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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: H7 Stronghold - discussion thread
Thread: H7 Stronghold - discussion thread This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted March 31, 2015 08:30 PM
Edited by Elvin at 01:05, 01 Apr 2015.

http://rs2img.memecdn.com/badass-goat_o_1144584.jpg
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Friend-shaped

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted March 31, 2015 08:34 PM

Dave_Jame said:
Heroes I and Heroes II you casual :-P

He he, I found them quite funny actualy. Chainmail top and underwear They were cool tho. Personaly, I think H3 version was the best. But this is Ashan. For Ashan, these cyclops are ok, compared to other things.

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NamelessOrder
NamelessOrder


Famous Hero
posted March 31, 2015 08:41 PM

Zombi_Wizzard said:

* Brute: melee core tank for creeping. I don't know what his ability, Unfettered does.


we saw it in H6 and in H7 in Academy's Golems. Unfettered prevents the opponent from decreasing initiative or speed of the unit (ofc i cannot say it with 100% certainty - just from description and from H6)
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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RMZ1989
RMZ1989


Supreme Hero
posted March 31, 2015 09:37 PM

War-overlord said:
Zombi_Wizzard said:
* Cyclops: That's the best Ubi version of cyclops to date, if you ask me. I like it better than Behemoth in some ways.

This is the only creature I have some misgivings about. For one reason and one reason only.
This itteration of the Cyclops, especialy the upgrade, reminds me very, very much of a Plaguebearer of Nurgle. One may also look Here. One without any disease, which is the epitome of Nurgle's Blessing but I cannot shake the feeling that this Cyclops is heavily inspired by this Warhammer Daemon.

They have some resemblances but not that much when you take into account that Cyclops is huge and bulky while Plaguebearers are human size Daemons. Also, the main thing about Plaguebearers is that they are diseased and rotten, somewhat closer to Undead than Daemons(apparently like every Nurgle Daemon...), and Cyclops doesn't possess those attributes.
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Give a man a mask, and he'll
become his true self.

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Minion
Minion


Legendary Hero
posted March 31, 2015 10:00 PM

War-overlord said:

This itteration of the Cyclops, especialy the upgrade, reminds me very, very much of a Plaguebearer of Nurgle. One may also look Here. One without any disease, which is the epitome of Nurgle's Blessing but I cannot shake the feeling that this Cyclops is heavily inspired by this Warhammer Daemon.


Funny but I am a huge Warhammer fan, and especially of the Chaos gods. I didn't see the resemblance, but hmm now that I look at it the face indeed maybe. Mutilated/Twisted. But it is still (luckily) far fetched imho. Plaguebearers give a totally different "aura", if you know what I mean. Closer to Zombies basically...
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 31, 2015 10:23 PM

Minastir said:
How this magic hero sees anything with this thing on his face ?




In the old traditional societies, shamans were blinded ritualy to gain the second sight. Maybe there's some reference there. Sahaar orcs seem more primitive, so maybe their shamans are also of that tradition?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 01, 2015 12:25 AM

NamelessOrder said:
Maurice said:
NamelessOrder said:
Venomous Wyvern
(....)


You assume that Regeneration will resurrect fallen Wyverns as well. I rather think it will work like the healing of Wights/Wraiths and Trolls in Heroes3, where the top creature of the stack gets healed to full each turn. Fallen units of such a stack aren't resurrected there, either.

In such a case Regeneration is meaningless.


Why would it be meaningless? We don't even know how many hitpoints the Wyverns will have.

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MattII
MattII


Legendary Hero
posted April 01, 2015 12:49 AM

They're elite, so that would suggest (given H6) that the Hp are in the range 75-100, so I would say that it was far from useless.

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NamelessOrder
NamelessOrder


Famous Hero
posted April 01, 2015 12:51 AM

Maurice said:
NamelessOrder said:
Maurice said:
NamelessOrder said:
Venomous Wyvern
(....)


You assume that Regeneration will resurrect fallen Wyverns as well. I rather think it will work like the healing of Wights/Wraiths and Trolls in Heroes3, where the top creature of the stack gets healed to full each turn. Fallen units of such a stack aren't resurrected there, either.

In such a case Regeneration is meaningless.


Why would it be meaningless? We don't even know how many hitpoints the Wyverns will have.

Well, it will matter in low numbers but later or in duel mode, when you can easily expect 50+ elites, it's way too weak to have any impact. It will take effect once ot twice in a battle and will heal on average half of HP of one unit which out of stack of 50 is just 1%. 1% means nothing.
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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Protolisk
Protolisk


Promising
Famous Hero
posted April 01, 2015 02:40 AM

NamelessOrder said:

Well, it will matter in low numbers but later or in duel mode, when you can easily expect 50+ elites, it's way too weak to have any impact. It will take effect once ot twice in a battle and will heal on average half of HP of one unit which out of stack of 50 is just 1%. 1% means nothing.


Well, it's not without precedent. In just H3, you have both the Wight/Wraith line having the "only one unit heals, no resurrection" and the AB expansion brought in Trolls, same deal. At best, they had only 40 health for them Trolls.

