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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 10 ... 20 21 22 23 24 ... 30 34 · «PREV / NEXT»
Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 06, 2014 08:28 PM

angelito said:
Having an angel in your army day 5 week 1 isn't something one should complain about either...


Sadly I am stuck with my devil D5W1
Now where were that Throng of Dendroid Guards?

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Kicferk
Kicferk


Known Hero
posted June 07, 2014 12:03 AM

They are the same place they were before, on grass, and they have a positive 1 morale, and are split to 7 stacks. Quite likely, you will get your devil killed unless you have spirit of opression or fight on some special terrains

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 07, 2014 08:57 AM

Frankly enemy morale can ruin most things no matter the fight. But on the bright side I always tend to get enemy morale gains in DTs and NBs.
Rarely on kiting fights. But certainly, RNG is RNG.

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taavidude
taavidude

Tavern Dweller
posted June 10, 2014 09:09 AM

Heaven:
Halberdiers are pretty crap. Marksmen are really good because they have high damage and shoot twice. Griffins are pretty good also, because they can sustain damage really good and they have alot of speed. crusaders are also pretty good, because they can sustain damage pretty good and they hit twice. Monks are pretty good too, because they are pretty strong too. Champions are meh too me, because i rarely use them. Angels are very good because of the speed and damage.
Rampart:
I use them very rarely so im not gonna make a small summary of this town: Centaurs and archers are really good. Dendroids are crap. Unicorns are meh, because they aint so strong. Dragons are pretty good, because of the speed. I cant remember the names of these flying guy, but they are weak, but have good speed.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 10, 2014 10:18 AM
Edited by Ebonheart at 10:19, 10 Jun 2014.

First of all, it is Castle and not Heaven

Halberdiers are pretty crap? Rofl no. They are among the strongest lv 1s together with Centaur Captains and Skeletons (with necromancy). Marksmen are good ranged creatures but weak to attacks. Griffins are good but on the other hand rather expensive with their high population. I agree Crusaders are sweet but the Monks/Zealots are some of the worst lv 5 creatures. Champions are solid and to be honest you should use them more often. Angels are indeed sweet.

As for the rampart I ponder your thoughts about the Dendroids. They might be slow but that can be avoided by chaining. They are robust and their binding ability is darn useful.
The unicorns might not be the strongest lv 6 creature but they are cheap and their magic resistance aura along with blind-proc has their uses in the end fight. The Silver Pegasus might be soft but they have slightly better growth and their speed is handy.

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taavidude
taavidude

Tavern Dweller
posted June 10, 2014 12:23 PM

Ohh. I dont even know why i wrote heaven XD. I think that in heroes V it was called heaven so thats why i called it like that.
Inferno:
I dont play alot of inferno so ill make a short summary. Imps might have big growth, but they are weak and that mana stealing thing is weak. Magogs have good attack, because they can attack many enemies with one shot, but they are weak. Demons are slow. Pit Lords are good, because they are pretty strong and can summon demons. Eftreets are pretty good at sustaining damage and have high speed. Devil are pretty good and strong.
Necropolis:
Skeletons are good when you have expert necromancy. Zombies are totally usless craps. They might sustain damage good, but they are mega slow and pretty weak damage. Wraiths can Drain mana and heal themselves, but their damage is low and are only good in huge numbers. Vampires are so darn good, because they cant be retaliated and heal themselves when they attack enemies. Black knights are pretty good, because they can go double damage. Ghost Dragons have high damage and big speed, but low health.
Tower:
I dont play it much, because its not so good. Gremlins are weak as hell and are only good when they can sharpshoot enemies. Gargoyles are pretty good, because of huge speed. Golems have lot of health, but are slow as hell. Genies are pretty good, because big speed and can cast spells. Mages are pretty good. I rarely use nagas so dont really know anything about them. Titans are pretty good and strong. Probably one of the best 7-th tier creature.
Fortress:
I play it less than any other town. Gnolls are strong, but slow. Lizardmen are probably worstest archers in the game, because their damage is soo low. Dragon Flys are pretty good, because they have good sustain and weak enemies and alot of speed. Those gorgons and basilisks have good damage sustain, but not so big damage. Wyverns are weak, but they can be early bought. I almost never use hydras so dont know about them.

