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Heroes Community > Heroes 7+ Altar of Wishes > Thread: There are Pirates, Sea Monsters, Mermaids... New ideas for Water Combat
Thread: There are Pirates, Sea Monsters, Mermaids... New ideas for Water Combat This thread is 2 pages long: 1 2 · NEXT»
Saruman
Saruman


Famous Hero
On academic leave
posted September 09, 2001 01:02 AM

There are Pirates, Sea Monsters, Mermaids... New ideas for Water Combat

I have some ideas for new water-based creatures, mostly from D&D:

Dragon Turtle: looks like a giant turtle, only with a Green dragon's head, and it breathes a cloud of super-heated steam Spec. Ab.: Area breath attack (2x3 hexes), immune to spells Lvls. 1-4.

Sea Serpent:No description needed Spec. Ab.: First Strike, no enemy retaliation

Swashbuckler: The enemy of the pirates (Hates Pirates). Otherwise, exactly the same as pirates Spec. Ab.: None

Kraken: Giant octopus that attacks with its tentacles. Spec. Ab.:First strike, 45% Magic Resistance, No enemy retaliation

Giant Squid: Slightly more powerful than the Kraken. Spec. Ab.: First strike, 50% Magic Resistance, no enemy retaliation

Shark: No description needed here either. Special Abilities: First Strike

Sperm Whale: I'm sure you all know what this is. Special Abilities: Hates Krakens and Giant Squids
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted September 09, 2001 03:38 PM

Interisting ideas, if you remember some mores creature it would be cool to have them for tha alignment of the sea town.

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Saruman
Saruman


Famous Hero
On academic leave
posted September 09, 2001 06:08 PM

That's a great idea Shadow_Pheonix! A sea town would be cool. The Hero races would be Merfolk and Tritons, and the Classes would be Water Mage and Ocean Knight.
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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted September 09, 2001 08:47 PM

Hmmm...

You got my vote!


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Viper
Viper


Known Hero
Lord of Black Magic
posted September 09, 2001 08:50 PM

Yep, very good idea

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted September 09, 2001 10:40 PM

Hey I got an idea!

What if there was a monster called a perana? I like peranas!
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Saruman
Saruman


Famous Hero
On academic leave
posted September 09, 2001 11:25 PM

Sea Town

Level 1: Sarugain (Reptilian aquatic humanoids)
Level 1: Giant Sea Horse
Level 2: Sea Lion (Green Scaly Lion with fish tail)
Level 2: Giant Sea Spider
Level 3: Mermaid
Level 3: Triton
Level 4: Sea Serpant
Level 4: Dragon Turtle

The other ocean-based creatures (Including the ones in the first post) are neutral.
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted September 09, 2001 11:53 PM

Giant Sea Spider

Doesn't sounds good, I would replace it with a kapa (a humanoid turtle of japanese origins). Some japanese creatures would look good on heroes.

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Nagash
Nagash

Tavern Dweller
posted September 10, 2001 08:10 AM

Water Town:
1.Pirahna School/Pirate (Fish Pond/Ship)
Pirahna eats corpses so when it kills something, it dissappears and cannot be ressurected.
2.Amazon/Merman (Beachside camping ground/Ocean Cave)
Amazon does more damage to males.
3.Mermaid/Giant Crab (City of Pearl/Whale Skeleton)
When Mermaid attacks male unit, it cannot retaliate.
4.Sea Serpent/Kraken (Deep Water/Ship Wreck)
Krakens can spit a paralysing ink.

As you can see there is an underwater and above water town for each level of creature.
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titan
titan


Known Hero
posted September 10, 2001 08:16 AM

how about Leviathan ( cast a big wave that damage all creatures and mass slow )
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted October 19, 2003 08:56 PM

Great Ideas but instead of 4 levels, have 6.
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted October 20, 2003 07:19 AM
Edited By: Celfious on 20 Oct 2003

there is no japan in homm but i see that point. Introducing a samuristic essence I imagine.

About the sea town. 1 way I see this as workable, is that these are towns sort of seperate from land based. These towns literaly dominate the seas and to have 1 in a map with water, nearly ensures that land based enemies will have their struggles in the water.

Some/SOME of these water based monsters can go on land but they will lose their skill modifier "Sea based"
And yes, heroes can walk on land

The towns can be either ports, or island like provinces. If a hero goes through the town, he can go into his ship, or go onto land without movement penalty.
There would be sea magic, yes most only works in the sea. Like Leviathan.. other spells too.

(Whoever uses our HC ideas without giving us props, you totaly miss out on our employment cuz we only half think in here.. You be suck to take some of our ideas and not the whole picture.)
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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted October 21, 2003 03:31 PM

Quote:
Level 1: Sarugain (Reptilian aquatic humanoids)
Level 1: Giant Sea Horse
Level 2: Sea Lion (Green Scaly Lion with fish tail)
Level 2: Giant Sea Spider
Level 3: Mermaid
Level 3: Triton
Level 4: Sea Serpant
Level 4: Dragon Turtle

The other ocean-based creatures (Including the ones in the first post) are neutral.


