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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Typhon Edition] for ERA
Thread: New Upgrades Mod [Typhon Edition] for ERA This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
VMaiko
VMaiko


Adventuring Hero
posted March 14, 2020 03:53 AM bonus applied by Maurice on 07 May 2020.
Edited by VMaiko at 18:32, 30 May 2020.

New Upgrades Mod [Typhon Edition] for ERA

Third upgrade creatures V1.10.5


This mod is based on Amethyst Upgrades by majaczek/feanor and improved in Typhon.
I owe many thanks and credit to PerryR for collaborating with the scripts and making this mod go further, he is the co-author of this mod.
Also to Berserker with his "Extended Upgrades" script that he adapted to work with my mod.


NEW!


Third Upgrades Creature Specialization

   Heroes who specialize in creatures have the following scaling:

   Attack/Defense: +1 Att/Def for every 7 hero levels
   Damage: HeroLvl:Value(based on creature level)
   Health: 9%+1*Hero LvL
   
   This bonus is added to the creatures only in combat! The normal Heroes 3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen.
   You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels.
   If you are no fan of this script you can just delete the "Creature Specialization Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.

Specials Buildings for Upgrades!

Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost.
To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always only one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:

for the Heavenly Tower (Castle) you need:        22000 gold, 30 gems and 30 ore
for the Order of The Sun (Rampart) you need:     20000 gold, 25 crystal and 40 wood
for the Cloud Castle (Tower) you need:           25000 gold, 30 gems and 15 mercury
for the Kreegans' Gate (Inferno) you need:       19000 gold, 30 mercury and 15 sulfur
for the Hall of The Pit (Necropolis) you need:   21000 gold, 25 mercury and 35 wood
for the Underworld Entrance (Dungeon) you need:  23000 gold, 30 sulfur and 35 ore
for the Barbarian Citadel (Stronghold) you need: 19000 gold, 60 ore and 15 crystal
for the Temple of The Snake (Fortress) you need: 18000 gold, 50 wood and 20 sulfur
for the Escaton's Crystal (Conflux) you need:    20000 gold, 30 crystal and 15 gems

Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.
The creature upgrades become available in the town after building the new special structure there *and* having the right upgraded dwellings built.
Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources).
Note, that in the Hill Fort every  new upgrade is also available and all new upgrades are aligned with their towns.
NEW: Now you can recruit the creatures in their respective dwellings once the new structure has been bought.



IMPORTANT FEATURE:  A new function has been implemented and it's important not to forget it, with the numeric buttons (1,2,3) you will be able to change the type of attack for creature, specially shooters with cast, between melee(1), shooting(2) and cast(3), but for this new function, the old way of changing the attack style by right-clicking the 'defense' button is disabled, so please don't report it as a bug. The respective credits go to xericsin, an HC user who provided me with this important script.




Creatures


Castle:
[*]Halberdier->Templar 115 gold.
[*]Marksman->Crossbowman 325 gold, [s]1 wood, 1 ore.[/s]
[*]Royal Griffin->Cesar Griffin 412 gold.
[*]Crusader->Dragon Slayer Dragon Slayer 620 gold.
[*]Zealot->War Zealot 600 gold.
[*]Champion->Holy Champion 2400 gold, [s]5 ore.[/s] 3 ore.
[*]Supreme Archangel->Master Archangel 20000 gold, 15 gems.



Rampart:
[*]Centaur Captain->Sylvan Centaur 250 gold.
[*]Battle Dwarf->Berserker Dwarf 215 gold, [s]3 ore.[/s]
[*]Grand Elf->Sharpshooter 400 gold.
[*]Silver Pegasus->Elf Sacred 380 gold.
[*]Dendroid Soldier->Elder Dendroid 690 gold.
[*]War Unicorn->Legendary Unicorn 2635 gold, 2 gem.
[*]Diamond Dragon->Pure Diamond Dragon 16000 gold, 18 crystal.




Tower:
[*]Master Gremlin->Grandmaster Gremlin 200 gold.
[*]Obsidian Gargoyle->Marble Gargoyle 294 gold, [s]1 ore.[/s]
[*]Iron Golem->Steel Golem 400 gold.
[*]Arch Mage->Enchanter 750 gold.
[*]Master Genie->Arcane Genie 920 gold.
[*]Naga Queen->Naga Empress 3800 gold, [s]2 crystal, 2 gem.[/s] 1 crystal, 1 gem.
[*]Lord of Thunder->Guardian of Zeus 20000 gold, 20 gem.




