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Heroes Community > Library of Enlightenment > Thread: WCL: Welcome to new Homm3 version - T.E.!
Thread: WCL: Welcome to new Homm3 version - T.E.! This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
liophy
liophy


Famous Hero
Bulgarian
posted June 20, 2007 02:58 PM

Probably because the game is called heroes of might and MAGIC, and not Heroes of Might

There are always ppl, who are fascinated by magic, those ppl love movies like LOTR, Harry Potter and so on. Its normal that they want to make fun playing with magic. And as it is now, by choosing magic you are destined to lose.

My opinion is that it would be better if magic prevail on one template, on some situations, and might is better on other. And you will have to choose wisely from the begining if you will play might or magic.

Right now there is no need to choose. You know what to pick - might.

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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted June 20, 2007 06:38 PM

The creators probably meant for the title to be Heroes of Might using Magic

It is not like the Might heroes don't use magic in the battles, just don't have to rely on it as a sole means of victory. With a magic hero, a players entire strategy can go down the drain just from 1 artifact. Besides, magic heroes make useful scouts in the early stages of the game, so they do play a part
____________

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted June 22, 2007 12:15 PM

Actually, I consider feedback more important than discussion of future enhancements.

Please post your feedback in the following format, i will add to the first post:

- Installation took: X minutes
- Number of games played on TE:
- Overall satisfaction: 1 is minimum, 10 is maximum
- What i like best:
- What I like less:
- Creature experience: enabled/disabled
- Tax on army: enabled/disabled

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Sub_Zero
Sub_Zero


Adventuring Hero
posted June 24, 2007 06:35 PM

I'm new to this forum, but i have playes heroes 3 for some years now. i really like some of the changes, but like maretti and angelito i find many things unnecessary.

- What i like best: change army-button, split a creature stack to single stacks with one click, naga bank gives gems

- What I like less: starting heroes will always have three stacks of monsters, all heroes can get all types of magic, the change in some towns build up, slow is a lvl 2 spell, and of cource the change with armorer beeing 20% and logistics special only getting 35% logistics.
you have just made tazar extremely much better than gunnar/kyrre/dessa

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted June 29, 2007 06:07 PM
Edited by dimis at 18:25, 29 Jun 2007.

Nice work! Thanks for all the enhancements.

dimi's feedback:
- Installation took: less than 20 minutes
 [Of course reading the manual is another issue]
- Games played on TE: 1
- Overall satisfaction: 10
- What i like best: Army Exchange/Split/Combine hot keys. New properties for Scouting. Harpies can stay were they hit. Witch hut question. New heroes have 3 stacks always. Non-native heroes are not flooded with fodders. Always start with level2 building. Pixies require Resource Silo.
- What I like less: Removing good abilities from magic heroes. Slow and Haste must be on the same level.
- Creature experience: enabled (curiosity I guess)
- Tax on army: enabled (I slipped that option when I started the game)

=================================

However, I do have some questions:
1] Regarding Classes: I got warrior class but both basic and advanced states were given to me on the next turn (Even if I pressed "h" or Alt+Click as it is suggested in Note1/page10 of the manual). However, expert level on warrior was given to me instantly. Are these ok? I have saves in case you need them to debug.
2] Zcrtraits.txt file table on page 13 indicates that range for pikemen is 20-40. What does it mean? Wandering stacks are 20-40 during the first week? I have a counter-example (save) with more than 40 pikemen on week1. Tell me if you need it.
3] Expert Tactics: I am sure I read somewhere that with expert Tactics one can have an additional "hidden" slot. Where is that thing? I didn't find a way to use that feature!
4] What is the effect of Minsk rules exactly? I enabled it and I fought a conservatory guarded by stacks of 40 that gave me only 1 angel? Is this normal? If yes, I don't like it at all. Of course save is once again available.
5] Is it ok to get visions from pandora box according to the changes made?
6] How does experience on creatures works?
7] Didn't get the example with Tyris in manual page 7:
[[[100*1.25+4] *(1+4*0.05)]*1.25] = 192 HPs
or in other words
[[[100*alpha+4] *(1+4*0.05)]*beta] = 192 HPs
What do alpha and beta stand for? One of them is 25% because tyris is more than level 7. The other one? Which one is which?
8] What does 1.5 base growth mean in Conflux? I certainly like it but I want to know what it is.

