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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 312 pages long: 1 ... 20 21 22 23 24 ... 40 80 120 160 200 240 280 312 · «PREV / NEXT»
ChaosHydra
ChaosHydra


Famous Hero
posted June 16, 2007 06:47 PM

No Yahoo snow pls. I tried registering for 100 times but I never got a registration/verification mail, so pls upload it somewhere.

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ChaosHydra
ChaosHydra


Famous Hero
posted June 16, 2007 06:49 PM

EDIT: I found it on another site, thx anyway

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ChaosHydra
ChaosHydra


Famous Hero
posted June 16, 2007 06:58 PM

How exactly does that work? The ReadMe isn't very useful.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 16, 2007 08:22 PM
Edited by Vlaad at 08:59, 04 Jul 2007.

Download Sergey's Map Editor Patch.

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ChaosHydra
ChaosHydra


Famous Hero
posted June 18, 2007 06:24 PM
Edited by ChaosHydra at 18:25, 18 Jun 2007.

Thx, but what can you do with the Advanced Object Settings?

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wog_edn
wog_edn

Promising

The Nothingness
posted June 18, 2007 07:09 PM

You can change the picture of a monster or object (yay, archangel as a rock ), make it impossible to attack a monster, make object passable, choose where things shall be possible to place

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wog_edn
wog_edn

Promising

The Nothingness
posted June 24, 2007 12:08 PM

Umm... is it possible with scripting to make a boat (not all boats, just one ) be able to go on both water and land? I am kinda trying to have a Flying Hollender...

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ChaosHydra
ChaosHydra


Famous Hero
posted June 26, 2007 05:25 PM

You can also implement BMP files to snow up your map so I've experienced.

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dairy
dairy


Adventuring Hero
posted June 30, 2007 03:25 PM

Hello guys.

Here's a thing...me and my friend (we) are making a map...

...we would like to make it balanced for every player...so we decided ourselfs to add specialities to heroes for 1st level units (there are all towns except the Conflux) ...so for example: Town - Pikeman , Bastion - Centaur ...and so on.

But we are too lame in scripting. So I'm asking for us two if somebody could make it for us.

He added to every town a certain hero...and changed their names.

Castle- Red player,
Rampart - Blue player ,
Nekropolis - Orange player ,
Inferno - Purple player ,
Stronghold - Pink player ,
Tower - Brown player ,
Fortress - Green player,
Dungeon - Teal player.

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2007 03:20 PM

Hi every one , any one know how to change Special Fields, i dont know Special Fields like magic , curse ... even garrison return what number . Pls tell me , i want more New Battlefields

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HIK
HIK

Tavern Dweller
Dungeon Lurker
posted August 04, 2007 09:11 PM

Hi ,I'm wondering if someone could help me get a little more familiar with erm...

...I haven't been able to figure out how to change the Hero portraits and names yet...

...can anyone give me a sample script?

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Asheron
Asheron


Famous Hero
Ancient
posted August 05, 2007 11:04 AM

It's rather easy to input portraits and names WITHOUT using ERM...If you want,I'll explain it to you via HCM
As for the familiar,I think that's modable too,but I think you need special tool for that(again,if you don't want to involve ERM)
Hope I helped
____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted August 05, 2007 11:44 AM

Quote:
As for the familiar,I think that's modable too,but I think you need special tool for that(again,if you don't want to involve ERM)

Uhm... I think he meant "become more familiar with ERM" as "know ERM better", not imbue the growth of upgraded inferno level 1 creaturs...
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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wog_edn
wog_edn

Promising

The Nothingness
posted August 05, 2007 11:52 AM

Which can be done in a second with ERM Script Master

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HIK
HIK

Tavern Dweller
Dungeon Lurker
posted August 05, 2007 02:57 PM

Your right ,that was rather easy...

...I found what I was looking for

Thanx everyone!

Now ,are there any sample scripts you'd recommend for someone looking into the tutorials but getting stuck with errors and probing through hoping to get the code right?

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted August 11, 2007 12:41 PM
Edited by Dragonbreath at 12:51, 11 Aug 2007.

There's a site with every ERM script you could ever want, but I've forgotten what it's called. Edn was the first to tell me what it was called, so you can try asking him.

Also, does anyone know a script that will make commanders act like regular creatures? (e.g. they are recruitable, have set stats, can be ressurected with ressurect, etc)

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Hobbit
Hobbit


Supreme Hero
subiroK ot għicosutak
posted August 11, 2007 01:39 PM

It's impossible in ERM.
____________
Horn of the
Abyss on AcidCave

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wog_edn
wog_edn

Promising

The Nothingness
posted August 11, 2007 01:41 PM

Sorry, I don't remember the page... may be the one at the WOG homepage.
____________

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solitaire345
solitaire345


Promising
Famous Hero
posted August 11, 2007 09:52 PM
Edited by solitaire345 at 22:23, 11 Aug 2007.

Quote:
does anyone know a script that will make commanders act like regular creatures? (e.g. they are recruitable, have set stats, can be ressurected with ressurect, etc)


you can make scrpt that uses them as upgrades of other creatres.
I also have 2 questions:
1. is it possible to change native terrain through ERM?
2. is it possible to change artifact's name and use effect?

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Slaadmantis
Slaadmantis

Tavern Dweller
posted August 16, 2007 06:13 AM

Hi.

Is there any way to emulate the "ranged spell casting" (only ranged, in melee she don't cast anything) ability of the sorceress?

The code that works (on the beholder) is this:

!#EA74:F99/50/?v50; [c : <99> Cast Non-Direct Damage Spell or Effect on Target After Attack]
!#EA74:Bv50/1/99/47/10/10/10/10/10/10/10/10/10/10/10; [10% disrupting ray]

But can cast only one spell (Quote from stack experience bonuses.txt: "If you have 3 spells at 50% each, only the first spell ability will ever work (unlike the other abilities where any one of them may work)").

But if one spell has 30% chance and the other 60% (different percentages) only the last added in the script work. And this works in melee...


____________

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