they never attacked the golds.  But without the spells and mana, there is no chance of beating them.  This battle happened in week 5, so it can be done!

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 08, 2003 09:00 AM

Quote:
Midnight is right.  I didnt have to, but i chose to fight 79 aa's as blockers last week.  I had expet earth.  First slow then i blinded a few stacks.  Then ressurrect the massive damage they did in the first couple rounds.  I had like 500 mana points.  Only trick was to keep them away from my golds.  I guess they werent interested in them cause they never attacked the golds.  But without the spells and mana, there is no chance of beating them.  This battle happened in week 5, so it can be done!


What armies did you had in this battle (numbers and kind of creature)? Would be interesting to know, because you said something about 5th week....
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Better judged by 12 than carried by 6.

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grendal
grendal


Adventuring Hero
posted June 08, 2003 11:55 AM

You asked for numbers, so i tried to look for the save, but i've played some more games since then. I can give u a rough estimate of what they were.  I had a pegasaus and centaur dwelling wk one, wk 2 i had a homestead.  I hardly lost any creatures thru the month. And i had the arty for 4th level creatures wk 2. So i think it was around:
250 centaur captains
120 battle dwarves
90 grand elves
40 dendroid arches
80 silver pegs
18 war unicorns
7 gold dragons

I believe i had expert tactics, so i blocked my grand elves in.  Dont get me wrong, your army normally has no hope in hell of winning without spells.  I had blind, ressurrection, and implosion.  Your army takes a real beating the first couple of rounds, With attacking each wk, and blinding at the same time, by round 5, i think all i had left was 3 blinded stacks of aa's and one still able to attack. I lost all centaurs, unys, grand elves,pegs, and most battle dwarves.  But by that time i just ressurrected every stack while attacking the remaining unblinded stack.  Then i used my full army to wipe out each stack of aa's left.  I made sure that the golds only did a second attack so they wouldnt get retalliated on (cant rez them).
With mephala and 500 or so mana it really wasnt that hard.  In fact i think a more experienced player couldve done it without near as much losses as i originally took.

Blind with ressurrection and lots of mana is a deadly combination.  I think lots of players could tell of games where they have used this combination.  I

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 08, 2003 12:48 PM

Quote:
You asked for numbers, so i tried to look for the save, but i've played some more games since then. I can give u a rough estimate of what they were.  I had a pegasaus and centaur dwelling wk one, wk 2 i had a homestead.  I hardly lost any creatures thru the month. And i had the arty for 4th level creatures wk 2. So i think it was around:
250 centaur captains
120 battle dwarves
90 grand elves
40 dendroid arches
80 silver pegs
18 war unicorns
7 gold dragons

I believe i had expert tactics, so i blocked my grand elves in.  Dont get me wrong, your army normally has no hope in hell of winning without spells.  I had blind, ressurrection, and implosion.  Your army takes a real beating the first couple of rounds, With attacking each wk, and blinding at the same time, by round 5, i think all i had left was 3 blinded stacks of aa's and one still able to attack. I lost all centaurs, unys, grand elves,pegs, and most battle dwarves.  But by that time i just ressurrected every stack while attacking the remaining unblinded stack.  Then i used my full army to wipe out each stack of aa's left.  I made sure that the golds only did a second attack so they wouldnt get retalliated on (cant rez them).
With mephala and 500 or so mana it really wasnt that hard.  In fact i think a more experienced player couldve done it without near as much losses as i originally took.

Blind with ressurrection and lots of mana is a deadly combination.  I think lots of players could tell of games where they have used this combination.  I


Well iīm playing heroes now for about 5 years and i know these tactics about blinding, resurrection, wait/attack/attack and so on very well, and I also agree with you, that a fight against 80 AAīs with the army you mentioned above and 500 spellpoints isnīt that hard.

But how the hell, and THAT is the important point of my question, did you get all the ressources to built mage 5 guild and gold dragon dwelling ?????

If you, what iīm expecting, play on impossible mode with monster strenght on highest level, where can you collect about 90 crystals (10 for pegasi dwelling, 20 for green dragon dwelling, 20 for gold dragon dwelling, 28 for level 2-5 mage guild and last 14 for the 7 goldies in your army)?

