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Heroes Community > Library of Enlightenment > Thread: Questions on Tactics and "chainning"
Thread: Questions on Tactics and "chainning" This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
csarmi
csarmi


Supreme Hero
gets back
posted October 30, 2004 10:14 AM

Jebus, the problem is that the there is nothing left here to talk about on-topic.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 30, 2004 12:03 PM

Quote:
Jebus, the problem is that the there is nothing left here to talk about on-topic.


Shouldnīt the thread author and some other vets decide this?
____________
Better judged by 12 than carried by 6.

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gunnar
gunnar

Tavern Dweller
posted November 02, 2004 02:28 AM
Edited By: angelito on 7 Dec 2004

lol

first of all, I would like to congratulate every single one that posted here....I just canīt seem to stop laughing...
but well, I really think that this stupid discussion must end. I donīt understand why Jebus keeps the discussion with such an idiot!
perhaps this has gone too far, but it was good though...

EDIT:

Warning! To call another member "idiot" is a personal insult and so against the CoC. Please try to take some deep breaths next time before u post a reply and prevent yourself from losing selfcontrol..

In case of recurrence a penalty will be given.

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted November 02, 2004 03:34 AM
Edited By: pandora on 1 Nov 2004

The topic has degraded now to nothing but a flamefest.

The matter of how new members have been treated has been raised and is being discussed in the Turban Tribunal.

Any constructive comments that you have should be posted there. I will remind you all that direct insults violate the CoC.
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"In the end, we will remember not the words of our enemies, but the silence of our friends."

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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted November 02, 2004 04:46 AM

but well, I really think that this stupid discussion must end. I donīt understand why Jebus keeps the discussion with such an idiot!
perhaps this has gone too far, but it was good though...




I agree with you and Pandora entirely....  
In closing, Gunnar the answer to your question is in your own post...  

I do it for members like you...  Those who enjoy a good laugh and appreciate the entertainment.  I want to thank those who have shown me support and wish to bury the hatchet that has been this thread.  Hopefully we have learnt something through this example of utter disregard for respect.  

Pandora, thank you for your intervention and I accept your words here as the reason behind our madness.  I hope I have not tainted the community's outlook on me.  
I will, from here on in, be the preacher of my own ideals....  that respect, in the end, be our light through our discussions.  Let us agree to disagree in the forums and leave all combat in the game.

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csarmi
csarmi


Supreme Hero
gets back
posted November 02, 2004 10:17 AM

Come on, cool done everyone. Where were we?
Ah with chaining and tactics. But - what's the question?

Yes, chaining is good and essential (I find it boring though). Hard to tell in words how it should be done. Maybe someone has a good set (chain ) of savegames?

Tactics. Even basic tactics make you able to kill some fast opponents easier. Advanced and expert tactics are used usually against archers - your minotaurs reach them turn 1, sad, sad elves.

Maybe Sir Stiven could list us situations that basic/advanced/expert tactics solve?

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted November 02, 2004 12:38 PM

bah this fun arguement has gotten boring, could just aswell buy a book which contains the 99 most classic jokes.

Somethings are still entertaining though, like when you critised the phrase "so there", and then when learned that it came from pandora orginally someone got awfully quiet about the subject

And i think its very nobel of you to do all this for others entertainment, especially since you being the star of the show yourself

Not in mood to toss back today though, ive decided to end the dating with that girl i was talking about. And before you try and diss her you should know that she is the kind of the girl you turn around to watch when you she her in the streets and the ones you dream about at night while getting intimate with your right hand

different uses for different tactic levels you say csarmi.. sure:

basic tactics: gives the advantage to just set up units, if fighting for example archdevils this will do you good if you got 3 stacks with decent HP so the archies cant reach your shooters. Another positive side is that you can arrange so you can defend shooters and put one stack at bottom of battlescreen. This tactic is good to use if you fight slow big HP (hit points) stacks and you need to tease em away from your shooters, try and get it so 1 or 2 stacks moves towards the top where your shooter and two stacks of 1 unit and your powerstack is. Then use the bottom unit to attract the other stacks. This way you can shoot one stack down alot and then finish it off by either attack it directly by powerstack if it makes enough damage. Otherwise use one stack of 1 unit to attack first and take up retaliation, then attack with powerstack... you should have a higher speed on your powerstack then opponent creatures though so you get to attack first next round aswell (you must wait all the time so opponent make its moves first).

