|
|
klimko
Tavern Dweller
|
posted January 03, 2018 10:55 AM |
|
|
Hello!
Plz somebody, make ERM Turbo Wog some slowly.
Battle mod x5, World X10. Plz, sorry for my bad english)
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted January 03, 2018 11:05 AM |
|
|
You have fast animations mod, which is slower. I am the author of Turbo and I won't modify it to intermediate speeds each time one demands, but if someone has the time for that, be my guest. You can also modify by yourself the cranim.txt to the speed you find optimal through testing.
|
|
klimko
Tavern Dweller
|
posted January 03, 2018 03:34 PM |
|
|
Salamandre said: You have fast animations mod, which is slower. I am the author of Turbo and I won't modify it to intermediate speeds each time one demands, but if someone has the time for that, be my guest. You can also modify by yourself the cranim.txt to the speed you find optimal through testing.
Thanks for your help!
If you have a link to the syntax of this file, I will be very grateful. Absolutely incomprehensible numbers and columns in the file
____________
|
|
avatar
Promising
Supreme Hero
|
posted January 03, 2018 03:47 PM |
|
|
Just open this file in Excel or open office and you'll understand everything.
____________
|
|
klimko
Tavern Dweller
|
posted January 03, 2018 04:03 PM |
|
|
avatar said: Just open this file in Excel or open office and you'll understand everything.
I just wanted to write that I went broke with everything) Many thaks for your help!)
____________
|
|
klimko
Tavern Dweller
|
posted January 03, 2018 05:12 PM |
|
|
Nothing happened, only the speed changes. The attack speed only slows down, it does not get faster. My brain is broken...
What am I doing wrong?
Show someone your own edited file.
____________
|
|
avatar
Promising
Supreme Hero
|
posted January 03, 2018 05:13 PM |
|
|
Now I've returned from work and can write more clear. You are Era user, so in Era Start Menu launch Txt Tables Editor app and open in it cranim.txt file. You'll get such view.
Walk animation time, attack animation time etc. are very intuitive.
|
|
klimko
Tavern Dweller
|
posted January 03, 2018 08:49 PM |
|
|
avatar said: Now I've returned from work and can write more clear. You are Era user, so in Era Start Menu launch Txt Tables Editor app and open in it cranim.txt file. You'll get such view.
Walk animation time, attack animation time etc. are very intuitive.
I did as you said.
The movement of units has accelerated, but the attack does not.
I'm probably inserting the wrong numbers.
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted January 03, 2018 09:01 PM |
|
|
I think also that as long as the sound didn't complete, next stack will not be active, thats why Turbo mod also modified sounds.
|
|
klimko
Tavern Dweller
|
posted January 03, 2018 09:20 PM |
|
|
Salamandre said: I think also that as long as the sound didn't complete, next stack will not be active, thats why Turbo mod also modified sounds.
It`s can be true...
Okay, it's already gone too far. I will play with the turbo mode ...
Thx for your help!)
____________
|
|
xericsin
Famous Hero
|
posted January 06, 2018 06:51 PM |
|
|
creature recruitment window in town
Hi, Pros.
I want to have a creature recruitment window of some particular creatures when clicking a building in town.
Say in town number 1, click the town building number 21 and pop out a window of creature number 214 and 215.
Thank you in advance.
Last time, igrik gave me this for a particular hero.
!!OW:A-1/?y1; find out
!!FU250040y1/26/3/27/3/-1/0/-1/0/1; // recruit all green and gold Dragons
!!FU250040y1/132/10/133/11/134/12/135/13/1; // recruit all Neutral Dragons
!!FU250040y1/145/1/146/1/147/1/148/1/2; // recruit all War machins
!?FU250040;
; x1 - number hero
; x2/x3 - mon 1 type/quantity (necessarily)
; x4/x5 - mon 2 type/quantity (or -1/0)
; x6/x7 - mon 3 type/quantity (or -1/0)
; x8/x9 - mon 4 type/quantity (or -1/0)
; x10 - mon (1) or War machins (2)
!!SN:E6386834/1/188; !!VRy17:Sv1;
!!SN:E7411341/1/x1; !!VRy1:Sv1; !!VRy1&x10=1:+145;
!!VRy10:S10*4 +8943204;
!!VRy20:Sy10; !!VRy21:Sy10 +4; !!VRy22:Sy10 +8; !!VRy23:Sy10 +12;
!!VRv10:Sx3; !!VRv11:Sx5; !!VRv12:Sx7; !!VRv13:Sx9;
!!UN:C6918832/4/?y8; !!SN:E5298096/2/y8/0;
!!SN&x10=1:E5576528/2/y17/y1/0/x2/y20/x4/y21/x6/y22/x8/y23;
!!SN&x10=2:E5576800/2/y17/y1/x2/y20/x4/y21/x6/y22/x8/y23;
!!VRy11:Sv1; !!UN:C6919504/4/?y1; !!SN:E4917104/2/y1/y11;
This time, I need it for a particular town.
