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Heroes Community > Tournament of Honor > Thread: Ubisoft asks our Help on H5 features.
Thread: Ubisoft asks our Help on H5 features. This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Blue_Camel
Blue_Camel


Famous Hero
posted December 12, 2003 03:41 AM

Quote:
Blue Camel we all need to come & talk about what we need from heroes 5 to make a great game for all of us to play.


i completely agree, but he was saying to forget that h4 even happened, and to just build upon h3 for h5.. which is absurd.  i couldn't let him rape h4 like that.

I think all posts here on out should be "I think h5 should have Feature X because it would be good for this reason."

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 12, 2003 04:34 AM

Rych actually enjoys heroes 4 also it has alot of good ideas but there are too many ways you can cheap a win also.
SOme of the players dont understand heroes 4 because it dont have the heroes 3 spirit as we all know heroes 4 is completely a dif game & when playing it heroes 3 has nothing to do with hardly any strategies here.
thats why we can combine both so everyone can enjoy one game since the strategies are that diferent.
We need the heroes 3 spirit back also.
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Dreaming of a Better World

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rychenroller
rychenroller


Promising
Supreme Hero
posted December 12, 2003 05:15 AM

*Spirit* is an interesting word....what do you mean by it? Like as in a sense of fair play? maybe the extensive community that H3 developed, that H4 never had. So many aspects of a game or its surrounds can be classified under *spirit*
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Myctteakyshd

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 12, 2003 05:34 AM

Kind of hard to explain since heroes 1 it was a care free fun facter game & just gotten better & better from heroes 2 leading to heroes 3.
WHen heroes 4 came out tho it turned about a 270% & it is totally diferent & the fun factor is diferent & is not the same as the other heroes game.

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Dreaming of a Better World

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hamsi128
hamsi128


Promising
Supreme Hero
tosser tavern owner
posted December 12, 2003 12:57 PM

multiplayer is most important improvement for heroes future..  online tournement like toh and competive gaming between players from whole world made heroes3 a topdog game.. to continue the legend ubisoft must create a perfect multi.. if gameplay is perfect i dont care much about graphics or other things.. remember the days when training grounds section was full and people played online in other 5 sections..

p.s. i dont know much about programing but i think to programme a randommap options isnt hard... i hope to play bb on heroes5

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Nessus
Nessus

Tavern Dweller
posted December 12, 2003 02:38 PM

Yeah guys,
All of us HOMM3 players would like to see H5 leaning more towards H3, but It will be a "new" game. Blue Camel get out of the sun, I would like to see where you got ur info about H4. H4 should not be considered as an upgrade to H3. H5 creaters needs to listen to the people here and other boards to make this game a seller. Ultimately it will come down to time and money. IF they see a need for it and IF they think it will be worth while then they will create it. If you folks notice AOW is getting alot of attention and it is designed alot like H4. The games will ALWAYS migrate upwards, to whatever the "latest and greatest" advances are.
IMO Frabrice may be on the up and up and ask us for our opinions but I don't think, our opinions or he, is going to matter much when all is said and done. He is not paying for this game from his pocket. They will create a demo and have "testers" who may or may not have ever played HOMM 1-4 they will play it and say what they think. If it goes over well then they will get a bigger testing area and so forth. So rest your minds people we are not as helpful or as important as you may think.

Nessus
(Dragonh8er)
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Blue_Camel
Blue_Camel


Famous Hero
posted December 12, 2003 05:43 PM

i think this thread should be moved to a neutral forum  maybe the h5 forum.  it's obvious that some of you h3 guys are not willing to just drop the issue of which is better: h3 or h4, and move on to discussing what we should do for h5.  One of you mentioned that h4 doesnt have the "fun factor" that h3 does.  Although I do disagree, arguing is obviously pointless, so instead it would be better to post what features you think h5 needs to have a good "fun factor".

p.s. - aculias i realize rychen thinks h4 is ok, i was talking in that post to one of the other posters.

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psychofan
psychofan

Tavern Dweller
posted December 12, 2003 06:19 PM

I have stated in past posts what i think H5 needs. I compared both H3 and H4 and tried to combine elements from both to go into H5. What H5 needs is a little of both to make a really great game. If we want to argue which is better, H3 or H4, we should make another thread for that. This is for our ideas for H5. Not figuring out which is best.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 12, 2003 10:19 PM

Yes I seen that but we can also use the negative aspects of replies on why we should have certain areas used or considered in heroes 5 but of course we dont want a whole new heroes 3 game or it may be played out sooner then we think
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Dreaming of a Better World

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midnight
midnight


Promising
Famous Hero
posted December 14, 2003 03:54 AM

i've read all the threads in celestial heavens, and this one and some of the interviews. I think UBI is on the right track, using H3/H4 ideas and code, and community ideas as resources but wanting to create something new, which is how i read it.

