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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 ... 5 6 7 8 9 ... 10 20 30 · «PREV / NEXT»
kermit
kermit


Known Hero
Soul hunter
posted September 14, 2007 11:09 AM
Edited by kermit at 11:11, 14 Sep 2007.

Quote:

I used cerberi in creeping vs slow walkers as say lots of earth elementals and archers with tactics. They can hold their own vs many neutrals but they die easily if you make mistakes or are unlucky. That can still be remedied with first aid tent but now I don't even build them for creeping unless I am lucky with resources early. Overseers can work but you need aid either from ballista or dark magic vs fast creeps and ranged.


One fun thing to do is to split your upgraded cerberi in 6 stacks and rely on hellfire damage. It gets pretty random at times But if you get  high morale somehow, odds are in your favour Just get consume corpse to keep up with mana consumption.

I've played this with cerberi guy (Grawl I think), and it worked out quite well, couldn't help the occasional loss here and there but well that's life

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 14, 2007 11:18 AM

About him it depends if you believe that his special is worth it to outweigh the destructive he starts with. Sure you can aim for searing flames but destructive effects are not as powerful as dark. Not that freezing or armour-breaking is bad but otherwise the damage is not good
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kermit
kermit


Known Hero
Soul hunter
posted September 14, 2007 05:31 PM

I believe many things Ofcourse extensive use of hellfire might not lead to outstanding power, but nevertheless it provides a rather enjoyable experience in terms of game play.

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V1p3R
V1p3R

Tavern Dweller
posted September 16, 2007 04:14 PM

Hihi,

I'm new to the forums and I play HOMM5 casually with my friends. I'm pretty noob to this game but I want to get better. I've chosen to go inferno cause they're bad ass. Gating ftw. I've been going Grok the rusher, but as you say here, inferno has a hard time creeping early on, which i have found. I loose huge amounts of units early game . So i will change to deleb and own with balista . I would like to know a build order though? I've heard to get upgraded imps and mage guild? Could someone post a build order for the first 2 weeks if possible please?

Now with creeping, do i mass demons and leave all other units at home or what? And do i place them all in one stack or many small stacks? When do i stop massing demons and move onto succubuses and pit lords?

Concerning heroes, how many would u consider buying? When do I buy them and what do i do with the secondary or tertiary heroes? Explore map? Pick up resources or what? If this is a thread that outlines the basic of homm5 i would love to know the link.

Sorry for all the noob questions

Yours kindly,
Viper.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 16, 2007 06:19 PM

Hey, welcome! Well at first you aim for warmachines to get ballista, first aid and get them to expert. Secondly you aim for logistics to explore map fast, then dark/attack/luck. Personally I go for attack and dark in the process leaving luck..

Depends on your strategy, you may want to go for teleport assault, power of speed or swarming gate - Prioritize as you cannot have them all unless the map is large.

At first I just get demons, imps a ballista and first aid. You need nothing else for creeping, the warmachines will kill for you and keep you alive. Against shooters you'll keep the imps out of course to avoid casualties.
Normally I keep the demons and imps in the corner surrounded by 4 single demons(or 2 demons per stack). Then I gate in the back line where your opponent is and defend with all. The gates will appear in 1 turn and the AI will go back to attack them instead of your real units. Of course it's good to use mark of the damned on the gates to kill them faster. By the time they kill the 2-6 gates and come to you the ballista will have finished them off.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 16, 2007 06:28 PM

Hi Viper, if you want some detailed Inferno strategy guides, I would recommend you to look into these threads:
Inferno Insight
Inferno Guide: Advanced Strategies

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V1p3R
V1p3R

Tavern Dweller
posted September 17, 2007 03:40 AM

Thanks guys for the quick reply.

@Elvin: Thanks for the advice but I meant build order of the town not the build order of the hero's abilities lol . I've read everything about deleb and what abilities to get for inferno . Just need to know what buildings i should be getting first.

I also thought that mark of the damned was used on enemy units, not your own units. The description that celestial heavens gives makes it sound that way.

