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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 10 20 30 40 50 60 70 80 90 ... 93 94 95 96 97 ... 100 102 · «PREV / NEXT»
guarder
guarder


Supreme Hero
posted October 06, 2007 09:16 PM

i think you misunderstood what i mean. The real orc campaign is number 2, not the intro campaign. But i think no one here know what number the intro is it could be this
0.intro
1.academy
2.Stronghold
3.necropolis

or

1.intro
2.Stronghold
3.Academy
4.necropolis
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George
George


Adventuring Hero
Dragon Lord
posted October 06, 2007 09:21 PM

I was just thinking...how will the new TotE spell Vampirism work for a creature that does dmg to more than one target in melee like the hydra? Do all the hydras targets count when the dmg is converted into HP? Or just the original target? Has anyone manage to test this new spell or did it not apear in the TotE demo?
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guarder
guarder


Supreme Hero
posted October 06, 2007 09:34 PM
Edited by guarder at 21:39, 06 Oct 2007.

think about a firehound with vampirism,teleport assault and a high level Grawl.:holy god, for a good tactic. It's definitly worth to learn Inferno magic now
f=firehound

q=creature1
w=creature2
a=creature3
s=creature4
z=creature5
x=creature6

 qw
fas
 zx
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George
George


Adventuring Hero
Dragon Lord
posted October 06, 2007 09:45 PM
Edited by George at 21:48, 06 Oct 2007.

Quote:
think about a firehound with vampirism,teleport assault and a high level Grawl.:holy god, for a good tactic. It's definitly worth to learn Inferno magic now
f=firehound

q=creature1
w=creature2
a=creature3
s=creature4
z=creature5
x=creature6

 qw
fas
 zx


Wicked...that's just pure evil . How about the Fortress Warlords? Does the aditional lighting damage count with this spell...because they deal huge damage to groups that are near to eachother. This spell has countless posibilities...from making your own Vampires more powerfull to making your lvl 6 or 7 creatures almost imortal SWEET
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guarder
guarder


Supreme Hero
posted October 06, 2007 09:59 PM

if the thunder strike to the thunder thane work, that would almost pay up for the price of the thane dwelling. But Fortress has light and destructive if my memory serves right, so it would probably be hard to get vampirism without inferno/necropolis/haven/academy on your map and there are three dark magic level 5. that would be hard
33% chance to get it with those fations, expect academy. It would be 10% to get it for academy
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George
George


Adventuring Hero
Dragon Lord
posted October 06, 2007 10:06 PM

Oh yes..you're right . Didn't think about that...but if will still work for Inferno's rage filled puppies
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 06, 2007 10:35 PM

I think you are mistaken how Firebreather's breath works - as far as I know, you cannot hit 6 creatures in a target, but need them to be positioned like this:

  x
 x
Fxx
 x
  x

where F is Firebreather and x's are targets. Not too often you'll get that exact configuration.
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George
George


Adventuring Hero
Dragon Lord
posted October 06, 2007 11:14 PM
Edited by George at 23:16, 06 Oct 2007.

Quote:
I think you are mistaken how Firebreather's breath works - as far as I know, you cannot hit 6 creatures in a target, but need them to be positioned like this:

  x
 x
Fxx
 x
  x

where F is Firebreather and x's are targets. Not too often you'll get that exact configuration.


Or maye they stretch out their necks to the sides so the head is on 3 squares and then he attacks like
 Hxx
FHxx
 Hxx

I was kiding..you're right, it's exactly like the dragons breath so that's the correct pattern.
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fanheroes
fanheroes

Tavern Dweller
posted October 07, 2007 08:22 AM

sorry,i have a question

the multiplayer, i don't know how the Duel Heroes work with Alternative upgrades

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 07, 2007 08:54 AM

they will almost certainly make the custom duel hero option.
And if they dont, Well theres already heros with two split stacks of units.They can be normal and alternative
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 07, 2007 10:52 AM

Just one question... if been reading many places here on HC that the Luck/Morale Cap will be risen?! That would not be good...lol isn't a Sylvan with +5 Luck enough?!