Then in mainfight vs human the basic tactics also come in nice because then you can arrange your troops and focus your army to reach and to defend from your enemy.


Advanced tactics biggest advantage IMO is that you can as ive mentioned in another post tease the units to reach one of your stacks first move in battle round if opponent creatures has a high enough speed. Advanced tactics also brings a better way of doing the above tactic as you dont have to move forward first round usually because the lower enemy creatures will walk against you anyway. With adv. tactics you can also reach enemy shooters first round with fast units, and even if they dont make alot dmg you can just put em in the way for the shooters so they gotta kill em by hand to hand... this way your bigger stacks can approach next round and with some luck opponent creatures never got to shoot at all.

Tactics: Except earlier mentioned advantages you can reach opponent shooters first round if decent speed on your units.. 7 i think it is. Like advantage this also brings you an edge in end fight, if playing an all out attack town like stronghold... just put your units as far forward as you can, that will scare any army.. if you also got mass haste and a hack behind the army you should be able to win it easy.

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csarmi
csarmi


Supreme Hero
gets back
posted November 02, 2004 01:01 PM

OFF
Sad to hear that Steve. It turned to me the other way around - with the girl of my dreams. A few months ago, however.
ON

Well I am not that kind of guy who is good at listing advantages of some tactics - I am just using them and I am also too confused to note them. They work, however.

A little note though. It's not useful vs neutrals, but certainly is against humans. Your opponent should not know you have tactics on your main. Don't you ever use it against him until the main fight. If possible, even turn it off if you suspect he'll attack you with a scout.

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted November 02, 2004 01:13 PM
Edited By: LordLazy on 2 Nov 2004

Quote:
And before you try and diss her you should know that she is the kind of the girl you turn around to watch when you she her in the streets and the ones you dream about at night while getting intimate with your right hand


Just to make you guys aware of it, I use the other hand

Back on topic good post Stiven
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted November 02, 2004 03:55 PM

SS... I couldn't agree more that this is getting boring....  If you agree to leave it be, I will retract all previous comments that were offensive.  Let us let it end. (By the way, I'm sorry to hear about the lady friend.  I'd be interested in sharing war stories about lost loves if ever you're interested.)

TACTICS.....
Kwahraps said a long time ago it seems.....

Quote:
>>>Conversely, if you have tactics, you can have a positional advantage, and instead of having to waste a spell on haste to get such an advantage, you can cast something else.  What happens if your opponent goes before you with dragons and casts mass slow?  Sure, your mass haste will counter that, but how many moves do they get before you can go?  How much damage is done before you even get to go?  Tactics allows you to minimize damage taken to valuable units and also allows you more maneuvering on the battlefield.

The comments you stated above are dead on...  This has been a problem (especially against phoenix's)...  but I don't see how tactics allows me to counter a battle agains faster guys...  I may be in a more strategic position but my opponent still stikes first and potentially makes the same damage, no???
Please elaborate.......




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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted November 02, 2004 04:04 PM

If you haven't noticed...  I'm having problems with quoting replies...  (stupid computer)
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"You went over my helmet??"