Quote:
Mark of the Damned: High Initiative, High Morale stacks getting you down? This is the Inferno’s far more effective version of the Haven’s Retaliation Strike. That one triggers when one of their own troops takes damage, this one triggers whenever the target stack does anything other than sit or move. Not only that, but it combines with Dark Magic (the only magic you’ll likely be taking) to cast Weakness on the stack, and with the Attack Skill to give you chance at Double Damage. The troop that springs to mind here is Blood Furies – the only thing saving their hides is their No Retaliation, and Mark of the Damned neatly cuts through that. Incidentally, does anybody know how this one works in conjunction with an opposing Griffin’s Battle Dive? Hmmm . . . something to test. This ability also triggers when a unit retaliates, so it can be used to swiftly cut down units with unlimited Retaliation. This is especially true if you use Gated stacks to trigger it. It also combines with War Machines for a free Earthquake spell, but you’ve already got Brimstone Rain at that point and don’t really need to waste your Hero’s time breaking down castle walls.


@alcibiades: Yeah, i've read those threads but they all tell me to use different heroes and I'm getting confused.

Is there a thread that explains the basics of HOMM? Like what stacks I should have in certain situations or what my secondary heroes should be doing etc etc?

I've started playing HOMM about 3 months ago and I'm still very noob. Would like to get the basics and stuff down if possible.

Kind Regards,
Viper

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted September 17, 2007 03:58 AM
Edited by feluniozbunio at 04:14, 17 Sep 2007.

So many questions Theres no thread that would cover all of them. You need to go through all strategy threads if you want to find good tips. I recommend you to take closer look at posts of sq79, betruger , towerlord , doomforge and mine. You will get many general gameplay tips from all other factions topic. Best way to learn the game is to play a lot against good players tho.

Answering your question you generally should get 2 secondary heroes(1 at least) make 1 army with 2 native heroes and go explore with 1 hero with no troops. Other hero should go with your main hero and pick up all resources you find, he should be capturing mines too. Your main hero should only be killing stuff and doi8ng most important things.

Build order usually looks like:

things that allow you kill creeps , then money buildings ,then rest buildings

If you are new deleb would be the best choice. When you get better i suggest taking grok , get war machines asap, then you wont be suffering that much loses. From my experience i can tell you that inferno needs war machines and i wont even try to play a game with inferno without them.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2007 08:48 AM

@V1p3R
Yeah sorry! I don't know, I aim for city hall and succubi week 1, capitol and up to pitlords - maybe citadel too in week 2, then devils castle week 3. I just did not cover the town much because you don't need it much in creeping except a mage guild in the case you will get slow and eldritch arrow. The rest is up to your money and resources.

Secondary heroes are just for combining army, guarding town, visiting windmills, scouting and picking treasures after your main defeats the neutrals that guard them. It's possible that you will use them for creeping if you get any warmachine specialists like Vittorio/Havez.
I occasionally have them attack a mage vault or a utopia to see what is waiting for me on the other side
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Map also hosted on Moddb

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sdfx
sdfx


Famous Hero
posted September 17, 2007 12:02 PM

Inferno creeping is easy if you get the right skills. The creeping effectiveness is mostly dependant on 3 imba/abusive/.. vs AI skills: war machines, dark magic and summoning magic. For inferno, they can get:

war machines - best ballista damage, tent is great because it resurrects(also you can actually use an autocombat button ) and can counter dark magic. Creeps in this game are still very bad vs war machines. With Grok just teleport your main stack and watch AI whack poor war machines.. - they won't chase your stacks.

dark magic - mass slow is the key. This spell actually makes your hero AND ballista AND tent AND army 66% faster relatively to creeps. Guild lvl 4 give you 100% chance for frenzy or blind. Frenzy is insane - that spell has never been really balanced.. Blind is also very useful because it gives more time. Also, it's priceless vs titans.  

summoning - only a base 2% chance to get it but if offered take it. Fire warriors are very efficient with consume corpse(it gives mana). So it looks like you summon warriors, they fight(agian AI won't chase "real" forces), maybe they die but it's still ok because you consumed mana and can recast that spell, meanwhile ballista shots etc.

For week 2 build succubus mistress, split them and watch what they can do with hellfire(gating perk).

These are main inferno creeping strengths. Use log, conquer the map faster and always aim to use familiars' mana drain as effectively as possible. If familiars did their job, then it's time to use dark.

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kermit
kermit


Known Hero
Soul hunter
posted September 17, 2007 12:08 PM

Here's one build type I like, in some situations you'll find that a little variation may not hurt.

Mage guild first

1.Tavern
If it's not already built that is ... get a secondary hero and give his troops to your main guy. Go out the castle and look for lumber mill.

2.Mage guild
In general Mage guild is the better option here, ulness your wood and lumber are guarded by imps... don't go too far from castle before getting a few spells.

