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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 2 3 4 5 ... 10 20 30 ... 39 40 41 42 43 · «PREV / NEXT»
datmax
datmax

Tavern Dweller
posted January 28, 2013 08:20 PM

I want to create 1 slot more (pocket-slot) in heroes' inventory. See this image (from Celestial Heaven)

http://www.celestialheavens.com/homm5/mods/maximus_screenie.jpg
(Download this mod here: http://www.celestialheavens.com/homm5/mods/inventory.zip)

Anyone can help me? I tryed, but fail .

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted May 12, 2013 07:38 PM

Is there a command to give the hero experience points? For example i want him to start at lvl 2 so i want to give him 1000 xp. Is there a way?
____________
Vampire Lord (Dracula)

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted May 12, 2013 09:14 PM

Just put a Dolman in front of him.

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DaviusMaximus
DaviusMaximus

Tavern Dweller
posted August 11, 2013 05:49 PM

Adding back removed Underground objects

Hi Guys,

Just wondering if I can pick someone's brain concerning adding back in the removed underground objects (abyss/bottomless pit, downed underground walls, and dwarven bridges, etc).

I have recently wanted to finish a half done map that I started a few years ago. I could always copy and paste from the existing objects in the map, but I would really love the convenience of having them directly accessible from the map objects toolbar.

After hours of googling and searching forums for answers I hope someone has an easy step by step guide to fix this. Or point me in the right direction

Thanks all,

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted August 17, 2013 07:20 PM

So there were objects removed from the map editor that were available in earlier versions?  That's lame...

Honestly I've no idea how other than try to develop some sort of mod that makes them available as regular objects.  I'm mostly just commenting to 'bump' your post because I'm curious about these missing objects.

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted September 12, 2013 12:24 PM

Hey if it still helps you, here is a solution:

1. Place a Static Object on the map, like a tree or something.
2. In the Properties Panel (at the left bottom), you see a line called Shared. Click on the 3 Dots right to it.
3. Now Choose your object. You will need time to find your way through, but it's worth it.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 12, 2013 03:02 PM

El_Chita said:
3. Now Choose your object. You will need time to find your way through, but it's worth it.


I will add that you need to it twice, one for a tree and another time with a building. Unless I missed a connecting-link? iirc everything will not show with say...an arena object. For a long time I didn't see the Cyclops-treasure-object and finally did when I looked deeper into the <...>-files on a witch-hut or something.

Cheers to you El_Chita, RU still working on that map? Good to see you around.
____________
"Poetry is a felt change of consciousness"

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted September 13, 2013 12:18 PM

Yes you're right Markkur. You can even go deeper than that.

About the map: I've never really stopped working on it, but due to private and motivational reasons, I often make long breaks :-)

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 13, 2013 05:18 PM

El_Chita said:
...You can even go deeper than that.


Do you mean like in the Ambient lights, Hero settings and such?

Recently I started taking some of my favorite ambient and adding a sky dome to it. i.e. The "prelight or darkdawn amb-light" look very good with the Sylvan or Academy Domes.

And I've enjoyed changing the Hero-specials. On my Map "Lethos the Necromancer" with the his dark-magic he seemed the perfect guy to go Necro. Unplanned result but cool...in playing the map I found the other Warlocks could learn Necromancy too. Shades of H3.<L>

This editor can be very odd.

El_Chita said:
...About the map: I've never really stopped working on it, but due to private and motivational reasons, I often make long breaks :-)


Maybe someday I'll get to play it then? Have you been back to EE?
____________
"Poetry is a felt change of consciousness"

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted September 14, 2013 05:17 PM

Quote:
Maybe someday I'll get to play it then? Have you been back to EE?

I've never been a part of EE.

Quote:
Do you mean like in the Ambient lights, Hero settings and such?

That goes in the right direction.

Everyday I work on my map, I learn something new about the possibilities. And in 2030, when it comes finally out, I will share my knowledge :-)

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 14, 2013 09:12 PM

El_Chita said:
I've never been a part of EE.


