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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... [ This thread is 41 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 (37) 38 39 40 41 ]
El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted February 10, 2012 04:47 PM

Quote:
First, by "copywrighted" do you mean "read only"?
Yes, I'm german, sry about that.

Forget that about AdvMapTown, I just thought it would be useful(for me, it was).

Now follow these steps:
1. Open the Editor and create a new map.
2. Place a Haven town somewhere on the map and save(To try it later, you should place two players on the map).
3. Close the Editor.
4. Open the Editor with WinZip/WinRar.
5. Search this xdb-file: \Maps\Multiplayer\yourmapname\map.xdb
6. Open it with a text editor and search for AdvMapTownShared
7. Now delete the lines <Item>SPELL_SLOW</Item> and <Item>SPELL_WEAKNESS</Item>.
8. Make the file "read only" and put it back into the map folder.
9. If you're lucky, the only dark Spell available at Mage Guild 1 will be sorrow.

BE CAREFUL. IF YOU SET MAP.XDB "READ ONLY", YOU WON'T BE ABLE TO CHANGE ANYTHING ON THE MAP. IF IT WORKS, YOU'LL HAVE TO DO IT WHEN YOUR MAP IS DONE.

That's how I would try it, but don't be angry if it won't work. Maybe you should just try a little bit. I think there is a solution.

PS: I won't be able to answer this weekend.
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fulano
fulano


Known Hero
Can I link to my own avatar?
posted February 10, 2012 05:21 PM

I suspected it was a translation thing, thanks for taking the effort to translate into English so I can understand it!

As for the AdvMapTown files, it is quite interesting, thanks for pointing it out.  I might get some tutorials online somewhere about it so more people can find out how to mod towns with that file.

As for the map.xdb, I tried that too.  The editor is creating the file correctly but I still tried manually editing it and it still doesn't seem to change anything.

It reminds me of when I tried to make a skills mod for Hammers of Fate.  No matter what I changed the skills didn't change in the game.  I suspect the spell list for the towns is just coded to be the same.  It's unfortunate because there could be a lot more depth in the game if we had more control over these effects.

There is so much junk in the data files in this game, I believe it could benefit a lot if somebody cleaned them up and put them in one file.  I mean this game has 50MB of redundant text descriptions alone.  Not to mention the dozens of duplicate textures and game settings that are no longer used by the game.

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted February 13, 2012 04:50 AM

It seems that these days, the only active HC-Member who has at least a clue about that concern is Quantomas ^^

It's sad that your problem can't be solved, but I have no idea what else we could do.

Quote:
Does anybody know a way to teach a level 4 or 5 spell to a hero during the game?  Like customizing a pyramid or something?

That's simple, you make a new AdvMapShrineShared and make its level 4 or 5. You can pick a specific spell for a shrine then.

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted February 13, 2012 10:55 AM
Edited by fulano at 10:55, 13 Feb 2012.

Thank you very much!

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Falconian
Falconian


Adventuring Hero
posted February 26, 2012 11:51 AM

Hi all, I have a few things to ask and hopefully you can help.

1) I made a map with random towns but when I play the map I can only choose the race for my faction, not for enemies.
Is it possible to make me able to choose the race for every player in the pre-play map menu rather than just myself?

2) Is it possible to pop a dialog window or a cinematic when the player's hero hits a creature?
I'm trying to make creatures say something to the hero and then join him.

3) I have this bug where the mines have their "grabbing point" moved to the center.

Any idea what could have caused this problem?

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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted February 26, 2012 03:20 PM
Edited by markkur at 15:22, 26 Feb 2012.

Quote:
Hi all, I have a few things to ask and hopefully you can help.


1) Save the map as a MultiPlayer instead of SingleMissions.

2) I may not understand. The first part, sounds like you want something during? As to the message box, I'm no scripter but I've read (if I recall correctly)"before" they join...needs a script and after can be set-up in the object properties.

3) First. Has the ground under the mine in the pic been leveled? The trigger cell appears in the correct position and it may be the terrain skewing the look.

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Vimes
Vimes

Tavern Dweller
posted February 26, 2012 04:05 PM

Hey folks

I have the Tribes of the East expansion, as I'm sure most of you do, and I was taking a look at the creature alternate upgrades. I was wondering whether it would be possible to get a town to only be allowed to build one upgrade. For example, a haven town that could only build/upgrade cavaliers into champions, and thus would not allow the production/upgrading of paladins.

Thanks, hope this makes sense.
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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted February 26, 2012 04:30 PM

Quote:
I was wondering whether it would be possible to get a town to only be allowed to build one upgrade.


You're in luck, I just learned this recently. This is how I did it, there may be other ways. (It is the same for Hillforts)If you open the map-properties drop-down and click on a town; 3rd from the bottom of the list is "Creatures/UpgradesFilter"...expand it

I used the 4th "Forbidden Upgrades". You have to right-click and hit "Add". Do this 7 times (0-6)and put in the req. creature number for each.

