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Heroes Community > Heroes 7+ Altar of Wishes > Thread: There MUST be a mechanical town
Thread: There MUST be a mechanical town This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:05 PM

There MUST be a mechanical town

sheltem [guest] from Heroes Community  
There MUST be a mechanical town  Posted 2-8-2001 14:37  

Hi,
I don't care how they balance the town but they MUST balance it.As for the conflux it also could have been be balanced.The planeswalkers' skills must have been 1221 or 1212 and they MUST have started with spellbook.WHY?Because they are the third neutral town.One good town-the tower-has might heroes starting with spellbook(and that town also can build art.merchant).One evil town-the necropolis-also has might heroes starting with spellbooks(and the Dungeon can build art. merchant).The conflux has art. merchants because the other two neutral towns don't have.We can see that those who created the town follow some kind of logic.But they didn't balanced the heroes.The elementalist must be 0022.It is enough advantage that they start with basic skill which is basic magic and the magic school can teach them the others magic skills.
There must be a mech. town because of the story of the might and magic world.In might and magic series we have terminators,annihilators,cyborgs,SHELTEM).Why not in Heroes of might and magic series.So as i said I don't care how they balance it they balance it.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:06 PM

Dunco25 from Heroes Community  
re: mechanical town  Posted 2-9-2001 02:41  

All right,
I like your idea of a mechanical town. Even thought it is a bit too futuristic. Don't you think? I mean cyborgs. Cyborgs are like the penacle of engineering(in sci-fi films at least). An Archangel coming up to a Cyborg or a Terminator and fighting against it. Well it could be possible... ,but Heroes is a fantasy series.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:07 PM

sikmar from Heroes Community  
Arrows against missiles?  Posted 2-12-2001 17:02  

As you probably know, 3DO tried to release the Forge town instead of the Conflux one and they stop the release due to the "meteor shower" launched by thousand of fans. I think they did the right thing. Do you see those elves shooting his arrows against an magnetic force field while the AT-AT walkers slowly reach their position? Do you see a wizard trying to cast "Fortune" against a Terminator, or a nuclear bomber as a seventh level unit? I want more town types, as the majority of HOMM fans, but the high-tech way seems an error to me.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:08 PM

sheltem from Heroes Community  
Hmmm  Posted 2-13-2001 16:26  

I don't know guys if you have ever played any of the Might and Magics.In these games you fight cyborgs and robots with swords and arrows.If you call the idea for a mech race in Heroes of might and magic an error, then you call an error the entire Might and magic world.

--------------------------------------------------------------------------------

sheltem from Heroes Community  
Not this Forge  Posted 2-14-2001 10:22  

Look i am not defending the idea that 3do had for this town.It can be made much better.I really don't like that all of the creatures in their kind of Forge are cyborgs.But i can guess why is it so.It is because of that arrows vs. metal thing.As you know cyborgs are mechanical unit with organic parts or a biological unit with mech parts.As they have flesh they are more vulneruble than robots for example.That's why 3do created the creatures cyborgs.I really don't wanna say that but ***************** and i don't know why i am losing my time convincing ***********************

---------------------------------
Moderator: Sheltem, please control your language. Swearing is not tolerated at heroes community. Please allow people to have other opinion than yours. Individuality gives birth to discussion after all, lack of patience with individuality ruins discussion.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:09 PM

sikmar from Heroes Community  
Animated town  Posted 2-14-2001 08:27  

A good approximation to a mechanical town (mantaining the might and magic style of design) could be an entirely animated town, where creatures could be made of metal and given different properties. The Tower now contains some animated creatures, but it also contains a majority of living creatures (if we defined as "living" those creatures you can cast resurrect on). Maybe they could splite this town in two and make the animated creatures a separate race, like the undead, with their unique spells and hero skills.

Anyway, you have surprisingly convinced me with your last phrase. It's a loss of time trying to share ideas with someone as stable as a five-year-installed Windows system.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:09 PM

Dunco25 from Heroes Community  
I agree...  Posted 2-14-2001 14:27  

Yes fighting cyborgs with swords and arrow would be hard. That other idea with the machines just given magical abbiliteis is much more realistic. There could be mechanical thunderbirds, mechanical golems etc. It could be more possible than the original idea.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:09 PM

sheltem from Heroes Community  
I'm sorry.  Posted 2-14-2001 18:14  

I'm sorry for my words.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:10 PM

sikmar from Heroes Community  
What do you think about the Factory  Posted 2-15-2001 11:05  
Excuses accepted. What do you think about the animated town? Animated creatures have been part of the saga since HOMM1 (with the expansions there are even animated dragons, the crystal ones), and they can easily reproduce the features of the condemned Forge. In fact, this town will suit OK to the name "Forge", although I would name it "Factory" or something similar to prevent misconceptions.

