Untitled Post in [H3] SoD_SP: a HDmod plugin - 33 (Library) [quote name=VIP][quote] Whatever is open sourced is what I intended to open source at this time.[/qu...
Untitled Post in Heroes 3 - Editing heroes in memory - 5 (Library) Hello,
We know more about combination artifacts?
Example:
We can set AA in "Weapon":
"X 0 ...
Untitled Post in [H3] SoD_SP: a HDmod plugin - 33 (Library) [quote] Whatever is open sourced is what I intended to open source at this time.[/quote]
If It's ...
Untitled Post in [H3] SoD_SP: a HDmod plugin - 33 (Library) Great :). Could you send new version sources code in github :)? Merry Christmas ;)
Untitled Post in Editing HOMM3 bik files and animations - 2 (WOG) We can't "prepare" original bik file "replace" frame images bmp in this original video bik (longest ...
Untitled Post in Editing HOMM3 bik files and animations - 2 (WOG) I understand. it's best to use the logic of what is there and call playback def instead of bik - may...