Though I think Trolls almost always had it, back to H1 and 2, they still had 40 health, and they were still a pain. Of course, they were shooters then, so even more of a pain.

And in H4, they had 45 health. Still a pain.

And here, we have guys who'd have around 70-100 health? And flies? And resists spells? And poisons? These guys will DEFINITELY be a pain.

True, in large scale battles, it'll seem small, but it adds up in the long run if your enemy doesn't focus fire them.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 01, 2015 09:40 AM

NamelessOrder said:
Well, it will matter in low numbers but later or in duel mode, when you can easily expect 50+ elites, it's way too weak to have any impact. It will take effect once ot twice in a battle and will heal on average half of HP of one unit which out of stack of 50 is just 1%. 1% means nothing.


Not every ability has to be extremely useful in all possible situations. If its useful early to midgame, but tapers off end game, that's fine.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted April 01, 2015 10:44 AM
Edited by Zombi_Wizzard at 10:47, 01 Apr 2015.

I belive, this will make wyvern usefull for rushing early. If it will be possible, to build wyvern on day 3-4 ... or atleast in first week, then go creeping with it, regeneration might seriously reduce casualties. This is one way to make use of that ability, in large battles its more or less useless. Ofcourse, if towns will be made so that wyvern rush is impossible, and you will only able to get it when core creature stacks will kill 1-2 of them in one shot, then there's not much use to it.

What I mean is. It all depends on the rest of the game and balance overall.

Wyverns main ability isn't regenration at all. It's not a vampire. Acid Breath and flying will be the focus, that's just a bit extra.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted April 01, 2015 11:31 AM

Maurice said:
NamelessOrder said:
Well, it will matter in low numbers but later or in duel mode, when you can easily expect 50+ elites, it's way too weak to have any impact. It will take effect once ot twice in a battle and will heal on average half of HP of one unit which out of stack of 50 is just 1%. 1% means nothing.


Not every ability has to be extremely useful in all possible situations. If its useful early to midgame, but tapers off end game, that's fine.


Maybe Sand Wyvern will only regenerate lost HPs of the hurt one creature but Venomous will resurrect dead creatures too? I don't think it would be overpowered as far as we don't see 3-4 of them coming back to life in one regeneration.
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DierdreOfAmber
DierdreOfAmber


Hired Hero
posted April 01, 2015 12:55 PM
Edited by DierdreOfAmber at 12:56, 01 Apr 2015.

About the Greenzilla, maybe we could try and campaign for them to be teleporters? They don't have to be super fast, but it'd be nice to see them disappear into the ground. It would also make them more of a contender to the treant.

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leiah2
leiah2


Known Hero
posted April 01, 2015 04:51 PM

am I the only one who thinks that the Centaurs look like they 16-17 years old? Not that I have a problem with it because they are by far my favorite units so far looking at the artwork!

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cleglaw
cleglaw


Famous Hero
posted April 01, 2015 04:56 PM

leiah2 said:
am I the only one who thinks that the Centaurs look like they 16-17 years old? Not that I have a problem with it because they are by far my favorite units so far looking at the artwork!


i think main problem is they are not horse-animal hybrids anymore. this situation is similair to h6 2-headed cerberus. if you are modeling a myhtological unit, at least stay true to the core origin.. its horse side is antelope now.. not that i didnt like its apperance but still sounds wrong to call it a "centaur".




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leiah2
leiah2


Known Hero
posted April 01, 2015 05:12 PM

Yeah, I can agree with you, It technically is not a Centaur anymore and does not resemble a Centaur that much but i don't really know what else there is to call them? I think it's just best to call them Centaurs, It's simpler that way. And like it's explained in the lore that there are different types of Centaurs with different types of animal parts.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted April 01, 2015 10:09 PM

Same thing as I pointed earlier lol. It's not centaur if it's not a horse. But. How many mythological creatures in Ashan ARE true to their roots? not many. I mean look at what they did to Vampire. Ashan creatures have only names in common with their mythological counterparts.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 01, 2015 10:20 PM

gazelles are close enough to horses so i find it more than acceptable

my problem is the blatant fan-service: you have (male) orcs completely covered in in fabric and sun protection and the nomadic, savage centaur lady gets a leopard print(!) bikini. seriously? would it be too much to expect the orc to get similar treatment? also applies to the harpy.
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It is with a heavy heart that I must announce that the cis are at it again.

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Sligneris
Sligneris


Supreme Hero
posted April 01, 2015 10:39 PM
Edited by Sligneris at 22:43, 01 Apr 2015.

Quite honestly, I don't see why people have a problem with Ashan experimenting with some concepts - they might not be "true to their roots", but I also don't see anything wrong with not following the same formula for everything.

kiryu133 said:
my problem is the blatant fan-service: you have (male) orcs completely covered in in fabric and sun protection and the nomadic, savage centaur lady gets a leopard print(!) bikini. seriously? would it be too much to expect the orc to get similar treatment? also applies to the harpy.

With exception for one of the upgrades, H5 Centaurs weren't wearing anything at all - would you want female Centaurs to get the same treatment as male ones?

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