Enough brainstorm from a single game. More on subsequent post/days.

Finally, more likely the armorer change is good, but this needs proof. I don't get why everyone is so much against it.


Regards
____________
The empty set

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted June 30, 2007 11:10 AM
Edited by SAG at 17:19, 30 Jun 2007.

At the moment Horn is too busy to answer questions, so i will try to respond. However i hope Horn will make his post as well soon.

Responding to Maretti
Quote:
BUT if it aint broke why fix it?

Why do people play 3.2 and almost never play 3.0? IMHO because 3.2 has less bugs and disbalances. Same way here. People try to develop the game in right direction - make game more interesting. How many patches/game modifications have 3DO published in 1998-2007 for homm3? 3-4? 1.03q is 6th or 7th version now - just in 2 years.
Try to weight each change as:
- critical/important/non-important
- good/neutral/bad

Quote:
- "Witch Hut visiting will show the dialog window which asks if you want to learn secondary skill." Where is the need for this change?

non-important, neutral
Quote:
- "Players will receive gems (instead of sulfur) after capturing NagaBank." Only town that lacks gems is tower. They can get what they need by tradepost (which is often present on snow) or on other temps than jebus by exploring grass areas (magic gardens)

non-important, neutral. I would prefer to leave sulfur in Nagabanks and ALLOW Magic gardens generation on snow. Easy to do and maybe Horn will make this change...Anyway it's non-important
Quote:
- "Inferno - Pit Fiends upgrade doesn't require Mage Guild" Why this change?, it even makes sense that some magic is needed to get the ability to raise demons

important, good.
Why this change...Only 3% players played Inferno, IMHO now % will raise
Quote:
- "Starting heroes will always have three stacks of monsters." Why is this needed?, I could accept that starting heroes allways have at least 2 stacks

important,good.
I guess luck factor at start was too big. Like you start for Tazar with 12 gnolls + secondary hero with 20 gnolls = total 32 gnolls, and opponent start for Mephala (full Ivor and Jenova in tavern) making 31 elf and 89 centaurs on Day 1...
Quote:
- "Logistic specialists will gain 5% bonus to this skill without hero level dependence." The classic misunderstanding that log specs are better than Crag and Taz. They are not.

important,good.
Depends on map/template.
Quote:
- "Major change in the spell system." On one hand there are so
many spells that are never used, maybe it would be interesting if they came a bit back in the game. On the other hand its dangerous making these changes, just one example, slow is to hard to get, if one player gets it in his guild and the other dosent you have just created a major imbalance in that game.

important, good. Some were never used, some were too powerful for their level. Slow is hard to get on day 1 by simple luck. However, you haven't considered opportunity to REBUILD Mage guild levels. Each time NEW spells appear, so if you haven't got Slow in guild, just spend few more turns and resources and you will DEFINITELY get it! Same about other spells
Quote:
- "All heroes can get all types of magic." A disaster imo, I like that the heroes are diffrent (its such a satisfaction crushing some noob that picks Tyris as main cause he thinks she rules)

important, neutral.
Always some tactics go away and some new tactics go into the game. Do you remember "Doubleclick bug"? Some people thought that this is "secret feature" and used it, i'm sure. Still heroes are VERY different, just not so easy to get MAJOR DISBALANCING SPELL - mass Slow.
Quote:
- "Exp armor gives 20% reduction instead of 15%." Does these socalled experts even know what this change will mean? Who are they?

important, neutral.
These socalled experts always play for MONEY, each game $200-$500. If you have free money, come to Minsk and they will make you empty Club culture is strong and allow to quickly share best knowledge, best game tactics. Regarding 20% - well i haven't noticed effect of this change on 2sm4d template (russians play mostly 3 templates - 2sm4d,2sm4d(2),2sm4d(3)), on other templates effect should be more evident. Anyway, it's NOT critical, else only Tazar would be winning all TE games.
Quote:
- "Many many more changes that changes very little" These things like lvl 4 magic heroes were no problem, why change them???

non-important, good. Just tuning the game + on fixed maps it could be important or even major disbalancing factor.

