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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 2 3 4 5 ... 10 20 ... 30 31 32 33 34 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 04, 2016 01:37 PM
Edited by Salamandre at 13:52, 04 Jul 2016.

If you go into high level fight without badge of courage, you will probably have bad surprises. Then in single player, AI will never cast berserk, so this is a MP issue only, therefore you need to prioritize the badge, for a lot of other effects too (immunity to blind for example).

Now for the orb part, that's indeed problematic, but it is exactly its purpose: negate natural resistances, hence is a relic. When one can acquire it, I suppose the other also has a bunch of counters, this is advanced game.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 04, 2016 02:02 PM
Edited by phoenix4ever at 14:04, 04 Jul 2016.

Sure it's annoying when your level 7's get blinded, but as Rampart and Dungeon you might not even be able to do anything about it.
As I play HotA the effects of Badge of Courage was changed to only +1 morale, so no mind spell immunity from this.
Yeah I know ai will never cast Berserk, that's why I feel a little dirty when using it against it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 04, 2016 02:15 PM
Edited by Salamandre at 14:16, 04 Jul 2016.

Well, I hope then Hota added other artifacts to substitute, because badge of courage was a very handy artifact to give to AI thus have "almost" fair battles, and all this without taking one slot from combos locations.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 04, 2016 02:22 PM
Edited by phoenix4ever at 14:26, 04 Jul 2016.

Hmm not really, they added some new artifacts, but not in relation to mind spell immunity. On the other hand it was'nt supposed to give mind spell immunity in the first place and it's not in the descrption of the badge.

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forgottenpw
forgottenpw


Hired Hero
posted July 05, 2016 09:37 PM

badge of courage was very probably not a bug, and thus the effect was intended by design.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 05, 2016 09:51 PM

Then it should have been one rank higher than the other +1 morale artifacts...

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Anil
Anil


Known Hero
posted July 12, 2016 02:23 PM

What do you think about power of cove town? Is this powerful, weak or average?

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Anil
Anil


Known Hero
posted July 12, 2016 07:13 PM
Edited by Anil at 19:14, 12 Jul 2016.

.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 12, 2016 07:44 PM

I used to think Cove was top 3, now I think it might be the very best town. The Sea Dogs, Haspids and their town building Grotto are very powerful!

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forgottenpw
forgottenpw


Hired Hero
posted July 14, 2016 11:04 AM

for what is grotto that good?

7500 is like a artifact merchant, with the disadvantage that you cant buy, only "sell" (and only vs exp)

now compare that to the crap you might want to sacrifice at the beginning, probably netting you 1-2k exp
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 14, 2016 11:53 AM

Grotto is excellent for sacrificing crap artifacts, you can make a lot of great secondary heroes, by sacrificing crap. Make them learn Estates and other usefull skills for secondary heroes. Sea Dogs are ranged Mighty Gorgons with no retaliation and no melee penalty and Haspids hurts a lot.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 14, 2016 05:55 PM
Edited by P4R4D0X0N at 17:59, 14 Jul 2016.

Cove is the most OP town in game... much stacks of sea witches pulverize anything, you can't beat big groups of upgraded Nix they are quite invulnerable at some point still dealing lots of damage, Haspids are OP too imho, same for Seadogs with their abilities...

with hota they nerfed conflux, was necessary at some point, same for big maps and necropolis (I still think necromantic amplifier should be at 10%, rest is fine)

Hard to tell a ranking of HotA towns. But I try on base of agressive gameplay

Cove (swamp, strong units, super strong heros and stats gain)
Stronghold (reworked cyclops without crystal, damn good heroes, very offensive and pushy)
Conflux (still very powerful)
Castle (pretty solid units, stable, free angels)
Rampart (much HP, good heroes, Elves) <-> Fortress (powerful units, swamp, wyvern anywhere in every game)
Tower (much ranged, Neela and Josephine very powerful) <-> Dungeon (good mix of ranged and air units)
Necropolis (only useful on very big maps, else reduced to nearly nothingness imho by the necromancy nerf and banning of Galthran)
Inferno (buffed a lil, only playable tactic is trash units + Pit Lords for demon raises, not my playstyle so I can't really add it anywhere, only useful heros Nymus and Marius)

