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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Best Creature with no Enemy Retaliation in HoMM5 - Round 4
Thread: The Best Creature with no Enemy Retaliation in HoMM5 - Round 4 This thread is 3 pages long: 1 2 3 · «PREV
Olo
Olo


Hired Hero
posted September 18, 2007 12:58 PM
Edited by Olo at 13:00, 18 Sep 2007.

Vote for Rakshasa.Initiative around 24 is easy to obtain - and what does it mean ...
They suit academy perfectly.It`s both defensive and offensive unit

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Duncan
Duncan


Famous Hero
The Pathfinder
posted September 19, 2007 06:44 AM

I'd go for Blood Furies. Their strike-and-return ability combined with high speed and init make them not only fast and damaging, but also somewhat untouchable. Maybe this is why comp AI tends to aim them first whenever they're on the stack.

Initially I'm indecisive between Furies and Cerberus, but well, Cerberus ain't as sexy...

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 19, 2007 06:54 AM

I'm going with vampire lord because I find it the most useful when I am assaulting a castle.  They also help with creeping.  And if they die, well just raise them back up.  Very useful unit.

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HartZa
HartZa


Known Hero
watchout graveyards!
posted September 19, 2007 07:00 PM

Quote:
I'm going with vampire lord because I find it the most useful when I am assaulting a castle.  They also help with creeping.  And if they die, well just raise them back up.  Very useful unit.


Agreed. My votes goes to Vampire lords also. With hero they can last pretty long at neutral creeping and usually no losses. At the final battle you usually have tons of them (more than opponents demon lord have cerberies) and combined with Lucretia they becomes a quite nasty.

Sprites and cerberies are great ones 2 but dies at first(usually).

Rakasha is a well-balanced unit between offense/defense but because of this I dont think they would fit perfectly on either jobs. Offensive strenght is great but they 1st turn becomes after long time and usually first turn goest for dash which means it takes huge amount time before they could actually do some damage and about that time they surely have taken some hits already(maybe spells to). Their 2x2 size and 140hp makes this one fits well to protect mages as well but their defense isnīt that good. At the overall I think rakashas are versatiles creatures which is good in offense and defense BUT not great.

Iīm not conidering squires, conscipt and royal griffins as a no-enemy-reta. types.

For furies and berzerkers I have nothing more to say what you can read at here forum.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 20, 2007 07:19 PM
Edited by Nirual at 19:33, 20 Sep 2007.

In my opinion, it's a tie between Blood Furies and Battle Griffins. Why? Most of the creatures on the list have poor health and are often focused on to eliminate their great damage output. Blood Furies have the advantage of being able to retreat back to relative safety in their own rows, preventing most melee enemies from hit her after the attack. Send a stack of sprites to the enemy, enjoy the one-time damage on 3 stacks if you are lucky, and watch them get slaughtered.

Battle Griffins are even better because they can't be targeted at all half of the time, and while they aren't as fast and land on random spots, it's usually pretty easy to ensure they land where it hurts. The only way the enemy can prevent the damage is to move all shooters and casters forward and waste their turn. And thanks to unlimited retaliation, they aren't as easy to focus on than most other creatures in that category. They still die pretty easily, but they pay back.

Little side-note on the Hydras: While it's true that they are tanks, NO retaliation actually helps them quite a bit, especially when surrounded by enemies. It allows the Hydras to deal decent damage on the rare ocasion of a turn, without losing any health to retaliation, preserving that health for what they are best at - tanking.
As such, it's a great ability for them, just in a different way than most others.
Besides, it's a general concept that every heroes unit that attacks multiple enemies around it at once also have No retaliation. If only because it otherwise raises the question if all units that are hit should be able to retaliate... or just the primary target.
____________
In ur base killing ur doods... and raising them as undeads.