Main trick is to keep the "beer and pretzels" gamers happy with a simple GUI, whilst still allowing depth with choices in build sequence, scouting, resource management etc that have impacts later in the game. In AOWSM sometimes i've seen creatures (heroes even more so) with over 20 skills lol. That is just silly for occassional players to master. An example is chess, that achieved simple rules, simple UI, but great depth. But obviously we need more excitement than chess
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Blue_Camel
Blue_Camel


Famous Hero
posted December 15, 2003 06:20 AM

heroes 4 graphics?  i seriously doubt it.  it's gonna be in complete 3D, not pseudo-3D like h4 was.  and "european comics influence" doesn't exactly sound like h4 graphics.  not that i know what european comics look like, but it seems like they wouldnt look like h4

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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 15, 2003 06:39 PM
Edited By: Mad_Unicorn on 15 Dec 2003

1. Multiplayer Focus
2. Ballance in general
3. Keep heroes on the field but have severe penalties for losing them (ie; hero dies = army disperses)
4. Step away from the WOG let WOG team to wog concepts.
5. More skills/monster skills let them gain levels too or atleast become more battle hardened.
6. Keep it semi realistic (like how the movement worked in h4)
7. NEVER TALK TO ANY 3DOH employees about marketing.

thats what i wanna see in h5..

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 16, 2003 06:41 AM

Kind of like COmmand & Conquer where individual Soldiers gain Veteran status but creatures gain lv's that can be an idea & more to shoot for.
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Dreaming of a Better World

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted December 18, 2003 12:13 AM

For me personally the most important thing to see would be that they are really paying some attention to multiplayer. It seems as a rule the game is designed and released to be played in single player mode - with the option to play against human players if you wish.

It would be really nice to see that developers have put some thought to multiplayer balance through the development of towns, creatures and spells. If there were more emphasis on multiplayer during the design process, perhaps we wouldn't need to create 'player made' rules to balance things that had been overlooked.

Another bonus to this would be to have the game released with some good maps that are suitable for online gaming! This would save mapmakers with no real knowledge of the game from having to create dull mirror maps for us to play just so we can go one on one from the start

Aside from that, nothing really screams at me as a "must see" for Heroes 5 - except lets hope the data transfers are nowhere near as ridiculous as we saw in heroes 4... and I think a RMG makes for guaranteed longevity, so they should toss one of them in there too!


P.S. I'm Canadian, so there


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Maximus
Maximus


Famous Hero
Bronzed God
posted December 21, 2003 07:41 AM

i would think that any1 that is online, read or replys to any of these h3/h4 fans sites posts/threads etc is gonna b more interested in multi-player gaming. at least that seems to make sense to me, and i think ubisoft can see this. my mind boggles thou when i read some stuff at celestial heavens, both fans and site mods who rant and rave on about beating the AI lol. jesus, hrr. hmm, nearly going into 1 here

anyways, multiplayer, multiplayer and multiplayer for me !!!

and i think ubisoft will and i also think that they will host h5 on there own game servers with tourneys and ladders and community like they have done with many of there games.

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Blue_Camel
Blue_Camel


Famous Hero
posted December 22, 2003 06:12 PM

well, they said they would be concentrating on MP, so..

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted December 22, 2003 07:31 PM

one thing it would be good to have in H5 is that you could choose between two creatures per level (H4 style), but they all would be upgradable (H3 style). I think this mix would be pretty good, if we want to have more creatures.
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Eternal
Eternal

Tavern Dweller
posted January 01, 2004 07:53 AM
Edited By: Eternal on 1 Jan 2004

Most important issues

Well, i still think homm3 has the best general idea, but it had many many flaws.
Most important issue which goes through the whole game is to make it more even.
Make skills equally useful, no more eagle eye compared to logistics. All must be just as useful.
And please make the magic schools evenly effective and not one given too many good spells. Example:
In heroes 3 expert earth magic gives ressurection, slow, implosion, meteor shower, town portal. and water expertice gives... clone, water walk etc. plz make each magic school as powerful.

And then there are the towns. 6-10 towns is good and 6-8 creatures in each. But try the outmost to make towns equally strong and not where everyone picks one town cause of better heroes, creatures etc. I think each town should have their own heroes and to some extent specialities as long as they all remain potentionally as strong in the end.

Graphics and outlook of the game should be totally new and maps could be more challenging with more places to visit and more things to see.

About the heroes role in battle....
Well, I think if they are to be in the battle their strength should be very limited cause it's very easy to make invinsibly strong heroes that make them too important.

Well, the most important point i'm trying to make is to make it as even as possible. Not heroes, armies too superior compared to other heroes, creatures.
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Blue_Camel
Blue_Camel


Famous Hero
posted January 05, 2004 12:59 AM

Quote:
Well, i still think homm3 has the best general idea, but it had many many flaws.
Most important issue which goes through the whole game is to make it more even.
Make skills equally useful, no more eagle eye compared to logistics. All must be just as useful.
And please make the magic schools evenly effective and not one given too many good spells. Example:
In heroes 3 expert earth magic gives ressurection, slow, implosion, meteor shower, town portal. and water expertice gives... clone, water walk etc. plz make each magic school as powerful.

And then there are the towns. 6-10 towns is good and 6-8 creatures in each. But try the outmost to make towns equally strong and not where everyone picks one town cause of better heroes, creatures etc. I think each town should have their own heroes and to some extent specialities as long as they all remain potentionally as strong in the end.

Graphics and outlook of the game should be totally new and maps could be more challenging with more places to visit and more things to see.


gee, if i didnt know better, i'd say you just described h4

equally effective skills, equally effective magic schools, towns pretty even, each town have own heroes, maps more challenging.. yep that's heroes 4 you've described
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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted January 05, 2004 05:58 AM

hello valkyrica , i'm kinda back - not actually playing h3 or 4  but looked in to see who was still around - but thanks for the greets

and blue_camel i see now that they said they were focusing on mp, i hadn't read that article before i posted so just wrote my initial thoughts in response to kitten's thread, so sorry to have posted in haste

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