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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · NEXT»
VMaiko
VMaiko


Known Hero
posted March 14, 2020 03:53 AM bonus applied by Maurice on 07 May 2020.
Edited by Maurice at 16:01, 02 Aug 2020.

New Upgrades Mod [Amethyst Edition] for ERA

Third upgrade creatures V2.0.0


This mod is based on Amethyst Upgrades by Majaczek.
I owe many thanks and credit to PerryR for collaborating with the scripts and making this mod go further, he is the co-author of this mod.
Also to Berserker with his "Extended Upgrades" script that he adapted to work with my mod.
In Third Upgrades 2 now core Amethyst is used instead of Typhon, made by feanor/OxFEA and improved by Majaczek.


What does the mod contain?

[+] 60 New Creatures.
[+] 50 New Artifacts.
[+] Various decorative objects that are generated in RMG
[+] 2 new Dwellings.
[+] 10 new Creature Banks. (Only in ERA 3)


NEW!


Third Upgrades Creature Specialization

   Heroes who specialize in creatures have the following scaling:

   Attack/Defense: +1 Att/Def for every 7 hero levels
   Damage: HeroLvl:Value(based on creature level)
   Health: 9%+1*Hero LvL
   
   This bonus is added to the creatures only in combat! The normal Heroes 3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen.
   You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels.
   If you are no fan of this script you can just delete the "Creature Specialization Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.

Specials Buildings for Upgrades!

Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost.
To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always only one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:

for the Heavenly Tower (Castle) you need:        22000 gold, 30 gems and 30 ore
for the Order of The Sun (Rampart) you need:     20000 gold, 25 crystal and 40 wood
for the Cloud Castle (Tower) you need:           25000 gold, 30 gems and 15 mercury
for the Kreegans' Gate (Inferno) you need:       19000 gold, 30 mercury and 15 sulfur
for the Hall of The Pit (Necropolis) you need:   21000 gold, 25 mercury and 35 wood
for the Underworld Entrance (Dungeon) you need:  23000 gold, 30 sulfur and 35 ore
for the Barbarian Citadel (Stronghold) you need: 19000 gold, 60 ore and 15 crystal
for the Temple of The Snake (Fortress) you need: 18000 gold, 50 wood and 20 sulfur
for the Escaton's Crystal (Conflux) you need:    20000 gold, 30 crystal and 15 gems

Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.
The creature upgrades become available in the town after building the new special structure there *and* having the right upgraded dwellings built.
Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources).
Note, that in the Hill Fort every  new upgrade is also available and all new upgrades are aligned with their towns.
NEW: Now you can recruit the creatures in their respective dwellings once the new structure has been bought.



IMPORTANT FEATURE:  A new function has been implemented and it's important not to forget it, with the numeric buttons (1,2,3) you will be able to change the type of attack for creature, specially shooters with cast, between melee(1), shooting(2) and cast(3), but for this new function, the old way of changing the attack style by right-clicking the 'defense' button is disabled, so please don't report it as a bug. The respective credits go to xericsin, an HC user who provided me with this important script.




Creatures


Castle:
[*]Halberdier->Templar 115 gold.
[*]Marksman->Crossbowman 325 gold, [s]1 wood, 1 ore.[/s]
[*]Royal Griffin->Cesar Griffin 412 gold.
[*]Crusader->Dragon Slayer Dragon Slayer 620 gold.
[*]Zealot->War Zealot 600 gold.
[*]Champion->Holy Champion 2400 gold, [s]5 ore.[/s] 3 ore.
[*]Supreme Archangel->Seraph (Hill Fort Only o in Level 8 Dwellings).



Rampart:
[*]Centaur Captain->Sylvan Centaur 250 gold.
[*]Battle Dwarf->Berserker Dwarf 215 gold, [s]3 ore.[/s]
[*]Grand Elf->Sharpshooter 400 gold.
[*]Silver Pegasus->Elf Sacred 380 gold.
[*]Dendroid Soldier->Elder Dendroid 690 gold.
[*]War Unicorn->Legendary Unicorn 2635 gold, 2 gem.
[*]Diamond Dragon->Pure Diamond Dragon (Hill Fort Only o in Level 8 Dwellings).




