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Thread: New Upgrades Mod [Amethyst Edition] for ERA | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · NEXT» |
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VMaiko
Known Hero
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posted March 14, 2020 03:53 AM |
bonus applied by Maurice on 07 May 2020. |
Edited by VMaiko at 22:24, 28 Apr 2024.
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New Upgrades Mod [Amethyst Edition] for ERA 3
Third Upgrades Mod V2.18.2
Requires ERA 3 v3.8.0 or later and ERM Framework
ATTENTION: Third Upgrades Mod requires "Visual C++ Redistributable" download it in official Microsoft page. Or else you will have this error
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This mod is based on Amethyst Upgrades by majaczek/feanor and improved in Typhon.
I owe many thanks and credit to PerryR for collaborating with the scripts and making this mod go further, he is the co-author of this mod.
Also to Berserker with his "Extended Upgrades" script that he adapted to work with my mod.
In Third Upgrades 2 now core Amethyst is used instead of Typhon, made by feanor and improved by Majaczek.
1. Specials Buildings for Upgrades
Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost.
To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always only one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:
for the Heavenly Tower (Castle)
for the Order of The Sun (Rampart)
for the Cloud Castle (Tower)
for the Kreegans' Gate (Inferno)
for the Hall of The Pit (Necropolis)
for the Underworld Entrance (Dungeon)
for the Barbarian Citadel (Stronghold)
for the Temple of The Snake (Fortress)
for the Escaton's Crystal (Conflux)
Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.
2. Creature Upgrades
The creature upgrades become available in the town after building the new special structure there *and* having the right upgraded dwellings built.
Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources).
Note, that in the Hill Fort every new upgrade is also available and all new upgrades are aligned with their towns.
Creatures
Castle:
[*]Halberdier->Royal Halberdier
[*]Marksman->Crossbowman
[*]Royal Griffin->Cesar Griffin
[*]Crusader->Inquisitor
[*]Zealot->War Zealot
[*]Champion->Holy Champion
[*]Supreme Archangel->Seraph (Hill Fort Only o in Level 8 Dwellings).
Rampart:
[*]Centaur Captain->Centaur General
[*]Battle Dwarf->Berserker Dwarf
[*]Grand Elf->Sharpshooter Elf
[*]Silver Pegasus->Elf Sacred
[*]Dendroid Soldier->Elder Dendroid
[*]War Unicorn->Legendary Unicorn
[*]Diamond Dragon->Pure Diamond Dragon (Hill Fort Only o in Level 8 Dwellings).
Tower:
[*]Master Gremlin->Grandmaster Gremlin
[*]Obsidian Gargoyle->Marble Gargoyle
[*]Iron Golem->Steel Golem
[*]Arch Mage->Supreme Arch
[*]Master Genie->Arcane Genie
[*]Naga Queen->Naga Empress
[*]Lord of Thunder->Guardian of Zeus (Hill Fort Only o in Level 8 Dwellings).
Inferno:
[*]Familiar->Vermin
[*]Magog->Winged Magog
[*]Cerberus->Astral Cerberus
[*]Horned Demon->Sharp-Horned Demon
[*]Pit Lord->Pit Master
[*]Efreet Sultan->Efreet Rajah
[*]Hell Baron->Antichrist (Hill Fort Only o in Level 8 Dwellings).
Necropolis:
[*]Skeleton Warrior->Skeleton Knight
[*]Zombie->Mummy
[*]Wraith->Ghost
[*]Vampire Lord->Nosferatu
[*]Power Lich->Ancient Lich
[*]Dread Knight->Death Rider
[*]Blood Dragon->Red Bones Dragon (Hill Fort Only o in Level 8 Dwellings).
Dungeon:
[*]Infernal Troglodyte->Phosforous Troglodyte
[*]Harpy Hag->Harpy Sanguinary
[*]Evil Eye->Monstrous Eye
[*]Medusa Queen->Medusa Empress
[*]Minotaur King->Black Minotaur
[*]Scorpicore->Chimera
[*]Darkness Dragon->Chasm Dragon (Hill Fort Only o in Level 8 Dwellings).