If you have been built your ressource silo in first week, that will give you about 28 crystals until week 5.
So if youīre lucky, you will find a mine in first week (,
that will give you 28 crystals more, but there are still 40 missing!
Now please donīt tell me, that you were so uncredible lucky and there have been 4 or 5 dwarven treasuries in your zone or that youīve got 4 or 5 ramparts, all with ressource silo and treasury build
And all the money you need?
You have been fighting against 4 or 5 utopias until week 5?

Sorry, but with stronghold, i believe you could have a great army in week 5, because it isnīt that expansive, except the cyclopses, but normaly no ressurection!
Same with fortress, fast built up the army, but no high-level spells. Tower, rampart, dungeon, the other way around. High-level spells, but expansive to built up your army that fast!

So I consider youīre not playing on 200%, or you play on very easy templates.

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grendal
grendal


Adventuring Hero
posted June 08, 2003 07:16 PM

I was only responding to midnights post saying the large blocks were beatable.  At no time did i say it was on 200%.  For me unless someone specifically refers to 200% then i assume its only 130%.  I have played many games online and the vast majority of them have been on 130.  I could be wrong but i think most people play this difficulty setting.

I see afterwards u mention 200%.  I again could be wrong but i dont think midnight designed blockbuster for 200%. I think it was designed for normal 1v1 random games online ( it makes it much more even than the regular rpg)

Its your choice of what difficulty setting to play at.  If u play 200%, then i guess add a couple wks to what i posted earlier.  Dont really know, cause i havent played bb on that setting.  Personnally, i think the games are long enough.  I dont want to play 200%.

Also if u are designing the new template for 200%, then make the blocks not near as strong.  But if u want other people to use it, make sure u say its designed for 200%.  I certainly would give it a try, but wouldnt use it in toh games.  I and most people play lesser settings and it would be disappointing to me to be able to break the blocks wk2 or 3 and get my oppenent.  Thats what happens in the original rpg maker.  Thats also why i love bb so much, because u cant do that!

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 09, 2003 06:14 AM

need to try and reduce the hives and cons, does any1 have the value ranges for these or suggestions on how to reduce them ?
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Frost. Sometimes it makes the blade stick !

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 09, 2003 08:51 AM

Quote:
I was only responding to midnights post saying the large blocks were beatable.  At no time did i say it was on 200%.  For me unless someone specifically refers to 200% then i assume its only 130%.  I have played many games online and the vast majority of them have been on 130.  I could be wrong but i think most people play this difficulty setting.

I see afterwards u mention 200%.  I again could be wrong but i dont think midnight designed blockbuster for 200%. I think it was designed for normal 1v1 random games online ( it makes it much more even than the regular rpg)

Its your choice of what difficulty setting to play at.  If u play 200%, then i guess add a couple wks to what i posted earlier.  Dont really know, cause i havent played bb on that setting.  Personnally, i think the games are long enough.  I dont want to play 200%.

Also if u are designing the new template for 200%, then make the blocks not near as strong.  But if u want other people to use it, make sure u say its designed for 200%.  I certainly would give it a try, but wouldnt use it in toh games.  I and most people play lesser settings and it would be disappointing to me to be able to break the blocks wk2 or 3 and get my oppenent.  Thats what happens in the original rpg maker.  Thats also why i love bb so much, because u cant do that!


Oh I see, was my mistake.
Iīm talking of random maps, playing against AI or hotseat, not online.
If you were playing online against one other human player at 130 %, you way of fighting these guards surely is possible.
To play random maps against the AI, even with modified rmg.txt, everything else than 200% is very boring, so that is why I didnīt get the point of fighting 80 AA in week 5.
Perhaps I will try the online game once.....

cu
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Better judged by 12 than carried by 6.

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midnight
midnight


Promising
Famous Hero
posted June 09, 2003 10:24 AM

Quote:
need to try and reduce the hives and cons, does any1 have the value ranges for these or suggestions on how to reduce them ?


very hard to remove conserves, but can reduce by having no stacks in 2000-3500 range.

