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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes V Manual and Reference Guides - Made by Fans, Approved by Ubisoft
Thread: Heroes V Manual and Reference Guides - Made by Fans, Approved by Ubisoft This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted December 29, 2008 12:06 PM

Sorrow is nice but still nothing compared to mass slow, if anything it has reduced your chances to get it. Regeneration is quite powerful but still not as strong as lvl 3 spells imo. I mean in there you have phantom, fireball, deflect missile and so on - no comparison really.
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rmcmurtry
rmcmurtry


Hired Hero
posted December 29, 2008 08:49 PM

Quote:
Sorrow is nice but still nothing compared to mass slow, if anything it has reduced your chances to get it. Regeneration is quite powerful but still not as strong as lvl 3 spells imo. I mean in there you have phantom, fireball, deflect missile and so on - no comparison really.


Mass Slow is not a level three spell, it is above an level three spell because not only do you have to get Dark Magic to cast it, you also have to get Master of Mind.


Regeneration is stronger than Fireball and Deflect Missile I would argue. Regeneration can have a Angel getting about 85% of their hit points per turn, how about fireball, you have to build the character with destructive magic for it even to be effective, most heroes can use Regenation and it will be effective.

Let's do this, I am for sure you can agree it is the strongest level 2 spell in the game standing alone. Just like Sorrow is the strongest level one spell in the game.

Deflect Missile is pretty weak unless the Hero goes out to build the hero to have an Mass Effect on it.

Phantom is strong I will nott argue that one, even at its weakess level it is very effective.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 29, 2008 08:52 PM

Well you have a point, Regeneration is very powerful compared to other spells if you don't want to take Magic Skills into consideration. Likewise, Sorrow is tons better than Slow without the Master of Mind ability. That's correct, but those two spells also have that weakness, that they can't be improved with abilities.
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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted January 03, 2009 01:48 PM

I have compiled a list of errata for v3.1 of the fan manual, but I have not seen antistar and Sfidanza for ages in HC, whom can I email my errata list to?
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The queer part of the
Carcity/Broadstrong/Zamfir[
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spatial travel and supermover.
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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted January 03, 2009 02:21 PM

Sfidanza would be the right guy.
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Min-Guitsu
Min-Guitsu

Tavern Dweller
posted May 10, 2009 07:05 PM

The skillwheel for Tribes of the East says that Nebiros' skill increases the hero's luck as well (for abilities like Swarming Gate).
My question is, does this also count for hellfire and excruciating strike? I've tried it and I really got the feeling it doesn't. It would be logical if it did, though.
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Wight
Wight


Adventuring Hero
posted August 01, 2009 08:41 AM

I'm right now downloading so I'll check it in a minute or two... or mabye an hour or two cuz I really want to watch LotR
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted August 01, 2009 09:59 AM
Edited by Nirual at 10:04, 01 Aug 2009.

Quote:
The skillwheel for Tribes of the East says that Nebiros' skill increases the hero's luck as well (for abilities like Swarming Gate).
My question is, does this also count for hellfire and excruciating strike? I've tried it and I really got the feeling it doesn't. It would be logical if it did, though.


Those skills, while randomly triggering, are not affected by luck. The description on Nebiros specialisation is a little confusing because luck primarily affects units anyway (with exceptions like Swarming Gate and Warlocks Luck).

Quote:

Regeneration is stronger than Fireball and Deflect Missile I would argue.


Depends. Regeneration is a powerful spell on high tier creatures and is especially useful for creeping. It won't do much to reduce losses on, say, Master Hunters, though.
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BlueTemplar
BlueTemplar


Hired Hero
posted October 04, 2009 12:00 PM

Could we expect the manuals to be updated to 3.1 someday?

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BlueTemplar
BlueTemplar


Hired Hero
posted October 04, 2009 02:58 PM

Actually, at least the English version has been updated, and can be found on this page:
http://www.heroes-fr.com/en/fan_manuals.php

Could someone please update the first post and add the link to the updated manual?

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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted October 04, 2009 03:22 PM

Impossible to edit a post made by the administrator
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Use custom maps at your own risk - there is no official support of these maps!
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Solipso
Solipso


Adventuring Hero
posted October 31, 2009 12:04 AM

Hard to Believe That This Exists

This manual is an incredible accomplishment. If only it were published as a book. If the game continues to hold my interest, as Heroes III & IV have, maybe I'll buy an inexpensive laptop so I can have the manual next to me while I play.

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Yskonyn
Yskonyn


Hired Hero
posted March 23, 2010 04:08 PM

Excellent work! Thank you all very much for making this!

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kelben
kelben

Tavern Dweller
posted April 04, 2010 12:58 PM

Hi. I'm new here, from spain. Sorry if my english its bad.

I have noob questions.

How can i know the spellpower of a creature? For example Mages, Lich, Druid etc...

How can i know how many iniciative has a hero?

Thx
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 04, 2010 01:20 PM

1.Read manual
2.Hero has always 10 initiative, except Jhoira of course.
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The future of Heroes 3 is here!

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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted April 04, 2010 01:22 PM

A hero has 10 init but certain abilities make him act faster like sorcery, consume artifact, mass spells. Unit spellpowers follow a logarithmic formula, meaning that the power doesn't increase at the same rate the number of units does. You can find more in the manual.
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kelben
kelben

Tavern Dweller
posted April 04, 2010 01:48 PM
Edited by kelben at 13:52, 04 Apr 2010.

Thx.

About creature spellpower, sorry but i can't find in manual.  Can u tell me where is?  I want to know the base spellpower of 1 creature. 1 lich, 1 mage, 1 water elemental etc.., and if its possible the increment formula.
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted April 04, 2010 01:51 PM

p305-306...whole manual is good to read & wish it came originally with game so one would be more encouraged to play it
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kelben
kelben

Tavern Dweller
posted April 04, 2010 02:01 PM

Ok thx, i find it.  Its in 313 in Spanish manual.




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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted April 04, 2010 02:21 PM

Fan documents folder Primus.  Unless you meant a hard copy.
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