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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 10 20 ... 29 30 31 32 33 ... 40 43 · «PREV / NEXT»
Jippu
Jippu

Tavern Dweller
posted October 23, 2010 09:37 PM

Hello all, I'm new to the community, tho I've been dropping in and out of here for many years to get answers to various Heroes related problems. Most of the time I've managed to solve the problems using the already posted information here. Now, however, I've hit a wall.

I'm a frequent HOMM 5 multiplayer. We usually team up with my sister and her husband to play 3vs3 games. As we've exhausted all the available ally maps from the internet, we started to generate new ones using the great advice shown below by bilonius (Thank you so much by the way!):
Quote:

1)  In the game, generate a random map with your chosen size, # of players, difficulty, etc.  Make sure to choose the "Hide Minimap" and "Random Towns" options.  Save the map, then close the game.  Find the *.h5m file that got created (it is usually buried somewhere in your user profile folders).

2)  The *.h5m file is an archive - open it up with a program like 7-zip.  Inside, keep double-clicking the folders /Maps/RMG/<somenumber>/ until you see the actual files.

3)  right-click the map-tag.xdb file and choose Edit, this will open the XML file in Notepad.  You should see a section like this:
<teams>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
</teams>
This shows there are 6 players total, each of them on their own team.  To change this, edit this section for the teams you want.  For example, for 6 total players with 3 teams of 2 (2X2X2), you would adjust it like this:
<teams>
<Item>2</Item>
<Item>2</Item>
<Item>2</Item>
</teams>
Save this file and then click Yes when 7-zip asks you to update the file in the archive.

4)  Next, right-click the map.xdb file and choose Edit to open it in Notepad.  This file describes everything on the map.  Do a Find for the text "customteams", it should bring you to this section:
<CustomTeams>false</CustomTeams>

Change this value to "true":
<CustomTeams>true</CustomTeams>

Underneath is the section for <players>.  This has 8 <Item> sections, one for each possible player.  The <ActivePlayer> section tells us whether that player is active on the map. (For example, if you generated a 6 player map, only the first 6 are "active".)
For each active player, adjust the value in the <Team> section to the team you want them on, starting with 0.  (I've highlighted these sections in red below):  

<players>
<Item>
<MainTown href="#xpointer(id(item_054272E1-20DD-4C5E-A3AB-5AB0FA5C6624)/AdvMapTown)"/>
<MainHero/>
<ActivePlayer>true</ActivePlayer>
<Team>0</Team>

So in my example, I would adjust the first two active players to Team 0, the next two to Team 1, and the next two to Team 2.  This would give me a 2X2x2.  

Save this file and click Yes when it asks you to update the archive.


This worked great! we played for several hours without problems, then saved and decided to continue the following day. Today we tried to load the saved game and surprise surprise, a message showed up:
Quote:
Client game database checksum does not match host game database checksum. Check installed mods and patches. Error code 0.2.0


What we've tried to do to solve this so far:
- Deleted H5mmods folders
- Deleted savegames
- Updated our HOMM5 Tote:s to the latest version (3.1)
- Generated a new map
- Played a turn, saved, exited game, tried loading with the same error.

We are playing through local network, using Hamachi version 2.0.2.85

Can someone help please?

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Jippu
Jippu

Tavern Dweller
posted October 24, 2010 09:12 PM

The problem described above has been solved!

It turns out that after saving the game, the map actually updates ONLY to the host computer. So after saving, the *.h5m file has to be sent from the host computer to the other players computers, and it needs to replace the original mapfile in the /Maps folder.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted November 09, 2010 06:17 PM
Edited by markkur at 18:41, 09 Nov 2010.

I am currently testing a new map. Anyone have any idea why Gold accumation would change during gameplay?

I had one Capitol = 4,000. and no gold mines.

A few weeks into the game, things get odd. I suddenly have quite a bit of gold. I am thinking little about it since I've been exploring the map making sure things work etc. and building, not buying an army. Then I realize no way should I have this much gold. I just cursor my Capitol and it says I am getting 12,000 and I have been. I click on my allie's capitol and it's getting 6650? He has no mine either.