Quote:
As we have discussed many times before regarding the tons of rules ppl came up with trying to balance the game: BALANCING EVERYTHING OUT WILL NOT MAKE A MORE BALANCED GAME. As long as there is a random factor one player will allways have an advantage day 1. Imo you make the most balanced game by having as many "small" imbalances as possible. This way these imbalances will counterbalance each other. Besides one of the things that make h3 great fun is to take maximum advantage of some of the (imbalanced) possibilities the game give you, like leveling Alamar up to teach your main resurection.

HoMM3 still will have disbalances...cause RMG is not perfect unfortunately.

Quote:
Ofcourse you can argue that if all these changes are obtional players can just choose the changes they like, but it would be much better if we had a game that is as close to the original version as possible but with all the obvious improvements so that ppl actually will play the same game.

I hope that settings are optional until most people try/test/enhance all options and will make decision about which options should be left in game, which should not. Good player should be able to play on ANY template, with ANY options.

Quote:
We wanna unite the h3 community not devide it by making ppl play 10 diffrent games. I can only imagine how long time it will take to get a game going if players have to agree which changes they wanna use.

no more rules :-) there are 2-3 settings in TE, can be discussed in 20 seconds.

Quote:
My last point is that most players who are active today know the game pretty well allready and I doubt they have the desire to learn how to use all these details. Most players dont even have the desire to learn the old version in details. So its very likely half the community will stay with the old version.

Perhaps. HoMM3 is fun in any way. Some people prefer always to play 1 template with 1 town and with 1 hero, they will unlikely change...But it's not much fun to win over such player, right?

Quote:
All in all I believe there are some nice improvements

Agree.
Quote:
but there are way to many changes that wont improve the game, they might even do the opposite.
Disagree Just play 5-10 full games and then post your real opinion.

Quote:
7 rounds of implo and game over
In TE Implo is less powerful, means more balance and more fun, right?

Responding to Dimis
Quote:
Always start with level2 building.
Yep, i love this change as well.

Quote:
Regarding Classes: I got warrior class but both basic and advanced states were given to me on the next turn (Even if I pressed "h" or Alt+Click as it is suggested in Note1/page10 of the manual). However, expert level on warrior was given to me instantly. Are these ok?

Not sure, i will ask developers.
Quote:
Zcrtraits.txt file table on page 13 indicates that range for pikemen is 20-40. What does it mean? Wandering stacks are 20-40 during the first week? I have a counter-example (save) with more than 40 pikemen on week1. Tell me if you need it.

Wandering stacks are 20-40 during the first week but some multipliers are in place depending on template settings/map difficulty i guess.
Quote:
Expert Tactics: I am sure I read somewhere that with expert Tactics one can have an additional "hidden" slot. Where is that thing? I didn't find a way to use that feature!

I haven't tested yet, in manual it's written that with Basic Tactics you can hide level 3-5 creatures, with Advanced - level 2-6 and with Expert - any. Press "Ctrl+Alt" on Hero screen, to see 8th slot - right-click on Tactics skill icon.
Quote:
What is the effect of Minsk rules exactly?

On day 8, 15, 22 guards in cons/hives gain +1 level, if guards are on maximum, then number of bonus creatures reduce for 1.
Example: 100 griffons give 2 angels on week 1. On day 8 in this cons will be 150 griffons guarding 2 angels, on day 15 - 200 griffons with 2 angels, on day 22 200 griffons with 1 angel...
Quote:
Is it ok to get visions from pandora box according to the changes made?
Will check
Quote:
How does experience on creatures works?