Stronghold:
[*]Hobgoblin->Hobgoblin Overlord
[*]Wolf Raider->Killer Wolf Rider
[*]Orc Chieftain->Orc Leader
[*]Ogre Mage->Elder Ogre
[*]Thunderbird->Lightningbird
[*]Cyclops King->Cyclops Emperor
[*]Ghost Behemoth->Spectral Behemoth (Hill Fort Only o in Level 8 Dwellings).
Fortress:
[*]Gnoll Marauder->Centagnoll
[*]Lizard Warrior->Elite Lizard
[*]Dragon Fly->Chaotic Dragon Fly
[*]Greater Basilisk->Lava Basilisk
[*]Mighty Gorgon->Deadly Gorgon
[*]Wyvern Monarch->Acid Wyvern
[*]Hell Hydra->Terrible Hydra (Hill Fort Only o in Level 8 Dwellings).
Conflux:
[*]Pixie->Fairy
[*]Storm Elemental->Hurricane Elemental
[*]Ice Elemental->Life Elemental
[*]Energy Elemental->Flux Elemental
[*]Magma Elemental->Mineral Elemental
[*]Magic Elemental->Void Elemental
[*]Sacred Phoenix->Divine Phoenix
Neutrals:
[*]Gorynych->Tiamat. (Hill Fort Only)
[*]Dracolich->Necross Dragon. (Hill Fort Only)
[*]Rogue->Assassin (Hill Fort Only)
[*]Enchanter->Spellweaver (Hill Fort Only)
[*]Faerie Dragon-> Primal Faerie Dragon (Hill Fort Only)
[*] Topaz Crystal Dragon -> Amethyst Crystal Dragon -> Ruby Crystal Dragon -> Emerald Crystal Dragon -> Shappire Crystal Dragon (Hill Fort Only)
3. Creature Specialization
Heroes who specialize in creatures have the following scaling:
Attack/Defense: +1 Att/Def for every 7 hero levels
Damage: HeroLvl:Value(based on creature level)
Health: 9%+1*HeroLvL
This bonus is added to the creatures only in combat! The normal Heroes3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen.
You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels.
If you are no fan of this script you can just delete the "Creature Specialisation Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.
4.Necromancy
Thanks to amethyst, something that has been asked for so much is now possible and it is necromancy compatibility with Third Upgrades Mod.
Necromancy has now been adapted and works as follows:
Basic Necromancy: Raise Skeletons
Advanced Necromancy: Raise Skeleton Warriors
Expert Necromancy: Raise Skeleton Knights
Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:
Basic Necromancy: Raise Ghouls
Advanced necromancy: Raise Ghosts
Necromancy Expert: Raise King Liches
5.Additional Units
Now it is possible to obtain additional units in the game, to obtain it there are 2 requirements,
You are required to build a dwelling of the same level as the same creature (For example to build Treehouse you need to build Enchaing Spring) and build an exclusive building for each faction.
To obtain the upgraded version of the additional unit it is required that the building to obtain a third upgrade be built.
Content pack In addition to third upgrade and additional units, these are the additional contents that the mod includes among others:
DOWNLOAD v2.18.2 for ERA 3
If you want to contact me I am in Heroes 3 Discord Modding.
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VMaiko
Known Hero
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posted March 14, 2020 10:28 PM |
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Update to v1.2.1 In this version the creatures' prices were balanced because many were unfairly inaccessible to buy due to the high cost of additional resources.
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Diacris
Tavern Dweller
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posted March 14, 2020 11:40 PM |
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Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?
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VMaiko
Known Hero
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posted March 14, 2020 11:49 PM |
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Edited by VMaiko at 23:52, 14 Mar 2020.
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Diacris said: Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?
You can download here but it won't work with just that, you need to replace the file from Mods-Typhon-Era Plugins-typhon.era with this one for it to work Typhonz
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planetavril
Famous Hero
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posted March 15, 2020 02:10 AM |
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how to add more creatures?
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VMaiko
Known Hero
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posted March 15, 2020 02:34 AM |
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Edited by VMaiko at 02:35, 15 Mar 2020.
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planetavril said: how to add more creatures?
It's difficult for me explain, watch this thread and you'll learn better
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VMaiko
Known Hero
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posted March 15, 2020 06:17 PM |
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Edited by VMaiko at 20:57, 17 Mar 2020.