Then a few turns later I check again and we are both back to 4,000 as should be...what in the world?

This is a serious problem in eval. If I win....easy (getting 3x gold). Someone else comes long (gets right amt. gold)...bad map.
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted November 10, 2010 03:16 PM

Week of Gold maybe....  ?
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted November 10, 2010 05:19 PM

Quote:
Week of Gold maybe....  ?


Is it triple the value? Never, mind I remember the weeks are spelled out at the back of the Players manual. Thanks again I hope that's it. Believe it or not I am STILL NOT used to the 'weeks of H5.' 10 years of H3 I guess.

Speaking of 'weeks'. I have played a map of mine where I have two factions. Over a little time, one faction had three of its creatures appear on the map and the other none. Since like-creatures join a hero more often...this imbalance adds a twist. There is no "editable cue"  for this is there?

Thanks again Fuir
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted November 10, 2010 08:33 PM

Week of Gold gives double income. That must have been Week of Conjunction, which triples gold and creature growth.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted November 10, 2010 10:37 PM
Edited by markkur at 02:51, 18 Nov 2010.

Quote:
Week of Gold gives double income. That must have been Week of Conjunction, which triples gold and creature growth.


That's it. 12,OOO smackers for a capitol. Thanks Warmonger

Edit = Another Question
A while back, I saved "Editor map files to Desktop" prior to re-install. Now all of those files are not the H5M map file but a very large folder. Instead of say 500-600kb map Icon they show 3-14MB folder? I am assuming they are brimming with various editor files.

How do I undo and get "just the map" back, from each folder since if I open any of them there is no map icon, just subfolders?

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted December 08, 2010 08:24 PM

Map making tips

I can't say I can help with that question, but I do have a bunch to ask:

1.  What do people think of the sanctuary near the town thing?  Is it hated or fine or loved?

2.  In a multiplayer map with six players would you rather see two towns each or one town + several dwellings + gold mines?

3.  What about Refugee Camps and Elemental Confuluxes?  Are they worth putting in the game or do they just slow the game down because you have to visit regularly?  Also do they help Necro/Dungeon/Inferno towns too much because you get creatures each week to sacrifice?

4.  Are temporary bonus buildings frequently used/liked?  Or are they considered to slow down the game too because you have to go back and visit them after each battle?

5.  How are memory mentors thought of in multlplayer games?  I like them though they are expensive, like I would love to see one in every map, do others share this feeling?

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted December 08, 2010 08:43 PM

I can't say I can help with that question, but I do have a bunch to ask:

Just my luck

1.  What do people think of the sanctuary near the town thing?  Is it hated or fine or loved?

I don't care for them near a town but I do think its cool to have one  on the map near major "Battle-Hot-Spots" like a main road or main portal. After all if there's only one than only one player can use it at a time.

2.  In a multiplayer map with six players would you rather see two towns each or one town + several dwellings + gold mines?

No preference for me

3.  What about Refugee Camps and Elemental Confuluxes?  Are they worth putting in the game or do they just slow the game down because you have to visit regularly?  Also do they help Necro/Dungeon/Inferno towns too much because you get creatures each week to sacrifice?

I don't use them because of the early-game affects. To me they upset the normal faction battles. but that's my narrow-minded opinion. In the right conditions they can be good for variety.

4.  Are temporary bonus buildings frequently used/liked?  Or are they considered to slow down the game too because you have to go back and visit them after each battle?

I'm a stick in the mud with the morale and luck ones, because I don't want anything taking away from a Hero having either or both as a skill because the player had to give something esle up to get them.

5.  How are memory mentors thought of in multlplayer games?  I like them though they are expensive, like I would love to see one in every map, do others share this feeling?

I don't know about MP but I think they are great because of maybe wanting to change skill-sets after seeing what my spells are. I think they should be hard to get to but available for the determined just like a cartographer or the Spell-seller
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rdeford
rdeford


Known Hero
Wyld Mapper
posted December 08, 2010 10:47 PM

Quote:
How do I undo and get "just the map" back, from each folder since if I open any of them there is no map icon, just subfolders?


