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Heroes Community > Library of Enlightenment > Thread: Not in the Manual
Thread: Not in the Manual This thread is 26 pages long: 1 2 3 4 5 ... 10 20 ... 22 23 24 25 26 · «PREV / NEXT»
ShoothersInc
ShoothersInc

Tavern Dweller
posted October 07, 2012 08:16 PM

Dragons and Genies

[master genies do in fact cast slayer on allies sometimes in non-utopia fights that have dragons, i would be curious if they are smart enough to cast slayer vs. behemoths and hydras|


Yes, they are. When and I don't do it often I have both dragons and Master Genies on my army I allways go for them first.
Sometimes I just get a ? but is not rare it is PRAYER and you can be sure it will be a significant spell because you can't get no stupid spell adressing like to cast Shield on your Titans when you are the strongest one and AI will look for the weaker units to attack first.
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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 12, 2012 05:00 PM

I've read somewhere in this forum that if a seer's hut is looking for an artifact, it wont show up in Black Markets, Artifact Merchants etc. Shortly, that artifact won't spawn randomly and there will be only one available on the map. Is that the way it is until we bring the artifact to the seer's hut or does the situation last through out the whole game?

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted October 13, 2012 03:40 PM

Quote:
Whatever spell for which an opposite spell does exist will dispell said opposite spell THEN apply if it is cast on a creature previously affected by the opposite spell.

(example : Casting HASTE on a blinded stack won't unblind it, it will simply increase the stack's speed ; but Casting Haste on a SLOWED stack will DISPELL the Slow spell THEN apply normally).

The Legendary Skel


This is most likely inspired by the way enchantments work in Heroes of Might and Magic (1). In that game, a unit can only have 1 enchantment at a time. You can override Bless with Curse, Haste with Slow. But you can also actually override Protection with Slow, or Paralysis with Bless.

It creates some interesting tactical choices sometimes. For example Ogres are a great target for Haste spell. When hasted, they will act first in your next turn (as long as no other units you control are under the effect of Haste). You have to choose between keeping your ogres hasted, and buffing them with Bloodlust, for example.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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thecastrated
thecastrated


Known Hero
posted October 25, 2012 08:51 AM

It is a long time since I played h3 but if I recall, ogre magi cast bloodlust at exp level if hero has exp fire?Also, does this happen with genies bless if hero has exp water?

About the arrow remaining in elves or archers, it is better to clarify. If against archers, you have an arch angel and four single pikemam. It is the archers one shot. After the archer kills one pike with one shot, it appears that the archer still have two arrows left. If it kills the next pikemam with one shot will it still have two arrows left? Or one or zero?
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Star_King
Star_King


Known Hero
posted October 25, 2012 09:03 PM

Quote:
It is a long time since I played h3 but if I recall, ogre magi cast bloodlust at exp level if hero has exp fire?Also, does this happen with genies bless if hero has exp water?

About the arrow remaining in elves or archers, it is better to clarify. If against archers, you have an arch angel and four single pikemam. It is the archers one shot. After the archer kills one pike with one shot, it appears that the archer still have two arrows left. If it kills the next pikemam with one shot will it still have two arrows left? Or one or zero?


No to first part.

Second part was worded really confusingly, not sure what you're asking.

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thecastrated
thecastrated


Known Hero
posted October 26, 2012 01:59 AM

The tavern rumours here says marksmen and grand elves still have full shots left. Like if they have one remaining shot left, they shoot only once and a creature gets killed, they still can shoot the next turn, presumably twice still. So in this next turn, if they again shoot only once,bcan they repeat and sort of not run out of shots?
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Star_King
Star_King


Known Hero
posted October 26, 2012 05:27 AM

Still confusing so I'll just explain it. If Marksmen/Grand Elves have 1 shot remaining, they can still do their double attack one more time, despite having only 1 shot left. So it'll show -1 after that, despite the fact that shots aren't supposed to go below 0.

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thecastrated
thecastrated


Known Hero
posted October 26, 2012 09:56 AM

That answers. So I guess dragon flies does not cast exp dispel even if your hero have exp water
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thecastrated
thecastrated


Known Hero
posted October 26, 2012 10:00 AM

Ahh.. One more. I do not recall if the manual says how much adjacent damage is caused when creatures are affected by things like Nagoya fireball or liches poison air. It is not clear if the adjacent creatures get identical damage as the target or only a fraction
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thecastrated
thecastrated


Known Hero
posted October 26, 2012 12:46 PM

2. Is a thunder bird light ing prevented by wearing pendant of negativity

3. A creature seems to purposely walk into the moats if they do not walk straight to the door.

4. Does wearing identical artefacts such as rings give double effects?

5. The number of Hexxes before a full arrow becomes half arrow

6. Is the ability of vamp lord to drain life prevented by recanters

7. the defender has no Ballistia in a siege
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted October 29, 2012 01:38 PM

Quote:
2. Is a thunder bird light ing prevented by wearing pendant of negativity

I don't remember exactly, most  likely not prevented as ThinderLight is level 0 spell.
Quote:

4. Does wearing identical artefacts such as rings give double effects?


double effect only for +1att+1def ring
Quote:
5. The number of Hexxes before a full arrow becomes half arrow

10
Quote:

6. Is the ability of vamp lord to drain life prevented by recanters

nope. this is not a spell

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I play HoMM3 at www.heroes-
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thecastrated
thecastrated


Known Hero
posted October 30, 2012 06:04 AM

Quote:
Ahh.. One more. I do not recall if the manual says how much adjacent damage is caused when creatures are affected by things like Nagoya fireball or liches poison air. It is not clear if the adjacent creatures get identical damage as the target or only a fraction


A Magog. This is unanswered
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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted November 18, 2012 02:21 AM

Do the treasury of rampart and necromancy amplifier accumulate? Is there a difference between having one and having four of them?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 18, 2012 02:27 AM

Yes for both.
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Era II mods and utilities

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Star_King
Star_King


Known Hero
posted November 18, 2012 06:04 AM
Edited by Star_King at 06:04, 18 Nov 2012.

But in what way? Would having two treasuries cause you to have 120% gold (10% + 10%), or 121% (100% * 1.1 = 110%, and 110% * 1.1 = 121%)? Same question for Necromancy Amplifier.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 18, 2012 11:20 AM

The treasury description says it quite clearly: To the amount of money you have on the end of day 7, the treasury will add 10% on day 1. So all treasuries add 10% to the original amount of money on day 7.

Every amplifier adds additional 10% to the necro skill.
2 amplifiers and expert necro = 50% necro
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Better judged by 12 than carried by 6.

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looom
looom


Adventuring Hero
Flying High
posted November 20, 2012 05:44 PM

Is there a definitive logic for the AI's targeting?

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted November 24, 2012 05:14 PM

I am really glad to see H3 still thriving Greets all
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idontcare
idontcare


Known Hero
posted October 11, 2013 04:04 AM

What isnt in the manual is an explanation why ANY Infernotroops are effected by firedamage o_O

They are BORN in hell you know

Also earthelements are immune to armageddon, which isnt written in the description ingame -.- (and that sucks really if other guy has no units but summons them lol)

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Aron
Aron


Known Hero
posted November 21, 2013 11:15 AM

Warmonger said:
Quote:
AI is hardcoded to never use Berserk, no matter what values you change for this spell.

You sure? I'd rather say that AI was never coded to use Berserk, not coded not to use it


One more reason to remove that spell from every scenario you have!
Seriously, it's so massively abusive that the manual should've had a caption reading "Only for chickens" in small text beside it.
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