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Kicferk
Kicferk


Known Hero
posted June 10, 2014 12:37 PM

So you basically don't play much of any town you mentioned except Castle and Necro, and yet you know that quite much of their units are crap.

Dragons from Rampart are cool, but because of the building order it is more useful to go for unicorns + castle week 1. And they are quite useful.

Demons from Inferno may be slow, but their numbers will be high as hell(hehe) in endgame if you utilize pit lords special well. And efreetes only have 90 hp, so they don't sustain much damage...

Nagas from Tower are really good, tough, hard hitting and no retaliation makes them a must have.

And finally, Mighty moos can have a really high damage output if used against high tier units. 10 of them will kill an archangel or ancient behemot with their gaze, that is 25 or 30 additioal damage per cow! And hydras are really cool, 3 hydras probably can take a full con with, say, Tazar and heal just in case.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 10, 2014 03:53 PM

Kicferk said:
So you basically don't play much of any town you mentioned except Castle and Necro, and yet you know that quite much of their units are crap.

Dragons from Rampart are cool, but because of the building order it is more useful to go for unicorns + castle week 1. And they are quite useful.

Demons from Inferno may be slow, but their numbers will be high as hell(hehe) in endgame if you utilize pit lords special well. And efreetes only have 90 hp, so they don't sustain much damage...

Nagas from Tower are really good, tough, hard hitting and no retaliation makes them a must have.

And finally, Mighty moos can have a really high damage output if used against high tier units. 10 of them will kill an archangel or ancient behemot with their gaze, that is 25 or 30 additioal damage per cow! And hydras are really cool, 3 hydras probably can take a full con with, say, Tazar and heal just in case.


Lal that hell joke :-)
And while unicorns are not that strong thye are very cheap for a lvl 6 unit, you can like buy 2 war unicorns for the price of a single naga queen.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 10, 2014 04:16 PM
Edited by Ebonheart at 16:26, 10 Jun 2014.

Nice quadruple posting taavidude

Now to start off with the other towns you listed.
The inferno:
Imp/Familiar: Fodder in the early game and demon-farmed in mid-late game. Imps are never upgraded really.
Gog/Magog: Useful during W1 but during W2 they tend to start getting demon-farmed aswell. Besides it is too much of a risk in the end fight.
Hell Hound/Cerberus: Some players use them in the end fight but from my experience, they tend to get demon-farmed aswell.
Demon/Horned Demon: They may not look impressive compared to other lv 4s but they are very cheap and thanks to demon-farming they become the biggest threat from the inferno.
Pit Fiend/Pit Lords: They are decent fighters but darn expensive. What makes them shine is the summon demon special.
Efreeti/Efreet Sultans: They are not good at sustaining damage. Their use lies in the speed that can only be matched by a few creatures along with fire immunity (no blind, can be used for Efrageddon, Berserk immune etc) and last but not least, fire shield to annoy lv 6-7 foes.
Devil/Arch Devil: They are not exactly "strong" since their damage range is the worst out of all lv 7 creatures (Apart from a Chaos Hydra only attacking one target).But they are for sure good in their own way, primarily for fighting the map and for the speed of the Arch Devils in the end fight. No retaliation is handy.

Necropolis: Not gonna bother with it since it is banned in online games and we all know why it rocks.

Tower:
Gremlin/Master Gremlin: Gremlins suck. Master Gremlins rule. A ranged hit from a stack of 300 or more of these guys and they can do even more damage than the titans.
Gargoyle/Obsidian Gargoyle: Gargoyles however aren't good fighters but they can be used as fodder/blockers.
Stone Golem/Iron Golem: They are sturdy and useful despite the speed in combat.
Magi/Arch Magi: Good shooters and their specialty can be handy during the early game.
Genie/Master Genie: Decent units. The damage is okay and they work wonders if you multi-cast. They are fragile though.
Naga/Naga Queen: "I rarely use nagas" I actually facepalmed here. They are the best lv 6 unit, only the Dread Knights can be better but if you are going to play the tower, use these lovely snake ladies.
Giant/Titan: As for the Titans, they rule and no argument here apart from their expensive upgrade on the dwell + salted unit price.