EDITED: each creature can be level0-level10 according to amount of experience, each level may add bonuses. To view table of bonuses - enter to hero screen, doubleclick on army, then right-click on army picture.
Quote:
Didn't get the example with Tyris in manual page 7:
[[[100*1.25+4] *(1+4*0.05)]*1.25] = 192 HPs
or in other words
[[[100*alpha+4] *(1+4*0.05)]*beta] = 192 HPs
What do alpha and beta stand for? One of them is 25% because tyris is more than level 7. The other one? Which one is which?

EDITED: Alpha is Elixir of Life combo (25%), 4x0.05 - health bonus for creature experience level4, beta is Tyris's specialty (25%).
Quote:
What does 1.5 base growth mean in Conflux? I certainly like it but I want to know what it is.

2 with Citadel , 3 with Castle.

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted June 30, 2007 05:10 PM
Edited by dimis at 17:30, 30 Jun 2007.

Quote:
Quote:
Expert Tactics: I am sure I read somewhere that with expert Tactics one can have an additional "hidden" slot. Where is that thing? I didn't find a way to use that feature!

I haven't tested yet, in manual it's written that with Basic Tactics you can hide level 3-5 creatures, with Advanced - level 2-6 and with Expert - any. Press "Ctrl+Alt" on Hero screen, to see 8th slot - right-click on Tactics skill icon.
Thanks. That is very nice! However, right-clicking on Tactics does not work. I guess the 8th slot is just that: "hidden"; after all you can only hide one stack. In other words you can't place 8 stacks in the battlefield. If you want to test exp.Tactics check Shakti here.
I didn't notice if this thing affects speed on hero; i.e. if you hide low-level creature.

Quote:
Quote:
How does experience on creatures works?
Adds 25% Health after level 6.
Now I have two questions. The first one is the same as before. I meant how much experience do the creatures gain after each battle. But regarding health, if the creature is on level 6, then health increase will be 6*0.05 = 30%. Do you mean something else, like Hero level or something?

Quote:
Quote:
What does 1.5 base growth mean in Conflux? I certainly like it but I want to know what it is.

2 with Citadel , 3 with Castle.
That is the rather obvious part of the explanation. What if you don't build Citadel? What will you get? Random 1 or 2? Or every odd week after the Phoenix building you get 1 Phoenix and on even weeks (after the week the building was built) you get two? Moreover, if you stick on citadel, what then? Do you get with probability 25% 3 Phoenices and with probability 75% 2 Phoenices? Do you get 3 Phoenices every 4th week after Citadel was first built? I hope you can get my point because I don't like my expression..

Thanks for all the clarifications earlier.

One more:
Manual - Page 6/4.8: "Cartographers are changed to Cover of Darkness at the beginning of the game." This does not work by default.

EDIT: Oh! How can I disable taxes for troops? Silly question I know, but I can't find the option.
____________
The empty set

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted June 30, 2007 05:42 PM

Quote:
Quote:
Quote:
Expert Tactics: I am sure I read somewhere that with expert Tactics one can have an additional "hidden" slot. Where is that thing? I didn't find a way to use that feature!

I haven't tested yet, in manual it's written that with Basic Tactics you can hide level 3-5 creatures, with Advanced - level 2-6 and with Expert - any. Press "Ctrl+Alt" on Hero screen, to see 8th slot - right-click on Tactics skill icon.
Thanks. That is very nice! However, right-clicking on Tactics does not work. I guess the 8th slot is just that: "hidden"; after all you can only hide one stack. In other words you can't place 8 stacks in the battlefield.


Yes, you can't have 8 stacks in battle. This 8th stack is "hidden", it doesn't affects speed on hero, it doesn't affect terrain penalties.

Quote:
Quote:
Quote:
How does experience on creatures works?
Adds 25% Health after level 6.
Now I have two questions. The first one is the same as before. I meant how much experience do the creatures gain after each battle. But regarding health, if the creature is on level 6, then health increase will be 6*0.05 = 30%. Do you mean something else, like Hero level or something?