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ZeroXcuses
ZeroXcuses


Known Hero
posted May 17, 2008 06:52 PM

Rakshasa Rajas are too expensive for me to even use them in an Academy army. I prefer to beef up my Archmagi and Titan stacks. Honestly, the way people talk about them, I wouldn't know much about them since I don't like their low speed/initiative or cost.

I fear Blood Furies more than any other no-retaliation unit in the game because their properties force me to come out of my turtle-style of play. They are devastating to a low level army as well.

They get my vote.

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted May 17, 2008 09:00 PM

I agree with,you Blood Furies are great,especially in the beginning of the game.

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SeraphLord
SeraphLord


Hired Hero
The Hunter off Fallen Angels
posted May 18, 2008 07:28 PM

I love Seraphs but Deep Hydra is cool. no enemy retalation ang Six headed atack.
____________
Seraphs exist not as saviours of the innocent, but as the scourge of their enemies.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 01, 2008 01:16 PM

My 14 cents... (Analysis of the importance of NER to these creatures)

Blood Fury/Blood Sister
One of the Top contestants in this Race. Strike and Return + NER is a very good and extremely annoying combo, due to the Furies excellent Speed and initiative. NER (No Enemy Retaliation) also increased the survival-rate of these stunning, stinging and fragile units. They are virtually useless without it.

Sprite/Dryad
Like with the Blood Fury/Sister, NER is a vital part in the survival of these beatiful creatures. NER is again combined with a very usefull ability, this time Spray attack. This skill transforms Sprites/Dryads in more numerous, but weaker Cerberi. To top it all, their other abilities may divert your attention to NER. Finally, Spray Attack + NER isn't a real reliability like the Blood Fury's Abilities.

Cerberus
Unlike the Sprites/Dryads, the Cerberus has no other abilities that can divert your attention from NER. This makes them however less versatile than Sprites/Dryads, but this is in this analysis a plus, as it makes NER more important to them. The combo is much like the Sprite's: Spray Attack and Three-Headed attack are virtually the same ability, but as I already said above, the lack of other abilities make NER more important to the Cerberus efficiency.

Firehound
The Firehound's use of NER is slightly different from the Cerberus'. The also have Fire Breath, whichis a real killer, if used correctly. If used correctly, you will be able to kill your opponent, seemingly making NER redundant. However, you can't always rely on Fire Breath and Three-Headed Attack, so NER is a nice back-up in those cases. It isn't as important to them than to the Cerberus though.

Imperial Griffin
It goes without saying that Battle Dive can't be retalialated. It's quite logical. However, the Imperial Griffin has a high Survival rate due to it's high-end damage (but needs blessing) and high Hit Points. But the great flaw for them is this: It doesn't work is a normal attack ,it only goes with Battle Dive, making the NER possibility second rate in this case.

Battle Griffin
Same Case here, but I put them separate here because their way to get NER is different. The Battle Griffin has the highest Survival rate of every lvl4, and really doesn't need NER that much. Besides, you can Rush Dive only once with them, so you'll use NER only once. Not listed here, but they wouldn't have got any votes at all...

Deep Hydra/Foul Hydra
NER is a classic here, and due to their SIX-Headed attack, the Hydra has a very high damage potential. Their own damage isn't high though and again, Six- headed attack isn't guaranteed to work all the times (how many times will your Hydras completely be surrounded ?). NER is however very usefull for them BECAUSE they have low dammage and BECAUSE of the liability of Six-Headed Attack. They would fall easily without it (like War Dancers without Luck and Defence). I can't understand why the Fould Hydra has NER; Acid Blood should trigger as often as possible, NER is a handcap to this ability and vice versa. Nah, there are better uses of NER in H5.

Vampire Lord
Another of the best NER combo await us here: Life Drain is extremely usefull and together with the Vampire's above average Damage, it's a real killer. Don't rejoice too soon Vamp-lovers: Your Vampires need to be damaged before Life Drain can trigger, making the combo unstable. However, the Vampire high Power Rating and Initiative enables the combo to be more effective than the Cerberus's or the Hydra's. Vampire will probably will attacked first and, fast as they are, are able to restore their numbers quickly enough, without the need of Raise Dead. Damage is above average, but still slightly too low to be effective. To see the real nessecity of NER you must compare them to the Nosferatu; Their HP are higher, but they fall extremely easily versus though opponents, a fate the Vampire's would have shared if they didn't have NER. One of the best votes.

