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Heroes Community > Heroes 5 - Modders Workshop > Thread: Curio's Cheating Guide is online
Thread: Curio's Cheating Guide is online This thread is 27 pages long: 1 ... 6 7 8 9 10 ... 20 27 · «PREV / NEXT»
wc3footman
wc3footman

Tavern Dweller
posted November 20, 2006 01:53 PM
Edited by wc3footman at 16:20, 20 Nov 2006.

Quote:
Any one have the heroes names for the new Hammers of Fate Expansion?
Need the ingame names for coding.


I found few heroes have same name as the code to input:
Freyda(Haven)    
Duncan(Haven)
Ornella(Haven)
Wulfstan(Fortress)      
Veyer(Inferno)
Govanni(Necropolis)
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sfidanza
sfidanza


Promising
Supreme Hero
posted November 20, 2006 05:03 PM

Real name: Internal ID (to use in scripts)
Brand: Brand
Ebba: Bersy
Erling: Egil
Helmar: Ottar
Inga: Una
Ingvar: Ingvar
Karli: Skeggy
King Tolghar: KingTolghar
Rolf: Rolf
Svea: Vegeyr
Wulfstan: Wulfstan

Until I add them to the guide, you'll find new creatures, artifacts and skills ids in the HoF "IDS for script" pdf.

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joerginger
joerginger


Hired Hero
posted November 20, 2006 11:24 PM

I can add one more (found the name in the map file):

The Dungeon hero Ylaya is named Shadwyn.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 21, 2006 12:01 AM

You're right, I forgot the non-fortress heroes! So here they are:
Dungeon
Ylaya: Shadwyn
Thralsai: Thralsai

Haven
Duncan: Duncan
Freyda: Freyda
Laszlo: Laszlo
Ornella: Ornella
Andreas: RedHeavenHero01
Lorenzo: RedHeavenHero02
Valeria: RedHeavenHero03

Necropolis
Giovanni: Giovanni

(As above, it's "real name": "internal ID to use in scripts)

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joerginger
joerginger


Hired Hero
posted November 21, 2006 02:56 AM

Two more campaign heroes:

Isabel: Isabell_A1
Raelag: Raelag_A1

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 21, 2006 04:20 AM

Renegade Haven
106 - Enforcer

As I said above, all those creatures are in the HoF "IDS for script" pdf. New artifacts and skills too, if you need them.

And Yeti is not activated in the game (maybe in a later patch). That's why the code produces a weird result.

Thanks to you both for completing my answers. I'll add all that to the guide when I get some time. Now that the AoH updates are almost done and with the 2.0 manuals ready for release (I'd say in 13-14 hours), it's looking good.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 24, 2006 11:36 PM

I just updated the cheating guide to add the codes for the HoF heroes, creatures, skills, spells and artifacts. Even those listed nowhere, like the runic spells and the 4 dwarven skills missing in the pdf doc (Snatch, Empathy, Mentoring, Preparation).

The Yeti and the additional spells (Sorrow, Vampirism...) are not activated and the codes do not work yet. That's why they're not in these tables yet.

All the specific HoF lines have a different background. The lines are now also highlighted when you mouseover them (except in IE which only supports the :hover pseudo tag on link elements).

Finally, adding skills through @GiveHeroSkill() now follows the same rule as gaining the skill in game: you can only add it when the requirements are met. That means the skill level should be high enough, and the required abilities should be known. It also means that you can only add skills from your hero skill tree now, not from other races. And you are limited to the three ability slots.

However, the bug reported on earlier versions that prevented you from adding anymore abilities when the 6 skills slots were filled has been fixed. You can now build your hero completely.

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HodgePodge
HodgePodge


Adventuring Hero
Bard Extraordinairé
posted November 29, 2006 03:48 AM

Now that I got the console to work in HoF and have all the updated codes, I actually like this system better than the older one because now I'm not so tempted to be a "big cheater" so I use the codes when I need a helping hand.

Somehow, I am starting to realy like Heroes 5, with the many player-made maps; and even though I'm still on the third scenario of the first campaign … it's showing promise. At least the voice acting seems to be improved … I'll have to make my final judgement after I finish all the campaigns.

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joerginger
joerginger


Hired Hero
posted December 29, 2006 10:20 PM
Edited by sfidanza at 05:07, 31 Dec 2006.

Make sure you read the last couple of pages in this thread, or alternatively, just go there:

[url]http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/8441098505[/url]
Hopefully this will help you.

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HodgePodge
HodgePodge


Adventuring Hero
Bard Extraordinairé
posted December 31, 2006 05:59 PM

Internal Game Names for HoF Heroes …

Has anyone discovered what are the in-game names for the HoF Isabel & Raelag? The old names don't work.

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 31, 2006 06:12 PM
Edited by sfidanza at 18:13, 31 Dec 2006.

Isabell_A1 and Raelag_A1

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HodgePodge
HodgePodge


Adventuring Hero
Bard Extraordinairé
posted December 31, 2006 06:32 PM

Thank you, thank you … you're a doll!

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 14, 2007 07:13 PM

Quote:
What is 'Shadya' real name (like 'Markal' as 'Berein')?
Because the console answer: "Hero Shadya not exist"



Kelodin

All the names are listed there:
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_names.shtml

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SpellCaster
SpellCaster

Tavern Dweller
posted January 24, 2007 08:51 PM
Edited by SpellCaster at 20:53, 24 Jan 2007.

