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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 ... 10 11 12 13 14 ... 20 30 34 · «PREV / NEXT»
Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 29, 2009 06:05 PM

Quote:

Also I thought one of the multiplayer guys (I dont do online myself) argued that Conflux tended to lose to a couple of the other towns (Castle being one if memory serves)... though if you guys banned it I have no idea where he got his info from.


Conflux can lose. It just loses too (very) rarely if players are equal - Sprites usually being the biggest reason. But there are some situations where Conflux isn't prime choice, Jebus is a good example, where taking a Pyre dwell is a pain (if it can even appear on Jebus, and I doubt in that too, then again I never played Jebus with Conflux even when I was much younger and more involved in online Heroes, so I don't know for sure). Good players will break week2 Jebus every time with Castle. Besides, Planeswalkers are lousy compared to the best heroes like Barbs - Water magic, Learning, blah - in normal Heroes3, if you don't have Mass Slow or Haste, and the opponent does, you lose 90% of the time, and Expert Air/Earth can be a challenge, both together remains a dream.

But the essence of it all for myself: hope that next TE version will have the option to record battles, and fix some remaining oddities, and I'll happily switch to it and enjoy my Elementals .
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maretti
maretti


Responsible
Supreme Hero
posted January 29, 2009 08:05 PM

Ofcourse you can get pyredwells on jebus, why wouldnt you?. I agree that flux cant compete on jebus. I tried them on single player a couple of times and it didnt go well.
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Crag rules, Orrin and Ivor suck

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 29, 2009 09:22 PM

Hi mate, sry for not being in touch, I was away for quite a while. I believe we still have a game going, we'll get on it soon .

I don't know why I reckon that. I think that the chances for Pyre dwell are either very slim or 0%, at least on one version of Jebus. Maybe it's the dwell value? Or maybe I'm simply wrong. Remember when I told you about those test results for other towns? I think I had the info for Conflux there as well, but it's an another computer, so I can't check now.


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RoflDragon
RoflDragon

Tavern Dweller
*takes a bite of a banana*
posted January 31, 2009 08:15 AM

for me strongest is the Dungeon(dragon,3 fliers,dragon,2 shooters,Minotaur,dragon) did i mention the have a dragon?


weakest fortress because gnolls are weak ,low lever shooter, slow-ish units ,lvl3 magic guild the best units they have are gorgons and basilisks but those 2 cant win the battle themselves due to a weak lvl7 and one shooter and a crapy flier
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what does this spell do?

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted January 31, 2009 09:13 AM
Edited by Oscarius at 10:06, 31 Jan 2009.

Why do you say that fortress is the weakest

Gnolls are average, the shooter....I give you that.

Their units are slow, but THOUGH.

Dragon flies = Great, both in battle and as scouts.
And Hydras are good.

Fortress is also cheap, very cheap.

And lastly, Lv 3 Mage Guild is enough for Haste, Slow and Blind, and you don't have to worry about Wisdom.

Also Mighty Gorgons for the Win!!!

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RivalCommander
RivalCommander


Adventuring Hero
posted January 31, 2009 09:57 AM

Hydras are bad. Believe this or i will tell you it is possible to beat 1000 chaos hydras with appropriate spells. As well as the Ancient Behemoths, but they have better ability.

Basiliks are good, dragon flies are not good(they die too easily)
I can`t say much about shooters. Gnolls are good, wyverns are bad. Why don`t they give -1 morale to enemy for being W(H)Yverns?!

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted January 31, 2009 10:13 AM

I know it's possible to beat 1000 Chaos Hydras with the right spells, I'm not stupid

Also dragon flies are good, not for their stats (and they don't die TAHT fast with a Beastmaster leading them) it's what they give other than that.
An attack that dispells all the spells on the enemy aswell as replacing it with weakness. Also the fact that it gives your scouts a fast, cheap creature.

Wyverns are bad, statwise (like the dragon flies) but they are cheap and early, also poison, maybe bad, but can be a hell of alot annoying...
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ZombieBear
ZombieBear


Hired Hero
posted January 31, 2009 11:22 AM
Edited by ZombieBear at 11:30, 31 Jan 2009.

You're all talking like you're still playing the old version of Homm3 and not Homm3-WoG.
WoG fixed ALOT (but not all) of the imbalance problems in Homm3. Lizardmen for example are decent shooters now; certainly better than gogs and Archers. And Gnolls are the best level 1 creature next to Centaurs. Berserker Flies seriously own now that they have attack/return/no retal especially when they cast berserk. Basilisks can't stand up to a whole lot but Gorgons are fearsome and you keep your level 5 - 7 creatures away from then at all times unless they have no retal or are unaffected by Death Stare. Wyverns are probably the worst level 6 and Hydras aren't that great, unless you get Expert Water Magic (I always do with Fortress) and get teleport and mass bless. Hydras have a huge damage range and this maxes them out plus puts them anywhere you need them. Fortress is extremely powerful in the right hands. Fortress doesn't necessarily NEED high level spells IMO.