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Micro update to v1.2.2, Now Centaur Captain can shoot but with very little ammo and there will be no ability to get additional ammo, the ammo cart will be much more important here.
Updated to v1.2.4
-Fix Elves Sacred could't shoot.
-Balanced the price of the Avernum Magogs.
-Added some objects to the map editor.
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Baronus
Legendary Hero
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posted March 18, 2020 09:01 PM |
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Very good! Maybe some development? What about different buildings for each unit? Is possible simply use existing 2 level generators? If you built 2lvl you can pay for 3lvl as you can do it now by buing one building for all?
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VMaiko
Known Hero
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posted March 18, 2020 09:35 PM |
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If you are referring to external dwellings to be able to hire the third type of creatures, we are working on that. If you mean inside the castle for now it's not necessary, once you buy the special building just click on the upgrade button. Probably in some future a script will be implemented to be able to recruit all three types of creatures at the same time within the castle, but not now.
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted March 20, 2020 08:50 PM |
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that idea seems familier
Good luck
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Kuririn
Promising
Tavern Dweller
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posted March 20, 2020 09:32 PM |
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Hello. I'm the author of Megadaron def. It will be part of my mod amoung other Dragons and Angels. But this def is unfinished and leaked year ago by accident. Could you remove this def from your mod until premiere of my mod? I will be very appreciated! Regards, Kuririn
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VMaiko
Known Hero
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posted March 20, 2020 10:04 PM |
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Hello Kuririn, I know you, you're the author of the New Upgrades of VCMI that you are developing, I look forward to your mod because I know that it will be much better than what I have done with recycled defs. In the next Update I will remove it. Avatar told me about you, so don't give up! Go ahead and finish with that great feat of mod!
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fanofheroes
Famous Hero
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posted March 22, 2020 12:52 AM |
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Looks amazing!
I used the original Typhon mod to add 504 creatures to my game. I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other. Is there anyway to combine the Typhon original with this?
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VMaiko
Known Hero
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posted March 22, 2020 03:51 AM |
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fanofheroes said: Looks amazing!
I used the original Typhon mod to add 504 creatures to my game. I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other. Is there anyway to combine the Typhon original with this?
Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.
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fanofheroes
Famous Hero
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posted March 22, 2020 04:56 AM |
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VMaiko said:
fanofheroes said: Looks amazing!
I used the original Typhon mod to add 504 creatures to my game. I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other. Is there anyway to combine the Typhon original with this?
Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.
I'm sorry if I gave the wrong impression. My intention was not to plagiarize someone else's mod and "one-up" someone else's work. All I wanted to do was combine my favourite mods that are compatible together to enjoy privately. I'm sure everyone has their own preferences of mods to mix and match. I have no desire to plagiarize anyone's work and release it as my own, and I never said anything of that nature. The only original work I've done was made a few custom maps, and terrain defs which isn't anything to brag about really lol.
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VMaiko
Known Hero
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posted March 22, 2020 05:12 AM |
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Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth
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fanofheroes
Famous Hero
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posted March 22, 2020 05:32 AM |
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VMaiko said: Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth
Thank you for understanding Oh I'm not a programmer at all, I can draw pictures that's it haha. that's why I asked if there was a way to combine the two.
would I have to move folders or transfer all the pics and portraits and texts into the mmarchive typhon file?
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VMaiko
Known Hero
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posted March 22, 2020 05:51 AM |
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You will have to extract all my files from the .pac and if you don't use a .snd you can copy it from mine and move it to yours to use it if you want, also do the tedious process of adding the images in Twcport.def and cprsmall.def
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xericsin
Famous Hero
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posted March 22, 2020 02:38 PM |
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Edited by xericsin at 14:47, 22 Mar 2020.
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@VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?
And for Guardian of Zeus, the Casting action cannot be disabled.
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VMaiko
Known Hero
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posted March 22, 2020 03:04 PM |
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xericsin said: @VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?
And for Guardian of Zeus, the Casting action cannot be disabled.
That trigger, is an exclusive ability in the Typhon function, you could do the same if you download Typhon in its respective thread.
And I know about casts, ERA 2 is very limited to this, you can only choose 2 options, unlike HoTA which allows you to choose the 3 types of actions.
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