So, all this time the El Chita there, since 12/11, is not you? The <_> between is missing and the pic is Wyngaal. I hadn't noticed either before.


El_Chita said:
Everyday I work on my map, I learn something new about the possibilities. And in 2030, when it comes finally out, I will share my knowledge :-)



I'm sure it will be a masterpiece! (I'm giving you the praise now, since then...I'll be 75 and likely will think every map is too hard).<LOL>


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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted September 15, 2013 02:02 PM

I thought you meant being part of the project, but I'm registered there, yes.

About the map, well...wish me luck

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phoenix4m
phoenix4m


Hired Hero
posted September 15, 2013 05:01 PM

3 questions on the map editor

markkur said:
Just put a Dolman in front of him.


Hello.
These questions are perhaps very basic,
but I am totally new at using the map editor so please help me out

Q1.
How do you change the team settings for a map. Let's say that want to change a map from 0 teams to 3 teams. There is more than one parameter that I need to change right?

Q2.
Is it possible to set properties for Witch huts? I would like to cancel a few skills so that they are not available in the hut (I knew how to do this in Heroes 3)....

Q3.
How do add underground to a map? Do I need to enable it somewhere?  And how do I set the link between sub terrain gates between surface and underground?

I am looking at some tutorials for map making now on youtube, but so far I am quite clueless
BR
p4m

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 15, 2013 07:10 PM
Edited by markkur at 19:12, 15 Sep 2013.

phoenix4m said:
markkur said:
Just put a Dolman in front of him.


Hello.
These questions are perhaps very basic,
but I am totally new at using the map editor so please help me out

Q1.
How do you change the team settings for a map. Let's say that want to change a map from 0 teams to 3 teams. There is more than one parameter that I need to change right?

Q2.
Is it possible to set properties for Witch huts? I would like to cancel a few skills so that they are not available in the hut (I knew how to do this in Heroes 3)....

Q3.
How do add underground to a map? Do I need to enable it somewhere?  And how do I set the link between sub terrain gates between surface and underground?

I am looking at some tutorials for map making now on youtube, but so far I am quite clueless
BR
p4m


Q1= Map Properties either under "View" or the icon on the tool-bar (if you have it opened) there are TABS and one is "Teams"

Q2= No, you'll need to learn scripting to set those.

Q3= Just select brush size #3 and "lower" from the terrain tools. Only #3 setting will "lower and raise" the underground. It will be dark and hard to see, so, I always set the "underground-ambient" to Haven or Academy light to see my work well.

Click on my sig-link and you'll go to my Map-Making-Guide {Text only}
I am still active, so ask the questions you need there if you will.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 15, 2013 07:26 PM

nickkkk said:
Is there a command to give the hero experience points? For example i want him to start at lvl 2 so i want to give him 1000 xp. Is there a way?


Sorry nick, if you're still here; my dolman was a rather rude response, since I realize now {after quotation) that level-1 was an example.

You would have to learn scripting for the ahem "Correct way" to do this, but since I'm no scripter I cheat, by placing a Sphinx on the map and set it to Custom. There you enter the amount of experience you want to give the Hero.

Experience Levels
The levels are intended to be harder and harder to get in Heroes 5. In fact, 40 is the better level you can achieve. The
table below list the precise experience required for each of these 40 levels.
Level 1 0                     Level 11 17,500 Level 21 97,949 Level 31 1,228,915
Level 2 1,000            Level 12 20,600 Level 22 117,134 Level 32 2,070,784
Level 3 2,000            Level 13 24,320 Level 23 140,156 Level 33 3,754,522
Level 4 3,200            Level 14 28,784 Level 24 167,782 Level 34 7,290,371
Level 5 4,600          Level 15 34,140 Level 25 200,933 Level 35 15,069,240
Level 6 6,200          Level 16 40,567 Level 26 244,029 Level 36 32,960,630
Level 7 8,000          Level 17 48,279 Level 27 304,363 Level 37 75,899,970
Level 8 10,000      Level 18 57,533 Level 28 394,864 Level 38 183,248,314
Level 9 12,200      Level 19 68,637 Level 29 539,665 Level 39 462,353,978
Level 10 14,700 Level 20 81,961 Level 30 785,826 Level 40 1,215,939,194

Sorry for the mess, I'm not good with table conversion and the rain today hurts too much...for me to make it pretty.