I seriously don't understand why people think Conflux is "overpowered." Statistically Phoenix are the weakest level 7 creature even under Ghost Dragons; they certainly can't hold their own against other level 7's of similar enemy hero stat strength. (and assuming it's WoG where Phoenix growth is at 2 per week) Even if you save your sprites enemy heroes can wipe them out with ease. And Energy elementals only have Fire Shield going for them in melee combat. Conflux is balanced well enough. Their level 2 and 3 creatures are strong for their level because they need to be. Phoenix aren't meant to go after other level7's and that's fine. I'm just saying I've never had issues with Conflux. The only time I can think of when they're rigged is if you get Mass Fire Prot. and Armageddon with good spellpower. Half their creatures are naturally immune and that gets intense. But not unbeatable. Necros with thousands of Skeletons have been the hardest for me, and multitudes of demons from gating between towns.

Necromancers I think can get somewhat overpowered and it's all because of how strong Skeletons are. I think their stats need to be reduced. If they were, their high numbers wouldn't be as overwhelmingly scary cause they'd be easier to kill.

I think Rampart's Pegasi need Attack/Return/No Retal or at least No Retal. And I think elves should ride the Unicorns.

Pit Lords should resurrect Horned Demons instead of just regular ones.

Tower desperately needs building cost reductions.

Wolf Raiders need more Defense (I realize they attack twice, but Goblins are worthless) and Thunderbirds need to not die in quick combats somehow.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 31, 2009 12:41 PM

The reason why we talk about "old" Homm 3 and not about WoG is easy explained: The Library IS ONLY about Homm 1-3 and NOT about WoG. WoG has its own subforum here.
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Better judged by 12 than carried by 6.

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xlnt
xlnt


Known Hero
posted February 02, 2009 11:31 AM

Fortress is far from being bad. No race is - only the players could be.

just to remind some facts about one of the greatest races in heroes 3

The great wyrms come out as soon as day 2 (1 sometimes!) - only hard flier that does this is the Roc!!

lvl 6 + castle is possible with this race and even lvl 7 + castle on week 1!

great heroes come in the tavern, and with Bron as starter there is a big advantage in creeping. When Hydras come - the hardest battles could be won, mass slow + hydra is one of the best creeping methods in heroes 3.

Add the really hard punch of the Gorgons and the stoning effect of the Basilisks byte and u've got your self one of the best races.

So to sum it up - this race needs some creeping efforts in mid game - week 2 and 3 it could be tricky to open naga banks and conservatories, u need to manage the looses, so that the shooter takes the pain (its slot could be used to have angels in your army)

after that (week 2 and 3) with say 5 HHydras u can take full utopia, kill throngs of lvl 6 and lots/hordes of lvl 7

the scouting heroes/chaining is one of the best (prize/effectiveness)

i personally prize this race at N1, just because i like it, on maps that last 4 weeks like true random
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted February 02, 2009 12:18 PM

Quote:
Hydras are bad. Believe this or i will tell you it is possible to beat 1000 chaos hydras with appropriate spells. As well as the Ancient Behemoths, but they have better ability.

Hydra's are DANGEROUS with Powerfull Water Magic (Bless, Prayer and Especially Expert Teleport). Ever tried Chaos Hydra's and Teleport during sieges? They are good

Quote:
Basiliks are good, dragon flies are not good(they die too easily)
I can`t say much about shooters. Gnolls are good, wyverns are bad.


My Gnolls tend to die easier than Flies - because they're a lot more immobile and cannot escape Sudden death without Teleport. Casualties of Flies can be avoided rather easily - Wait, strike and then move them out of Harms way (Stone Skin and Air Shield help a lot though), the sole weakness of the Flies is enemy shooters and Magic. (but that's what you have Anti-Magic and Blind for)

Basilisks are above average on their own, but their real strength lies in their Gaze. One (unupgraded Basilisk) can petrify 20 Marksmen (It happened once to me, allowing me to narrowly win that battle). Gaze triggers a lot, and that's why they are invaluable to Fortress.


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Coincidence? I think not!!!!

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RivalCommander
RivalCommander


Adventuring Hero
posted February 03, 2009 02:25 PM
Edited by RivalCommander at 14:32, 03 Feb 2009.

I do not think Fortress is weak. Most players think so.They control my mind.
Dragon flies are good, but even returning can`t save them from dying easily.
Really!!!
Where`d you get expert prayer? So hydras are not good as you imagine. I could try ancient behemoths as well and still have same result, since it is not possible to pwn more than 2 stacks at 1st turn by a chaos hydra unless it is computer.

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PrinceJasca
PrinceJasca


Hired Hero
posted February 04, 2009 10:43 AM
Edited by PrinceJasca at 10:44, 04 Feb 2009.