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Otuken
Otuken


Famous Hero
posted July 11, 2018 01:32 AM

Statistically Conflux, Castle and Rampart are strong towns.
Conflux: Good low level and high level troops, fast, cheap, good native terrain, reachable 7.th level dwelling, cheap high level troops, has 4 gold specialist hero, armageddon immunities. I'd say it is the best town in game.

Castle: I'd put Castle the number one if it was as cheap as Conflux or Rampart. Almost every unit of Castle are very strong with huge damage/attack potential. No another town produce overall better army weekly than Castle. Very Imbalanced town if you are able to find enought gold.

Rampart: Very underrated town. Rampart is as strong as Castle and Conflux. Because good low level troops, produces the most hit points per week with reasoanbe costs.

Necropolis, Fortress and Stronghold are average towns.

Tower and Dungeon are weak towns.

Tower: Bad terrain, bad heroes, slow, and very expensive. I believe this town is only better than Dungeon and Inferno.

Dungeon: Overall troops have the least damage potential among the towns, high dwelling costs, expensive units. Bad terrain. Produce the least hit points per week without Black Dragons.

Inferno: The weakest town as everybody know.      


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lostpw
lostpw


Hired Hero
La Fiesta
posted July 28, 2018 05:39 AM

Tier 1

Necro: Skels... nuff said
Conflux: phönix growth is just crazy

Tier 2

Inferno with Demon farming
Rampart is good because you can take full crypts day 1
Castle with Angels week one its decent
Stronghold can have very easily Behemoth + Castle week one, on rich templates even ancient behemoth early in week 2

Tier 3
Dungeon because searching all the resources for beholders is a coinflip on impossible, but tier 2 if played below impossible
Fortress, it has only one good hero, Tazar, maybe Alkin too, but thats it, but what i hate most is the swamp, which makes conservatories a pain in the ass, if it werent for the swamp this would easily be a tier 2 town

Tier 4

Tower, because the heroes suck and everything costs too much including upgraded cloud temple

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 29, 2018 01:08 AM

In reality the strongest is Castle, and the weakest is Necropolis. I'm used to played.

If you want to play the second actuality, send email to me. And I give to you. Description: "Sorrow! Necropolis is greating hopes for something ancient legion from Resoration of Erathia, because something to happen somehow excitement and some time ago Necromancers had been very quiet that face of the event had flown ghost too shine of Lord Vampire, but true wit, said Death Knight." HotA map, updated from SoD. A similar to Brave New World. And then you say great Necropolis but if you succeed through it. Wonder that the great Necropolis.

EDIT the second actuality is studying map, where you can develop to Necropolis.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 30, 2018 05:43 AM
Edited by NimoStar at 18:23, 30 Jul 2018.

Someone translate Ghost , please :V

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What I can say is that I am interested in dbating which is the strongest faction AFTER Necropolis and Conflux

To me there are two strong candidates: Haven and Dungeon, and possibly Stronghold behind.

Its easier to explain why others don't make the list:
- Rampart:
Only one archer, slow creatures (Dwarf and Dendroids), weak Grail.
- Fortress:
Bad magic, and defense is worse than offense.
- Tower:
Weak hero stats (Knowledge and defense), expensive development.
- Inferno:
Demon farming is meh, a weak lvl2 archer, bad specialties.

