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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes of Might and Magic V patch v.1.2 is finally out!
Thread: Heroes of Might and Magic V patch v.1.2 is finally out! This thread is 4 pages long: 1 2 3 4 · NEXT»
Lich_King
Lich_King


Honorable
Supreme Hero
posted July 15, 2006 01:40 PM
Edited by Lich_King at 19:46, 20 Jul 2006.

Heroes of Might and Magic V patch v.1.2 is finally out!

Updated:

To download patch 1.2 you must run your Automatic Downloader which you got with patch 1.1.

If you don't have such, you can manualy download it from the following site with links

http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/1011022464

Changes:

Features added:

- Extended tool tips for buildings on the adventure map.
- Melee attack performed when holding CTRL.
- A hotkey (R) to invoke the creature-hiring interface from any town interface.
- All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
- A new Video Option: Camera Mode.
- A new End of Combat interface.
- Hot-seat duel mode.
- Hall of Fame.
- Two new maps: 'Last Hope' and 'War of The Worlds'.

List of fixes:

- Multiplayer now works correctly.
- Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
- Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
- AI can no longer hire Haven heroes on 'The Fall of the King' map.
- On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
- On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
- On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
- On 'The Refugees' map, one of the objectives was fixed.
- On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
- On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
- On 'The March' map, the hero Grawl can now visit the red key master tent.
- On the 'Liberation' map, the AI can no longer hire the hero Narxes.
- On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
- On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
- On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
- On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
- On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
- 'The Emerald One' map can now be played after loading a saved game.
- On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
- The Black Dragons can now be healed by the First Aid Tents.
- The model of Shadya was corrected.
- When Gating is used, the clone will no longer be a normal creature.
- Incorrect message in the 'Rumours' interface in the Tavern was fixed.
- The game now renews the list of sessions in the lobby after the player has left the session.
- Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
- A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
- Mages and Archmages now use their shot ability properly.
- Gating works for a lone Horned Overseer now.
- The ATB-bar now shows proper information about the turns queue.
- The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
- When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
- In Time Pressing mode, the time is now shown.
- Texts are no longer duplicated in the chat after leaving the combat.
- The puzzle map now works correctly in the Underworld.
- The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
- The player can no longer gain two levels of the same skill with one Level-Up.
- Summoned creatures are no longer shown in the Combat Results calculations.
- Time overlaps with the icon in Dynamic Battle.
- The 'Resisted' inscription now appears in the right place.
- On 'The Betrayal' map, there is no longer a message when approaching the garrison.
- Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
- Heroes now move with the correct sound at x3 speed.
- Lethos now uses his Decay ability properly.
- It is now much easier to move the cursor to objects.
- The user can no longer hear the opponents by using Monolith.
- The hero in the Haven town garrison now gains weekly movement bonus from Stables.
- The Sphinx' text box was changed.
- The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
- In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
- The message which appears when a combat is lost to Possessed creatures was corrected.
- A Hero leaving a town no longer returns there immediately as sometimes occurred.
- The Sparkling Fountain now correctly gives Luck +2.
- Objects on the map now have correct tool tips.
- Description of the Silent Stalker perk was fixed.
- The hero Sinitar now has an accurate description of his 'Catalyst' ability.
- The Deep Hydra now restores its health completely.
- The error in the description of the Idol of Fortune was fixed.
- The spell 'Weakness' is correctly explained in the tool tip.
- The hero is no longer able to take troops from allies.
- With faster hero movement settings, other map animations are no longer accelerated.
- The text was formatted in the 'Ritual Pit' interface.
- The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
- Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
- The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
- Damage prediction was corrected.
- The error in how the 'Frenzy' spell works was fixed.
- The error in how the 'Puppet Master' spell works was fixed.
- Numerous minor defects and bugs were fixed.

Known issues

- Switching off the 'V-Sync' option on your video driver options may cause twitchy animation in Towns if you rotate the camera manually.
- Loading a saved game from a different language version may cause broken fonts in menus, or textual information to be shown in a language other than that of the current version.
____________

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Dragoni
Dragoni


Hired Hero
posted July 15, 2006 02:01 PM

seems like we get nothing...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 15, 2006 02:30 PM

HALL OF FAME!
duels in hotseat -

a small patch but good imo Maybe some balance problems will get fixed too?

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Lich_King
Lich_King


Honorable
Supreme Hero
posted July 15, 2006 02:41 PM

In polish version of the log I saw quite a big list of changes, one of them is that Vampires won't drain life from the undead anymore. So I suppose there will be more changes than those few listed there, I guess the ones mentioned are the major ones.
____________

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 15, 2006 02:51 PM

any news about the overpowered meteorshower and underpowered chainlightning/implosion?