Anyway, with making the "Custom" question you'll have to create the question, then give three possible answers, the first line is always where the correct answer needs to be placed. "Who made this Map?" is my gimme.<L>  

Then on the reward lines enter the needed Experience +1 and enter something for the other 2 lines. I've not tried leaving them empty, I select the all-seeing-crown for the arty and 1GP for the gold line. That way it's unlikely anyone would ever choose anything than the experience I want them to have.

Cheers
____________
"Poetry is a felt change of consciousness"

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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted September 15, 2013 08:32 PM

markkur said:
nickkkk said:
Is there a command to give the hero experience points? For example i want him to start at lvl 2 so i want to give him 1000 xp. Is there a way?


Sorry nick, if you're still here; my dolman was a rather rude response, since I realize now {after quotation) that level-1 was an example.

You would have to learn scripting for the ahem "Correct way" to do this, but since I'm no scripter I cheat, by placing a Sphinx on the map and set it to Custom. There you enter the amount of experience you want to give the Hero.




I've gotten pretty good at scripting, if you want to to it the *ahem* "Correct Way" then you would need the command ChangeHeroStat, and the hero's script name.
For example, in my map Vengeance, Vinrael is the main hero, and his script name is "Elleshar" - a vital thing to remember. (Trying to write a script with the name Vinrael would give an error.)

Go to the game file and look in Editor Documetation --> HOMM5_Script_Functions (or HOMM5_A2 if you have Tote) and you'll see the description of how the different functions work. If I want to give Vinrael 3000 exp, the command would look like this:

ChangeHeroStat("Elleshar", STAT_EXPERIENCE, 3000);

That would give Vinrael 3000 exp points as soon as the map starts. If I wanted to give him the points when he gets to a certain place, then you would need to put that inside a script like Trigger or IsObjectInRegion.

Scripting is a hugely daunting thing at first, but the more you work at it, the easier it gets!
____________
"An Elf can take out a Ranger
any day of the week, but they
prefer to do it on weekends so
they can stay up late and catch
a show afterwards." -H2 tavern

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 15, 2013 08:43 PM

Tiptoe_McGuffy said:
Scripting is a hugely daunting thing at first, but the more you work at it, the easier it gets!


I'll just say; there are other important reasons for Gaming companies to make Editors, user-friendly.

Regardless, to you Tiptoe; very good, glad you've went where I cannot go. <imo> It should greatly help you become the complete H5 mapmaker.

Cheers
____________
"Poetry is a felt change of consciousness"

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted September 15, 2013 11:25 PM

phoenix4m said:

Q3.
How do add underground to a map? Do I need to enable it somewhere?  And how do I set the link between sub terrain gates between surface and underground?


@phoenix4m:
Just wanted to add a little more depth...

Click the "View Menu" and "Map Properties" then under the "General Map Properties" tab you do need to check "Has underground level" to enable the underground.

As for the Gates, after you place them, select them and press the spacebar.  That will bring up the properties for the gate.  It will have a box that says "Group:" you simply set the two gates that the hero travels between in the same group.  The same thing applies to Monoliths.

Also, like Markkur said, when you edit the terrain underground use the "raise and lower" tool, and it only works with the 3x3 brush size.

@Markkur:
I wanted to ask you about underground lighting.  It seems in your maps the lights from crystals were very intense, but the ambient light was rather subdued.  When I try to re-create the effect I just get a very dark underground.  Is selecting Haven or Acadamy light all you are doing? Or do you use a trick to make brighter lights.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 16, 2013 02:09 AM
Edited by markkur at 02:42, 16 Sep 2013.

fulano said:
I wanted to ask you about underground lighting.  It seems in your maps the lights from crystals were very intense, but the ambient light was rather subdued.  When I try to re-create the effect I just get a very dark underground.  Is selecting Haven or Acadamy light all you are doing? Or do you use a trick to make brighter lights.