As for the ones that make it:
- Dungeon:
Mana Vortex, powerful creatures, three ranged (counting harpies) all with no melee penalty, black dragons
- Haven:
Angels resurrect, clone, high morale OP
- Stronghold:
Powerful high lvl creatures, cyclops siege, behemoths eat other lvl 7, mighty attack heroes with tactics etc., crag hack and dessa

_____________________

As about hota disclosure I havent played it but the consensus seems to be that the fanmade town is the best and reading the abilities I agree, Gorgon was already OP so giving its ability to a ranged attcker which is lower tier seems going way too far.

It is unprofessional to make your custom town better than all normal ones...

Fortunately in my H4 mod I avoid it by making all towns custom

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 30, 2018 07:58 AM

You have to think about a wide variety of parameters, the game was never about hiring only your factions heroes, safely develop for one month then confront two towns.

Castle is powerful, but only once you get angels, or they cost tons of resources and are hard to get by day 7. On the other side, fortress can have bad-ass wiverns day 2, stronghold can have behemots by day 3 and rampart gets bad-ass upgraded shooters day 2 max.  

Then is the map open or closed? An open medium map puts at big risk towns as castle, how are you going to fight rampart's G-elves with pikemen? On closed maps, inferno can become very effective at farming demons, there is not "meh" about when your opponent got hundreds of them.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 30, 2018 06:16 PM
Edited by NimoStar at 18:19, 30 Jul 2018.

And in maps where you have to fight day two necropolis and even conflux would suck (you can't accumulate skeletons or get vampires, Conflux doesn't get to Phoenix or Grail), but... those maps nearly don't exist.

So there is definitely a standard scenario and my tiers belong to that.

Also I don't get people that say Dungeon is one of the worse towns. Black dragons are a game-changer but not only that, they have one of the most powerful specials including the Veteran Academy which incredibly bolsters your support heroes as soon as they arrive, instantly and for free - and it also has artifact merchant and portal of summoning besides the mana vortex, and the faction heroes are good too.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 30, 2018 06:52 PM

Dungeon is a good team! Dungeon culture is power (primary skills), and magician hero, because of artifact, etc the Dungeon can build to powerful heroes, JVC said/wrote a "puzzler". My monitor is broken, I can't bring a article here. Dungeon uses black orb, when weak statistics, if dungeon becomes powerful, and then they use a red orb. Because of Castle, Rampart and Tower against. Armageddon hasn't spoken. I think that Dungeon is third or fourth the best team. The second the best team is Inferno, what I know so. People are problem with learning, etc as Dungeon's secret.
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Fight MWMs - stand teach

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Otuken
Otuken


Famous Hero
posted August 11, 2018 09:30 PM

NimoStar said:
Someone translate Ghost , please :V

______________

What I can say is that I am interested in dbating which is the strongest faction AFTER Necropolis and Conflux

To me there are two strong candidates: Haven and Dungeon, and possibly Stronghold behind.

Its easier to explain why others don't make the list:
- Rampart:
Only one archer, slow creatures (Dwarf and Dendroids), weak Grail.
- Fortress:
Bad magic, and defense is worse than offense.
- Tower:
Weak hero stats (Knowledge and defense), expensive development.
- Inferno:
Demon farming is meh, a weak lvl2 archer, bad specialties.

As for the ones that make it:
- Dungeon:
Mana Vortex, powerful creatures, three ranged (counting harpies) all with no melee penalty, black dragons
- Haven:
Angels resurrect, clone, high morale OP
- Stronghold:
Powerful high lvl creatures, cyclops siege, behemoths eat other lvl 7, mighty attack heroes with tactics etc., crag hack and dessa

_____________________

As about hota disclosure I havent played it but the consensus seems to be that the fanmade town is the best and reading the abilities I agree, Gorgon was already OP so giving its ability to a ranged attcker which is lower tier seems going way too far.

It is unprofessional to make your custom town better than all normal ones...

Fortunately in my H4 mod I avoid it by making all towns custom


I doubtful Dungeon is good town. Statistically this town possesses one of the least damage output per week. And produces one of the least hitpoints per week. Underground also  not as rich as surface.
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