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted October 07, 2007 11:06 AM

You can have more than +5 but the maximum chance to trigger remains at 50%. The rest is just to soften penalties like the cursed ring or dead man's curse...

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 07, 2007 11:16 AM

Quote:
but hey, Haven or Sylvan with Mass Haste and Leadership to obtain +5 (or more!) Morale is pretty damn potent as well.
prehaps I missunderstod Alc and others who have said similars things but don't they mean that the cap of +5 will actually be risen? The thing with +7 Moral but being caped at +5 eventhough you'll still have +5 when the enemy has -2 moral artifacts was allready in HoF as far as I know so that can't be ment.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 07, 2007 11:30 AM

I don't know exactly how it worked in HoF, but the thing with increased cap is like Dschingi said: You can have modifiers > +5, but for calculating modifier value, it will still count as +5, i.e. 50 % chance.
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sfidanza
sfidanza


Promising
Supreme Hero
posted October 07, 2007 11:40 AM

Azagal, the mechanics is like this:
- the creature has a Morale (and Luck) value, like -2 or +7. This one is not bound anymore.
- each point of Morale gives a 10% chance for good (or bad) morale, and this chance IS still bound between 0 and 50%.

What remains to be investigated are the other effects depending on Morale/Luck values: Retribution, Death Wail, Luck of the Barbarian, Swarming Gate, Warlock's Luck, Prismatic Breath, army power calculation.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted October 07, 2007 11:41 AM

Morale is an exception, because the +2 bonus if you have all creatures from one town that fit your hero is applied on top of anything else. So if your hero has 5 morale and the enemy has the Ring of Broken Will, your creatures still end up having 5 morale. If he also has the Cloak of the Death's Shadow they get 3, though.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 07, 2007 12:09 PM

Quote:
What remains to be investigated are the other effects depending on Morale/Luck values: Retribution, Death Wail, Luck of the Barbarian, Swarming Gate, Warlock's Luck, Prismatic Breath, army power calculation.


I thought Prismatic Breath was capped at 5 tiles, and Swarming Gate at 30%. Warlocks Luck shouldn't get a boost since it simply allows luck on spells. And were does Death Wail get affected by morale?
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sfidanza
sfidanza


Promising
Supreme Hero
posted October 07, 2007 01:15 PM

Quote:
I thought Prismatic Breath was capped at 5 tiles, and Swarming Gate at 30%. Warlocks Luck shouldn't get a boost since it simply allows luck on spells. And were does Death Wail get affected by morale?


Prismatic Breath: yes, but the probability depends on Luck, and having higher Luck will make the 5-tiles attack more likely to happen.

Warlock's Luck: the chance is Luck*10%, like the lucky attack. I assume it is then also capped at 50%, but we'll have to check.

Death Wail: true. I shouldn't have mentioned it yet. We'll discuss it in a few days, when its mechanics can be revealed.

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George
George


Adventuring Hero
Dragon Lord
posted October 07, 2007 02:34 PM

Quote:
Quote:
I thought Prismatic Breath was capped at 5 tiles, and Swarming Gate at 30%. Warlocks Luck shouldn't get a boost since it simply allows luck on spells. And were does Death Wail get affected by morale?


Prismatic Breath: yes, but the probability depends on Luck, and having higher Luck will make the 5-tiles attack more likely to happen.

Warlock's Luck: the chance is Luck*10%, like the lucky attack. I assume it is then also capped at 50%, but we'll have to check.

Death Wail: true. I shouldn't have mentioned it yet. We'll discuss it in a few days, when its mechanics can be revealed.


From what I've heard luck doesn't only give a chance for the Prismatic Breath to happen, it also influences how many squares it will affect!
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sfidanza
sfidanza


Promising
Supreme Hero
posted October 07, 2007 02:43 PM
Edited by sfidanza at 17:14, 07 Oct 2007.

Quote:
From what I've heard luck doesn't only give a chance for the Prismatic Breath to happen, it also influences how many squares it will affect!

Prismatic Breath will always happen. What changes is indeed the number of tiles, with a formula depending on Luck, but capped to 5, as Nirual said.

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