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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: new town: Bastion
Thread: new town: Bastion This thread is 31 pages long: 1 ... 5 6 7 8 9 ... 10 20 30 31 · «PREV / NEXT»
TeHniK
TeHniK


Hired Hero
Guardian Of The Mystic Forest
posted May 07, 2006 06:54 PM

Hmmz... All the towns being created are great, but...As far as I know there isn't learnt a way to add even a one town. Ain't it ridicoulus? Projects ready. Everything is ok...No way to add 'em...Answer please...

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Fnord
Fnord


Promising
Famous Hero
posted May 07, 2006 08:41 PM
Edited by Fnord at 20:41, 07 May 2006.

Quote:
Hmmz... All the towns being created are great, but...As far as I know there isn't learnt a way to add even a one town. Ain't it ridicoulus? Projects ready. Everything is ok...No way to add 'em...Answer please...


Slava's currently quite busy but plans to work on a way to add the towns (if possible) in 3.59.

None of the towns are completed yet anyway. Non-commercial projects where people work on stuff in their free time tend to take awhile, so be patient. One day it will happen.


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TeHniK
TeHniK


Hired Hero
Guardian Of The Mystic Forest
posted May 07, 2006 09:40 PM

Quote:


Slava's currently quite busy but plans to work on a way to add the towns (if possible) in 3.59.

None of the towns are completed yet anyway. Non-commercial projects where people work on stuff in their free time tend to take awhile, so be patient. One day it will happen.




I am really patient. I hesitate all the projects. I admire people working on them. I'm sure there will be soon an opportunity to put the towns into the game.

By the way. Have You ever thought of asking for help real hackers(crackers)?. As far as I know they even can disasemble the source code and add their own things into the program. I think that would be perfect if somebody helped You. I may even ask my friends, because on my "hood" are people who surely can do such things. Just say a word.

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Fnord
Fnord


Promising
Famous Hero
posted May 08, 2006 02:56 AM

Quote:

I am really patient. I hesitate all the projects. I admire people working on them. I'm sure there will be soon an opportunity to put the towns into the game.



I wouldn't say "soon" but probably eventually. If any towns are completed in a beta form before there's hard-coded support, there may be beta releases where they'll replace an existing town and use ERM scripts to simulate special abilities, etc.

Quote:

By the way. Have You ever thought of asking for help real hackers(crackers)?. As far as I know they even can disasemble the source code and add their own things into the program. I think that would be perfect if somebody helped You. I may even ask my friends, because on my "hood" are people who surely can do such things. Just say a word.


From what Slava has told us, disassembling the H3 code wouldn't really give any advantage over the way he has it now, because he's worked with it so long that he's quite familiar with the location of most parts of it. And disassembled code is very different from the native C++ source code (which would still be immensely useful).


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ChaosKitsune
ChaosKitsune

Tavern Dweller
posted June 27, 2006 11:36 AM

Hey, just curious as to how this thing is turning out. Im loving how this and even the grove town are looking. And cant wait to have fun playing them. You lot have any new sneak peeks of how the town is turning out for us eagerly awaiting fans?
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Tiho
Tiho


Hired Hero
posted June 29, 2006 09:50 AM

Yeah it's really nice town,and units looks really great but when can we expect to be finished for download

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GrayFace
GrayFace


Promising
Known Hero
posted July 30, 2006 06:49 AM

Quote:
Quote:

By the way. Have You ever thought of asking for help real hackers(crackers)?. As far as I know they even can disasemble the source code and add their own things into the program. I think that would be perfect if somebody helped You. I may even ask my friends, because on my "hood" are people who surely can do such things. Just say a word.


From what Slava has told us, disassembling the H3 code wouldn't really give any advantage over the way he has it now, because he's worked with it so long that he's quite familiar with the location of most parts of it. And disassembled code is very different from the native C++ source code (which would still be immensely useful).


Actually, Slava works with disassembled code. But Slava prefers to work alone and I agree with him. Programming even in pair requires a lot of synchronization.

Quote:
Hey, just curious as to how this thing is turning out. Im loving how this and even the grove town are looking. And cant wait to have fun playing them. You lot have any new sneak peeks of how the town is turning out for us eagerly awaiting fans?

It's going fine. Soon you'll see some new screenshots and parts of storyline.

Quote:
Yeah it's really nice town,and units looks really great but when can we expect to be finished for download

It will be released with WoG 3.59.
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ChaosKitsune
ChaosKitsune

Tavern Dweller
posted August 19, 2006 02:14 AM

Alright. Thanks for the answer, despite its delay. I cant wait to see how this is turns out. Good luck with it all. Though I have a tip for your level 7 creature. Instead of Anubis, Id try Anubite. As Anubis is the god himself, while the Anubites are his jackal headed servents. Just a tip, if its used or not I dont mind. Just figured Id help with what little I can.

Oh, and if you havent gotten a grail picture thought out, it could be a giant golden form of Anubis or some other egyptian god. Kinda match the firedeity thing of the Inferno, Earth Guardian of the Dungeon, and Colloses of the Castle. Again, Im only making suggestions, if they are used or not is up to the team of this.

