HC UserName: |
Kerista |
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Date Registered: |
July 19, 2006 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
12 |
Supporter: (FAQ) |
- |
Personal Info: |
Capricorn star sign. |
Location: |
Indiana |
Occupation: |
Flash Director |
Current Email: |
E-mail for this user is private. Use e-mail function to send a message. |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 16 made by Kerista.
Untitled Post in What's the best Rank 6 Creature? - 6 (Temple) I voted Ancient Treant due to it having the highest defense, highest hit points and it's ability to...
What's the best Rank 6 Creature? in What's the best Rank 6 Creature? - 6 (Temple) Remeber to take everything into consideration for your vote. Attack, Defense, Damage, Hit Points, S...
Untitled Post in Lvl 7 creatures... are they really worthed th... - 3 (Temple) One thing you must take into consideration for the Green/Emerald Dragons is their Initiative 12/14. ...
Untitled Post in Possible solution for simultanious turns (Temple) [quote]A simultaneous mode adds another strategic element that I haven't seen anyone bring up. Wha...
Untitled Post in Possible solution for simultanious turns (Temple) Duly noted. Aside from Calbrenar being close minded, self centered, insulting, and off topic, he do...
Untitled Post in Possible solution for simultanious turns (Temple) [quote]There's no reason why there shouldn't be simultaneous turns period just like Civ has.[/quot...
Untitled Post in Possible solution for simultanious turns (Temple) Still looking for more input or feedback on this. Remeber, if enough people want something, it will...
Untitled Post in Possible solution for simultanious turns (Temple) [quote]It certainly is a viable solution, but it doesn't completely solve the 1st player buying bef...
Untitled Post in Irresistible magic - a knife with two edges - 4 (Temple) The reason a sword is not the same is because a sword has to be thrust by a "person". And that pe...
Possible solution for simultanious turns in Possible solution for simultanious turns (Temple) Obviously there is some concern about HMM5 becoming to much like a RTS game with simultainous turns....
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