Tower:
[*]Master Gremlin->Grandmaster Gremlin 200 gold.
[*]Obsidian Gargoyle->Marble Gargoyle 294 gold, [s]1 ore.[/s]
[*]Iron Golem->Steel Golem 400 gold.
[*]Arch Mage->Supreme Arch Mage 750 gold.
[*]Master Genie->Arcane Genie 920 gold.
[*]Naga Queen->Naga Empress 3800 gold, [s]2 crystal, 2 gem.[/s] 1 crystal, 1 gem.
[*]Lord of Thunder->Guardian of Zeus (Hill Fort Only o in Level 8 Dwellings).




Inferno:
[*]Familiar->Hellish Plague 90 gold.
[*]Magog->Avernum Magog [s]228 gold, 1 sulfur.[/s] 350 gold.
[*]Cerberus->Astral Cerberus 370 gold.
[*]Horned Demon->Sharp-Horned Demon 520 gold.
[*]Pit Lord->Pit Master 950 gold.
[*]Efreet Sultan->Efreet Rajah 1630 gold, 2 sulfur.
[*]Hell Baron->Antichrist (Hill Fort Only o in Level 8 Dwellings).




Necropolis:
[*]Skeleton Warrior->Skeleton Knight 95 gold.
[*]Zombie->Mummy 300 gold.
[*]Wraith->Ghost 500 gold.
[*]Vampire Lord->Nosferatu 850 gold.
[*]Power Lich->Ancient Lich 920 gold.
[*]Dread Knight->Death Rider 3000 gold, [s]3 mercury.[/s] 1 mercury.
[*]Blood Dragon->Red Bones Dragon (Hill Fort Only o in Level 8 Dwellings).




Dungeon:
[*]Infernal Troglodyte->Phosforous Troglodyte 65 gold.
[*]Harpy Hag->Harpy Sanguinary 290 gold.
[*]Evil Eye->Monstrous Eye 330 gold.
[*]Medusa Queen->Medusa Empress 520 gold, [s]1 wood, 1 ore.[/s]
[*]Minotaur King->Black Minotaur 718 gold.
[*]Scorpicore->Chimera 1580 gold, [s]2 crystal, 2 gem.[/s] 1 crystal, 1 gem.
[*]Darkness Dragon->Chasm Dragon (Hill Fort Only o in Level 8 Dwellings).




Stronghold:
[*]Hobgoblin->Hobgoblin Overlord 95 gold.
[*]Wolf Raider->Killer Wolf Raider 235 gold.
[*]Orc Chieftain->Orc Leader 257 gold.
[*]Ogre Mage->Elder Ogre 640 gold.
[*]Thunderbird->Lightningbird 930 gold.
[*]Cyclops King->Cyclops Emperor 1400 gold.
[*]Ghost Behemoth->Spectral Behemoth (Hill Fort Only o in Level 8 Dwellings).



Fortress:
[*]Gnoll Marauder->Centagnoll 97 gold.
[*]Lizard Warrior->Elite Lizard 260 gold.
[*]Dragon Fly->Chaotic Dragon Fly 367 gold.
[*]Greater Basilisk->Lava Basilisk 620 gold.
[*]Mighty Gorgon->Deadly Gorgon 800 gold, 2 sulfur.
[*]Wyvern Monarch->Acid Wyvern 1500 gold.
[*]Hell Hydra->Terrible Hydra (Hill Fort Only o in Level 8 Dwellings).




Conflux:
[*]Pixie->Fairy 90 gold.
[*]Storm Elemental->Hurricane Elemental 425 gold.
[*]Ice Elemental->Life Elemental 534 gold.
[*]Energy Elemental->Flux Elemental 612 gold.
[*]Magma Elemental->Mineral Elemental 724 gold.
[*]Magic Elemental->Void Elemental 1200 gold, 2 gem.
[*]Sacred Phoenix->Divine Phoenix (Hill Fort Only o in Level 8 Dwellings).