I edited previous post - i was in a hurry and i thought that you ask about creature specialty. Amount of experience is defined in TE.ini file: Army experience multiplayer (in %). It defines % of battle experience which will be given to army.
Quote:
Quote:
Quote:
What does 1.5 base growth mean in Conflux? I certainly like it but I want to know what it is.

2 with Citadel , 3 with Castle.
That is the rather obvious part of the explanation. What if you don't build Citadel? What will you get? Random 1 or 2? Or every odd week after the Phoenix building you get 1 Phoenix and on even weeks (after the week the building was built) you get two? Moreover, if you stick on citadel, what then? Do you get with probability 25% 3 Phoenices and with probability 75% 2 Phoenices? Do you get 3 Phoenices every 4th week after Citadel was first built? I hope you can get my point because I don't like my expression..

Always 1 without citadel, 2 with, 3 with castle.
Quote:
Oh! How can I disable taxes for troops? Silly question I know, but I can't find the option.

I already wrote earlier in this thread:
- find TE.ini file in \DATA\ folder
- edit it in Notepad
- find [Upkeep and experience]
- change 1=2 to 1=0 (this will make no tax on army)

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted June 30, 2007 09:15 PM
Edited by dimis at 21:16, 30 Jun 2007.

thx for all SAG.
sorry for double questions.
____________
The empty set

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maretti
maretti


Responsible
Supreme Hero
posted July 01, 2007 01:36 AM

Sag, I guess you didnt wanna make it personal anyway

I dont believe you understand the quote "if it aint broke why fix it?" Im referring to certain elements of the version, not the idea of making an upgrade, which is fine.

To use your own cretiria: if a change is non-important or neutral/bad why make the change? As I see this version its allmost a whole new game.

Sag: "Club culture is strong and allow to quickly share best knowledge, best game tactics."

What about the community around the zone and HC? Nothing to learn there?

I dont find ppl who play mostly fixed maps and a few weak templates very scary. Im sure I would wipe them out on the best templates.

It seems these guys like fixed maps the most. To bad, cause improvements on the random map generator or some new temps could really give the game a boost.
____________
Crag rules, Orrin and Ivor suck

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 01, 2007 11:55 AM

hi Maretti,

Quote:

To use your own cretiria: if a change is non-important or neutral/bad why make the change? As I see this version its allmost a whole new game.


This is my opinion about importance and value. Perhaps some better players think in other way...Also, these small changes IMHO increase creativity of people, they propose MORE ideas. More ideas = more chances to get brilliant ideas that will definitely make the game better.

Quote:
Sag: "Club culture is strong and allow to quickly share best knowledge, best game tactics."

What about the community around the zone and HC? Nothing to learn there?


Community around the zone can teach new player. HC has tons of great, useful information, new player can learn a lot from there. Key word in my post was "quickly". When 30-50 best players come together in club to play championship - then new player can learn in 1-2 days same amount of strategies which he would learn surfing HC several monthes. Also, it's really hard to find something on HC, information is very dispersed, not always correct, table of contents was not updated few years. Another problem that HC is in English language, that creates problems for young non-native-english players.

Quote:
I dont find ppl who play mostly fixed maps and a few weak templates very scary.
It seems these guys like fixed maps the most. To bad, cause improvements on the random map generator or some new temps could really give the game a boost.

TE community is based mainly in 3 big cities: Minsk, St-Peterburg, Moscow. Each city has some pecularities in game settings/rules/maps. In St-Peterburg/Moscow it's popular to play offline championships which combines offline fixed map and online arena. Player must play fixed map till certain day/week/month, then he will make a save and submit it into arena. His opponent play same map till the same time deadline. Then, 1 best hero from each player with most powerful stacks is transferred to arena battlemap and both players play 1 fight in online. Something like this, i'm not sure about details as i don't play in this tournament. In St-Peterburg some fixed maps are very popular as well. In Moscow and Minsk people play mostly random maps. Leader of TE developers lives in St-Peterburg, so he is influenced a lot by fixed players and by offline tournament, however all good players keep permanent contact with each other. So, if random players need something vital, then TE developers try to make it. Regarding "weak" templates, well it's a question. They are much less "safe" at the beginning, cause guards are weak. On Jebus you know for sure that no one will come to you on first 10 days, that makes game strategy different. So, i would call 2sm-templates "different", but not weak. Try to play 10-15 games on 2sm- templates vs good players and then say again that these templates are "weak" .