Rakshasa Raja
Again one of the better contestants (together with the Cerberus, the Fury and the Vampire) and with a rather reliable combo. Dash doesn't depend on your opponent's close formations or speed and is thus a bit more usefull than Life Drain and Spray Attack. If you don't pay attention to your Rakshasas, you may lose track to whether Dash is active or not. NER is however very solid and usefull to them, even without Dash.

Squire/Skeleton Warrior/Conscript (and other Bash using creeps)
You'll depend mostly on Luck (literally) to trigger Bash and, believe me, the chance is a bit too small without Soldier's Luck. To be honest, creatures like Squires and Skeleton Warrior don't really need Bash to be effective, Conscript however do, as they lack Specials. None of them can top the usefullness of the NEr of the Furies and Rakshasas

Berserker (When use Berserker Rage)
Though this must be activated time after time, this ability is actually rather reliable and thus usefull. All you need is to stand adjescent to an enemy stack and press the "specials" button. However, when standing next to multiple stacks, you don't know which stack will be attacked by the Berserkers. BR also boosts the Berserker's puny survival rate.

Earth Daughter
Not listing this creature in the poll is pure Sacrelidge (IMO) Believe me, Swift Attack may look weak, but it certainly is not. When you have Memory of Our Blood, you maybe get Blood Rage level one at the start of the Combet, which means +3 initiative. If this happens you are able to slow 2 oppenents quickly and to charge those without fearing retaliation. Hexing Attack works perfectly well with Swift Attack. The second time you attack an opponent, he'll be slowed by Hexing Attack, making him unable to retalialate. This combo should be considered a threat, at least. However, it's not the best one because you have to wait at least a few turns before it can be triggered.

My choice: I already voted Cerberi here, but I'd like to chage it. To me, there are only two creatures than are the best, two creatures that don't rely on enemy formations, activated abilities or Spells. Between thes two creature I choose the one that can attack multiple times in one period of time without saceficing any of it's turns. Yes, to me, the best creature with NER is... THE BLOOD FURY.

Congratulations

____________
Coincidence? I think not!!!!

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 01, 2008 01:20 PM

Quote:
Can anyone tell me what good counter units can be used against Imperial Griffins? I know there HPs are their weakness however, a full army of these are a force to be reckoned with. In multi-player I have been the victim of these foul creatures a couple of times.


Creature I prefer using against those are Earth Daughters (with Slow and Swift attack + Hexing attack), Prismatic Dragons (with Luck), and (upgraded) Cyclopses (High Damage or Bad luck both kill Griffs)

Further more, use any fast charger who can reach them swiftly.
____________
Coincidence? I think not!!!!

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espen15
espen15


Famous Hero
posted July 01, 2008 03:45 PM

raksa rajas because they are the strongest in stats.

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted July 01, 2008 03:49 PM

And slow, too slow.I would say vampire lords cause they gain life back and don't get retaliated (like their flour white brothers do ).Second vote goes to blood sisters as they can't be cursed and they have little better damage then furies.
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espen15
espen15


Famous Hero
posted July 01, 2008 03:59 PM

donīt you know dash? faster than the vampires

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted July 01, 2008 04:16 PM

Quote:
donīt you know dash? faster than the vampires

Dash can be deadly to use in some situations *Points all the fast init castles* and yet still the vampires are more likely to have turn, not to mention the rajas cannot travel the whole arena even with dash.
____________

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espen15
espen15


Famous Hero
posted July 01, 2008 04:59 PM

i didnīt mean in castle siege in there maby vampsare better, but most of the battles take place in non castle battlefields.

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