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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 08:40 AM |
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Fred, I have no idea what are you talking about.
SoD
Era 2.46, identical now.
Previous Era, wrong trees:
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 04:43 PM |
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Edited by fred79 at 16:56, 14 Aug 2013.
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the ones you posted aren't identical. the 2nd one down on the left, from sod to era, aren't the same.
but that is the error with the era upload, it's not right either, and neither is the lord upload.
what i have is this(closest to being fixed, from newest lord upload):
the oak trees are on bottom, seperated by the river. the pine trees are on top. the oak tree i have circled, is exactly identical to the pine tree def of the same configuration next to it. it shouldn't be, as pine trees and oak trees are different. pine trees are pointy, oak trees have pointy trees, but also rounded trees.
and sal, this is from the newest era upload(2.46):
again, the oak trees are at the bottom, with pine on top. the ones circled are identical, which is wrong as well. and, clearly, the pine tree def above the circled is wrong.
to clarify further, the pine tree defs are the problem, not the oak trees.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 04:57 PM |
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As I see them in my editor, they are identical now. Problem fixed from previous era version. If anyone feels still something wrong, he is free to work on, my turn is done. You have a mask problem, your Era install went wrong.
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:05 PM |
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well, sal, thanks for telling me(and everyone else here), that there's still a problem, and you're not going to fix it. you ARE the one who made the best animated trees, and if you do not share your knowledge of how you did it(like i asked before), exactly HOW do you expect someone to fix that tree def to match the beauty of the other animated ones you did?
also, just because you think you have the right def in your lod, doesn't mean that the right def has been uploaded for everyone else.
but whatever man. you have contributed many things for everyone else, i can't really ask you to fix a small problem, right?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 05:07 PM |
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Ask Greeeemlin, he worked on trees as well. For me it was mainly a passability problem, which now is identical to sod, finally.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:08 PM |
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my era install WASN'T wrong, i didn't install it. i just opened it with winrar, extracted the animated trees, and put them into my lod, where the passability is set correctly. the visual flaw of missing parts of the def shows you that there is still a problem, as the pine tree def should be facing the other way. and, if you look at the def, it is the SAME def as the one beside it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 05:10 PM |
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Which lod you extracted trees from? They are in wog-animated trees.pac, when you extracted, you forgot to extract the masks as well, thus you have old mask.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:13 PM |
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Edited by fred79 at 17:14, 14 Aug 2013.
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the newest era 2.46. like i said, the one pine tree def is fixed in the newest lord upload. both of the pine tree defs in the newest era upload are wrong.
i apologize if i am getting curt with you, i am just trying to get the problem fixed. the last remaining flaw, is the one pine tree def, "AVLpntr6.def".
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it's not the mask that's the problem, sal. i have the proper mask, the def is wrong.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 05:14 PM |
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:16 PM |
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Edited by fred79 at 17:18, 14 Aug 2013.
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wtf? where are you getting your download from? the one i downloaded was from the first page of the era thread, the one corribus edited recently.
and, the 1st big group of trees, on both the pine and oak trees, are the same. they shouldn't be, right? they should be wholly different defs, i would think. two different kinds of trees, two different defs...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 05:19 PM |
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No Fred, you did manipulations, there is a priority system in reading defs in era pacs, if you move them in another lod, then is broken. This is the only explanation I can get.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:25 PM |
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Edited by fred79 at 17:44, 14 Aug 2013.
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i didn't do any manipulations, i just moved a def from one lod to another. i don't know how else to explain it to you, i've shown the issue as clear as i can...
pine tree def "AVLpntr6.def" is wrong. it is a copy of the oak tree def of the same configuration. two different kinds of trees, should be two different defs.
if the guys who made the original heroes game are the reason for the mistake, then the problem can't be fixed. i will install the game from the disc, and see if the problem lies with them.
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here are the original h3 trees, sal.
notice that they are different, as they should be. if you want, i could upload the correct "AVLpntr6.def", for you to beautifully animate.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 05:51 PM |
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fred79
Disgraceful
Undefeatable Hero
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posted August 14, 2013 05:55 PM |
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thanks, sal. i hope this can get fixed, it is a small thing, but has been irking me nonetheless.
if you don't hold on to your tools forever, could you upload them for others before you get rid of them? i know a lot of people would be thankful for it, me the most of all. i have kept every tool i have ever used, in a toolbox folder, so that i can do what i once did, should i ever have the need.