I think the secret to develop cool towns are making them all very different in creatures, ambientation, features, specials... and a Forge/Factory has great possibilities in making a different town if we respect the MAGIC theme (not the Technology theme) At last, aren't magic and technology different ways to explain sobrenatural facts? :-)

And if you're thinking of creatures, there's little difference between an electronic robot armed with chainguns and a Steel Giant that magically throws shrapnel blows from his internal oven. The second approach is simply more "mythical". The way I imagine this seventh level creature is like the giant guardian of the goblin city in the film "Labyrinth" (David Bowie & Jennifer Connelly), or the giant Talos from the Greek Mythology (Ray Harryhausen "animated" it on "Jason and the Argonauts").

Regards.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:10 PM

Dunco25 from Heroes Community  
Let's think...  Posted 2-18-2001 17:16  

All right,
The idea of the Factory town is better. It is neater then the idea of a robot with chainguns. It resembles the Heroes of Might and Magic we all like. So let's think: Is it better to have a futuristic robots or magical creatures? Of course I tnik that the idea of the Factory town is better. If you want robots go play Dune or something other. I strongly agree with the Factory town.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:10 PM

Valera from Heroes Community  
Nice idea!  Posted 2-18-2001 21:14  

Hey Skimar, I think your idea can make that town work!
As long as there are no chainsaws or machineguns or those lazer bazooka goblins (geeeesh!), the mechanics could be much simplier. Some creature possibilities I can think of: high level (6 or 7) unit like that bad terminator guy - melting metal that takes shapes. Special - can attack from 1 hex away or can attack through two units (improved version of 2 hex attack). He would transform into a metal blob to travel somewhere and could leak between the enemies legs literally, but not through castle walls (liqid movement). And that town could be the home of golems, stone, steel, crystal (dragon) and others. There could be that wheel mounted iron golem with hammerhands - basher And how about some animated iron spider that can take a defensive stance (skip turn) by digging his legs into the ground, so that only small body remains uncovered - therefore doubling his defence when skipping turns. That spider could spray poison acid, which could do only half damage to non-living creatures. Some straregic units there Let's make up a whole line-up!

Valeriy.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:11 PM

sikmar from Heroes Community  
Factory town line-up (large post)  Posted 2-20-2001 08:58  

Well, here is a first line-up for the "Factory" town. I'm thinking of different levels of creature improvements depending on the creature, in the HOMM2 way. Some creatures like "Mithril Giants" have no upgrades, cos they are hard enough to build in their basic form. The golems are the main creature of the town, so they have the three upgrades we know from HOMM3

LEVEL 1 - Machine Man->Machine Soldier (WALKER)

Light infantry, weak but fast. I see them like tiny iron men with screws in their articulations, walking towards enemy lines like toy soldiers.

LEVEL 2 - Stone Gargoyles->Obsidian Gargoyles (FLYER)

The flyers we already know. They fit very well to the Factory as they are now.

LEVEL 3 - Iron->Steel->Gold->Diamond Golems (WALKER)

The main power of this army. His three upgrades and great growth rate make them a good balance between a large quantity creature and a good quality one. His magic immunities grow with the upgrades, as in HOMM3.

LEVEL 4 - Spiders->Poisonous Spiders (SHOOTER)
Spiders->Armored Spiders (WALKER)

The basic type are mechanical spiders quite slow and durable. When you decide to upgrade the dwelling you can take two different and exclusive ways. Armored Spiders are the defenders Valera suggested: maybe they dig a trench and become untargetable for shooters. The alternate improvement lows their defense but make them shooters, launching venom darts with a cummulative efect. A creature hit by a dart lose 5% of his defense. With 2 darts they lose 10%, and so on.

LEVEL 5 - War Machines->War Crafts (WALKER)
War Machines->War Catapults (SHOOTER)

Wheel based machines driven by those little machine men. The War Hammer unit works like a "tank", or better like a battering ram (the medieval machine used to shot down castle doors: I'm not sure about the translation) The War Catapult unit strikes with an area effect (like Power Liches) and have an special: duble damage on enemy war machines (useful to target the enemy catapult).

LEVEL 6 - Illusions->Heavy Metal Illusions (WALKER)
Illusions->Invisible Illusions (FLYER)

This could be the liquid metal creature suggested by Valera. When upgrading, you can choose between the multiple hex attack of the Heavy Metal Illusions (they wear big "Metal Hammers" :-)) and the invisibility ability of the Invisible Illusions. This ones can become invisible once in a battle. When invisible, this creatures can only be attacked in a retaliation strike which only does half damage (it's a kind of blind counterattack).