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ZeroXcuses
ZeroXcuses


Known Hero
posted July 15, 2006 03:18 PM

Quote:
In polish version of the log I saw quite a big list of changes, one of them is that Vampires won't drain life from the undead anymore. So I suppose there will be more changes than those few listed there, I guess the ones mentioned are the major ones.


Noooooooooe! Oh well, that was gay anyway. Since when were Vampires ever supposed to absorb from the undead besides Heroes V?

And we're getting more than nothing. We're getting the exit combat button as requested as well as two more maps. You can't have your cake AND your Ice Cream.

Once again, I will say that a map editor is months away, and you can forget about a random map generator. My brother is a programmer, and he says that the way that they have programmed the computer player makes it a logistic nightmare to create a map, because it makes no decisions on its own. To get the "AI" to even remotely resemble that of the previous Heroes games would mean re-programming the entire game, the computer on every map is hand-crafted.

With that said, the biggest issue I want resolved will most likely remain a problem no matter how many patches are released.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 15, 2006 04:00 PM

than leave that damn AI and play multiplayer THAT is the real challenge

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted July 15, 2006 05:55 PM

Excelent! Mind you, this is a patch, and expectations should be considered with that in mind. I expect the real balancing (where needed) to happen with the expansion. Anxious to see the camera...
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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted July 15, 2006 09:06 PM
Edited by Zeldor at 21:29, 15 Jul 2006.

I have translated exact changes from Polish.

[all map names are just translated from Polish, English names may be different]

Changes for patch 1.2
================================

Some changes will take effect only after restarting map in saved campaign.


New elements:
- Extended descriptions of buildings on maps.
- Melee attack done with holding CTRL button.
- Added fast access button (R) to recruitment window, accessible from every part of city interface.
- All units have new status (Range), desribing distance, where attack is decreased by 50%.
- New graphic option: Camera Mode.
- New interface for finishing battle.
- Duel mode for Hot Seat.
- High Score.
- New maps: "Last Hope" and "War of the worlds".


Bug fixes:

- Multiplayer should work correctly.
- Game shouldn't crash to desktop after multiple use of Alt+Tab.
- Mistakes in texts have been corrected (descriptions, targets, etc.)
- Maps: "Conquest", "Attack", "Invasion", "Cultists", "Triumvirate", "Resistance", "Island to Rule"  have been balanced.
- AI can no longer hire heroes on "Fall of the king" map.
- On the map "Fall of the king" area, being a target of "Send Godric to Nikolai" quest, has been increased.
- On the map "Cultists" quest "Capture a town within a week" no longer dissappears from the list aften it is completed.
- On the map "Temptation" if enemy Wizard patrolling river will be killed, then quest "Evade enemy patrols" will not be automatically completed.
- One of the quests on the map "Refugees" has been fixed.
- On the map "Dragon Pass" quest "Defeat all" has been described better.
- On the map "Triumvirate" after battle between Zehir and Markal you no longer get message "You lost".
- On the map "The March" hero Grawl can now visit red keymaster's tent.
- On the map "Liberation" AI can no longer hire Narxes.
- On the map "Alliance" using spell Instant Travel will no longer cause script errors.
- On the map "The Diplomat" loosing Fast Battle with AI will result in lost mission.
- On the map "Maahir's Trick" AI can no longer get any artifacts that are necessary to finish the mission.
- On the map "Refugees" potential problem with finishing main task has been fixed.
- On the map "Raelag's Offer" game does not crash anymore when Isabel or Markal loose battle with neutrals.
- Map "Emerald Dragons" can be now finished after loading save game.
- On the map "Refugees" potential problem with acquiring Dragontooth Necklace has been fixed.
- Black Dragons can now be healed by first aid tents.
- Model of Shadia has been fixed.
- After using Gating clone will no longer be normal creature.
- Wrong text of "Rumours" interface has been fixed.
- Game now refreshes list of sessions in the lobby if any player leaves the session.
- Unreachable Stone of Knowlege on the map "Land of exiles" has been fixed.
- Not activated dialog scene in "Tear for Ossir" map has been fixed.
- Mages and Archmages now use their shooting ability correctly.
- Gating now works for single Horned Overseer.
- Initiative Bar now works correct turn order.
- Buildings' models fixed.
- If Archangeld dies from "Harm touch" it no longer stays suspended over battlefield.
- Time in limited time mode is now displayed.
- Texts in chat are no longer duplicated after leaving the battle.
- Puzzle-map in underground works now correctly.
- Problem with bad camera angle over one of grass terrains has been fixed.
- Player can no longer get 2 levels of the same ability during level up.
- Summoned creatures are no longer shown in statistics after battle.
- Time is now displayed on the icon in Dynamic battle.
- Text "Spell resisted" is now displayed in correct place.
- Wampires and Wampire Lords no longer regain health after attacking Undead.
- Heroes travelling with 3x normal speed have correct sound.
- Lethos will now use spell "Decay" correctly.
- It is now easier to move cursor over objects.
- User can no longer eavesdrop opponents with Monolith.
- Hero stationing in Heaven's garrison will get now movement bonus from Stables.
- Sphinx description has been changed.
- Played starting game with Random Hero option can no longer get hero chosen by a different player.
- In multiplayer, if one player disconnects when map is loading, other players will be able to start the session.
- Information after lost battle for entangled creatures has been fixed.
- Hero leaving town does not automatically return to is, as it happened sometimes.
- Sparkling Fountain now correctly adds 2 luck.
- Map objects have now correct information windows.
- Description of Silent Stalker has been fixed.
- Hero Sinitar has now correct description of Catalyst spell.
- Deep Hydra can now fully regenerate.
- Description of Idol of Fortune has been fixed.
- Spell "Weakness" has now correct description.
- Hero can no longer get take army from allies.
- Map animations are no longer faster with hero speed increasement.
- Text has been formatted in the interface of "Ritual dungeon".
- Problem with creature animations that ovelapped with ruins of fortifications has been fixed.
- Dragonbone Greaves give bonus to initiative for melee creatures.
- Damage estimation has been fixed.
- Wrong effect of spell "Frenzy" has been fixed.
- Wrong effect of spell "Hypnosis" has been fixed.
- Many smaller bugs have been fixed.