Neutrals:
[*]Gorynych->Tiamat
[*]Dracolich->Necross Dragon.
[*]Rogue->Assassin (Hill Fort Only)
[*]Enchanter->Spellweaver (Hill Fort Only)
[*]Faerie Dragon-> Primal Faerie Dragon (Hill Fort Only)


Since version 2.0.0 it works only in ERA 3 for the new CBs, if you want to play in previous versions you will have to enter Mods/Third Upgrade Mod/Data/s  to delete the "New_CB_XXX.erm" scripts, or save them outside "s" folder for operation in ERA 2. You will lose the chance to play with New Creature Banks if you do that, so it's recommended to play in ERA 3 for a complete experience. To save you the trouble, I have also uploaded the same version but without New Creature Banks for ERA 2.

[-] All mod core has been completely changed, no longer works with Typhon, now works with Amethyst, developed by feanor/OxFEA, and improved by Majaczek. Now works with a plugin just like artifacts (Emerald) so the differences between Typhon edition and Amethyst Edition will be detailed below:

*Creatures no longer use Preventive Counterstrike or Range Retaliation, creatures possessing those abilities were replaced by others for balance.
*No more defense bonus.
*No more Prot. from shooting.
*In my mod it's already impossible to make alternative units in towns.
*It's now possible to create units with new abilities, like Faerie Dragons and Enchanters.
*It's possible to regulate the damage of spell attacks, so Avernum Magogs now attack again with inferno as in the first versions of my mod but with regulated damage.
*Fire shield damage can also be regulated.

The only major flaw in using Amethyst is the creatures that no longer appear in RMG, but in the next update they will appear again via replacing with other creatures.

NECROMANCY

Thanks to amethyst, something that has been asked for so much is now possible and it is necromancy compatibility with Third Upgrades Mod.
Necromancy has now been adapted and works as follows:

Basic Necromancy: Raise Skeletons
Advanced Necromancy: Raise Skeleton Warriors
Expert Necromancy: Raise Skeleton Knights

Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:

Basic Necromancy: Raise Mummies
Advanced necromancy: Raise Ghosts
Necromancy Expert: Raise Ancient Liches

[-] Added 10 new Creature Bank (Thanks to PerryR's script)
[-] Random map generation has been completely fixed so it shouldn't crash anymore.
[-] Fixed and changed some defs and images of creatures.
[-] 4 new creatures were added to the game.
[-] Added a new upgrade for Arch Mage, now Enchanters are neutrals again.
[-] New artifacts are now easier to find around the map.
[-] Now special upgrades from level 7 can be obtained by upgrading in Hill Fort third upgrades level 7 or in Level 8 dwellings.

DOWNLOAD v2.0.0 for ERA 3

DOWNLOAD v2.0.0 for ERA 2 (Without New Creature Banks).

If you want to contact me I am in Heroes 3 Discord Modding.

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VMaiko
VMaiko


Known Hero
posted March 14, 2020 10:28 PM

Update to v1.2.1 In this version the creatures' prices were balanced because many were unfairly inaccessible to buy due to the high cost of additional resources.

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Diacris
Diacris

Tavern Dweller
posted March 14, 2020 11:40 PM

Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?

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VMaiko
VMaiko


Known Hero
posted March 14, 2020 11:49 PM
Edited by VMaiko at 23:52, 14 Mar 2020.

Diacris said:
Awesome mode, best thing since beer. Would love to create heroes 3 creatures too, where could I download Typhon and its proprietary tools?

You can download here but it won't work with just that, you need to replace the file from Mods-Typhon-Era Plugins-typhon.era with this one for it to work Typhonz

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planetavril
planetavril


Famous Hero
posted March 15, 2020 02:10 AM

how to add more creatures?

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VMaiko
VMaiko


Known Hero
posted March 15, 2020 02:34 AM
Edited by VMaiko at 02:35, 15 Mar 2020.

planetavril said:
how to add more creatures?

It's difficult for me explain, watch this thread and you'll learn better

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VMaiko
VMaiko


Known Hero
posted March 15, 2020 06:17 PM
Edited by VMaiko at 20:57, 17 Mar 2020.

Micro update to v1.2.2, Now Centaur Captain can shoot but with very little ammo and there will be no ability to get additional ammo, the ammo cart will be much more important here.

Updated to v1.2.4

-Fix Elves Sacred could't shoot.
-Balanced the price of the Avernum Magogs.
-Added some objects to the map editor.