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted January 07, 2018 05:00 PM |
|
|
Quote:
!!BA:S?y85; !!BA:P?y84/?y83/?y82;
!!CAy84/y83/y82&y85>0:O?y86;
it says !!CA is not a castle, during Siege :(
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted January 07, 2018 05:18 PM |
|
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted January 07, 2018 06:18 PM |
|
|
Quote:
!!CAv998/v999/v1000&y85>0:O?y86;
It works now :P
|
|
szaman
Known Hero
|
posted January 11, 2018 09:45 PM |
|
|
Guys i need a Big help (nerely impossible i think..)
I want to create a new specialization for a hero... (Drunken Magic)
Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)
Of course not everything at the same time, only one at time in random order...
Hero with new skill: Tyraxor
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted January 11, 2018 10:36 PM |
|
|
I see no luck flag in erm help so no idea how to trigger it, maybe igrik has voodoo UN:C black magic
|
|
RerryR
Promising
Supreme Hero
Researching Magic
|
posted January 12, 2018 07:57 AM |
|
|
szaman said: Guys i need a Big help (nerely impossible i think..)
I want to create a new specialization for a hero... (Drunken Magic)
Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)
Of course not everything at the same time, only one at time in random order...
Hero with new skill: Tyraxor
Because there is no trigger for luck you have to script luck yourself and then you can control it.
Before every action (!?BG0) save luck and then set it to zero.
Then use (!?MF) trigger and make a random roll for "luck" damage and show animation on the creature. It looks like normal luck, with only very few exceptions and you can do whatever you want
I found this idea in ERA Scripts from Igrik. If you want I can give you my script and you can modify it.
|
|
szaman
Known Hero
|
posted January 12, 2018 08:56 PM |
|
Edited by szaman at 20:57, 12 Jan 2018.
|
RerryR said:
szaman said: Guys i need a Big help (nerely impossible i think..)
I want to create a new specialization for a hero... (Drunken Magic)
Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)
Of course not everything at the same time, only one at time in random order...
Hero with new skill: Tyraxor
Because there is no trigger for luck you have to script luck yourself and then you can control it.
Before every action (!?BG0) save luck and then set it to zero.
Then use (!?MF) trigger and make a random roll for "luck" damage and show animation on the creature. It looks like normal luck, with only very few exceptions and you can do whatever you want
I found this idea in ERA Scripts from Igrik. If you want I can give you my script and you can modify it.
@RerryR You can give the script i just hope that it's not so complex for me
@Salamandre So the only problem is luck? What about without luck then? Is that possible to do it?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted January 12, 2018 09:40 PM |
|
|
Well,there is solution proposed by Rerry. Yes you can have those attacks, personally I wouldn't tie them to some random thing as luck or morale because then it favors reloading a lot. Also I think death stare must be scripted manually, from what I've heard the ability doesn't work outside gorgons. Then the script is not so simple, one must checks immunities (also in abilities), artifacts, heroes skills and specialties, terrains and so on.
____________
Era II mods and utilities
|
|
RerryR
Promising
Supreme Hero
Researching Magic
|
posted January 17, 2018 11:24 PM |
|
Edited by RerryR at 23:30, 17 Jan 2018.
|
@sazman
I pimped my old luck script (which is based on Misfortune script) and i think it will give you a good start on your Drunken Magic Mod.
So originally i made it so if your hero has the Luck skill the Luck damage will be +50% and if you improved your Luck skill it will be +100% damage when luck occurs (i feel this concept would have been better in original h3). This still happens in the script but i replaced the "improvement" of the luck skill to a 50/50 coin flip for the increased damage for you.
Also, i added the part that your creature will get a random bonus ability (if it has luck) from the stack experience bonus table. This can be Double Strike or Breath Attack or Shield ability etc... ofc this requires stack exp enabled in options.
So what you need to do now is change the abilities the creatures can get, to the ones you mentioned, and make it so that they lose the ability after their attack.