Quote:
Im sure I would wipe them out on the best templates.
I know their level and I know your level, so I'm sure that at least 3 players: DDD, DC_Vasya, Paladin will wipe you out >60-80% games on any template . However, i doubt a lot that they will play for fun or on SOD.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 02, 2007 12:57 AM
Edited by angelito at 01:01, 02 Jul 2007.

Players who only play for money and never for fun shouldn't "decide" how to improve a game in my opinion. They look at such a game from a "strange" point of view.
And these "super-hyper-mega-awesome-unbeatable" russian players should show there skill if they have the guts to do so. But not only on 3 average 3DO templates. Random template, random town, random hero. Don't tell me they chose Castle every time they play...


Edit: BTW...I remember the offer from a russian league towards ToH last year (or 2 years ago). They wanted to play vs the best ToH players. Sounded good at first. But when they showed their set of rules (If I remember correct, it was half a page...at least), this "tournament" never happened. It was similar to the tons of rules u had on your homepage earlier.
Of course u win most of your games when u set your rules around YOUR playstyle, templates and knowledge...
____________
Better judged by 12 than carried by 6.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 02, 2007 10:22 AM

hi Angelito
Quote:
Players who only play for money and never for fun shouldn't "decide" how to improve a game in my opinion. They look at such a game from a "strange" point of view.

All good players are welcome to decide about how to improve a game.
Quote:

And these "super-hyper-mega-awesome-unbeatable" russian players should show there skill if they have the guts to do so.

These unbeatable players showed their skills many times by winning live championships. You can see one of the examples here. They just don't play on Gamespy because they don't speak English. Also, TE is just gaining popularity on Gamespy.
Quote:
But not only on 3 average 3DO templates. Random template, random town, random hero. Don't tell me they chose Castle every time they play...
.
1) Their town selection system doesn't not allow Castle vs Castle fights each game. Selection is not random, it depends on opponent's selection. Each game normally happens with new towns pair. Think about this system (description in post of Kobra in link below)
2) Templates set is more wide cause they play XL often. Also, i'm sure they will be able to play some of popular community templates like Jebus. Last time when i played Jebus with Paladin (that was his first game on this template) - he broke on week 2 and smashed my ****. I'm not good player, you know, however breaking on week2 is hard.

Quote:
Edit: BTW...I remember the offer from a russian league towards ToH last year (or 2 years ago). They wanted to play vs the best ToH players. Sounded good at first. But when they showed their set of rules (If I remember correct, it was half a page...at least), this "tournament" never happened. It was similar to the tons of rules u had on your homepage earlier.

Yes there was such idea, i have digged for this old discussion. Nothing strange i see. Common set of rules, even with less limits as usual. Would you prefer to allow diplo? or to allow passing through misplaced guards?
Quote:

Of course u win most of your games when u set your rules around YOUR playstyle, templates and knowledge...

I'm sure guys were flexible about adding/removing rules from/to the list. However, that old discussion went into offtopic and tournament never happened.

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liophy
liophy


Famous Hero
Bulgarian
posted July 02, 2007 10:43 AM

Hey SAG. Could you explain about the minsk rules about the cons. Are this setting turned on by deffault? How you switch it on and off?

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 02, 2007 10:58 AM

Quote:
Hey SAG. Could you explain about the minsk rules about the cons. Are this setting turned on by deffault? How you switch it on and off?
hi liophy, i posted rule description with example few posts ago. I think it's disabled by default. You can switch it on/off at start of the game, (WOG options button -> TE options -> "Some creature banks are corrected" option)

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liophy
liophy


Famous Hero
Bulgarian
posted July 02, 2007 11:27 AM
Edited by liophy at 11:32, 02 Jul 2007.