Inferno:
[*]Familiar->Hellish Plague 90 gold.
[*]Magog->Avernum Magog [s]228 gold, 1 sulfur.[/s] 350 gold.
[*]Cerberus->Astral Cerberus 370 gold.
[*]Horned Demon->Sharp-Horned Demon 520 gold.
[*]Pit Lord->Pit Master 950 gold.
[*]Efreet Sultan->Efreet Rajah 1630 gold, 2 sulfur.
[*]Hell Baron->Antichrist 15000 gold, [s]15 mercury, 10 sulfur.[/s] 10 mercury, 5 sulfur.




Necropolis:
[*]Skeleton Warrior->Skeleton Knight 95 gold.
[*]Zombie->Mummy 300 gold.
[*]Wraith->Ghost 500 gold.
[*]Vampire Lord->Nosferatu 850 gold.
[*]Power Lich->Ancient Lich 920 gold.
[*]Dread Knight->Death Rider 3000 gold, [s]3 mercury.[/s] 1 mercury.
[*]Blood Dragon->Red Bones Dragon 21700 gold, 15 mercury.




Dungeon:
[*]Infernal Troglodyte->Phosforous Troglodyte 65 gold.
[*]Harpy Hag->Harpy Sanguinary 290 gold.
[*]Evil Eye->Monstrous Eye 330 gold.
[*]Medusa Queen->Medusa Empress 520 gold, [s]1 wood, 1 ore.[/s]
[*]Minotaur King->Black Minotaur 718 gold.
[*]Scorpicore->Chimera 1580 gold, [s]2 crystal, 2 gem.[/s] 1 crystal, 1 gem.
[*]Darkness Dragon->Abyss Dragon 21000 gold, 18 sulfur.




Stronghold:
[*]Hobgoblin->Hobgoblin Overlord 95 gold.
[*]Wolf Raider->Killer Wolf Raider 235 gold.
[*]Orc Chieftain->Orc Leader 257 gold.
[*]Ogre Mage->Elder Ogre 640 gold.
[*]Thunderbird->Lightningbird 930 gold.
[*]Cyclops King->Cyclops Emperor 1400 gold.
[*]Ghost Behemoth->Spectral Behemoth 21000 gold, 22 crystal.



Fortress:
[*]Gnoll Marauder->Centagnoll 97 gold.
[*]Lizard Warrior->Elite Lizard 260 gold.
[*]Dragon Fly->Chaotic Dragon Fly 367 gold.
[*]Greater Basilisk->Lava Basilisk 620 gold.
[*]Mighty Gorgon->Deadly Gorgon 800 gold, 2 sulfur.
[*]Wyvern Monarch->Acid Wyvern 1500 gold.
[*]Hell Hydra->Terrible Hydra 18000 gold, 22 sulfur.




Conflux:
[*]Pixie->Fairy 90 gold.
[*]Storm Elemental->Hurricane Elemental 425 gold.
[*]Ice Elemental->Life Elemental 534 gold.
[*]Energy Elemental->Flux Elemental 612 gold.
[*]Magma Elemental->Mineral Elemental 724 gold.
[*]Magic Elemental->Void Elemental 1200 gold, 2 gem.
[*]Sacred Phoenix->Divine Phoenix 20000 gold, 15 mercury.




Neutrals:
[*]Gorynych->Dark Tiamat (Be extremely careful when faced with goryniches because Dark Tiamat may appear and it is a beast above power to Azure Dragon!)
35000 gold, [s]15 mercury, 15 sulfur, 15 gem, 15 crystal.[/s] 10m, 10s, 10g, 10c.
[*]Dracolich->Necross Dragon 50000 gold, 25 mercury


Changelog:

[-]"Typhon.snd" was added that allows you to add custom sounds to creatures.
[-]The sprites and sounds of the Orcs were adapted to the HoTA version.
[-]Fixed bug in HoTA Creatures aren't generated correctly in the random map generator causing a crash when trying to spawn.
[-]A known bug during testing is the sound of Antichrist when it moves, It's a defect that cannot be fixed in this current version of Typhon.
[-]Reduced the number of Inferno Attacks that Avernum Magog can cast from 24 to 12.
[-]Efreet Rajah speed decreased from 15 to 12.
[-]Fix Elves Sacred could't shoot.
[-]Balanced the price of the Avernum Magogs.
[-]Added some objects to the map editor.
[-]Fixed related text about the requirements to buy the new special structure.
[-]Various decorative objects and graphic variety have been added to enrich the gaming experience.
[-]Improved the Acid Wyvern sprite the way it looks on the World Map.
[-]Reduced Guardians of Zeus' health from 850hp to 750hp, thanks to Harrowk for providing me with the review to better balance creatures.
[-]The new dragons have been completely removed from the game at the request of their original creator.
[-]Fixed Resource manager message in Dark Tiamat needing shoot sound.
[-]Lord of Thunders sprite has been replaced, and the level 8 creatures' original sprites have been added so they don't look overwritten and matched with the assembly.
[-]Now no creature from any faction is neutral, everyone is 100% aligned to their factions, *Sharpshooters, Enchanters, Mommies, etc.
[-]Sharpshooters become Sharpshooters Elves, their health is increased, their min-max damage is reduced and they now shoot double.
[-]Master Archangels no longer resurrect allies fallen into angels, they now resurrect allies normally like other archangels but 3 times.
[-]The ultimate monster, "Dark Tiamat" is now much more powerful and very difficult to kill, but pitifully like all living creatures it will continue to be vulnerable to death stare.
[-]Balanced the parameters between Dark Tiamat and Necross Dragon.
[-]The name of the Energy Elemental Third Upgrade has been changed from "Flux Elemental" to "Plasma Elemental".
[-]Fixed bug of ghosts that are not obtained as a prize after completing Death Chamber.
[-]Fixed Some Third upgrades were not applicable in the dwellings.
[-]Adjusted Elf sacred DEF position (Thanks to Tupaz)
[-]Fixed Necross Dragon bug not showing up in map editor.
[-]Wolf Raider's Third Upgrade has been completely redesigned to a unit that is more faithfully based on its original version.
[-]Changed some creature abilities for more balance, and others because they were not compatible with other abilities, causing them not to work.
[-]Now Dark Tiamat is not paired with the Gorynyches because they already have their own Dwelling, the fear of facing the Gorynyches is over!
[-]Necross Dragon also has their own Dwelling, however they will continue to line up with the Dracoliches due to their nature matching.
[-]The balance of the creatures was restored and now everything is more homogeneous.
[-]Some Third Upgrades Creature sprites have been replaced to make them more faithful to the original.
[-]Added "accumulate 8lv creatures" plugin to make level 8 dwellings cumulative.
[-]A Third Upgrade for Gremlins was created to make Santa Gremlin a neutral unit again.
[-]All new HoTA monoliths and portals have been added to the Third Upgrades mod.
[-]Fixed the description when Rage of Antichrists is activated.
[-] More creature sprites have been replaced by others more faithful to the original design.
[-] The cost of upgraded level 8 creatures are now more affordable.
[-] Cleaning has been done in the script "new upgrades.erm" deleting unnecessary events to reduce the probability of bug and crashes.
[-] A separate Sharpshooters Elves id has been created, now the original Sharpshooters are neutral again.
[-] New creatures 255 and 256 are already registered in the "Battle Extender" and "New Upgrades" scripts.
[-]The units have been ordered when they have to be chosen once the special structure has been purchased.
[-]Void Elemental's price has been balanced.
[-]Dark Tiamat and Necross Dragon Dwellings now appear via wogify.
[-]3 new plugins have been added to make the game more interesting:
 -Battle AI: Improves slightly as the AI works, it also allows them to better manipulate the new creatures and dwellings of the mod.
 -ArtGuard: Creatures now have more protection radius for resources and artifacts.
 -Instant Anim: Creatures now move animatedly like in HotA and VCMI during battle.
[-]A total of 18 new artifacts have been added without replacing any existing one, 3 are HotA combo (Ironfist of the Ogre is not a combo at the moment).
[-] Creatures original movement speed has been restored.
[-] Fixed some in-game objects, and now reduced the chance of crash when generating a new map.
[-] Fixed Acid Wyvern adv map sprite not displaying correctly.
[-] Everything related to the Third Upgrade Wolf Raider was restored and fixed.
[-] Neutral Town and Creature Banks Growth is now compatible with Third Upgrades Mod.


DOWNLOAD v1.10.5

If you want to have a closer contact with me and with the mod, I am in Heroes 3 Discord Modding.


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VMaiko
VMaiko


Adventuring Hero
posted March 14, 2020 10:28 PM

Update to v1.2.1 In this version the creatures' prices were balanced because many were unfairly inaccessible to buy due to the high cost of additional resources.

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Diacris
Diacris

Tavern Dweller
posted March 14, 2020 11:40 PM

Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?

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VMaiko
VMaiko


Adventuring Hero
posted March 14, 2020 11:49 PM
Edited by VMaiko at 23:52, 14 Mar 2020.

