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Heroes Community > Heroes 5 - Modders Workshop > Thread: Curio's Cheating Guide is online
Thread: Curio's Cheating Guide is online This thread is 27 pages long: 1 ... 4 5 6 7 8 ... 10 20 27 · «PREV / NEXT»
sfidanza
sfidanza


Promising
Supreme Hero
posted September 06, 2006 01:50 PM

Geoffrey, as Curio answered you already, the cheat codes work perfectly in the campaigns, for any version of the game so far.
So, either I don't understand what you want, or you don't understand our answers.

If you can't bring up the console, then please describe exactly what you did and we'll help you through it. Did it work previously? where? what has changed? did you follow the instructions precisely?

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allkiller
allkiller

Tavern Dweller
posted September 06, 2006 09:00 PM

, i tryd a game 1v7 on heroic once, gave myself 50mil archliches, 200 mil attack stat -> there dmg: 1 ...
next turn, they killed them all in one hit and i lost so dont add to much units

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geoffrey
geoffrey

Tavern Dweller
posted September 07, 2006 04:22 AM

I understand it....
Ok, Thank.

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geoffrey
geoffrey

Tavern Dweller
posted September 08, 2006 06:08 AM

oh, i get it....

well, my Console with setvar dev_console_password = schwinge-des-todes
don't worked in v1.12
i know my cheat code not worked at v1.12, lol...
(heh) i wonder other way to rework my cheat code for v1.12 *sigh*

(geoff bonk his desk) ow.

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joerginger
joerginger


Hired Hero
posted September 14, 2006 12:43 AM

With patch 1.3 things seem to have changed. The autoexec.cfg file doesn't seem to have changed, but the usual key doesn't bring up the console anymore.

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geoffrey
geoffrey

Tavern Dweller
posted September 14, 2006 12:45 AM

Cheat codes don't worked at patch v1.3?

hmmmmupmh!

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joerginger
joerginger


Hired Hero
posted September 14, 2006 01:21 AM
Edited by joerginger at 01:51, 14 Sep 2006.

I don't know if the console cheats have been removed completely or if the way to activate the console has simply changed.
Even worse, I have absolutely no idea where to look for any codes or a way to activate them (if there are still any present in the current version).

Edit/update:

Eventually I've learned the way which is used to activate the console in version 1.3:

"Go to My Documents\My Games\Heroes of Might and Magic V\Profiles* and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line

bind show_console '`'

just beneath the

bind confirm_action 'NUM_ENTER'
-line"

This information is from the below thread at the official forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/5011020284/p/2

So far I haven't tested the cheats extensively, but at least the movement points cheat still works perfectly.
I guess the actual commands still work the way they did in version 1.2, it's just that one more file needs to be edited to activate the console.

* Of course the path name will be different for non-English systems.

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geoffrey
geoffrey

Tavern Dweller
posted September 15, 2006 12:47 AM

HOLY! Thank you, you one, and Sfidanza!
I discover v1.3's cheat code is worked in my single player.
I'll understand your idea, Sfidanza.

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 15, 2006 04:45 AM

Thank you, joerginger, for this fast heads up.

I confirm that cheats works in 1.3, if you bind the console in your input.cfg file. Note that you can other bindings that were removed:
//debug keys
bind show_console '`'
bind screenshotHQ 'SYSRQ' + 'CTRL'
bind showfps 'SCROLL'
bind hide_interface 'CTRL' + 'I'

screenshotHQ seems to take 4 times bigger screenshots (5120x4096 instead of 1280x1024 at my res). If you like 80Mb tga images.

You can also have a look at the Editor manuals (links are added to your start menu), where you'll find:
- Cheat Codes: this explains how to enable the classic add_army, add_skill, ... and lists the available codes
- IDs for Scripts: list of all the ID constants and their values (which you find in the cheating guide as well)
- Script Functions: list of script functions

If you like big spell effects, try this while in combat:
@UnitCastGlobalSpell(GetAttackerHero(), 239);

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joerginger
joerginger


Hired Hero
posted September 21, 2006 10:13 PM

Quote:
ever since i got this game i cant seem to get the cheats to work i have done everything. i have 1.03 and it wont work. i have done everything. please help.


