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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Your favorite units/armies so far?
Thread: Your favorite units/armies so far? This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Lesij
Lesij


Famous Hero
posted May 21, 2007 07:26 AM

Quote:


And yes, I love ranged troops>>> melee. Why? You just need an amo cart, an unicorn horn bow, and some extra initiative by using either artifacts or mass haste (I always try  to get expert life magic with all my toons) or both, and your ranged troops can kill almost anything WITHOUT ANY loss...


K ranged army sounds interesting, but for years, HOMM games had tanks, shooters, casters and chargers. I think that was made on purpose.
Think about it:
Deep Hydras+ Tele Assault+ All ranged army= You are dead within minute.
Init arties, about which you are writning in you second post can be helpful, but can't provide you winning the battle. Runes of Thunderclap, Stunning effect with Master of Storms and Freezing effect with Master of Cold can take your init down...  


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sgjedi
sgjedi

Tavern Dweller
posted May 21, 2007 11:06 AM
Edited by sgjedi at 11:42, 21 May 2007.

Quote:
Quote:


And yes, I love ranged troops>>> melee. Why? You just need an amo cart, an unicorn horn bow, and some extra initiative by using either artifacts or mass haste (I always try  to get expert life magic with all my toons) or both, and your ranged troops can kill almost anything WITHOUT ANY loss...


K ranged army sounds interesting, but for years, HOMM games had tanks, shooters, casters and chargers. I think that was made on purpose.
Think about it:
Deep Hydras+ Tele Assault+ All ranged army= You are dead within minute.
Init arties, about which you are writning in you second post can be helpful, but can't provide you winning the battle. Runes of Thunderclap, Stunning effect with Master of Storms and Freezing effect with Master of Cold can take your init down...  



-
-I do not intend to say, that melee units are useless or either weak. No, they are really good, tho it requires a totally different playing style to use them. For my taste range is always preferred compared to melee, cause unless that melee unit can fly/teleport it is of little use during an offensive/defensive siege, and I just hate it when one of my monsters have to wait outside while sieging. And ONLY Expert Teleport can teleport a unit over the castle wall.
- "Deep Hydras with telep assault" sound dangerous - but let's see:
A. Not all heros have telep assault, especially not on early levels. Tho this is just a minor argument, casue the mass light spells are not low level stuff either.
B. If my troops - that are as above written - made by using ShadowMatriarch-s and Assa-s and all mass hasted(turn 1)/Blessed (turn 2)/R.Mighted (turn 3) and Enduranced (turn 4 - but usually not needed), I can use one of the Shadow M-s to Slow the teleported Hydra (Usually the stack that was engaged in Melee with the Hydra, since it would be a stupid thing to attack a hydra in melle so why not disable him with some spells?) And so cast vulnerability on it, while the rest of my stacks keep shooting at it from range. Cause if you deploy your ranged troops on the very last line of the Battlefield, and you let them have 2 or at least 1 grids between them, a teleported Hydra might block 2 of them at most, but usually only one. And once the Hydra is Slowed it is like hunting rabbits with my mass hasted/blessed/R.Might-ed shooters.... And before the very last shot I can usually resurrect at least once thus bringing back most of my fallen ShadowM-s.
C. The stupid computer NEVER used Telep assault against me so far. - ULTIMATE REASON.

D. The use of teleport assault supposes that there is an enemy hero against me and if you read my above written coment carefully, I said there that against enemy heroes I usually deploy the BlackDragons and BloodF.s as well (sometimes GrimRs instead of the BloodFs.) So against a computer hero I rarely use a full-ranged setup, unless it is considerably weaker than my army. So in short my army looks like this: 3 Stacks of ShadowM-s, 2 stacks of Assas, and on the last 2 free stacks I put either 2 groups of Black Dragons or 1 Black dragon group and on the last one either some BloodF-s or on some rare occasions some GrimR-s. And in some situations I can put the 2 Assa Stacks into 1 and then I can make one more Black Dragon group tho I rarely use this alternative, cause I prefer to poison as many enemy troops as possible to inflict maximum damage and 2 Assa groups do the job twice as fast as 1 Assa group...
E. Deep Hydras without a hero (So "neutral" hydras) are a piece of cake for hasted shooters, if one of them slows it.
F. In a battle against an enemy hero I'd always rather cast the mass offensive then later the mass defensive spells cause it boosts ALL MY TROOP STACKS compared to a single target spell (Like Telep Assault), and I only use single target spells after all the necessary mass spells are activated. And the single target spell I use is usually the Resurrection.
G. As I've said, the ranged army might NOT be the ultimate setup (Even with the support of BlackDragons and BloodFs), but it is far from being weak as well and - simply put - I just love them...
Peace.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 21, 2007 12:09 PM
Edited by Doomforge at 12:11, 21 May 2007.

sgjedi, dungeon's level 1-3 units are very wimpy in competetive play. Try to play vs. good players, you will see. also, shadow matriarchs are not very good in doing damage, and black dragons are great, but very expensive and hard to get at many maps. Dungeon is a specific castle that needs to do hit and runs, dirty tactics to prevail. Forget about "uber blood furies", they are worthless in the endgame. And don;t forget that your main power lies in destructive spells; not in the melee power.