ZVSE
********************************************************************************
!?BG0; [Luck Handling]
!!BG:N?y1 A?y2 E?y3;
!!FU&y3=-1:E;
!!if|y2=6/y2=7:;
!!BMy1:G213/?v7907/d G213/0/d;
!!BMy3:G213/?v7908/d G213/0/d;
!!en:;
!?MF1;
!!MF:W?y1 N?y3;
!!FU&y1>0:E;
!!BG:N?y1 E?y4;
!!FU|y1<0/y4<0:E;
!!VRy2:Sv7907;
!!if&y3=y1:;
!!VRy1:Sy4;
!!VRy2:Sv7908;
!!en:;
!!FU&y2=0:E;
!!BMy1:G213/0/d;
!!VRy5:Sy2 *4; **
!!VRy5&y2<0:*-1;
!!VRy4:S0 R110;
!!FU&y5<y4:E;
!!MF:F?y6;
!!BMy1:T?y7;
!!UN:N3/2/y7/1;
!!BG:Q?y20;
!!BA:Hy20/?y99;
!!HEy99&y99>0:S9/?y12;
**!SN:W^Luck_Hero%Y99^/?y10; [Luck Improvement]
!!VRy10:S0R1; 50% chance for improved luck (now ability)
**!VRy1:S1;
!!if&y2>0:;
!!VRy6&y12=0:*3 :2; Normal Luck Damage without Luck 50%
!!VRy6&y12>0/y10<>1:*3 :2; Normal Luck Damage with Luck 50%
!!VRy6&y12>0/y10=1:*4 :2; Increased Double Damage with Luck and Upgrade 100%
!!FU48963:Py1;
!!VRz1:S^{%Z2 attack with good luck!}^;
!!VRz1&y12>0/y10=1:S^{~Red}%Z2 attack with improved luck!{~}^;
!!MM:Sz1;
!!VRz1:S^GOODLUCK^;
!!SN:P1;
!!BMy1:V18;
!!el:;
!!VRy6::2;
!!VRy6&y6=0:S1;
!!VRz1:S^{%Z2 attack with bad luck!}^;
!!MM:Sz1;
!!VRz1:S^BADLUCK^;
!!SN:P1;
!!BMy1:V48;
!!en:;
!!MF:Fy6;
********************************************************************************
*--------------------------------------------------------------------Give Bonus Extra Abilities--------------------------------------------------------------------------*
!?FU48963; [Function for giving extra abilities]
!!VRy10:S10R16;
!!VRy2:Sx1; use stack ID (read below*), I set y2 to current stack number
!!VRy2:+1*-1; now I add +1 then change to negative value, we have now number of stack for EA thx Sal
!!if&y10=10:; [Double Strike]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/68/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=11:; [Shield Block]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/76/29/30/30/30/30/30/30/30/30/30/30/30; Battle Monster
!!en:;
!!if&y10=12:; [Air Shield Block]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/76/29/30/30/30/30/30/30/30/30/30/30/30; Battle Monster
!!en:;
!!if&y10=13:; [Magic Mirror Cast]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/106/16/50/50/50/50/50/50/50/50/50/50/50; Battle Monster
!!en:;
!!if&y10=14:; [Counterspell cast Dispel]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/99/78/100/100/100/100/100/100/100/100/100/100/100; Battle Monster
!!en:;
!!if&y10=15:; [Mirth Fly]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/70/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=16:; [Luck Champion Distance Bonus]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/99/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=17:; [Counterstrike No Retaliation]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/82/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=18:; [Slayer Death Blow]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/101/61/100/100/100/100/100/100/100/100/100/100/100; Battle Monster
!!en:;
!!if&y10=19:; [Fire Shield]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/108/114/25/25/25/25/25/25/25/25/25/25/25; Battle Monster
!!en:;
!!if&y10=20:; [Frenzy Strike and Return]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/98/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=21:; [Protection Elements]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/75/15/75/75/75/75/75/75/75/75/75/75/75; Battle Monster
!!en:;
!!if&y10=22:; [Precision Shoot when Adjacent]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/115/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=23:; [Breath Attack]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/66/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=24:; [Attack All Around]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/65/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=25:; [No Melee Penalty]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/69/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
!!if&y10=26:; [Rebirth]
!!EAy2:F0/?y3; [Check for next available bonus line: y3]
!!EAy2&y3>=0:By3/1/102/114/1/1/1/1/1/1/1/1/1/1/1; Battle Monster
!!en:;
****************************** END *********************************************
|
|
|