4. Known problems
=====================

- Turning off vertical synchronization in graphic driver options may cause animation problems when rotating camera in Town.
- Loading saved game from different language version may cause incorrect projection of fonts and textures.

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ZeroXcuses
ZeroXcuses


Known Hero
posted July 15, 2006 10:59 PM

Thank You!!!!

Thanks for the translation. I believe that this patch takes care of a lot of problems. Tis a great start, just late.

Also, those two "new" maps are not new. They were supposed to be included in the original game, but I guess the AI sucked (and still does). Nevertheless, I'll take it.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 15, 2006 11:11 PM

Thanx for the full list Zeldor - good work! And I'm looking forward to another patch, and hopefully they'll soon give more information on a possible expansion pack.

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BigBadVoodoo
BigBadVoodoo


A poster
posted July 16, 2006 01:19 AM

what about the warlock's luck + empowered spells bug?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 16, 2006 08:16 AM

and what about balance changes? they don't think the game is perfectly balanced, do they? ~~

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Dragoni
Dragoni


Hired Hero
posted July 16, 2006 10:49 AM

Am I wrong or does many of those things already work/exist in the game?

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boogert
boogert

Tavern Dweller
posted July 16, 2006 11:47 AM

you know what?? all i really care about (for the moment) is MP. think about it....if it is stable and we can play online, then who cares about the AI? nival can work on the AI and take their time with it while everyone is having fun playing a stable MP for the first time. new creatures, maps, balances, etc. those can be perfected for an expansion, that hopefully wont take too long.
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Digitus
Digitus

Tavern Dweller
posted July 16, 2006 12:03 PM

Quote:
- Multiplayer should work correctly.

I'm still laughting at this phrase... I'm a programmer and at work the word "should" doesn't exist: it works or it not works.
Besides this, I'm waiting too for some more balancing between the factions. Btw this seems a good patch, a lot of fixes

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boogert
boogert

Tavern Dweller
posted July 16, 2006 12:41 PM

yeah "should" doesnt sound good at all. lol but i am hoping that maybe the original word doesnt have a better english translation.
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Dragoni
Dragoni


Hired Hero
posted July 16, 2006 01:05 PM

what is this topdown camera?

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ZeroXcuses
ZeroXcuses


Known Hero
posted July 16, 2006 08:56 PM

I think the word "should" is in there because they have not the time to test it correctly. After all, in programming, if you fix an error, that error may trigger other errors in other sectors, which is why that even though I'm sure Nival has a Christmas list of problems, they won't be able to fix them all in one patch like everyone expected them to.

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erasmo
erasmo

Tavern Dweller
posted July 16, 2006 09:32 PM

New maps?, those maps are playable now by downloading a mod, with another 8.
They come with game but are locked.

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