I guess you made a mistake somewhere.
Check again on the last two or three pages of this thread if you really followed all the steps.

Also, check this link again:

http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats.shtml

In addition, there is a pdf file named "Cheat Codes" among the manuals that were installed with the editor in patch 1.3. Perhaps you'll find something new there - for example there is a command listed named "enable_cheats". I assume it's there to enable the old add_xxx cheats, but perhaps you need it for some reason to activate the cheats on your machine?

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Sega
Sega

Tavern Dweller
posted September 22, 2006 01:37 PM

weird... cant get console to work. changed input.cfg tryed also with something else then tilda and nothing

...and version is 1.3

anyone with same problem ?
____________

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joerginger
joerginger


Hired Hero
posted September 23, 2006 11:36 AM
Edited by joerginger at 17:49, 23 Sep 2006.

Quote:
working on an AZERTY keyboard (this might be important...eventhough...).
So I've added into my autoexec.cfg, just after the end of the file :
setvar dev_console_password = schwinge-des-todes
and added into my input.cfg :
//debug keys
bind show_console '`'



My guess is that the bind show_console line has to be in a specific place (at least that's what it looked like in the original post where I got this info from).
Just take a look at the relevant section of my input.cfg (which hasn't failed to bring up the console so far) :

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'

//===========================================================================
// Interface-specific sections
//===========================================================================

I left some context to make it easier to find.
Try moving the line into the "obsolete" section and see if that helps. I left the key as it was originally, and it's still the key above the tab key and below the escape key that brings up the console.

Quote:
But no console appears (when I had 1.1 patch installed, everything was working fine, and I didn't played and tried with 1.2, I installed 1.2 then directly applied 1.3 over 1.2). Changed all that and no console anymore...
I tried many many many many different keys for the console to show up : ² / ~ / ` / -  and many more, even simple ASCII from the first table...still no console.


I never changed the key since I assumed the reference is always to a key in the English keyboard layout (mine's a German one). I don't know the layout of an English keyboard by heart, so I thought it's safer to just leave it at the key it was to avoid assigning the console to a key that might be reserved for something else in the game.

Quote:
It might not be a big deal you'd think, but since I've lost my saves with the patches, I begin again the campaign, and I'm stuck at campaign 1 mission 4, where I shall fly over with some special boots a river, I HAVE found the boots, and now, my hero won't FLY OVER this F.... river for I-dont-know-what-reason ! and a lil' @Win () would help after a few hours in this mission !

A great thanx to those who could help !


Some ideas for that particular problem:
1. Did you equip the boots or are they only in the inventory?
2. Does your hero have enought movement points to cross the river?
3. Did you try to move across the river at the ramp slightly south of the bridge? (You can't fly across the broken bridge.)
4. Did you run into this (new) bug many people have reported: You got the boots, but they aren't visible in your inventory? In that case click around in the empty slots in your inventory, one of them might in fact be the the boots sans an icon.

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 23, 2006 12:27 PM

I'll add my two cents, to confirm that it works with a french keyboard (European edition - with which I play in english ): just hit the ² key, in the upper left corner.
Make sure you edited the input.cfg in your profile, not in H5 install dir. It should be in "Mes documents\My Games\Heroes of Might and Magic V\Profiles\_NAME_"

Here's how mine looks:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'

//debug keys
bind show_console '`'
bind screenshotHQ 'SYSRQ' + 'CTRL'
bind showfps 'SCROLL'
bind hide_interface 'CTRL' + 'I'

//===========================================================================
// Interface-specific sections
//===========================================================================

Where I added the "debug keys" section.


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elmerfudge
elmerfudge

Tavern Dweller
posted September 24, 2006 01:28 AM

Hello I am new to this forum, in fact this is my very first post ever.  I cannot get my console to show up during game play.  I have edited my autoexec.cfg to contain the following lines
// Startup
mainmenu
setvar dev_console_password= schwinge-des-todes

and in the default_profile folder I have changed the input.cfg to contain the following lines

// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'
bind show_console '`'

and yet the console still will not show up in single player mode.  It did work before in 1.1 and 1.2 and stopped working in 1.3 version.  Any help will be appreciated.