Fortress:
Gnoll/Gnoll Maradeur: Gnolls are decent lv 1s but they don't play a big role in the end fight.
Lizardmen/Lizard Warriors: The lizards aren't much to brag about despite the buff they get long ago.
Serpent Fly/Dragon Fly: And neither are Dragon Flies with their expensive price, however the speed is useful.
Basilisk/Greater Basilisk: They are decent lv 4s and their special can come in handy in the end fight.
Gorgon/Mighty Gorgon: Mighty Gorgons is one of the best lv 5 creatures and their specialty is a nightmare to face.
Wyvern/Wyvern Monarch: The Wyverns may not be the best lv 6 but due to Dragon Fly Hives a Fortress army can have tons of these guys and in their upgraded form.
Hydra/Chaos Hydra: As for the Hydras - adapt to them. They can be used for a lot of things and they are annoying to face despite their sluggish speed.

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DivineClio
DivineClio


Adventuring Hero
posted June 10, 2014 04:26 PM

This is crap and this is good..nice analysis taavidude

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 12, 2014 08:40 AM

Maybe one sould stop watching every unit by its own when valueing the usefullness or the strength, but rather see their addition to the fighting tactic on the field.

H3 isn't a game of 100+ different units which can/should be compared by their stats alone.

Example:
- Of course zombies/walking undeads are crap. But if you do NOT have some of them in your army in the early days, opponents will go straight for your skellies. So a good fodder is always welcomed
- Of course golems are very slow. But 2 solid stacks of them protect your master gremlins until they are out of shots. And at that point, many of your enemy stacks are dead already. Without the golems, your master gremlins won't shoot too often....
- ....

Not every kind of soldier is made for being the last standing hero...some of them have their job to do which is essential to earn victory at the end, even if they die early...
____________
Better judged by 12 than carried by 6.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 12, 2014 09:44 AM
Edited by Ebonheart at 09:44, 12 Jun 2014.

Indeed statistics alone is not enough to compare creatures against each other. One has to observe the special abilities, tactical use and threat level to the AI (Takes a long time to write all that).
Fodder is a must have, but you need to know what fodder the AI enjoys going for. Zombies aren't exactly on the wish list for Hobgoblins, Pixies/Sprites, Boars, Rogues and Centaurs/Centaur Captains - they will go straight for your skeleton stack.
The Golem guardians are indeed handy during W2 when you have upgraded to Master Gremlins.

"Not every kind of soldier is made for being the last standing hero...some of them have their job to do which is essential to earn victory at the end, even if they die early..." - *Cough* Imps *Cough*

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taavidude
taavidude

Tavern Dweller
posted June 13, 2014 09:30 AM

angelito said:
Maybe one sould stop watching every unit by its own when valueing the usefullness or the strength, but rather see their addition to the fighting tactic on the field.

H3 isn't a game of 100+ different units which can/should be compared by their stats alone.

Example:
- Of course zombies/walking undeads are crap. But if you do NOT have some of them in your army in the early days, opponents will go straight for your skellies. So a good fodder is always welcomed
- Of course golems are very slow. But 2 solid stacks of them protect your master gremlins until they are out of shots. And at that point, many of your enemy stacks are dead already. Without the golems, your master gremlins won't shoot too often....
- ....

Not every kind of soldier is made for being the last standing hero...some of them have their job to do which is essential to earn victory at the end, even if they die early...


Umm first of all even when i have zombies even then enemies are going for skeletons and not zombies.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 13, 2014 09:38 AM

Umm first of all even when i have zombies even then enemies are going for skeletons and not zombies.


I think you messed up the sentance there. But as I wrote in my previous post, AI tends to avoid the zombies unless it can't hit anything else. A good trick can be to bring a medium zombie stack into the naga banks or utopias, then they will feel welcome.

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jivko
jivko

Tavern Dweller
posted June 13, 2014 12:39 PM

Hi i also think that in Heroes3 units cant be measured by stats alone
u have to consider thier cost and effectiveness for the town itself,
for example, yes on stats pikemen is better then trogoldytes
but everyone uses shakty and for a good reason,starting with 120 trogs allows u to get small conservatory/5x20 tresury and some other hard fights , while your 45 pikes even with bless are nothing special
another example, i see alot of ppl here on HC admire might gorgons
but how usefull they really are ? w1 u will usually aim for wyverns + castle if its some poor template , if its rich u will aim for wyverns + hydras and citadel or castle on rich templates,so alltough they seem really cool for thier stats/special they are not that much usefull
there are other examples but i gtg now.