Each H5 map consists of a set of interrelated files in a folder, not just a single file. The folder has to be compacted, zipped as I recall. Just put the compacted folder back into your H5 Maps folder and you will be OK for both playing and editing.
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Mage of Soquim

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted December 08, 2010 11:48 PM

Quote:
Each H5 map consists of a set of interrelated files in a folder, not just a single file. The folder has to be compacted, zipped as I recall. Just put the compacted folder back into your H5 Maps folder and you will be OK for both playing and editing.


You're right every file has duplicated ME files present...hence 14 MBs. So stick the whole folder back in the map folder? I was afraid to do this because I thought there was only supposed to be H5H files in maps. I'll give it a go. Thanks for the help
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rdeford
rdeford


Known Hero
Wyld Mapper
posted December 09, 2010 12:22 AM

Quote:
Quote:
Each H5 map consists of a set of interrelated files in a folder, not just a single file. The folder has to be compacted, zipped as I recall. Just put the compacted folder back into your H5 Maps folder and you will be OK for both playing and editing.


You're right every file has duplicated ME files present...hence 14 MBs. So stick the whole folder back in the map folder? I was afraid to do this because I thought there was only supposed to be H5H files in maps. I'll give it a go. Thanks for the help


Just remember that the top level map folder has to the .h5m extension to its file name, NOT the .zip or .rar etc. extension you get when you compact it.
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Mage of Soquim

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted December 09, 2010 04:44 AM
Edited by markkur at 17:13, 09 Dec 2010.

Quote:
Just remember that the top level map folder has to the .h5m extension to its file name, NOT the .zip or .rar etc. extension you get when you compact it.


Finally understood what you were saying. Had to get 7Zip first.

Done. Lost maps came home

@seth_krnell

I missed the M.E. Functions you talked about before. Care to explain?

Edit= @ rdeford

I'm thinking about just pitching them. Everything looks fine. The file size looks good, the file I changed to H5m and it has the ME icon and it's located in the map-folder but...when I try to open it, the Editor says something about 'opening "file-structure"' and freezes.

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Gibblets
Gibblets


Adventuring Hero
Spontaneously Coherent Typist
posted December 10, 2010 12:12 AM

@Fulano

1. I personally like the idea of having a sanctuary by my town. However it is easily exploitable by the enemy so I prefer to put a border guard in front of them so you can either trap an enemy hero that is lurking inside with 1 or 2 weeks growth of creatures from your nearby town.

2. As long as the conditions are equal for all then it's not a problem. The only thing that should matter is how you want the map to play i.e. Speed. With the external dwellings you have an easy way to cut any player off from some of their forces just by sending a scouting hero to flag them.

3. I concur with Markkur on this. However I'd like to add that the dwellings are a nice bonus for the teams who can sacrifice them. But otherwise are good for roaming heroes that only have a scouting army, which to me, is 2-3 stacks of moderate strength.

4. I like the bonus buildings, they're a nice way to reinforce main movement paths and keep people using them other then shortcuts. As anyone passing by (Markkur excluded) will instinctively get the bonus. They help with early game creeping before you've had a chance to get Luck/Morale secondary. For the record I don't think having a +1 morale building on the map has ever cheapened the Morale secondary skill. It just enhances it to +4. Not to mention they're highly sought after right before a big battle with an enemy hero... *cough* Mother Earth Shrine *cough*

5. I agree with Markkur.

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted December 10, 2010 12:43 AM

Awesome, thanks for the tips!  If anybody else wants to share their opinion I'd love to see it.

I'm trying to make this map as flexible as possible, simple enough for a good multiplayer game that doesn't drag on but in depth enough for a single player game.  It can be played as a VS or a co-op.

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rdeford
rdeford


Known Hero
Wyld Mapper
posted December 10, 2010 07:45 PM

Quote:
Edit= @ rdeford

I'm thinking about just pitching them. Everything looks fine. The file size looks good, the file I changed to H5m and it has the ME icon and it's located in the map-folder but...when I try to open it, the Editor says something about 'opening "file-structure"' and freezes.


