| Heroes of Might and Magic 3: Map Editor – Unleashed |   This thread is  pages long:  1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV |   
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 abelous 
  
   
Tavern Dweller 
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posted October 10, 2024 02:11 PM | 
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Invisible object
  Hi, 
 
I wonder if there is a way to make an object have no sprite at all? 
In most cases there's a nice workaround of using the same sprite as the background (e.g., magic terrain). However, this doesn't work on bare terrain. 
 
The closest I managed to find is the DEFAULT.def sprite, which renders invisible in HD mod, but not in the official app.
 
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 Barbuta 
  
  
    
Adventuring Hero 
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posted October 10, 2024 07:54 PM | 
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abelous said: Hi, 
 
I wonder if there is a way to make an object have no sprite at all? 
In most cases there's a nice workaround of using the same sprite as the background (e.g., magic terrain). However, this doesn't work on bare terrain. 
 
The closest I managed to find is the DEFAULT.def sprite, which renders invisible in HD mod, but not in the official app.
   
 
What if you put an event and then set the tile to be not accessible in object properties (or what ever it is called). Then the event would be invisible in both base game and hd mod but the tile would be blocked. I don't have the editor installed on my PC so I can't check if this would work
 
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 abelous 
  
   
Tavern Dweller 
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posted October 10, 2024 10:24 PM | 
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Barbuta said:
 abelous said: Hi, 
 
I wonder if there is a way to make an object have no sprite at all? 
In most cases there's a nice workaround of using the same sprite as the background (e.g., magic terrain). However, this doesn't work on bare terrain. 
 
The closest I managed to find is the DEFAULT.def sprite, which renders invisible in HD mod, but not in the official app.
   
 
What if you put an event and then set the tile to be not accessible in object properties (or what ever it is called). Then the event would be invisible in both base game and hd mod but the tile would be blocked. I don't have the editor installed on my PC so I can't check if this would work
   
 
No, I want to put a particular object (Monolith Exit) with a custom sprite.
 
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