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fred79
Disgraceful
Undefeatable Hero
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posted August 18, 2013 12:51 AM |
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Edited by fred79 at 14:44, 22 Aug 2013.
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i forgot about the other purpose of the shadow defs i made for the underground cave entrances, that i had thought of months ago, while working on bringing the pretty-much dead ocean more to life... island reefs:
i have more shadows to make. i'm still in the process of compiling the new upload, as well as fixing things that need fixed in my older uploads. today, i fixed the h2 swamp mountains so that they match with the h3 grass terrain, and i even fixed the horrible bases they had, so they're not cookie-cut anymore, they blend much better. i realized that the old h2 grass mountains that i converted to h3 grass color, need their contrast fixed, and their bases redone. i also finished making octopus underwater defs from the weird octopi with shells on their heads(removed the dumb shell, and made them more like real octopi), that someone had made for an underwater town. right now i am interested in sea monsters and tentacles, so i have been working on those. i converted the carnivorous-tentacle plants from a civ3 creation someone had uploaded, and have converted from some def a lashing tentacle that grabs and retracts. for some reason, when people do defs that have tentacles involved in them, they always have one extra frame of animation, that throws the whole animation off. not sure how they could miss that, but i am very grateful that they have uploaded something that i can work on, and do not have to make from scratch. so there is that.
i plan on making the once-land tentacle-grabby thing an ocean monster as well, complete with a yawning mouth under the waves, and many more creepy, smaller tentacles wiggling around down there. i am also going to make a sarlacc pit monster(from star wars), for land. i think i will also be making a giant one, with teeth that wrap around a whirlpool, as a horrible dead end for seafaring heroes.
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i think i'll try something new tonight: making sky islands for different terrains(right now i have 4 for grass terrain). should be relatively easy. might have a little trouble with the some of them, namely volcanic and rough(won't be able to do sand, for obvious reasons). i could add some roots, too, and some debris falling, like it is slowly crumbling.
first new sky island from template:
i used the burn tool on some of the edges and surface, to give it depth and texture, so it appeared to stand out a little more from the surrounding area. i might try the same technique on the islands i already did. i also had to distort the perspective(obviously) of the dirt terrain before adding it, for the surface of the island. works rather nicely. now i should be able to put different colored islands over other terrain, without them blending together so much. i could even make a reverse hole in the ground, tailored to look like the island was pulled out of the earth, using the bottom of the sky island template...
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master_learn
Legendary Hero
walking to the library
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posted August 18, 2013 11:11 AM |
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The sky island is awesome,fred,thanks for making it!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 18, 2013 11:23 AM |
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I like all except the island. The texture now makes me think at a chocolate cake, not good for cholesterol. Or maybe is the combination dirt/grass which is guilty.
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Silaneo
Adventuring Hero
Town Creator
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posted August 18, 2013 11:32 AM |
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Nice job! I like sea and sky islands.The shadows with sea tentacle grabber and octopi monsters look a bit unnatural though,they're too sharp for a water surface so Im not sure if its such a good idea
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fred79
Disgraceful
Undefeatable Hero
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posted August 18, 2013 05:50 PM |
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Edited by fred79 at 17:55, 18 Aug 2013.
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@ ml: thanks.
@ sal: yeah, it does look like a chocolate cake, lol. damnit, you made me want chocolate cake... i just put it on the grass background so the work i did to it would be better seen, and for contrast.
@ silaneo: i'm not satisfied either, with the little octopi monsterlings, they are too sharp, i will have to blend some lighter shadow into them. as for the tentacle grabbers, you don't see them long enough to notice anything. they are out of the water, grab, and go back under in 2 seconds. they are just the first draft anyway, like i said. i still have to add water splashing from where they emerge, and the rest of the beast underneath the water.
i got 40 defs done for the upload last night. i want to at least fix the h2 grass mountains in my old upload before adding the rest.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 18, 2013 06:55 PM |
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When I made the island, I added a separate def for shadow. I think you should do same, as def tool does not allow you to place correct shadow, so island will look out of place with incorrect shadows angles.
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Era II mods and utilities
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