Sorry, but fixing this level of problem is beyond me. These files have internal "pointers" (relative file names) in them that tie them together in order for the H5 game system to create the map that the player sees, or the map that you see in the editor. Sometimes, when you move them around in your computer's directory, these pointers can become invalid and you will get file-structure errors.

If you really wish to fix them, I think I know how you could do it. First, download a map from someplace like Celestial Heavens and put it into your H5 maps folder. Make sure that you can edit and play that map.

Then uncompress that map folder, and open each of the files in that map folder with a text editor. Look through the lines of text in the file, making note of any file name references (links to other files) that you find. Then do the same for the files in one of your broken maps, and change all the file name references so that they are the same as the known-good map.

It might be easier to just get all new maps from someplace.
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Mage of Soquim

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted December 10, 2010 08:41 PM

Quote:
Sorry, but fixing this level of problem is beyond me. These files have internal "pointers" (relative file names) in them that tie them together in order for the H5 game system to create the map that the player sees, or the map that you see in the editor. Sometimes, when you move them around in your computer's directory, these pointers can become invalid and you will get file-structure errors.


Well thanks for the explanation anyway. The files are sucha mess in H5. I was thinking maybe it is a 7Zip thing but I think that's a dead-end, before even starting, since I'm sure I've read of others using it instead of winrar.

Quote:
If you really wish to fix them, I think I know how you could do it. First, download a map from someplace like Celestial Heavens and put it into your H5 maps folder. Make sure that you can edit and play that map.

Then uncompress that map folder, and open each of the files in that map folder with a text editor. Look through the lines of text in the file, making note of any file name references (links to other files) that you find. Then do the same for the files in one of your broken maps, and change all the file name references so that they are the same as the known-good map.


I'm going to copy the above and save for future ref. Might come in handy sometime.

Quote:
It might be easier to just get all new maps from someplace.


Well since I had saved the Zips for maps made by others, the only ones I am trying to retrieve are mine. So its just losing a couple of good ones w/lotsotime but...I give.

Thanks for your assistance Rdeford. Btw, have I seen some of your maps out and about? If so, refresh my memory w. their names.
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rdeford
rdeford


Known Hero
Wyld Mapper
posted December 11, 2010 07:25 PM

Quote:
Thanks for your assistance Rdeford. Btw, have I seen some of your maps out and about? If so, refresh my memory w. their names.


You can find all my maps at CelestialHeavens. I am partial to CH, so here is a link:

http://www.celestialheavens.com/search2.php?map_name=&author_name=rdeford&size=&nr_players=&playing_type=&version=&sort_by=map_name&order=asc&multiplayer=&month=&year=&minimaps=on&results1=20&page=1&action=search&submit=Search

Of my maps, the ones I would point out are: Mining Tycoon is my most challenging map because it is scripted to the point of almost being a new game and it gets you out of the H5 mindset. The Jackdaw Jake (ToE) is a quest-oriented map that tells the best story (make sure to get the TOE version), while The Virgin of Ponce 2 (written for my wife) is the one she enjoyed playing the most. But even though I don't single them out, all my single-player maps are heavily scripted and each one was a labor of love that will get you beyond simple-minded massed attacks.
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Mage of Soquim

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted December 11, 2010 09:31 PM
Edited by markkur at 21:33, 11 Dec 2010.

Quote:
Jackdaw Jake


That was it!

I've played it already and think it a really fun map. Very different, as you say and I'll say...very well done. I have to admit though; when starting out the combination of heroes and the town really made me wonder what I was in for but it was all good. I put the others in a folder with a batch i just got from H2&3, so I'm fixed for the winter

Bw, do you feel good about the ME coming our way in H6? Hope I'm not wrong, because, I have a feeling we're going to be some happy campers.
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rdeford
rdeford


Known Hero
Wyld Mapper
posted December 11, 2010 11:28 PM

I have high hopes for H6 as well. I plan on buying it the moment it comes out.
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Mage of Soquim

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