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sgjedi
sgjedi

Tavern Dweller
posted May 21, 2007 12:51 PM

Quote:
sgjedi, dungeon's level 1-3 units are very wimpy in competetive play. Try to play vs. good players, you will see. also, shadow matriarchs are not very good in doing damage, and black dragons are great, but very expensive and hard to get at many maps. Dungeon is a specific castle that needs to do hit and runs, dirty tactics to prevail. Forget about "uber blood furies", they are worthless in the endgame. And don;t forget that your main power lies in destructive spells; not in the melee power.

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-
-- I have NO player vs player experience it is true so at that point you might be right, I have no reason to argue with that. But most of the Dungeon units have a lot of Hp compared to other castles, a good initiative and speed ad often  above average damage as well. YES THEY ARE EXPENSIVE and you don't get so many of them each week tho everything can't be perfect, can it?
-- BF-s in late games can be replaced by GrimRs. ShadowM-s are good tho they need the blessing/R.Might buffs and the Unicorn bow for 15 000 gold.
-- In short games Destructive magic indeed rocks cause you can kill masses of low level creatures with them, but later on when each army has like 600-800+++ troops I prefer buffs over damaging spells...
-- This is the style I play. I love long games with legions of monsters not just small ambushes with 20 monsters. Just thinking about my huge army marching towards the wall of an enemy castle makes me excited. If it is not perfect it doesn't matter to me cause I love it. But with this light magic setup I could win MANY combats against the computer without ANY LOSSES...
-- Respect...
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-
-- P.S.: And before you ask why I don't play against other players: YES I'm a weirdo, who does NOT have an original game/expansion CD, just a cracked one... I don't have enought cash to buy original games since I'm just an university student with no salary. Tho this is only my problem.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 21, 2007 01:05 PM

Nothing wrong to like big battles. I like them too The reality is just a bit different. Besides, haven gets an unfair advantage over any castle if you let them grow too big.

Quote:
But most of the Dungeon units have a lot of Hp compared to other castles, a good initiative and speed ad often  above average damage as well. YES THEY ARE EXPENSIVE and you don't get so many of them each week tho everything can't be perfect, can it?


Hmm. Raiders indeed do nice damage and they have nice initiative. Blackies do nice damage with average init, furies do mediocre damage with great initiative. But the rest either does poor damage or has too low initiative to make them useful. No, they are not very expensive, to be honest; well, not THAT much. As for HP, hp alone doesn't make unit tough; def matters too, that's where dungeon units&heroes, unfortunately, don't shine. Pity.

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ChaosDragon
ChaosDragon


Famous Hero
posted May 21, 2007 01:05 PM

1. Familiar
2. Marksmen
3. Cerberus, Blackbear rider, Master Hunter
4. Elder Druid, Archmage
5. Nightmare
6. Paladin
7. Magma Dragon

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sgjedi
sgjedi

Tavern Dweller
posted May 21, 2007 01:25 PM

Quote:
As for HP, hp alone doesn't make unit tough; def matters too, that's where dungeon units&heroes, unfortunately, don't shine. Pity.

-
-
- Yes, you have a point there. Thait is the main reason why I never recruit my Minotaurs and Hydras, cause even if they have lots of Hp, their def. is low and act too rarely due to low init.
- The assa is ranged so he hasn't got a lot to worry for maybe 1 or 2 turns, the BloodFs have a great speed and initiative so they are also usually safe for 1 or 2 ruonds before they get hit. Those lizard riders have a wonderful Hp, initiative, speed and damage (with the armor reduction bonus), and if used with the BloodF-s or the dragons to activate the lizard bite they can sure kill a lot. BDragons- do I need to comment them? Great damage, Hp, Resistances, area damage, speed, and average initiative.
- The def. problem of Warlord heroes can be balanced if you keep an eye on your Artifact merchant and buy some items to boost def, and you also have to learn expert enlightment cause tho it mostly boosts attack and Spellpower, it also gives some extra points on defense on some rare occasions... And of course more Xp means more levels and that means even more stat points.
- Peace.

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EMIL4O123
EMIL4O123

Tavern Dweller
posted May 21, 2007 02:18 PM
Edited by alcibiades at 14:33, 21 May 2007.

Chaos dragon,you are right-the magma dragons[and the cyclops,phoenix] are the best
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sgjedi
sgjedi

Tavern Dweller
posted May 21, 2007 02:26 PM
Edited by alcibiades at 14:33, 21 May 2007.

Quote:
Chaos dragon,you are right-the magma dragons[and the cyclops,phoenix] are the best

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-
-- It is true that those new magma dragons are the coolest looking dragons in H5. They are very strong as well too bad that they are really slow and can't fly/teleport.

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ChaosDragon
ChaosDragon


Famous Hero
posted May 22, 2007 07:28 AM

Their problems are their low initiative, their speed can be covered by rune of charge.

Btw, magma dragon is the strongest lv 7 without the help of hero.