Diacris said:
Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?

You can download here but it won't work with just that, you need to replace the file from Mods-Typhon-Era Plugins-typhon.era with this one for it to work Typhonz

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planetavril
planetavril


Famous Hero
posted March 15, 2020 02:10 AM

how to add more creatures?

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VMaiko
VMaiko


Adventuring Hero
posted March 15, 2020 02:34 AM
Edited by VMaiko at 02:35, 15 Mar 2020.

planetavril said:
how to add more creatures?

It's difficult for me explain, watch this thread and you'll learn better

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VMaiko
VMaiko


Adventuring Hero
posted March 15, 2020 06:17 PM
Edited by VMaiko at 20:57, 17 Mar 2020.

Micro update to v1.2.2, Now Centaur Captain can shoot but with very little ammo and there will be no ability to get additional ammo, the ammo cart will be much more important here.

Updated to v1.2.4

-Fix Elves Sacred could't shoot.
-Balanced the price of the Avernum Magogs.
-Added some objects to the map editor.

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Baronus
Baronus


Promising
Supreme Hero
posted March 18, 2020 09:01 PM

Very good! Maybe some development? What about different buildings for each unit? Is possible simply use existing 2 level generators? If you built 2lvl you can pay for 3lvl as you can do it now by buing one building for all?

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VMaiko
VMaiko


Adventuring Hero
posted March 18, 2020 09:35 PM

If you are referring to external dwellings to be able to hire the third type of creatures, we are working on that. If you mean inside the castle for now it's not necessary, once you buy the special building just click on the upgrade button. Probably in some future a script will be implemented to be able to recruit all three types of creatures at the same time within the castle, but not now.

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted March 20, 2020 08:50 PM

that idea seems familier
Good luck

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Kuririn
Kuririn

Promising
Tavern Dweller
posted March 20, 2020 09:32 PM

Hello. I'm the author of Megadaron def. It will be part of my mod amoung other Dragons and Angels. But this def is unfinished and leaked year ago by accident. Could you remove this def from your mod until premiere of my mod? I will be very appreciated! Regards, Kuririn

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VMaiko
VMaiko


Adventuring Hero
posted March 20, 2020 10:04 PM

Hello Kuririn, I know you, you're the author of the New Upgrades of VCMI that you are developing, I look forward to your mod because I know that it will be much better than what I have done with recycled defs. In the next Update I will remove it. Avatar told me about you, so don't give up! Go ahead and finish with that great feat of mod!

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 12:52 AM

Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?

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VMaiko
VMaiko


Adventuring Hero
posted March 22, 2020 03:51 AM

fanofheroes said:
Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?


Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 04:56 AM

VMaiko said:
fanofheroes said:
Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?


Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.


I'm sorry if I gave the wrong impression.  My intention was not to plagiarize someone else's mod and "one-up" someone else's work.  All I wanted to do was combine my favourite mods that are compatible together to enjoy privately.  I'm sure everyone has their own preferences of mods to mix and match.  I have no desire to plagiarize anyone's work and release it as my own, and I never said anything of that nature.  The only original work I've done was made a few custom maps, and terrain defs which isn't anything to brag about really lol.

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VMaiko
VMaiko


Adventuring Hero
posted March 22, 2020 05:12 AM

Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 05:32 AM
Edited by fanofheroes at 05:38, 22 Mar 2020.

VMaiko said:
Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth


Thank you for understanding  Oh I'm not a programmer at all, I can draw pictures that's it haha.   that's why I asked if there was a way to combine the two.  

would I have to move folders or transfer all the pics and portraits and texts into the mmarchive typhon file?

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VMaiko
VMaiko


Adventuring Hero
posted March 22, 2020 05:51 AM

You will have to extract all my files from the .pac and if you don't use a .snd you can copy it from mine and move it to yours to use it if you want, also do the tedious process of adding the images in Twcport.def and cprsmall.def

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xericsin
xericsin


Famous Hero
posted March 22, 2020 02:38 PM
Edited by xericsin at 14:47, 22 Mar 2020.

@VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?

And for Guardian of Zeus, the Casting action cannot be disabled.

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VMaiko
VMaiko


Adventuring Hero
posted March 22, 2020 03:04 PM

xericsin said:
@VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?

And for Guardian of Zeus, the Casting action cannot be disabled.


That trigger, is an exclusive ability in the Typhon function, you could do the same if you download Typhon in its respective thread.
And I know about casts, ERA 2 is very limited to this, you can only choose 2 options, unlike HoTA which allows you to choose the 3 types of actions.

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