Thanks
____________

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joerginger
joerginger


Hired Hero
posted September 24, 2006 03:03 AM

You edited the wrong input.cfg file. You need to edit the one in the folder of the profile you actually use to play, not the default one. You'll find it in the parent folder of your savegame folder:

"Go to My Documents\My Games\Heroes of Might and Magic V\Profiles* and then the profile you want to apply it to. Open the 'input.cfg' in NotePad, and add the line

bind show_console '`'

just beneath the

bind confirm_action 'NUM_ENTER'
-line"

So the editing you did was correct, but you edited the wrong profile.

* In non-English systems this folder obviously has a different name.

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elmerfudge
elmerfudge

Tavern Dweller
posted September 24, 2006 06:53 AM

Hi Joerginger:

Thanks for the info.  I edited the input.cfg under mydocuments/mygames/heroes5

and it still didn't work.  Am I suppose to edit something else?

Thanks,
____________

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elmerfudge
elmerfudge

Tavern Dweller
posted September 24, 2006 08:39 AM

I figured out what I did wrong.  In the coding
setvar dev_console_password = schwinge-des-todes

I inadvertantly deleted a space between password = and it looked liked this
setvar dev_console_password= schwinge-des-todes

Now that I have restored the space, all is well.

Thanks
____________

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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted September 24, 2006 04:44 PM

Uhm..hello?

Say, why hasn't ANYBODY commented on Sfidanzas marvellous in-battle giveaway?

@UnitCastGlobalSpell(GetAttackerHero(), 239);

Or, for that matter any global spell available (210-214 for curses, 216-221 for blessings). As long as your hero has mana he/she can cast spells until it runs out, not caring about the ATB order.

Yaye!
But, I'd like to know a bit more about that. I found on a russian site another command that might work in battle,
@UnitAimedSpell(caster, SPELL, unit);
however I haven't had time to try it out.

Also, the infernal wave spell, no. 239 is not in the spell list. Are there any other "hidden" spells in the game that we have to easter-eggify to find?

____________
Mater tua criceta fuit, et Pater tuo
redoluit bacarum sambucus.

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joerginger
joerginger


Hired Hero
posted September 24, 2006 07:36 PM
Edited by joerginger at 19:47, 24 Sep 2006.

Quote:
Say, why hasn't ANYBODY commented on Sfidanzas marvellous in-battle giveaway?

@UnitCastGlobalSpell(GetAttackerHero(), 239);

Or, for that matter any global spell available (210-214 for curses, 216-221 for blessings). As long as your hero has mana he/she can cast spells until it runs out, not caring about the ATB order.

Yaye!
But, I'd like to know a bit more about that. I found on a russian site another command that might work in battle,
@UnitAimedSpell(caster, SPELL, unit);
however I haven't had time to try it out.

Also, the infernal wave spell, no. 239 is not in the spell list. Are there any other "hidden" spells in the game that we have to easter-eggify to find?



The reason why I haven't commented on sfidanza's find is simply that I haven't had any time to play Heroes recently. The last time I did was when the patch was released, and even then it was only to find out if or how the console still worked...

Judging from the numbers, there can be a lot of "hidden" spells. The lowest spell number listed at

http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_spells.shtml

is 1 - Eldritch Arrow, the highest is 236 - Firewall. There are many numbers to try - right now none of the spells seems to be in the 100 range, and just like the no. 239 mentioned above, there are still plenty of numbers left up to the 'usual' 255.

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 24, 2006 08:00 PM

crepus, you want to try:
@UnitCastAimedSpell(caster, SPELL, unit);
(with "Cast" in the middle)

of course, there's also:
@UnitCastAreaSpell(caster, SPELL, x, y);
for area spells.

For the complete list spell ids, sorted by number, look in the HOMM5_IDs_for_Scripts.pdf doc, that come 1.3 patch. On AoH, we just listed the usual spells.

Note that you could use that command as well, if experimenting:
@SetUnitManaPoints(GetAttackerHero(), 100)
to set the mana points. It can go higher than max. It works with heroes as well as caster creatures.

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