Keep up the amazing work, I cant wait for it to be released.
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Efrit
Efrit

Tavern Dweller
posted August 26, 2006 08:54 PM

[url=http://wog.celestialheavens.com/bastion/]http://wog.celestialheavens.com/bastion/[/url]

This is a new adress of Bastion site.
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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted September 06, 2006 10:24 PM

wow...everything looks cool...but..
Sehmeth looks very strange...
And Anubis Warrior now looks worse than it was before..
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Fnord
Fnord


Promising
Famous Hero
posted September 06, 2006 10:29 PM
Edited by Fnord at 22:35, 06 Sep 2006.

Nice update and great units!

However, I strongly suggest changing the English names of:

"Wanderer of the Desert" to "Desert Wanderer"

and "Warrior of the Desert" to "Desert Warrior".

In English, this sounds much more natural.

Also, it seems unrealistic to give a human 20 Health (Warder). For the Zombie (hey, it's dead so it can withstand a beating) and the Dwarf (they're traditionally TOUGH), it's okay, but for a human it just doesn't seem as logical. I'm not talking about game balance, just a bit of realism compared with the health of other level 2 creatures.


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miasmicgod
miasmicgod


Adventuring Hero
ours is the FURY!!
posted September 09, 2006 12:48 AM

The town looks great!
but i think that the Sekhmeth, and overseer just don't fit in with the other creatures, they just don't fit in with the other creatures style

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Hobbit
Hobbit


Supreme Hero
posted September 11, 2006 05:12 PM

WOW!!!! Site looks great! City is great, monsters is great, heroes is great!!!!!
BUT:

- Scarab is small, and attack scarab from bigges units looks funny
- You don't change picture of 3rd level
- Anubis Servant is golem, right?
- Where is picture of Ammut
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Horn of the
Abyss on AcidCave

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metos
metos


Known Hero
God of Shadows
posted September 15, 2006 10:00 PM

Hi, have a suggestion to battle oliphaunt..Anybody plays lotr battle for the middle earth 1-2 When your Mumakil reaches level 2, they will have some paintings and nails in tusks and feet..Why don't we remove the annoying mechanichal elephant and add them


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The Legendary God Of Mighty Shadows and Undead
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Keeper of the balance between evil and good

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Hobbit
Hobbit


Supreme Hero
posted September 16, 2006 07:01 PM
Edited by Hobbit at 19:02, 16 Sep 2006.

Quote:
Hi, have a suggestion to battle oliphaunt..Anybody plays lotr battle for the middle earth 1-2 When your Mumakil reaches level 2, they will have some paintings and nails in tusks and feet..Why don't we remove the annoying mechanichal elephant and add them




WHAT?! Mechanical elephant instead oliphaunt? That's stupid and anormal!!!
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metos
metos


Known Hero
God of Shadows
posted September 16, 2006 07:09 PM
Edited by metos at 18:23, 17 Sep 2006.

Quote:
Quote:
Hi, have a suggestion to battle oliphaunt..Anybody plays lotr battle for the middle earth 1-2 When your Mumakil reaches level 2, they will have some paintings and nails in tusks and feet..Why don't we remove the annoying mechanichal elephant and add them




WHAT?! Mechanical elephant instead oliphaunt? That's stupid and anormal!!!


You got it all wrong....Well you suck in English . When u look at the upgrade of the oliphaunt, there already IS a mechanical one, and i say to remove them, and add the lotr battle for middle earth Mumakil (The painted one with nails in tusks and horns)!!!!
Look at those idiot

Oliphaunt

The terrible mechanical oliphaunt i suggest to remove....

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Fnord
Fnord


Promising
Famous Hero
posted September 16, 2006 07:44 PM

Quote:
You got it all wrong....Well you are sucks in English . When u look at the upgrade of the oliphaunt, there already IS a mechanical one, and i say to remove them, and add the lotr battle for middle earth Mumakil (The painted one with nails in tusks and horns)!!!!
Look at those stew-pid :

Oliphaunt

The terrible mechanical oliphaunt i suggest to remove....


That doesn't look like a mechanical oliphaunt to me. I think it may have some armour on, though.


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metos
metos


Known Hero
God of Shadows
posted September 16, 2006 08:04 PM

But that's too much armor.Think kow he suffers in the heat of the deserts with that armor

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 17, 2006 11:10 AM

What level is your olyphant creature?
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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted September 23, 2006 11:30 AM
Edited by vhilhu at 11:49, 23 Sep 2006.

Quote:
Haren the Pagan-Priest - speciality dispel.
makes dispel more powerful.

what does that mean? it dispels MORE completely all spells on target unit than normal dispel?


btw its good you changed sekhmethi to more humanoid i think. the previous big cat seemed silly more than a sinister 4. lvl unit.

amt was not too impressive though. i mean compare it to gorgon, or monk, or pit fiend. it just doesnt look lvl 5, it looks lvl 2 or 3. maybe put amt to lvl 3? or redraw him(much preferred choice, but yes i know its hard)?

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