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taavidude
taavidude

Tavern Dweller
posted June 13, 2014 12:48 PM

Stronghold:
Goblins are pretty good at speed, but their damage is a bit low, but their growth is pretty good. Wolf Riders are good, because they have good speed. Orcs are pretty crap, because they are weak and slow. Ogres are strong, but slow. Rocs are very good damage and speed when upgraded. Cyclops are pretty strong and good and they can attack castle walls only problem is that their cave is too expensive in crystals. I rarely use behemoths, because they dont seem to be anything special.

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jivko
jivko

Tavern Dweller
posted June 13, 2014 12:51 PM

Hi i also think that in Heroes3 units cant be measured by stats alone
u have to consider thier cost and effectiveness for the town itself,
for example, yes on stats pikemen is better then trogoldytes
but everyone uses shakty and for a good reason,starting with 120 trogs allows u to get small conservatory/5x20 tresury and some other hard fights , while your 45 pikes even with bless are nothing special
another example, i see alot of ppl here on HC admire might gorgons
but how usefull they really are ? w1 u will usually aim for wyverns + castle if its some poor template , if its rich u will aim for wyverns + hydras and citadel or castle on rich templates,so alltough they seem really cool for thier stats/special they are not that much usefull
there are other examples but i gtg now.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 13, 2014 01:50 PM
Edited by Ebonheart at 13:53, 13 Jun 2014.

When people rate the creatures they do take in their use and tactics quite often. Shakti is a bad example though(but we all agree he rock). For unlike the Dungeon town, the Castle got no lv 1 unit hero. If it had it would be insane. Imagine starting with 90-120 Pikemen. Same can be said for a Rampart/Tower/Conflux lv 1 unit hero. *cough* Gremlin Rush *Cough*

As for the Mighty Gorgons. They are solid due to their high health and damage (special included). They aren't in play during W1 but in the end fight they can be a nightmare to face. The enemy player must take them out but can't risk doing so with their lv 6-7 creatures due to the retaliation damage+gaze. But you can't let them run amok either by letting your foe use a mass haste or teleport. Let alone that one needs to worry about the Chaos Hydras and massive stack of Wyvern Monarchs aswell.

When it comes to the build up I can't see any issue. Depending on the lv 2 dwelling being built or not, you can get all creatures + citadel/castle. The gorgon dwelling is also easy to fight due to their speed (allows Serpent fly kiting).


As for you taavidude. I am honestly wondering if you're just trolling. "I rarely use behemoths because they dont seem to be anything special." - 80% defense stat ignoration upon attack is nothing special? Their solid 300 hp? Well I suppose Arch Angels are nothing special then.

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taavidude
taavidude

Tavern Dweller
posted June 13, 2014 03:22 PM

Ebonheart said:
When people rate the creatures they do take in their use and tactics quite often. Shakti is a bad example though(but we all agree he rock). For unlike the Dungeon town, the Castle got no lv 1 unit hero. If it had it would be insane. Imagine starting with 90-120 Pikemen. Same can be said for a Rampart/Tower/Conflux lv 1 unit hero. *cough* Gremlin Rush *Cough*

As for the Mighty Gorgons. They are solid due to their high health and damage (special included). They aren't in play during W1 but in the end fight they can be a nightmare to face. The enemy player must take them out but can't risk doing so with their lv 6-7 creatures due to the retaliation damage+gaze. But you can't let them run amok either by letting your foe use a mass haste or teleport. Let alone that one needs to worry about the Chaos Hydras and massive stack of Wyvern Monarchs aswell.

When it comes to the build up I can't see any issue. Depending on the lv 2 dwelling being built or not, you can get all creatures + citadel/castle. The gorgon dwelling is also easy to fight due to their speed (allows Serpent fly kiting).


As for you taavidude. I am honestly wondering if you're just trolling. "I rarely use behemoths because they dont seem to be anything special." - 80% defense stat ignoration upon attack is nothing special? Their solid 300 hp? Well I suppose Arch Angels are nothing special then.


Well i rarely use them thats why. I actually almost never use 7-th creatures, because the game mostly ends before i buy them.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 13, 2014 03:57 PM

Well i rarely use them thats why. I actually almost never use 7-th creatures, because the game mostly ends before i buy them.


Perhaps on a small map. But even on a medium map you can push for 7th dwell W1. Not to mention that Behemoths are available at day 2 W1 so push their dwelling quickly.

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