I have problem with running console :/
I have added: bind show_console '`' to C:\Documents and Settings\user\My Documents\My Games\Heroes of Might and Magic V\Hammers of Fate\Profiles\user\input_a1

(in this folder i dont have "input" file but only "input_a1" file )

now it looks like that:

//===================================================================
// Common section (always active)
//===================================================================
bind show_console '`'
// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'


I have HOF, mabe that is the problem ?

can you tell me how to do this ... step by step ? because I think that I did this good but its not working :/

thx a lot ..
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sfidanza
sfidanza


Promising
Supreme Hero
posted January 25, 2007 03:33 AM

What you did seems correct.

Two possible reasons for it not to work:
- autoexec_a1.cfg in H5_INSTALL/profiles should also be edited (with the 'schwinge-des-todes' password at the end)
maybe you only edited autoexec.cfg, which works for H5, but not for HoF.

- The key you use in game to bring up the console should the upper left key (below escape, above Tab and left to '1').

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SpellCaster
SpellCaster

Tavern Dweller
posted January 26, 2007 07:39 PM
Edited by SpellCaster at 19:39, 26 Jan 2007.

Thx for answer buw now I have another problem :/ when I'm trying to give Ossir new skill im writing :
@GiveHeroSkill("Ossir", 2);    
but it doesnt work :/  there is no error message ... thx a lot
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joerginger
joerginger


Hired Hero
posted January 30, 2007 01:49 PM

I can only think of one possible cause of your problem right now:

Do you still have an empty primary skill slot for the War Machines skill? Since one of the previous patches, it's been impossible to add more skills once all primary slots are filled.

Other than that, are you sure you had the spelling right? You could try adding the blank in front of the bracket, but I'm not sure this will make any difference:
@GiveHeroSkill ("Ossir", 2);

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wizard_phoenix
wizard_phoenix

Tavern Dweller
posted January 31, 2007 06:35 PM

I went thru the same problem. It worked initially when my hero was new. Here's how i went and what happened. (I used the @GiveHeroSkill(); function for all this...)

He already had Basic Attack and Tactics enabled. I then gave him Basic Luck and then Basic War Machines. I took War Machines to the expert level. Then i gave him Ballista. Then this happened.

I was able to add the "Imbue Ballista" skill without having "Imbue Arrow"...Then i even added all of "First Aid Tent","Catapult" and "Triple Ballista" skill which would have been impossible normally...But after this, it never worked again, even if my slots were free....I found that only the Basic Skills could be upgraded to a maximum of Expert through cheating but the skills we cud choose otherwise cud not be inserted...e.g. I did expert defence and it worked but "Protection", "Evasion" etc cud not be put in...I donno why its happening this way....Any clue ???
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wizard_phoenix
wizard_phoenix

Tavern Dweller
posted February 02, 2007 06:43 PM
Edited by sfidanza at 19:26, 02 Feb 2007.

Here are the three most basic combat time commands explained...

*****************************************************************

The best thing about the combat commands is that you may abstain from all cheating and simply win a scenario by temporarily adding units or mana at the time of combat. This can be the way out if you do not consider yourself that big a cheater (i.e. if there exists something called a big cheater or a small cheater). Now on to the combat commands.

In any combat, the two fighting sides are referred to as the "Attacker" and the "Defender". If you instigate any combat, then you are the attacker and if you get attacked by the AI, you are the defender. Thus, your side depends on the player who makes the first move.

*********************************************************************

1) WIN COMBAT IMMEDIATELY

@Finish(side);

This command will finish the combat immediately. The winner is decided upon the value of the parameter "side". The possible values are as follows :

ATTACKER or 0
DEFENDER or 1

FOR EXAMPLE : If you are the attacker and you want to win the combat regardless of your armies, you can open the console and type...

@Finish(ATTACKER);    or     @Finish(0);

The thing to remember however is that you only get experience based on the creatures in the enemy army killed till the time the command is entered.

**********************************************************************

2) ADDING OR SUMMONING CREATURES AT COMBAT TIME

@AddCreature(side, creature, number, X, Y);

This command will add a specific number of creatures to the specified side. The creatures will continue to remain in the army even after the end of combat(if there is space for them).

@SummonCreature(side, creature, number, X, Y);

This command will summon the specified creature on to the battle field. The creatures will disappear at the end of the combat just like every other summoned or gated creature.

The parameters may have the following values :

*** side :: Specifies the side to which the summoned or added creature belongs. It may have one of the following values...
           
ATTACKER or 0
DEFENDER or 1

*** creature :: Specifies the creature to summon. Either the creature name or ID may be input here. See [url=http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_creatures.shtml]the full list of creature names and IDs[/url].

*** number :: Specifies the number of creatures to summon.

*** X, Y        :: Specifies the X and Y coordinate of the grid number onto which the creature must be summoned. The creature will appear on the empty cell closest to the specified grid number. If no values are specified, the creature is summoned onto any random location on the battle field.

FOR EXAMPLE : If you are the attacker and you want to summon 100 Phoenixes to the cell 5,5 on the battlefield, open the console and type

@SummonCreature(0,91,100,5,5)      or      @SummonCreature(ATTACKER,CREATURE_PHOENIX,100,5,5)

**********************************************************************
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gigus420
gigus420

Tavern Dweller
posted February 07, 2007 06:35 AM

thiss might sound like a really dumb question but whene i do the @addherocreatures("berein", 42, 50)
it says:
(script warning!)value wass NIL when getting global with name 'addherocreatures'
(script) ERROR: atempt to call a nil value

what am i duing wrong???
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