The best is Conflux because it is banned
Another is Necropolis with XL map.
Castle in Jebus, Dungeon in 8xm8,...

I don't know which town is exactly weakest, but I don't know what I should do with Inferno (not with any other)

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wpaxson
wpaxson


Adventuring Hero
posted February 04, 2009 11:34 AM

wow this thread is still going.i guess ill put my 2 cents in.
First of all it really depends on the person using the town:-p.
hero choice is a big deal.although i am pretty confident that stronghold is the worst town on any map.everyone knows conflux is the strongest but i think that town was added just for the players who dont play online to make the game eaiser to manage.tower is a great town prolly about the same as rampart, castle,and inferno.now, i can tell you if your using necroplis beware of the inferno this is the one town that can spoil your game if the player has the right skill and spells you are pretty much screwed no matter how many skelotons you have(demons can be farmed also).but in any event excluding conflux i will give my order .
1.necro,inferno
2.rampart,tower,castle
3.fortress
4.dungeon
5.stronghold
getting back to hero choice castle has some good heroes far better than most towns except the weaker ones like fortress and stronghold i think and since there nuetral they have alot of advantage over demonics and necros not to say there arent some good heroes in those classes but an armor specialist in any town is hard to beat with the right spells or an offense specialist 5% per level to offense and defense makes any town formible.
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Hanzi
Hanzi

Tavern Dweller
posted February 05, 2009 03:41 AM

I don't think any one of the races is best, all of them have different advantages and are better in different circumstances. I assume the creators of the game have balanced out the different races so all of them are about equally strong. It's all how u play it. I really like ranged attacks and magic so FORTRESS, INFERNO and STRONGHOLD are not my favourite races but like playing them anyway. I am surprised to see you think conflux is so strong, since I have HoMM3 armagedons blade I in denial of these critters.. don't really like em! Looks like I'll have to try playing them!
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peanutman137
peanutman137

Tavern Dweller
posted December 30, 2009 05:07 AM

Conflux is of coarse strongest due to it phoenix numbers.(I dislike using Conflux because I feel it's a little to easy to use)

My personal best is necropolis, their necromancy along with creature abilities (such as vampire lords life drain) make it a tough opponent.

I think the my worst is either Fortress or Stronghold.(strongholds Cyclops are just to darn expensive!)
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ferroburak
ferroburak

Tavern Dweller
posted December 30, 2009 11:18 AM
Edited by ferroburak at 11:19, 30 Dec 2009.

Best is Castle worst Fortress.

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Demonias
Demonias

Tavern Dweller
posted January 03, 2010 09:48 AM

I think there is no weakest and strongest. And specially that Flux is the best! OK they have many "birds" , but that`s all. And whit "the weakest" town Fortress and their  weak , weak Gorgons , no matter how many Phoenixes you have , you will be afraid to get near me ! My point here is that for every venom there is an antidote . That`s why this game is so GREAT !

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supergub
supergub


Hired Hero
Abridged series fan
posted January 04, 2010 01:28 AM

Clarifying "strongest" and "weakest" for everyone.

Ok, what "strongest" and "weakest" mean is which is strongest and weakest in a game with all the towns(ok, I know this isn't possible, but just bear with me for a minute) in which the map didn't favor any one town, and all the players were equally skilled both relative to each other and equally skilled with each town, and all towns got the same spells(no grail, and library spells were the ones that don't do tower any good). Under these circumstances, Castle would be the strongest, mostly because they have the most strong stacks for the level(Pikemen/Halberdier, Archer/Marksman, Griffin/Royal Griffin, Swordsman/Crusader, Cavalier/Champion, and Angel/Archangel for 6/7, no other town has only one weak unit, plus none of the Castle units are weakest for level.), and they aren't overly expensive(other than building costs, I can afford to get all the creatures fully upgraded with the most left over with Castle). Also, their heroes may not be uber powerful, but they are relatively strong. Now, the weakest town would be Fortress. Most of their creatures aren't so good(Gnoll/Gnoll Marauder, Lizardman/Lizard Warrior, Serpent Fly/Dragon Fly(sure they're good round 1, but they don't last), Wyvern/Wyvern Monarch(again, they just don't last), and Hydra/Chaos Hydra for 5/7, and none are strongest for level.). Sure they don't have the weakest of any level, but they just don't have powerful creatures. Sure they can take on level 7's earlier with gorgons, but remember, artifacts can be countered. Also, other than Tazar and Bron, none of the heroes are noticeably strong.
Note: The following post is based mostly on my experience, guides I've read, and stuff I've heard on these forums. Please don't deny what I've said UNLESS you have PROOF that I am wrong.
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HOMM3 is my favorite game, Castle is my favorite town,
Rion is my favorite hero, Marksman is my favorite unit, Haste is my favorite spell.

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ICYorz
ICYorz

Tavern Dweller
posted January 29, 2010 05:07 AM

inferno is weakest.unit is not good enough to use and it cost to much.

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