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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 10 ... 20 21 22 23 24 ... 30 36 · «PREV / NEXT»
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 02, 2009 04:05 PM

Be gentle.  Not everyone is a veteran.

My advice is don't (mis)underestimate consume(r) artifact ability.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted January 02, 2009 04:06 PM

Well yes but I cant see any logic in such a behaviour. You start with powerful hero, with around 80 Gremlins which will grow stronger later and you start with War Machines and then you are sending him for resources? Strange strategy... I hate playing vs Havez, he takes on group of Treants at the start of week 2 and I have to stare at that wait bar for 15 minutes...

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samiekl
samiekl


Supreme Hero
posted January 02, 2009 05:04 PM

Quote:
I hate playing vs Havez, he takes on group of Treants at the start of week 2 and I have to stare at that wait bar for 15 minutes...

You can do that with any faction too.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 02, 2009 05:39 PM

He'll learn Toh specialty boosts chance to win impossible fights but increases turn round by 200%
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Roell
Roell

Tavern Dweller
posted January 04, 2009 09:50 AM

Quote:
That's no strategy, that's a simple warmahine rush with one of the fastest earlygame heroes(if not THE fastest). He can kill anything in his path, even lots of mages within the first week..
I agree with you, this isn't a strategy. But I didn't know how to else say: "This is the way I usually play with my favorite faction: Academy!! Yaaaaaay!!" So I just said strategy.

Quote:
Blasphemy...
You havent seen him on late game... Those 500 Grems are scary...
+ Plus he is considered a power hero among ToH-ers
+ He creeps like insane

Ok, but what else has he got in lategame? And what is creep?! I know I'm a big noob, but what is that?!

Quote:
Be gentle.  Not everyone is a veteran.

My advice is don't (mis)underestimate consume(r) artifact ability.
No, I'm not. I've just played this game for like a coupleo of months, and I'm only finding the best heroes and fine factions.

Quote:
Well yes but I cant see any logic in such a behaviour. You start with powerful hero, with around 80 Gremlins which will grow stronger later and you start with War Machines and then you are sending him for resources? Strange strategy...
Ok, in early game, what else should I use him for, if the only real important thing (for me) is resourses?!


Thanks all for the comments!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2009 11:48 AM

Creeping is dealing with the neutrals, killing things for xp I think he means that picking up resources with a main is a waste of time and movement, better to use a secondary hero to pick up stuff and flag mines.
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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted January 04, 2009 11:56 AM

One advantage about academy (imo) is that all its heroes are generally usable and pretty even.  I know Faiz's vulnerability doing (miniscule) damage is laughable, but even then, he can be useful, and that is not mentioning the more powerful heroes (Jhora, Nur, Havez).

For other factions, I guess some people would curse their bad luck when they start with certain heroes (and they are regarded as "not useful").

So, whichever hero you start with, just play according to his/her strengths, while finding ways to cover up their weaknesses.
____________
The queer part of the Carcity/Broadstrong/Zamfir[
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Many current projects on hand.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 04, 2009 02:30 PM

And even if there's only one crappy hero in a faction you're still guaranteed to play with a good or at least moderate hero, because you can use the one you hire from the Tavern in the first day.
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deviladv
deviladv

Tavern Dweller
posted January 06, 2009 07:21 PM
Edited by deviladv at 20:36, 06 Jan 2009.

Hello!  I'm new to HOMM5 and have been a long time fan of the series.  And always a long time fan of the wizards, especially in H3!

Thanks to all posting in this thread, it's been very informative.  As a newbie of course I have to spend time learning more about Arcane Omniscience... ... just because!

I'm not sure if it was discussed in this thread, but has it been mentioned before that several of the Wizard heroes do not have the ability to get Arcane Omniscience?  For example One hero starts with basic enlightenment as a skill and Intelligence as an ability.  Well this uses up an ability slot when you need scholar, wizard reward, and graduate.

Seems kind of silly, don't you think?  Sorry if it's been discussed before.  I haven't even finished the thread much less researched Strategies, there's just so much to read!  But is that a design flaw?  Did they intend some heroes to be nerfed?  And do you find Arcane Omniscience rather late coming in the came (so far I've only made it thru one map where I made it to level 30 and had even the remotest chance of getting Arcane Omniscience).

TIA!

EDIT: oops, I mean Arcane Omniscience, not Mark of the Wizard.

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veco
veco


Legendary Hero
who am I?
posted January 06, 2009 08:10 PM
Edited by veco at 20:11, 06 Jan 2009.