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Baronus
Baronus


Promising
Supreme Hero
posted March 18, 2020 09:01 PM

Very good! Maybe some development? What about different buildings for each unit? Is possible simply use existing 2 level generators? If you built 2lvl you can pay for 3lvl as you can do it now by buing one building for all?

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VMaiko
VMaiko


Known Hero
posted March 18, 2020 09:35 PM

If you are referring to external dwellings to be able to hire the third type of creatures, we are working on that. If you mean inside the castle for now it's not necessary, once you buy the special building just click on the upgrade button. Probably in some future a script will be implemented to be able to recruit all three types of creatures at the same time within the castle, but not now.

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted March 20, 2020 08:50 PM

that idea seems familier
Good luck

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Kuririn
Kuririn

Promising
Tavern Dweller
posted March 20, 2020 09:32 PM

Hello. I'm the author of Megadaron def. It will be part of my mod amoung other Dragons and Angels. But this def is unfinished and leaked year ago by accident. Could you remove this def from your mod until premiere of my mod? I will be very appreciated! Regards, Kuririn

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VMaiko
VMaiko


Known Hero
posted March 20, 2020 10:04 PM

Hello Kuririn, I know you, you're the author of the New Upgrades of VCMI that you are developing, I look forward to your mod because I know that it will be much better than what I have done with recycled defs. In the next Update I will remove it. Avatar told me about you, so don't give up! Go ahead and finish with that great feat of mod!

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 12:52 AM

Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?

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VMaiko
VMaiko


Known Hero
posted March 22, 2020 03:51 AM

fanofheroes said:
Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?


Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 04:56 AM

VMaiko said:
fanofheroes said:
Looks amazing!

I used the original Typhon mod to add 504 creatures to my game.  I tried downloading this upgrade typhon mod hoping that they could over lap, but I can only get one version or the other.  Is there anyway to combine the Typhon original with this?


Yes, I know you, I have seen you in the Typhon thread before starting this work, but I must tell you that the only way to have my content is for you to redo it from scratch on your Typhon, it sounds like you can plagiarize what I I'm doing it, do it if you want, it doesn't bother me, anyway I'm the one who knows how to handle updates.


I'm sorry if I gave the wrong impression.  My intention was not to plagiarize someone else's mod and "one-up" someone else's work.  All I wanted to do was combine my favourite mods that are compatible together to enjoy privately.  I'm sure everyone has their own preferences of mods to mix and match.  I have no desire to plagiarize anyone's work and release it as my own, and I never said anything of that nature.  The only original work I've done was made a few custom maps, and terrain defs which isn't anything to brag about really lol.

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VMaiko
VMaiko


Known Hero
posted March 22, 2020 05:12 AM

Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth

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fanofheroes
fanofheroes


Known Hero
posted March 22, 2020 05:32 AM
Edited by fanofheroes at 05:38, 22 Mar 2020.

VMaiko said:
Don't worry, I didn't say it in a bad way, in fact I really said that you can do it if you want, I have no problem the truth


Thank you for understanding  Oh I'm not a programmer at all, I can draw pictures that's it haha.   that's why I asked if there was a way to combine the two.  

would I have to move folders or transfer all the pics and portraits and texts into the mmarchive typhon file?

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VMaiko
VMaiko


Known Hero
posted March 22, 2020 05:51 AM

You will have to extract all my files from the .pac and if you don't use a .snd you can copy it from mine and move it to yours to use it if you want, also do the tedious process of adding the images in Twcport.def and cprsmall.def

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xericsin
xericsin


Famous Hero
posted March 22, 2020 02:38 PM
Edited by xericsin at 14:47, 22 Mar 2020.

@VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?

And for Guardian of Zeus, the Casting action cannot be disabled.

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VMaiko
VMaiko


Known Hero
posted March 22, 2020 03:04 PM

xericsin said:
@VMaiko Hi, I see the preventive counterstrike skill with the divine phoenix. Can you please tell me how you made it and how to port it for other creatures?

And for Guardian of Zeus, the Casting action cannot be disabled.


That trigger, is an exclusive ability in the Typhon function, you could do the same if you download Typhon in its respective thread.
And I know about casts, ERA 2 is very limited to this, you can only choose 2 options, unlike HoTA which allows you to choose the 3 types of actions.

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