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Thread: ERM help and discussion [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 (22) 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 ] |
ChaosHydra

 
   
Famous Hero
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posted June 16, 2007 12:47 PM |
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No Yahoo snow pls. I tried registering for 100 times but I never got a registration/verification mail, so pls upload it somewhere.
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ChaosHydra

 
   
Famous Hero
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posted June 16, 2007 12:49 PM |
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EDIT: I found it on another site, thx anyway
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ChaosHydra

 
   
Famous Hero
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posted June 16, 2007 12:58 PM |
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How exactly does that work? The ReadMe isn't very useful.
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Vlaad

     
     
Admirable
Legendary Hero
ghost of the past
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posted June 16, 2007 02:22 PM |
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Edited by Vlaad at 02:59, 04 Jul 2007.
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ChaosHydra

 
   
Famous Hero
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posted June 18, 2007 12:24 PM |
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Thx, but what can you do with the Advanced Object Settings?
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wog_edn

  
Promising
The Nothingness
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posted June 18, 2007 01:09 PM |
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You can change the picture of a monster or object (yay, archangel as a rock ), make it impossible to attack a monster, make object passable, choose where things shall be possible to place
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wog_edn

  
Promising
The Nothingness
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posted June 24, 2007 06:08 AM |
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Umm... is it possible with scripting to make a boat (not all boats, just one ) be able to go on both water and land? I am kinda trying to have a Flying Hollender...
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ChaosHydra

 
   
Famous Hero
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posted June 26, 2007 11:25 AM |
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You can also implement BMP files to snow up your map so I've experienced.
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Dairy

 
 
Adventuring Hero
Darkness
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posted June 30, 2007 09:25 AM |
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Hello guys.
Here's a thing...me and my friend (we) are making a map...
...we would like to make it balanced for every player...so we decided ourselfs to add specialities to heroes for 1st level units (there are all towns except the Conflux) ...so for example: Town - Pikeman , Bastion - Centaur ...and so on.
But we are too lame in scripting. So I'm asking for us two if somebody could make it for us.
He added to every town a certain hero...and changed their names.
Castle- Red player,
Rampart - Blue player ,
Nekropolis - Orange player ,
Inferno - Purple player ,
Stronghold - Pink player ,
Tower - Brown player ,
Fortress - Green player,
Dungeon - Teal player.
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T2_2112

 
    
Supreme Hero
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posted July 02, 2007 09:20 AM |
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Hi every one , any one know how to change Special Fields, i dont know Special Fields like magic , curse ... even garrison return what number . Pls tell me , i want more New Battlefields
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HIK

 
Tavern Dweller
Dungeon Lurker
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posted August 04, 2007 03:11 PM |
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Hi ,I'm wondering if someone could help me get a little more familiar with erm...
...I haven't been able to figure out how to change the Hero portraits and names yet...
...can anyone give me a sample script?
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Asheron

 
   
Famous Hero
Ancient
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posted August 05, 2007 05:04 AM |
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It's rather easy to input portraits and names WITHOUT using ERM...If you want,I'll explain it to you via HCM
As for the familiar,I think that's modable too,but I think you need special tool for that(again,if you don't want to involve ERM)
Hope I helped
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Baklava

    
     
Honorable
Legendary Hero
Your hoochie coochie man
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posted August 05, 2007 05:44 AM |
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quote: As for the familiar,I think that's modable too,but I think you need special tool for that(again,if you don't want to involve ERM)
Uhm... I think he meant "become more familiar with ERM" as "know ERM better", not imbue the growth of upgraded inferno level 1 creaturs...
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"Let me tell you what the blues
is. When you ain't got no money,
you got the blues."
Howlin Wolf
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wog_edn

  
Promising
The Nothingness
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posted August 05, 2007 05:52 AM |
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Which can be done in a second with ERM Script Master
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HIK

 
Tavern Dweller
Dungeon Lurker
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posted August 05, 2007 08:57 AM |
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Your right ,that was rather easy...
...I found what I was looking for 
Thanx everyone!
Now ,are there any sample scripts you'd recommend for someone looking into the tutorials but getting stuck with errors and probing through hoping to get the code right?
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Dragonbreath

 
   
Famous Hero
Me like dragons!
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posted August 11, 2007 06:41 AM |
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There's a site with every ERM script you could ever want, but I've forgotten what it's called. Edn was the first to tell me what it was called, so you can try asking him.
Also, does anyone know a script that will make commanders act like regular creatures? (e.g. they are recruitable, have set stats, can be ressurected with ressurect, etc)
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Hobbit

 
    
Supreme Hero
...so what?
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posted August 11, 2007 07:39 AM |
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It's impossible in ERM.
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wog_edn

  
Promising
The Nothingness
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posted August 11, 2007 07:41 AM |
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Sorry, I don't remember the page... may be the one at the WOG homepage.
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solitaire345

  
   
Promising
Famous Hero
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posted August 11, 2007 03:52 PM |
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quote: does anyone know a script that will make commanders act like regular creatures? (e.g. they are recruitable, have set stats, can be ressurected with ressurect, etc)
you can make scrpt that uses them as upgrades of other creatres.
I also have 2 questions:
1. is it possible to change native terrain through ERM?
2. is it possible to change artifact's name and use effect?
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Slaadmantis

 
Tavern Dweller
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posted August 16, 2007 12:13 AM |
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Hi.
Is there any way to emulate the "ranged spell casting" (only ranged, in melee she don't cast anything) ability of the sorceress?
The code that works (on the beholder) is this:
!#EA74:F99/50/?v50; [c : <99> Cast Non-Direct Damage Spell or Effect on Target After Attack]
!#EA74:Bv50/1/99/47/10/10/10/10/10/10/10/10/10/10/10; [10% disrupting ray]
But can cast only one spell (Quote from stack experience bonuses.txt: "If you have 3 spells at 50% each, only the first spell ability will ever work (unlike the other abilities where any one of them may work)").
But if one spell has 30% chance and the other 60% (different percentages) only the last added in the script work. And this works in melee...
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