LEVEL 7 - Crystal Dragons->Gem Dragons (WALKER -> SHOOTER)

AB Crystal Dragons (with their stats reduced to balance the seventh level creatures) gain an upgrade and become shooters, launching shrapnel balls from their internal forges. They could look like covered by a layer of gems. In the myths, dragons used to cover their abdomen with gems to protect their most vulnerable body parts.

And supposing HOMM4 will have at last eight creature levels per town...

LEVEL 8 - Mithril Giants (SEMI-SHOOTERS)

Huge size mechanical giants with a very great defense skill. They can spit magma on their enemies and the affected stack lose XXX hit points each turn (no dispell possible as this is not a spell). To limit their power, the can only spit magma to a five square radius. This make them perfect town defenders. I imagine them like bronze giants with red brilliant eyes filled with magma.

NOTES - The alternative ways of upgrading creatures lets the player plan a strong-offensive army (developing shooters) or a strong-defensive one (developing high defense walkers). Joining ideas, if we manage to build an Imperial Capitol (only one town in the kingdom can be the Imperial Capitol), maybe we could build both types of upgrades in the same town, benefitting from all the creature types. It seems logical that this town can build all the conventional war machine types.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:11 PM

Dunco25 from Heroes Community  
Perfect  Posted 2-20-2001 01:12  

Yes.
This is something that we look for in a HOMM game. Fantasy creatures, unlimited possibilities, great heroes... I could go on , but I won't. That is a great idea! Realy something that is likely to exsist. I like you idea of the two possible upgreads and all the golems in the town. Also the eight level creature idea is neat. It could look like the HOMM II titan. Also it would be neat to also have scenarios from HOMM I and HOMM II in that game.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:12 PM

Pluvious from Heroes Community  
Expansion Please  Posted 3-1-2001 22:09  

If there are mechanical or any other futuristic towns in heroes 4 I for one hope they are only part of an expansion. It would ruin the concept of fantasy warfare to see it otherwise.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:12 PM

ghost_dragon [guest] from Heroes Community  
I agree  Posted 3-4-2001 02:30  

I have to agree that if there is a mechanical town u should add it to a new expansion possibly downloadable on the internet or it would ruin the whole scheme

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:13 PM

Valera from Heroes Community  
Not quite mechanical  Posted 3-4-2001 03:04  

Hey guys, you might have mis-read the topic. We are talking about animated and slightly mechanical town, not some futuristic Forge. This town will not even have a light bulb in it, no machine guns, chainsaws or laser zombies either, hehe Just simple golems or primitive sculptures animated. The technology is not more complex than a crossbow, but magic forces make it move by itself. That's how it could be without upsetting people.
What about alien town with sectoids, hehehe, kidding

Valeriy.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:13 PM

AncientOne from Heroes Community  
I agree  Posted 3-5-2001 02:00  

I'm a lot more happy with a Factory than a Forge. I almost screamed when I saw that they were planning on the Forge in HoMM3. In my oppinion, technology and magic only mixes well if the entire game is defined as a technology-magic hybrid: the cyber-punk genre, the RIFTS roleplaying game, StarWars. What a Forge town would do is introduce a technology element into what already exists as a fantasy world. That wouldn't work as well, in my oppinion.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:13 PM

Dunco25 from Heroes Community  
Well..  Posted 3-12-2001 15:26  

You may be right there. But it only wouldn't work out if the technology would be too advanced. Simple machines ... Ok. Complicated machines like guns, lasers etc. ... No. I think that the technology should not be too advanced in order to exist a Forge or Factory town.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:15 PM

Mystery [guest] from Heroes Community  
Totally agree  Posted 3-12-2001 18:31  

A mech town is a laaaaaame idea! Even if the technology is not too advanced, it is still bad! Monsters should look cool and pretty, but an iron golem with hammer hands looks just UGLY, better take an ogre with a hammer or something. If you want a new castle then add an Egyptian or a Yamato(Japanese) one like explained in another topic.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:15 PM

Galactus from Heroes Community  
Thanks, but no thanks  Posted 3-13-2001 05:00  

I'll pass on the mechanical kingdom. I prefer mythical creatures over guns, ect.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 23, 2001 10:15 PM

sheltem from Heroes Community  
MM world and HMM world are one and the same  Posted 3-15-2001 16:52  

You may have missed the connection but i have not.I think that everyone who had played MM 3,4... thinks that it is natural to have a mechanical town.Not only that but this idea about the egyptian and japanese town is stupid.Go play age of empires.The world of MM is not the world as you know it.I think that some of the people here are 12 or 15 years old and if so please shut up.

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