Tested it againts fallen angels and black dragons in one on one fight, the fallen angels and the black dragons lost badly, but black dragons are always stronger than fallen angels if they fight one on one, except if the black dragons are unlucky to act first due to random initiative, then the fallen angels wins.

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 22, 2007 11:00 AM

Quote:
Their problems are their low initiative, their speed can be covered by rune of charge.

Btw, magma dragon is the strongest lv 7 without the help of hero.

Tested it againts fallen angels and black dragons in one on one fight, the fallen angels and the black dragons lost badly, but black dragons are always stronger than fallen angels if they fight one on one, except if the black dragons are unlucky to act first due to random initiative, then the fallen angels wins.

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-
-- The init sure is random in the first turn but basically the Vampiric Angels have a base init of 11 while the Black Lizards only have a base init of 10. So concerning the numbers Vampiric Angels are always supposed to act first. __SUPPOSEDLY__....
-- And the other thing is that 1 on 1 is an interesting battle but in that case the angels can't deal enough damage to resurrect themselves. I wonder what would happen in let's say 50 vs 50.... in that case I think Vampiric Angels could most likely be able to resurrect 3-5 dead Vampiric Angels with each strike (This way increasing their average damage and HitPoints once again) while the number of the Blackes would only be DECREASING... Too bad it is hard to test it with greater numbers cause U can't hire 50 Vampiric Angels (at least it is not easy - but I'm secretly hoping that we'd get those cute little Angels in ToE as recruitable in the Haven alternative town).... well unless you create a map just for this testing.
- But I really wonder what the results would be.... Would somebody test it please? I'm a slacker.

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ChaosDragon
ChaosDragon


Famous Hero
posted May 22, 2007 11:07 AM

Yeah, in high number vs high number those with better init will usually have the upper hand.

Many predict that fallen angels will be in the new haven alternative, but their stats is far weaker than in HoF.

And i'm expecting a more brutal Black Dragon and Magma Dragon, like those Emerald's cousins a.k.a Rainbow Dragon.

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 22, 2007 11:33 AM

Quote:
Yeah, in high number vs high number those with better init will usually have the upper hand.

Many predict that fallen angels will be in the new haven alternative, but their stats is far weaker than in HoF.

And i'm expecting a more brutal Black Dragon and Magma Dragon, like those Emerald's cousins a.k.a Rainbow Dragon.

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- Are the Rainbow Dragons still so freaking fast as their Emerald cousins? Cause if so, that'd be really crazy... A stronger and still very fast "Emerald Dragon" upgrade would be lethal...
- For Blackies all I'd ask for is some extra init and speed and they'd be OK.

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ChaosDragon
ChaosDragon


Famous Hero
posted May 22, 2007 11:25 PM

By brutal i mean that they're more offensive but not so durable, and the rainbow dragon seems a more offense oriented that the emerald dragons, and i guess that rainbow breath is offensive ability.

The new red dragons also have incinerate, i'm sure it's offensive ability, it's too bad that the warlock never good at light magic.

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FORTRESS_FTW
FORTRESS_FTW

Tavern Dweller
posted July 12, 2007 05:05 PM - penalty applied.
Edited by alcibiades at 17:57, 14 Jul 2007.

my favorite unit is on tribes of the east..STALKERS!!they can turn invisible and so can the shadow witch thingys


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FORTRESS_FTW
FORTRESS_FTW

Tavern Dweller
posted July 12, 2007 05:08 PM

and my 2nd favorite unit is on tote to its some with rider or raider but anyway they're ride by attack owns... and my third has to be paladins omg god they own more than fallen angels except for the fact that fallen angels scan steal life

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BalckHunter92
BalckHunter92

Tavern Dweller
posted July 12, 2007 08:51 PM

From TotE I like the Black Rider. I like their armor. But in the actual game I love Master Hunters. Their Warding arrows are useful and the double shot is strong.

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted July 13, 2007 07:25 AM

AAAARGH!! how come NOBODY mentioned the BEHEMOTHS!! They are by far the coolest and most awesome creature Heroes has ever seen!!ok not counting the goofy smileing on from h4 but the Ancient Behemoth from H3 sweeeeet. I will never get why they gave bastion the cyclops and not the behemoth...

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Bombur
Bombur


Known Hero
posted July 14, 2007 06:27 PM
Edited by Bombur at 18:29, 14 Jul 2007.

Tier 1
Best: Shieldguard or Asassins
Worst: Familiares or Master gremlins
Tier 2
Best: Marksmen,obsidian gargoyele
Worst: Horned overseer,Zombie,Skirmisher
Tier 3
Best: Masterhunters,squire
Worst: Cerber
Tier 4
Best: Imperial griffin
Worst: Berseker
Tier 5
Best: Deep Hydra,
Worst:Nightmare
Tier 6
Best: Paladin
Worst: Shadow Matriarch
Tier 7
Best: Magma Dragon or Archdevil
worst: Emerald Dragon


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 14, 2007 06:32 PM

Bombur > Please check your HC Messenger (link in upper right corner) and read last entry of this thread as some of this is directed at you amongst others.
____________
What will happen now?

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