3. Forge
Build a forge, buy some war machines and bring them with your secondary hero to your main.

4. Town Hall
Money is always good

5. Imps

6. Imp Upgrades

7. Cerberi

8. Succubi/Nightmares

Pretty Solid, damage is mainly done by balista and spells, your imps may finish off anything coming too close.

Imps ftw
1.Tavern
2.Imps
3.Imp Upgrades

Higher damage potential than the previous build, upgraded imps as well as their gates will blow anything faster than your balista and magic at the start. If ressources are low and guarded by many guardians it might be a good option. Works quite good at the start, upgraded imps will do much more damage, but you will start feeling the need for a balista and spells quite soon. This means going back to town to learn spells, might be an ok option on some maps.

Deleb Special
Truely Overpowered and rather fun
Leave your imps at home, build a mage guild and go rock the map with 20 demons and balista  Use a secondary to bring her a tent

Week 2: If you have strong war machines, you won't need to buy much troops, maybe just some extra demons to keep you going. Otherwise you'll have to buy some whatever you can.

From there on it's pretty obvious, build any creature dwellings and get City Hall and Capitol as soon as they become available. If you're low on cash take gold from chests instead of xp.




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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 17, 2007 01:27 PM
Edited by alcibiades at 13:28, 17 Sep 2007.

Quote:
@alcibiades: Yeah, i've read those threads but they all tell me to use different heroes and I'm getting confused.

Is there a thread that explains the basics of HOMM?


Hi Viper,

As Feluniozbunio said, there are not that many threads adressing all factions at once - most strategy guides are on a single faction. I will recommend you to take a look through the Table Of Contents of this forum to get an overview of what's available - it does not contain everything, and it might seem a bit overwhelming at first, but once you get into it, I think it can be a great help in finding threads on the subjects you are looking for. Particularly, pretty early in the list there are strategy guides for different factions.

And yes, sometimes the guides will give you different advices - like sdfx and Kermit's posts above show, there is not always one singular correct approach. But this might give you some inspiration and ideas which you can try out.
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted September 18, 2007 11:40 PM

By the way, check out what faction your opponent plays. If he or she plays Haven, Dungeon, or Necropolis, hoard your imps, and don't lose any of them in creeping. You'll need all the imps you can get for the final fight to zap him from mana.

If your opponent is Inferno, Academy or Sylvan, you can actually afford to lose some imps as fodder in creeping, as you won't sap enough mana with them to hurt them. So their value is lesser in those fights, even though they can deal quite some nice damage.

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WarLore
WarLore


Famous Hero
servant of urgash
posted September 19, 2007 03:24 PM

i have noticed that,deleb is overpowered in this forum,it is excellent against AI and neutrals,but against human player,it is not good.Because human player knows to destroy ballista early
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A Nightmare from below.A hero from Within

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 19, 2007 03:29 PM

Riight. Have you tried it?
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Map also hosted on Moddb

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kermit
kermit


Known Hero
Soul hunter
posted September 19, 2007 05:43 PM

I was thinking about trying out Expert Sorcery + Teleport Assault combination for Inferno. Anyone tried that?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 19, 2007 05:52 PM

It works but I'm still not sure sorcery is good for demonlords. It's the first blow that counts or too many gating numbers and without the right skills for that teleport assault may not be enough to save you.
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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted September 19, 2007 07:06 PM

Quote:
i have noticed that,deleb is overpowered in this forum,it is excellent against AI and neutrals,but against human player,it is not good.Because human player knows to destroy ballista early

Hey WarLore, what about a game between the two of us? I pick Deleb and you show me how you destroy the ballista

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 19, 2007 07:09 PM

Be nice guys!  Not everyone is a super expert, least of all myself.

A human player can in fact neutralize the catapult should he/she so desire.  AOE spells is the easiest way.

The point Warlore, is that by allowing very easy battles in the first couple of weeks Deleb can get very strong very fast.

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WarLore
WarLore


Famous Hero
servant of urgash
posted September 19, 2007 07:15 PM

Quote:
Quote:
i have noticed that,deleb is overpowered in this forum,it is excellent against AI and neutrals,but against human player,it is not good.Because human player knows to destroy ballista early

Hey WarLore, what about a game between the two of us? I pick Deleb and you show me how you destroy the ballista


how it can be so hard? just some area spell and way to go.
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A Nightmare from below.A hero from Within

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