And all these creatures are going to capture mines, travel thru desert, mountains, caves...
Why not space invaders ?

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted October 23, 2003 12:35 PM

Cuz, the space brings way to much more to the story line!!

if there was a space addition, thats alot to impact to homm5

Thatrs why its simple to bing in the sea.. They dont take up much space.
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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted October 23, 2003 10:08 PM

What I mean is that water town would be totally unplayable.

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted October 23, 2003 10:14 PM
Edited By: Celfious on 24 Oct 2003

how so?

Just consider them like mechanical islands of today, where they do shark studies or mine oil. accept they fight. Theres pros and cons to it, and very few senarios would make them a lead player. But they are always incentive in the seas, and a way to hold fort on water.

Some sea monsters can walk on land, but most canot. (ways to change this ufd
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 24, 2003 05:36 PM

the way i would see it is that they would have to capture a coastal town to produce troops that can walk on land.

this may be a serious disadvantage, because land based troops may conquer any town.

and how would a castle defense against land based troops be arranged in those coastal towns when a sufficient amount of land based troops is not yet available?

i hate to say that some nice ideas don't work (imho sea town is a nice idea) but rather like to find ways how they would. but this time i havn't yet seen a good enough idea to make it work ok nor do i have one myself.

imho the question is not about how nice a sea town type would be but how to make it playable. other than that, all the discussion about the inhabitants of the town is as good as a discussion about neutral sea based creatures, at least from my point of view.

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Saruman
Saruman


Famous Hero
On academic leave
posted October 25, 2003 05:08 AM

May I remind you that this thread is two years old, and was revived by some new memeber. I didn't expect to see it again.

Nevertheless, the town would work if it was AI/unoccupied only (To start). A hero in a boat from another player could capture it and use it as an outpost and recruit creatures for sea combat. Either that or it could work as a base for water-only maps. I admit there is a lot of fine tuning to do.
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted October 25, 2003 05:36 AM
Edited By: Celfious on 24 Oct 2003

[playable]-so far

Quote:
has to be a coastal town to produce troops that can walk on land.
No way they live in the sea island castle. It can be connected to land infront of obstacles even, but its not required. Every hero has his Own boat and steed but the boat can be lost when he goes on land. It's hardly a starting town.

Quote:
this may be a serious disadvantage, because land based troops may conquer any town

Yes, thatts the point. The 1 sea island town conquers the sea and has buildings that is a map maker, and water magic. (ect)

Quote:

and how would a castle defense against land based troops be arranged in those coastal towns when a sufficient amount of land based troops is not yet available?

1: The castle walls have trenches for about 3-4 feet of water so land, and water based can fight (excluding midget creatures) & its a high terain penalty for others

2: the construction of thier boats are a bit more expensive, but theres water for them enclosed on the deck (with grafic drain like stuff pouring out more water, and the sides level out water at 3 feet) the boats are dam good, all boat makers make it for them, and the hero can upgrade a regular boat in 1 days movement
3: the hero must use 5 spell point and have a starting artifact, or the mage. The artifact, enables them to lower the water when attacking so the boat cant go anywhere but into battle with their boat, or jump out and make a swim for it but that wont happen, they board the boat otherwise the long ranged cant shoot up well and the sea based long range can shoot down with ease.  

When attacking
theres a prompt to the AI or enemy Either
A, get raided with long range magic and attacks,
B, board the boat now and fight like a man  when sea boats defending, the enemy boards it.

artifacts for migets are up for discuss.. their prolly level 1 or 2 as well as spells

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 25, 2003 01:28 PM
Edited By: Gerdash on 25 Oct 2003

Celfious:
Quote:
Quote:
has to be a coastal town to produce troops that can walk on land.

original written by me:
Quote:
they would have to capture a coastal town to produce troops that can walk on land.
huh, isn't the whole idea of quoting that you don't change the wording, and even more importantly, the idea of another poster? note that i didn't say that a coastal town would be a sea town type. if it was, then it would be useless for the purpose of producing an army of land based creatures.

yeah, the moat could perhaps work for castle defense, at least better than nothing at all, although it would severely restrict the movement of sea creatures.

unfortunately, i didn't quite understand the other solution about.. boat filled with water? if what you meant was a boat on e.g. wheels, and filled with water, then it could lead to some kind of solution, but imho it would look too innovative or even stupid if i actually saw such a boat in a heroes game.

in mythology, the sea monsters, as far as i know, remained in the sea and didn't travel land in some queer inventions filled with water. or did you mean something else?

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