The scripting Tutorial 2.01 at CH has the comnplete lists to use and a lot more internal file names. Let me know if you need help but it should be in the D/L-s at Celestial Heavens
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Dante551
Dante551

Tavern Dweller
Disappointed in heroes VI
posted February 26, 2012 09:45 PM

Quote:

@Dante:  I'm disappointed in Heroes VI and I haven't even played it yet.    Besides I figure I'm too old and busy anymore to go learn how to play and mod a new version of Heroes.  




i gave up trying to learn worst waste of 60$ ever

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Vimes
Vimes

Tavern Dweller
posted February 26, 2012 10:01 PM

Thanks markhur, that's exactly what I needed to know. Excellent
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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted February 28, 2012 09:21 AM

Quote:
Thanks markhur, that's exactly what I needed to know.


Not quite. I'm sure you saw the correct info when you got to the right place. Sorry about the Creature #s instead of telling you about that line's easy drop-down & pick by "name". I had forgotten I had found that easier way. Should have double-checked first.

@any

The scripting guide is relevant either way by "number or name" because it has the correct file-names (for codes or selections)listed for each creature. Either it's unigue number or the developer's given internal name in the Editor.

As in the Hero name conflict, the guide provides the correct one that may differ from what you see in the pick-list or know from the camp-story etc.


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Falconian
Falconian


Adventuring Hero
posted March 09, 2012 03:31 PM

I was wondering, is there an H5 version of Broken Alliance?

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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted March 10, 2012 07:17 AM

No, not in H5. I looked through the game's map folders that contain all SP and MP for each release. The camp-maps are not listed by names but I suppose one could have been so named internally but I doubt it.

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Vimes
Vimes

Tavern Dweller
posted March 20, 2012 07:14 PM

Hey guys

Quick question, I was wondering if anyone knew what setting "town type" changes on heroes. If you look at the shared properties for a hero, you'll see that a there's a town type property. You can make this any of the known towns, and also town SPECIAL, or town  NO_TYPE. I was wondering if anyone just know off the top of their head what this does.
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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted March 21, 2012 10:39 AM
Edited by markkur at 10:42, 21 Mar 2012.

If you're talking about the right-window, it seems that window displays what has been "set-up" for that Hero. e.g.That town line changes to the appropriate race when selecting campaign heroes etc.
Btw, I use this window for a quick-look when selecting objects because if "null" is at the top-line then I know files have been stripped and there is no selection.

Since this is off the top of my head, a quick check would be to add a Hero to the map and see if this line reveals the hero-race you chose.

I have not made a custom Hero from scratch but I would guess that if you made your own hero, it would show all the details in this window including the files you made to support your new hero. Images, music choices etc.

Also, "outposts" can be selected to be a specfic town-look but if "no town" is chosen, then the battle will be the normal land battle.


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datmax
datmax

Tavern Dweller
posted June 15, 2012 08:48 AM

I want to edit the campaign maps from H5 origin and HoF (in mod "H5/HoF campaign for ToE"). I want to keep artifacts for next mission, but i dont know how to do. Anyone can help me?
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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted June 15, 2012 12:23 PM

Can you script? I've read very little from anyone about "campaign editing with H5", so I assume it must be a difficult monster.

If you can script, you might try locating a Hero in any campaign where that Hero has those properties you need at next mission start, then you could copy the scripts and bring them into your own campaign.

Legends of the Ancients {Books 1&2} was done by a HoMM team-member so you might try there. I 've not played it very far, so I can't verify if there are carry-overs between the maps.

Good luck

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Slayer
Slayer


Adventuring Hero
posted June 23, 2012 03:26 AM
Edited by Slayer at 03:28, 23 Jun 2012.

Where are the objects that react during the campaigns?

Such as going to a peasent dwelling and having it burn?

Where are predestroyed Haven buildings, and is there a way to trigger lets say, Unbroken wall to Broken Wall nearby city when X player takes Y players city?

Also, can I setup invisible "ambushes" within the game?

One more thing, can I combine units like they have in the campaign without a Garrison?

If I have a garrison can I have it setup so a army spawns within garrison when X player takes it from Neutral or player Y?

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RKBock
RKBock

Tavern Dweller
posted November 24, 2012 08:20 AM

can someone help me please?
I want to make a map where you can choose your hero, get exp to become lv 40, get an army of 20weeks and then meet the enemy (also a human) for a fair duell. However, I can't make it, so that one can choose the hero he wants! i created an entry point and said that it belongs to a player, but that doesn't work!

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Markkur
Markkur


Responsible
Supreme Hero
Onward through the fog!
posted November 24, 2012 09:15 AM

Quote:
ca so that one can choose the hero he wants! i created an entry point and said that it belongs to a player, but that doesn't work!


Under View/map-proprties/heroes-tab, have you selected all heroes?

I believe the entry point is used for a campaign's roll-over hero.

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