Man that's like trade-secrets an stuff. <L> What you describe well reflects my "intent".

Here's my overview about "Amb-lighting." Fyi, I'll share some general stuff too...for those that don't have your experience yet.

"The Dome" (the main setting) is usually my fall-back; meaning, "what light level & mood of light" do I want "that will be present when I'm not bothering to add  light" to an area?

Clearly there are some Domes (like Haven's default)that are bright enough and require no additional lighting. Other Domes, like my favorite for the nasty-mood, "Dungeon_hellish" and other very dark Domes, where amb lighting is almost non existent;  therefore, determining that the map-maker will need to spend lots of time to allow the player to see as well as needed or intended.

The crystals you mentioned are one way to quickly spread lighting. Depending on what I am "trying to hit" i.e underground-passageways, I will make them spread to about Rad=15 and to a height of z=10 to light-up the walls, and then create an area of fading light between the placement of 2 crystals. (all the while watching the impact as I place them) I want a reducing of the light not a complete absence.

I will use the std. Haven light but I've honestly grown very weary of that default. It's a preference-call only and my "likes" are geared towards what I will call the "Magic of Light." You know what I mean; the "projected mood or feeling that I am trying to create"  for effect...what a player is likely to feel when standing in a spot.

A recent discovery about "Domes" I will share; I vaguely eluded to it earlier. Just like you will find the "hidden objects" in the Editor, try selecting the above ground Amb and hit the <...> then, off to the right, the additional window and folder for that light opens and you will see a line for the Dome setting; often it is @ null. Many of the very good (for my use) Amb-settings that are found in that obscure & long drop-down list, do not have a Dome and therefore while that selection might make for the perfect ground-light, they are often black-skied.

Well, I'm not big on Sunlighting but the DarkDawn and Prelight settings are my favs. BUT...they had no Domes. So, I added Domes to them from the "virtual-Dome" list (a drop-down) by choosing Academy or Sylvan to compliment and <imo>they do it perfectly with their early morning skies. Note: there's also a Dome that is perfect for snow terrain.

Again for someone new. In lighting; the Map is both horizontal <X> and vertical <Y> with Z = height of the light. So just putting in colors say 1, 0, 0 for a pure Red and then setting the radius to 15 will just use the chosen object as the "source" of the present-light.
To fine-tune how the light hits, you need to work with the (lower) XYZ's for color but also the (upper) XYZs of "point-lights", <iow> how are they hitting this object or another; and where?

You can make a crystal (or another object) hit an area far-away for "effect when no object is there". Take notes here, If I keep the map's rules in mind, then I can + or - <Y> to the upper part of the point-light and + or - X to hit an exact spot.

Or as any of my Maps will reveal, when I am not pointing light somewhere I will "customize one object". Here are a few examples;

A University. Main-light=gold (x=.8/y=.6/z=0, Rad= 20-25} @ the height of 18Z; then I "add"  a second PL, I want it bright-white to shine on the door to the University. (x=1,y=1,z=1 rad=5) now I have to hit the object as it sits. If it is facing West, then I know I have to go negative on the X=scale. In this case I know that it's minus 2.5 or 3 to hit the door.<L> In this example my small bright white light will overpower the main Gold light.

A Town, I have used as many as 4 lights. Trying to hit the upper parts, the entrance and (if a Necro or Dungeon) also the underground of the Town.

On an Outpost I need "2 mirror-images", meaning if the Outpost runs East and West then I want to hit both sides. To do so, I want the upper whatever color (your choice)and the doorway my bright white light. So for one side of the Outpost I'm minus 2&1/2 on the X horizontal but have to be plus 2&1/2 on the other side. Hope that makes actual sense.

Just keep in mind; that "lights compete and will blend", just like you're playing with watercolors. I've made "blue merge at various points with red" and ofc, had varied purple results, that were always determined by how I waged the war.

I hope I inspired and answered the questions. Got a little carried away. Cheers.
____________
"Poetry is a felt change of consciousness"

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted September 16, 2013 02:39 AM

Between the placing extra items post above and this, looks like I have lots to play with now!  Thanks!

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