Quote:
However, i doubt a lot that they will play for fun or on SOD.

But there are free open tournament on Heroes.by? So after all they play for fun aswell?

--------

And to Maretti

Quote:
The classic misunderstanding that log specs are better than Crag and Taz. They are not.


Crag on level 20 will have 60% attack, which is additional 30%. This is equal with +6 attack stats.

If you play Gunnar, the difference between the speed of development on Jebus is highly probable to bring you 1 or 2 topes more or just 1 arena and 1 library. Which is equal or more than +6 attack. Am i right?

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maretti
maretti


Responsible
Supreme Hero
posted July 02, 2007 12:23 PM
Edited by maretti at 13:36, 01 Nov 2007.

Please stop embarrassing yourself Sag, this is getting ridiculous.

Quote:
Common set of rules, even with less limits as usual. Would you prefer to allow diplo? or to allow passing through misplaced guards?


Common set of rules???
Allow diplo or fmg?, yes thats exactly what I would change. I wouldnt touch the week 2 meet temps, 4 min turn-rule, DD-rule, restart-rules or no identical towns-rule for sure.

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These unbeatable players showed their skills many times by winning live championships.


Ahh, one of them won one or more local championships, now that really proves their skills. They are probably all great players then since...hmm

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Try to play 10-15 games on 2sm- templates vs good players and then say again that these templates are "weak".


You meet week 2 or early week 3 very often on those temps, even on xl. Since its not jebus-rich you will have a low lvl main and a small and partly unupgraded army at that point and ofcourse luck will play a huge part when you meet that early. Thats a weak temp imo. Not much should be changed though to make it good.

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I know their level and I know your level, so I'm sure that at least 3 players: DDD, DC_Vasya, Paladin will wipe you out >60-80% games on any template
and
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breaking on week2 is hard.



Thats a pretty cheap statement since you know they wont play me.
Breaking week 2 on jebus is easy if you have a good map. I doubt you know my level, I even doubt you know thier level, all you know is that you are wiped out 9 out of 10 games. But since you claim to know my level why dont you tell me what exact part(s) of the game make them so much better. It would be nice to know where I can improve.
____________
Crag rules, Orrin and Ivor suck

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted July 02, 2007 01:41 PM

well, Maretti, it would be interesting to organize set of games ...i may talk to players...would you be able to accept challenge? under which conditions? which rules you may accept and which rules you will never accept? will you be able to play on TE or only SOD? and yes, i shouldn't compare anybody's level, that may offend people.

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However, i doubt a lot that they will play for fun or on SOD.

But there are free open tournament on Heroes.by? So after all they play for fun aswell?
Yes, they play this tournament, rarely. Paladin plays for fun more often.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 02, 2007 01:47 PM

Quote:
Crag on level 20 will have 60% attack, which is additional 30%. This is equal with +6 attack stats.
I don't want to go too off-topic here, but comparing 2 heroes at level 20 is only the top of the iceberg! Crag will deal more damage from the very first day of that game. So he may be able to do tougher fights earlier than Gunnar could. And 1 problem you often have with log specialists is, you outrun your followup guys. This makes chaining a bit more difficult. But of course Gunnar is a great hero, no doubt.
Quote:
If you play Gunnar, the difference between the speed of development on Jebus is highly probable to bring you 1 or 2 topes more or just 1 arena and 1 library. Which is equal or more than +6 attack. Am i right?
But Jebus may not be the best template to compare those 2 guys, coz most of the fights can be done with scouts in your area, so Gunnar may collect the stat boosters faster.

____________
Better judged by 12 than carried by 6.

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Devangle1984
Devangle1984


Known Hero
I am the Dark Vader
posted July 02, 2007 02:29 PM

Hello fellas, things heatin up i feel, well i think at the end of the day nobody can predict anything unless players play each other, thats the only way to find things out. But other than that i think TE deserves a try.


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