You are confusing Mark of the Wizard (ability to cast spells at 2 targets) with Arcane Omniscience (Wizard's Ultimate perk which gives you all spells with no mastery).

Every Wizard hero can get MotW as long as they upgrade their Artifacter racial - Here you have a Skillwheel which should clear the misunderstanding
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none of my business.

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deviladv
deviladv

Tavern Dweller
posted January 06, 2009 08:35 PM

Quote:
You are confusing Mark of the Wizard (ability to cast spells at 2 targets) with Arcane Omniscience (Wizard's Ultimate perk which gives you all spells with no mastery).

Every Wizard hero can get MotW as long as they upgrade their Artifacter racial - Here you have a [url=www.celestialheavens.com/viewpage.php?id=520]Skillwheel[/url] which should clear the misunderstanding


Oops, you are right, so please reread my post replacing it with "arcane omniscience" when applicable

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 06, 2009 08:37 PM

Yes some heroes are unable to get Ultimate Abilities. But just know that the ultimate abilities are not all the fun of this game. Actually they are taking the fun from choosing your own skills (since you'll have to get the specific prerequisites), and sometimes they are not even worth the trouble.

So in 90% of the time I recommend to not aim for the ultimate but you play as you wish
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adon
adon


Known Hero
posted January 07, 2009 12:20 AM

The thing about arcane omni is that so you can cast any spell...if you don't have expert mastery in the school and/or a few perks, the spells aren't that great even with high spell power in most cases.

Its not a great ultimate compared to Urgash's Call (best) or Elf/Dwarf, or Orcs or even Necro.

For Academy in long games, I would rather focus on 2 schools (mix it up for fun) enlightenment, sorcery and logistics or luck.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 07, 2009 12:22 AM

Hmm in the description it says that you'll be able to cast all spells on expert level.
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adon
adon


Known Hero
posted January 07, 2009 01:28 AM

Oops ...retract the expert thing then. I've only had it in the campaign and the spells seemed pretty weak..the point about the perks stands though!

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ebbafan
ebbafan


Promising
Famous Hero
posted January 07, 2009 02:21 AM

actually if there is a memory mentor, any academy hero can get arcane omniscience.

i guess the key thing lacking for arcane omniscience is mass spells, but i guess that counts as perks for individual magic skills

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deviladv
deviladv

Tavern Dweller
posted January 07, 2009 03:06 AM

Quote:
actually if there is a memory mentor, any academy hero can get arcane omniscience.

i guess the key thing lacking for arcane omniscience is mass spells, but i guess that counts as perks for individual magic skills


I'm not sure I get this.  To get the ultimate ability you need 5 specific skills to expert, each with 3 specific abilities, plus two of the three unique abilities.

For example, look at Nur.  She's a popular choice for her mana regen, but it's that same ability that blocks her.  She starts with basic sorcery, which you need, but she also has mana regeneration as one of the abilities under that.  Under sorcery, the three abilities you need for arcane omniscience are Arcane training, counterspell, and erratic mana.  The mana regen blocks a spot, preventing you from ever getting it.

But this is just an analysis exercise.  I've managed so far to get one hero the thirty levels required before I found this out about that specific hero.  It takes a lot of effort to bypass all magic but summoning until you get to level 31-35 when you can actually take advantage of this ability.  Not so sure any more that it's worth it.

If that's not what you mean, please clarify

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ebbafan
ebbafan


Promising
Famous Hero
posted January 07, 2009 04:05 AM

in some maps there is a particular place you can visit that has a guy called the "memory mentor." for a specific price he will allow you to forget a skill and choose another one. in my opinion aiming for the absolute ability without one is folly, unless you have mentoring.

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veco
veco


Legendary Hero
who am I?
posted January 07, 2009 08:48 AM

By the time your hero reaches the Ultimate ability he propable already has all/most of the spells you're going to use. Arcane Omniscience gives you all but with no mastery, so they're crappy. You're better off with Magic Inshight + Book of Power artifact so you can learn all lvl 1-4 spells. And Academy has a wide range of choices in it's castle anyway. I think Wizards Ultimate is one of the worst there is
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TheOdd
TheOdd

Tavern Dweller
posted January 07, 2009 12:52 PM

Quote:
By the time your hero reaches the Ultimate ability he propable already has all/most of the spells you're going to use. Arcane Omniscience gives you all but with no mastery, so they're crappy.


All spells are cast at expert level with Arcane Omniscience.

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