Hives start at 9000. Their highest frequency seems to be between 9000 and 11000.
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Maximus
Maximus


Famous Hero
Bronzed God
posted June 09, 2003 05:44 PM
Edited By: Maximus on 9 Jun 2003

thx again guys

*sigh* back to the drawing board
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Frost. Sometimes it makes the blade stick !

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 13, 2003 06:04 PM

in reply to midnight email

ahh, oki midnight, i didnt realise that the options at the start override the town settings within, thats why i left necro and flux in.

i think is best to remove and then if players pick there own towns, if they like necro or flux they can still pick.

i had not tested that b4, thought if necro was not on template then u couldnt pick it at start.


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Frost. Sometimes it makes the blade stick !

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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted June 13, 2003 06:49 PM

It just means that they wont be randomly generated so if anyone picks those towns they wont get a second build wheras they would picking another town unless you put necro or flux in the treasure zones. well this can happen but really just depends on how you make your template.
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Retaliation is for the foolish. Silence is wisdom

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 13, 2003 07:12 PM

this was about banning necro and flux, mainly cause most tourney players never play these and so usually dont include them in the rmg text.

most games r played on all random settings, usually only noobs or players with little experience chose the town and hero etc at the start, but what i didnt realise is that even if necro not in template u can still pick it as a starting town.

that was all, no biggie
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Frost. Sometimes it makes the blade stick !

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Maximus
Maximus


Famous Hero
Bronzed God
posted July 01, 2003 03:56 PM

1400 wood and ore piles r added, for free (unguarded)

1500+ chests r added, resources and dwellings and structures now have guards.

seems like u dont have ta put a range like 1000 - 1500. looks like each value is a set formula, ie, 1500 will give this and that, 1600 will do this and that etc etc. but if ya put a range, it just gives more option for randomoness as to which value will be picked, ie 1000-1500, 1 game it could be 1400 the next 1200 etc

if this theory is wrong, can some plz correct it.
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Frost. Sometimes it makes the blade stick !

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 01, 2003 08:22 PM

I do not really know, but i think itīs a little bit different.

Like midnight said some posts above about the conservatories.

They start about 9000, and you also get them at 15000.
But on any number between this, they appear more often, not really depending on the quantity you have given.

Look at the lower stats. Try the gold pieces by setting NO range, but ONE number. You can see, that on (donīt know exactly now) 1000 they will not appear similar often like on 1500. So i think EVERY thing has its starting number, where it appears first time, and also has its "prefered" number, where it appears more often than on all other numbers.

I donīt have any proven evidence for that theorie, but that was, what came in my mind by playing that long time with this rmg.txt
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Better judged by 12 than carried by 6.

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Maximus
Maximus


Famous Hero
Bronzed God
posted July 02, 2003 04:49 PM

not sure u understood what i was asking here.


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Frost. Sometimes it makes the blade stick !

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midnight
midnight


Promising
Famous Hero
posted July 03, 2003 03:58 AM

from what i've seen, both theories are right, and dealing with slightly different aspects of number ranges and what they do.
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Maximus
Maximus


Famous Hero
Bronzed God
posted July 18, 2003 08:48 PM

Zone Sizes

i am failing to see how this works

the base sizes seem to have no consistency at all lol. i can make a map with 4 zones, set 2 to 50 and 2 to 5 yet every time all 4 zones will be almost the same size lol. what gives ?
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Frost. Sometimes it makes the blade stick !

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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted July 18, 2003 09:09 PM

I think that base size chooses between how rich a zone will be, or what size, but i am not sure.
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Retaliation is for the foolish. Silence is wisdom

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zilonite
zilonite


Famous Hero
posted July 19, 2003 12:17 PM

Quote:
i am failing to see how this works

the base sizes seem to have no consistency at all lol. i can make a map with 4 zones, set 2 to 50 and 2 to 5 yet every time all 4 zones will be almost the same size lol. what gives ?


I think sizes do matter, however the proportions are verry approximate. It means in general smaller zones will be smaller, but there is no perfect formula for zone sizes.
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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