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Dragonbreath
Famous Hero
Me like dragons!
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posted August 17, 2007 03:09 AM |
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Ack...confusing. I only mess with creature stats and names, abilities are too complicated for me...
As for my commander problem, I think I can make them recruitable if I put them in a town. I know there's a script to let you recruit monsters from other towns (like recruit a gargoyle from Inferno) but I can't seem to find it anywhere. Help? Also, if I give them the 'living' ability, will resurrect work on them? (I think that's the reason Resurrect wasn't working...)
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Slaadmantis
Tavern Dweller
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posted August 17, 2007 03:50 AM |
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Two days ago I only knew how to change the stats, but reading the scripts 46 (Fnord's Berserker Flies) and 50 (Arstahd's Enhanced Monsters) I learn how to add and change some abilities.
About the gargoyles, yes, they don't have the bit "alive" (16) set. You can change these with this:
!#MA:X30/?i;
!#VRi:|16; [Stone Gargoyle add "life"]
!#MA:X30/i;
!#MA:X31/?i;
!#VRi:|16; [Obsidian Gargoyle add "life"]
!#MA:X31/i;
To change the monster in a castle you can look for the script67: Neutral Town, by Donald X. and Jonas. The command for this is !!UN:XXXX; and the syntax is T#1/#2/#3/$;, where:
Set a type of monster to hire in towns.
#1 - Type of a town (0...8) (Format T)
#2 - Dwelling level (0...6)
#3 - Basic (0) or upgraded (1)
$ - Type of monster to hire (Format C)
Comments.
1. It works only in Towns and for AI as well.
2. You can set it with !#UN. Do not forget that you can "force" the AI to prefer hiring of one monster to another by setting "AI Value" parameter for monster by !!(#)MA:I
3. Additional resources supposed to be only for level 7 dwelling.
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Dragonbreath
Famous Hero
Me like dragons!
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posted August 17, 2007 02:21 PM |
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Thanks! It's a little confusing though. Does it mean if I do this:
ZVSE
!!UN:T8/5/0/183;
I can recruit Paladins as level 6s in Conflux? Thanks! I should probably change the dwelling names as well. Do you know how I can change the alignment so there is no morale penalty?
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wog_edn
Promising
The Nothingness
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posted August 17, 2007 04:58 PM |
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Edited by wog_edn at 16:59, 17 Aug 2007.
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Quote: In order to fix the morale issues, you should also set the creatures to belong to their new castle types with the MA:O command.
You can do it much the same as the others:
!#MA:O#1/#2; [#1=creature, #2=town type]
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Dragonbreath
Famous Hero
Me like dragons!
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posted August 18, 2007 02:05 AM |
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Thanks edn! If I'm lucky, I'll be able to make a map with commanders as creatures in Conflux! (and for level 7 I have a special suprise...)
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted August 18, 2007 06:44 PM |
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Odvin, Irh, Alf were talking about the translator. Does anyone know did they ever finish it?
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Dragonbreath
Famous Hero
Me like dragons!
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posted August 19, 2007 12:35 PM |
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No, I think they were just joking. It would be awesome if they finished, though. Then I could finally find out what I'm doing wrong in my commander map...
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wog_edn
Promising
The Nothingness
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posted August 22, 2007 03:42 PM |
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Does anyone know how to give a creature the ability to attack all creatures around when dying? It will be for my Pit Wyvern... if someone know how to do this, can they tell?
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Slaadmantis
Tavern Dweller
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posted August 26, 2007 05:26 AM |
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The script of the improved ballistics skill (catapult fight like a ballista in all fight but the castle sieges) "changes" the ballista into a Magog when shot.
So you can change your Pit Wyvern when is dead (with a trigger, I suppose) into a Hydra or something, and force attack. I don't know if this is possible.
What are the stats and the abilities of your Pit Wyvern?
My question:
There is a bug with the acid breath of the Rust Dragon and Hell Hydra when the defense of the foe reach 0. The damage that these beasts can inflict in the target (with defense 0) is too low. One form to solve this is right click on the target, but there is no solution for the retaliations. Also, the Ancient Behemoth sometimes have this problem.
Is there any way to solve this or is hard coded?
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wog_edn
Promising
The Nothingness
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posted August 29, 2007 03:12 PM |
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I don't like telling it... the stats is in my thread, but half of the HP only. Tha abilities, if you need them (Bigjocker is able to make everything except the attack all around when dying...) I can send you. If you could try to help me with that one I would be grateful
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idiotpariah
Adventuring Hero
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posted September 07, 2007 04:55 PM |
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Did anyone ever find a away to insert sagamosas hero upgrade script into WOG as part of a wog script rather than a special map event? Since 3.59 looks unlikely does anyone know how to implement it, it seemed to be one of the coolest scripts out there.
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bigbadfly
Famous Hero
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posted September 15, 2007 11:53 AM |
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I hate that sagamosas script isnt an expansion...
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Homer171
Promising
Supreme Hero
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posted September 25, 2007 11:15 PM |
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Hey ERM newbie here I'm making WoG map and i have few silly questions...
- How do i script new musics to my map? (adding new mp3s without changing original files)
I would change few combat musics and some town themes to H2 & H4 versions. Also it would be nice to make siege musics for all towns if possible.
- What are the creature numbers for Sylvan Centaur and Sorceress?
!#UN:T9/x/x/xx; ?? I don't know can i change those creatures backgrounds i have done it usually whit ERM SM. SC for Rampart and Sor for Tower.
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.
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doom3d
Known Hero
Avatar of general Z
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posted September 26, 2007 08:27 PM |
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193 Sorceress
192 Sylvan Centaur
/See erm html help, format c /
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Homer171
Promising
Supreme Hero
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posted September 26, 2007 08:43 PM |
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Yeah i found it on Stack experience file Just trying to do it Tower creature now
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.
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Lenny
Tavern Dweller
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posted October 09, 2007 01:19 PM |
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Could someone please tell me or give me a link that will show me what I need to do to make a map where you don't loose the game in 7 days if you don't have a town? I searched around the forums a bit but since is so big I didn't manage to find the answer anywhere, not even using search. Thank you
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mister_kalu
Known Hero
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posted November 03, 2007 05:40 PM |
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hello, I wish to learn erm to invent abilities in my creations, but so far I donīt have time ,please could someone helpme, i want to add the ability "strike twice" to a monster that remplaze by an angel,
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doom3d
Known Hero
Avatar of general Z
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posted November 08, 2007 10:13 PM |
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Quote: Could someone please tell me or give me a link that will show me what I need to do to make a map where you don't loose the game in 7 days if you don't have a town?
Read the HTML help of ERM script editor, please.
!!OB;
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Fauch
Responsible
Undefeatable Hero
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posted November 30, 2007 04:01 PM |
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can I create new creatures without replacing existing ones?
and can I make them spellcaster like the djinn or the archangel? (I suppose there is a way, since the supreme archangel is spellcaster)
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phoebus118
Tavern Dweller
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posted December 05, 2007 06:33 AM |
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Could anyone tell me how to modify the attributes of a seer's hut (the place where heroes get quests) ?
I am newbie in ERM scripting. I have read the documents, but I didn't find anything about seer's huts.
Thank you!
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