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Conan
Conan


Responsible
Supreme Hero
posted November 02, 2004 07:16 PM

You guys seem to know the exact distance each creature has... do you play your battles with the hex grids on so you can count all the hexes before you start your tactics?
I'm asking because I have the grid off and sometimes I get screwed by getting hit when I thought I wasn't going to get hit. Do you always check the movement points of the other creatures?
Thanks
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Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted November 02, 2004 07:24 PM

Quote:
You guys seem to know the exact distance each creature has... do you play your battles with the hex grids on so you can count all the hexes before you start your tactics?
I'm asking because I have the grid off and sometimes I get screwed by getting hit when I thought I wasn't going to get hit. Do you always check the movement points of the other creatures?
Thanks


Well at least I do. Especially when Iīve slowed 1000 Behemoths and wonder if can I shoot once more when they are 4 hexes away. Slowed Behemothes have speed of 3, so they wouldnīt reach my shooters. Hex grid is very useful, particularly in long battles.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 02, 2004 07:27 PM

I always play with the movement shadow enabled, coz i had bad experience coz of not being able to notice if a battlefield obstacle is 1 or 2 hexes long and if a unit can walk over it or not.
But the speed of almost all units should be known after that long time of playing..
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Conan
Conan


Responsible
Supreme Hero
posted November 02, 2004 07:37 PM

Well I have been playing several years with the shadow and still get screwed some times. SS, do you play with the hex grid? How about all the other vets?
If not, did you guys use it before you learned all this by heart?
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Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted November 02, 2004 07:46 PM

yupp hexgrid is a must as manytimes you will need to count hex's to get opponent within 10 hexes range to shooters for full dmg or to tease an opponent unit to reach one of yours through the tactics i mentioned earlier.

Battlegrid comes in handy in most situations, also make sure to include all stats so you see down in the statusfield how much dmg each unit will do to selected creature.

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kwahraps
kwahraps


Adventuring Hero
posted November 02, 2004 08:04 PM

>>but I don't see how tactics allows me to counter a battle agains faster guys... I may be in a more strategic position but my opponent still stikes first and potentially makes the same damage, no???
Please elaborate.......

Again, it is situational.  How many times will you face a human opponent with their entire army in a game???  And how many computer stacks will you wipe out throughout the entire game?  If Tactics allows you to do more with less, and in fewer turns, then you are being more efficient.  

A lone stack of wolf raiders guarding a mine can create havoc with a morale bonus and kill a few precious shooters.  Tactics allows you to surround your shooters with level 1 grunts, and ensure minimal losses, and you take the mine.  You just need your starting archers and some pikemen.

Against a human opponent, tactics can be used to bluff.  If you use tactics to go in an all-out defensive position, your opponent might think you are weak in magic, and waste a spell (maybe mass bless for his shooters, not thinking you are going to attack).  Then, you cast mass haste or mass prayer, and focus on his high level stacks.  Any time you can get your opponent to waste a spell, the advantage is yours.

If your opponent inherently has more speed than you (Mullich + cape of velocity + necklack of swiftness), well, that's a tough battle regardless of what skills you have.


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Conan
Conan


Responsible
Supreme Hero
posted November 02, 2004 08:09 PM

Quote:
yupp hexgrid is a must as manytimes you will need to count hex's to get opponent within 10 hexes range to shooters for full dmg or to tease an opponent unit to reach one of yours through the tactics i mentioned earlier.


Thanks. Now I understand the way you guys play. Wow, fights must last alot longer then the ones I do...
SS, do you still play on the zone?
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Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted November 02, 2004 08:26 PM
Edited By: Jebus on 2 Nov 2004

It's funny how after playing for years you take things for granted....  I hadn't thought of the hex grids to count the movement squares!!!

When you have the stats tab open in a fight (on each stack), is the speed stat affected by spells too or just artifacts???  Can we see what a unit with haste has as movement after the spell has been cast??



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"You went over my helmet??"

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kwahraps
kwahraps


Adventuring Hero
posted November 02, 2004 08:30 PM

>>>When you have the stats tab open in a fight (on each stack), is the speed stat affected by spells too or just artifacts??? Can we see what a unit with haste has as movement after the spell has been cast??

Yup.  It will be included in the parentheses after the actual number.  

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